Add TV remote code

This commit is contained in:
Squishy (C6H12O6+NaCl+H2O)
2024-05-26 11:17:02 +07:00
parent 61c3aff9a1
commit 031590cdd1
7 changed files with 77 additions and 14 deletions

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@@ -19,15 +19,17 @@ Ported to Android by SweetSea with on-screen control (with some necessary change
* No differences in gameplay
* Files will be saved into ``Android/data/org.love2d.android/tromi_mobile`` instead the location where the game files in
* All UIs are touch-able
* <details><summary>Changes the way to input secret code to activate Pentominoes mode</summary><img src="https://gitea.com/SweetSea-ButImNotSweet/tromi_mobile/raw/branch/main/screenshot/SPOILER_secret_code.png">To insert the left arrow, tap on the left, so does to right arrow.</details>
* Rename ``Max Gravity Training`` to ``20G Training``
* <details><summary>Add a special pre-made keybind for Android TV (only supports TV models have their remote has numerical area (0-9))</summary><img src="https://gitea.com/SweetSea-ButImNotSweet/tromi_mobile/raw/branch/main/screenshot/SPOILER_tv_code.png"></special>
* <details><summary>Changes the way to input secret code to activate Pentominoes mode</summary><img src="https://gitea.com/SweetSea-ButImNotSweet/tromi_mobile/raw/branch/main/screenshot/SPOILER_pento_code.png">To insert the left arrow, tap on the left, so does to right arrow.</details>
* Add a loading screen (this need to be updated later)
* Replaced ``binser`` serializer with ``bitser`` serializer (IDK why it is failed when saving, this change ***make configuration and profile files cannot be imported back to original Tromi***, except replay)
# TODO
- [ ] Add a way to export replay for Android > 11
- [ ] Revert ``bitser`` with ``binser`` (if and only if I can make it works)
- [ ] Design a new on-screen buttons skin (the current one is come from [C₂₉H₂₅N₃O₅](https://github.com/C29H25N3O5), I am aware that it's not fit to Tromi's design language)
- [ ] (Low priority) Design a new menu screen
# License (GNU GPLv3)
Please read ``LICENSE.txt`` for more information.<br>

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@@ -102,10 +102,10 @@ function love.draw()
-- love.graphics.line(0, grid_height * iy, 640, grid_height * iy)
-- end
-- local x, y = GLOBAL_TRANSFORM:inverseTransformPoint(love.mouse.getPosition())
-- love.graphics.setColor(0, 0, 0, 0.8)
-- love.graphics.rectangle("fill", 5, 450, 115, 25)
-- drawText(string.format("X: %.1d; Y: %.1d", x, y), 10, 455, 110, "left")
local x, y = GLOBAL_TRANSFORM:inverseTransformPoint(love.mouse.getPosition())
love.graphics.setColor(0, 0, 0, 0.8)
love.graphics.rectangle("fill", 5, 450, 115, 25)
drawText(string.format("X: %.1d; Y: %.1d", x, y), 10, 455, 110, "left")
-- love.graphics.setColor(1, 1, 1, 1)
-- love.graphics.setLineWidth(2)
@@ -157,6 +157,7 @@ function love.keypressed(key, scancode)
elseif scancode == "f2" and SCENE.title ~= "Input Config" and SCENE.title ~= "Game" then
SCENE = InputConfigScene()
elseif scancode == "f12" then LLDEBUGGER.requestBreak()
elseif scancode == "f11" then SETTINGS.firstTime = true
-- function keys are reserved
elseif string.match(scancode, "^f[1-9]$") or string.match(scancode, "^f1[0-2]+$") then
return

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@@ -12,8 +12,8 @@ function SCENE:render() end
---@field type "key"|"joystick"|"virtual"|"touch"|"mouse"|"wheel"
---
---@field input? string # Action triggered<br>Only visible via keyboard and gamepad
---@field key? love.KeyConstant Only visible via keyboard and gamepad
---@field scancode? love.Scancode Only visible via keyboard and gamepad
---@field key? love.KeyConstant Key pressed? Only visible via keyboard and gamepad
---@field scancode? love.Scancode Key pressed but on the US layout? Only visible via keyboard and gamepad
---
---@field x? number Only visible via touch and mouse
---@field y? number Only visible via touch and mouse

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@@ -8,8 +8,7 @@ local menu_screens = {
}
local buttonList
function ConfigScene:new(first_time)
local function updateButtonList(self)
buttonList = {
BUTTON.new{
text = "1", font = FONT_big,
@@ -62,7 +61,17 @@ function ConfigScene:new(first_time)
menu_screens[4] = nil
buttonList[4] = nil
end
end
local secret_code_input = {}
local secret_code_used = false
function ConfigScene:new(first_time)
updateButtonList(self)
secret_code_used = false
secret_code_input = {} -- When it matches 79338732 then we will automatically set the special keybind
self.menu_state = 1
if first_time then
self.first_time = true
@@ -75,11 +84,30 @@ function ConfigScene:update() end
function ConfigScene:render()
MainBackground()
if not self.first_time then
drawText("Which controls do you want to configure?", 80, 70, 1000)
else
if secret_code_used then
drawText(
"Oh WOW! You just typed a special secret code. You may play Tromi on TV right now.\n"..
"To return, an special keybind is automatically set.\n"..
"You can see keybind list below"
, 80, 40, 1000
)
drawText("", 80, 70, 1000)
drawBigText("7 9 3 3 8 7 3 2", 80, 100, 1000)
drawText(
[[
2 - Up 1 - Rotate left 5 - Confirm selection
8 - Right 3 - Rotate right 0 - Back
4 - Left 7 - Rotate left 2
6 - Down 9 - Rotate right 2
]],
80, 350, 1000)
elseif self.first_time then
drawText("Thanks for playing Tromi!", 80, 40, 1000)
drawText("Please begin by configuring your controls:", 80, 70, 1000)
drawBigText(table.concat(secret_code_input, " "), 80, 100, 1000)
else
drawText("Which controls do you want to configure?", 80, 70, 1000)
drawBigText(table.concat(secret_code_input, " "), 80, 100, 1000)
end
love.graphics.setColor(1, 1, 1, 0.5)
@@ -103,6 +131,37 @@ function ConfigScene:onInputMove(e)
end
end
---@param key string
local function checkSecretCodeInput(self, key)
if secret_code_used then return end
if key:sub(1, 2) == "kp" then
table.insert(secret_code_input, key:sub(3,3))
elseif key:find("0-9") == 1 then
table.insert(secret_code_input, key)
else
secret_code_input = {} -- Reset
end
if table.concat(secret_code_input, "") == "79338732" then
-- Set keybind
SETTINGS.input.keys = {
["2"] = "up", ["kp2"] = "up",
["8"] = "down", ["kp8"] = "down",
["4"] = "left", ["kp4"] = "left",
["6"] = "right", ["kp6"] = "right",
["1"] = "rotate_left", ["kp1"] = "rotate_left",
["3"] = "rotate_right", ["kp3"] = "rotate_right",
["7"] = "rotate_left2", ["kp7"] = "rotate_left2",
["9"] = "rotate_right2", ["kp9"] = "rotate_right2",
["5"] = "menu_decide", ["kp5"] = "menu_decide",
["0"] = "menu_back", ["kp0"] = "menu_back",
}
SETTINGS.firstTime = false
secret_code_used = true
updateButtonList(self)
end
end
---@param e SCENE_onInput
function ConfigScene:onInputPress(e)
if e.type == "touch" or e.type == "mouse" then
BUTTON.press(buttonList, e.x, e.y, e.id)
@@ -117,6 +176,7 @@ function ConfigScene:onInputPress(e)
) then
SCENE = TitleScene()
end
checkSecretCodeInput(self, e.key)
end
function ConfigScene:onInputRelease(e)
if e.type == "touch" or e.type == "mouse" then

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@@ -1,5 +1,5 @@
local TrainingScene = SCENE:extend()
TrainingScene.title = "20G Training"
TrainingScene.title = "Max Gravity Training"
local menuKey

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