mirror of
https://gitea.com/SweetSea-ButImNotSweet/tromi_mobile.git
synced 2025-01-08 17:33:09 +08:00
Add a debug connector
This commit is contained in:
45
main.lua
45
main.lua
@@ -1,3 +1,11 @@
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if os.getenv("LOCAL_LUA_DEBUGGER_VSCODE")=="1" then
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lldebugger=require('lldebugger')
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lldebugger.start()
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REQUEST_BREAK=lldebugger.requestBreak
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else
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REQUEST_BREAK=function()end
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end
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require 'funcs'
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DEBUG_showKey=true
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@@ -25,8 +33,8 @@ function love.load()
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love.mouse.setVisible(false)
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love.window.setMode(love.graphics.getWidth(), love.graphics.getHeight(), {resizable = true});
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-- used for screenshots
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GLOBAL_CANVAS = love.graphics.newCanvas()
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GLOBAL_TRANSFORM = love.math.newTransform()
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love.resize(love.graphics.getWidth(), love.graphics.getHeight())
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-- init config
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initConfig()
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@@ -35,20 +43,22 @@ function love.load()
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end
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function love.resize(w, h)
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local scale_factor = math.min(w / 640, h / 480)
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GLOBAL_TRANSFORM:setTransformation(
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(w - scale_factor * 640) / 2, -- x
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(h - scale_factor * 480) / 2, -- y
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0, -- orientation
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scale_factor
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)
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end
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function love.draw()
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love.graphics.setCanvas(GLOBAL_CANVAS)
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love.graphics.replaceTransform(GLOBAL_TRANSFORM)
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love.graphics.clear()
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love.graphics.push()
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-- get offset matrix
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local width = love.graphics.getWidth()
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local height = love.graphics.getHeight()
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local scale_factor = math.min(width / 640, height / 480)
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love.graphics.translate(
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(width - scale_factor * 640) / 2,
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(height - scale_factor * 480) / 2
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)
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love.graphics.scale(scale_factor)
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scene:render()
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love.graphics.pop()
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@@ -56,10 +66,6 @@ function love.draw()
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if DEBUG_showKey then
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drawText("Pressed: "..(LastPressedKey or '[NONE]').." | Released: "..(LastReleasedKey or '[NONE]'),0,0,1000,"left")
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end
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love.graphics.setCanvas()
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love.graphics.setColor(1,1,1,1)
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love.graphics.draw(GLOBAL_CANVAS)
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end
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function love.keypressed(key, scancode)
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@@ -76,7 +82,7 @@ function love.keypressed(key, scancode)
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elseif string.match(scancode, "^f[1-9]$") or string.match(scancode, "^f[1-9][0-9]+$") then
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return
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-- escape is reserved for menu_back
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elseif scancode == "escape" then
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elseif scancode == "escape" or scancode == "acback" then
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scene:onInputPress({input="menu_back", type="key", key=key, scancode=scancode})
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-- pass any other key to the scene, with its configured mapping
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else
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@@ -93,7 +99,7 @@ function love.keyreleased(key, scancode)
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local input_released = nil
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-- escape is reserved for menu_back
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if scancode == "escape" or scancode=='acback' then
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if scancode == "escape" or scancode == 'acback' then
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scene:onInputRelease({input="menu_back", type="key", key=key, scancode=scancode})
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-- function keys are reserved
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elseif string.match(scancode, "^f[1-9]$") or string.match(scancode, "^f[1-9][0-9]+$") then
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@@ -238,11 +244,6 @@ function love.focus(f)
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return
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end
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function love.resize(w, h)
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GLOBAL_CANVAS:release()
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GLOBAL_CANVAS = love.graphics.newCanvas(w, h)
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end
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local TARGET_FPS = 60
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function love.run()
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