Renamed Marathon AX4 to Survival AX, among other things.
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@@ -3,18 +3,32 @@ local Ruleset = require 'tetris.rulesets.arika_srs'
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local SRS = Ruleset:extend()
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SRS.name = "Guideline SRS"
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SRS.hash = "Standard"
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SRS.name = "SRS-X"
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SRS.hash = "StandardEXP"
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SRS.world = true
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SRS.colourscheme = {
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I = "C",
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L = "O",
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J = "B",
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S = "G",
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Z = "R",
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O = "Y",
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T = "M",
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}
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SRS.softdrop_lock = false
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SRS.harddrop_lock = true
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SRS.enable_IRS_wallkicks = true
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SRS.MANIPULATIONS_MAX = 15
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SRS.MANIPULATIONS_MAX = 24
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SRS.ROTATIONS_MAX = 12
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function SRS:checkNewLow(piece)
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for _, block in pairs(piece:getBlockOffsets()) do
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local y = piece.position.y + block.y
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if y > piece.lowest_y then
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piece.manipulations = 0
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piece.rotations = 0
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piece.lowest_y = y
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end
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end
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@@ -72,6 +86,7 @@ end
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function SRS:onPieceCreate(piece, grid)
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piece.manipulations = 0
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piece.rotations = 0
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piece.lowest_y = -math.huge
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end
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@@ -88,7 +103,7 @@ function SRS:onPieceMove(piece, grid)
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piece.lock_delay = 0 -- move reset
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if piece:isDropBlocked(grid) then
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piece.manipulations = piece.manipulations + 1
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if piece.manipulations >= self.MANIPULATIONS_MAX then
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if piece.manipulations >= 24 then
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piece.locked = true
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end
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end
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@@ -97,8 +112,8 @@ end
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function SRS:onPieceRotate(piece, grid)
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piece.lock_delay = 0 -- rotate reset
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self:checkNewLow(piece)
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piece.manipulations = piece.manipulations + 1
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if piece.manipulations >= self.MANIPULATIONS_MAX then
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piece.rotations = piece.rotations + 1
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if piece.rotations >= self.ROTATIONS_MAX then
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piece:moveInGrid({ x = 0, y = 1 }, 1, grid)
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if piece:isDropBlocked(grid) then
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piece.locked = true
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