Add a debug connector

This commit is contained in:
Squishy (C6H12O6+NaCl+H2O)
2024-04-12 21:01:51 +07:00
parent f8185d4f2d
commit 47a884700f

View File

@@ -1,3 +1,11 @@
if os.getenv("LOCAL_LUA_DEBUGGER_VSCODE")=="1" then
lldebugger=require('lldebugger')
lldebugger.start()
REQUEST_BREAK=lldebugger.requestBreak
else
REQUEST_BREAK=function()end
end
require 'funcs'
DEBUG_showKey=true
@@ -25,8 +33,8 @@ function love.load()
love.mouse.setVisible(false)
love.window.setMode(love.graphics.getWidth(), love.graphics.getHeight(), {resizable = true});
-- used for screenshots
GLOBAL_CANVAS = love.graphics.newCanvas()
GLOBAL_TRANSFORM = love.math.newTransform()
love.resize(love.graphics.getWidth(), love.graphics.getHeight())
-- init config
initConfig()
@@ -35,20 +43,22 @@ function love.load()
end
function love.resize(w, h)
local scale_factor = math.min(w / 640, h / 480)
GLOBAL_TRANSFORM:setTransformation(
(w - scale_factor * 640) / 2, -- x
(h - scale_factor * 480) / 2, -- y
0, -- orientation
scale_factor
)
end
function love.draw()
love.graphics.setCanvas(GLOBAL_CANVAS)
love.graphics.replaceTransform(GLOBAL_TRANSFORM)
love.graphics.clear()
love.graphics.push()
-- get offset matrix
local width = love.graphics.getWidth()
local height = love.graphics.getHeight()
local scale_factor = math.min(width / 640, height / 480)
love.graphics.translate(
(width - scale_factor * 640) / 2,
(height - scale_factor * 480) / 2
)
love.graphics.scale(scale_factor)
scene:render()
love.graphics.pop()
@@ -56,10 +66,6 @@ function love.draw()
if DEBUG_showKey then
drawText("Pressed: "..(LastPressedKey or '[NONE]').." | Released: "..(LastReleasedKey or '[NONE]'),0,0,1000,"left")
end
love.graphics.setCanvas()
love.graphics.setColor(1,1,1,1)
love.graphics.draw(GLOBAL_CANVAS)
end
function love.keypressed(key, scancode)
@@ -76,7 +82,7 @@ function love.keypressed(key, scancode)
elseif string.match(scancode, "^f[1-9]$") or string.match(scancode, "^f[1-9][0-9]+$") then
return
-- escape is reserved for menu_back
elseif scancode == "escape" then
elseif scancode == "escape" or scancode == "acback" then
scene:onInputPress({input="menu_back", type="key", key=key, scancode=scancode})
-- pass any other key to the scene, with its configured mapping
else
@@ -93,7 +99,7 @@ function love.keyreleased(key, scancode)
local input_released = nil
-- escape is reserved for menu_back
if scancode == "escape" or scancode=='acback' then
if scancode == "escape" or scancode == 'acback' then
scene:onInputRelease({input="menu_back", type="key", key=key, scancode=scancode})
-- function keys are reserved
elseif string.match(scancode, "^f[1-9]$") or string.match(scancode, "^f[1-9][0-9]+$") then
@@ -238,11 +244,6 @@ function love.focus(f)
return
end
function love.resize(w, h)
GLOBAL_CANVAS:release()
GLOBAL_CANVAS = love.graphics.newCanvas(w, h)
end
local TARGET_FPS = 60
function love.run()