Renamed Marathon AX4 to Survival AX, among other things.
This commit is contained in:
@@ -110,13 +110,7 @@ function ARS:onPieceDrop(piece, grid)
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piece.lock_delay = 0 -- step reset
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end
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function ARS:get180RotationValue()
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if config.gamesettings.world_reverse == 3 then
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return 1
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else
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return 3
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end
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end
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function ARS:get180RotationValue() return 3 end
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function ARS:getDefaultOrientation() return 3 end -- downward facing pieces by default
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@@ -49,4 +49,8 @@ function ARS:onPieceRotate(piece, grid)
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end
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end
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function ARS:get180RotationValue() return 3 end
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function ARS:getDefaultOrientation() return 3 end -- downward facing pieces by default
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return ARS
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@@ -36,4 +36,8 @@ function ARS:onPieceRotate(piece, grid)
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end
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end
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function ARS:get180RotationValue() return 3 end
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function ARS:getDefaultOrientation() return 3 end -- downward facing pieces by default
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return ARS
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@@ -4,7 +4,19 @@ local Ruleset = require 'tetris.rulesets.ti_srs'
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local SRS = Ruleset:extend()
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SRS.name = "ACE-SRS"
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SRS.hash = "ACE Standard"
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SRS.hash = "StandardACE"
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SRS.world = true
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SRS.colourscheme = {
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I = "C",
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L = "O",
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J = "B",
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S = "G",
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Z = "R",
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O = "Y",
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T = "M",
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}
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SRS.softdrop_lock = false
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SRS.harddrop_lock = true
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SRS.MANIPULATIONS_MAX = 128
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@@ -99,4 +99,8 @@ function ARS:onPieceRotate(piece, grid)
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end
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end
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function ARS:get180RotationValue() return 3 end
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function ARS:getDefaultOrientation() return 3 end -- downward facing pieces by default
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return ARS
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@@ -364,9 +364,9 @@ function CRS:attemptRotate(new_inputs, piece, grid, initial)
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if rot_dir == 0 then return end
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if self.world and config.gamesettings.world_reverse == 2 then
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rot_dir = 4 - rot_dir
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end
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if config.gamesettings.world_reverse == 3 or (self.world and config.gamesettings.world_reverse == 2) then
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rot_dir = 4 - rot_dir
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end
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local new_piece = piece:withRelativeRotation(rot_dir)
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self:attemptWallkicks(piece, new_piece, rot_dir, grid)
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206
tetris/rulesets/standard.lua
Normal file
206
tetris/rulesets/standard.lua
Normal file
@@ -0,0 +1,206 @@
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local Piece = require 'tetris.components.piece'
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local Ruleset = require 'tetris.rulesets.ruleset'
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local SRS = Ruleset:extend()
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SRS.name = "Guideline SRS"
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SRS.hash = "Standard"
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SRS.world = true
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SRS.colourscheme = {
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I = "C",
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L = "O",
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J = "B",
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S = "G",
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Z = "R",
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O = "Y",
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T = "M",
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}
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SRS.softdrop_lock = false
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SRS.harddrop_lock = true
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SRS.enable_IRS_wallkicks = true
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SRS.spawn_positions = {
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I = { x=5, y=2 },
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J = { x=4, y=3 },
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L = { x=4, y=3 },
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O = { x=5, y=3 },
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S = { x=4, y=3 },
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T = { x=4, y=3 },
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Z = { x=4, y=3 },
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}
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SRS.big_spawn_positions = {
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I = { x=3, y=0 },
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J = { x=2, y=1 },
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L = { x=2, y=1 },
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O = { x=3, y=1 },
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S = { x=2, y=1 },
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T = { x=2, y=1 },
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Z = { x=2, y=1 },
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}
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SRS.block_offsets = {
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I={
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{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
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{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=0, y=2} },
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{ {x=0, y=1}, {x=-1, y=1}, {x=-2, y=1}, {x=1, y=1} },
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{ {x=-1, y=0}, {x=-1, y=-1}, {x=-1, y=1}, {x=-1, y=2} },
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},
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J={
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{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=-1} },
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{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1} , {x=1, y=-1} },
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{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=1, y=1} },
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{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=1} },
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},
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L={
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{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=1, y=-1} },
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{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=1, y=1} },
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{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=-1, y=1} },
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{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=-1} },
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},
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O={
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{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
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{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
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{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
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{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
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},
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S={
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{ {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} },
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{ {x=1, y=1}, {x=1, y=0}, {x=0, y=0}, {x=0, y=-1} },
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{ {x=-1, y=1}, {x=0, y=1}, {x=0, y=0}, {x=1, y=0} },
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{ {x=-1, y=-1}, {x=-1, y=0}, {x=0, y=0}, {x=0, y=1} },
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},
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T={
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{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=0, y=-1} },
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{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=1, y=0} },
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{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=0, y=1} },
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{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=0} },
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},
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Z={
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{ {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=1, y=0} },
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{ {x=1, y=-1}, {x=1, y=0}, {x=0, y=0}, {x=0, y=1} },
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{ {x=1, y=1}, {x=0, y=1}, {x=0, y=0}, {x=-1, y=0} },
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{ {x=-1, y=1}, {x=-1, y=0}, {x=0, y=0}, {x=0, y=-1} },
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}
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}
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SRS.wallkicks_3x3 = {
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[0]={
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[1]={{x=-1, y=0}, {x=-1, y=-1}, {x=0, y=2}, {x=-1, y=2}},
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[2]={{x=0, y=1}, {x=0, y=-1}},
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[3]={{x=1, y=0}, {x=1, y=-1}, {x=0, y=2}, {x=1, y=2}},
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},
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[1]={
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[0]={{x=1, y=0}, {x=1, y=1}, {x=0, y=-2}, {x=1, y=-2}},
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[2]={{x=1, y=0}, {x=1, y=1}, {x=0, y=-2}, {x=1, y=-2}},
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[3]={{x=0, y=1}, {x=0, y=-1}},
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},
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[2]={
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[0]={{x=0, y=1}, {x=0, y=-1}},
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[1]={{x=-1, y=0}, {x=-1, y=-1}, {x=0, y=2}, {x=-1, y=2}},
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[3]={{x=1, y=0}, {x=1, y=-1}, {x=0, y=2}, {x=1, y=2}},
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},
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[3]={
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[0]={{x=-1, y=0}, {x=-1, y=1}, {x=0, y=-2}, {x=-1, y=-2}},
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[1]={{x=0, y=1}, {x=0, y=-1}},
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[2]={{x=-1, y=0}, {x=-1, y=1}, {x=0, y=-2}, {x=-1, y=-2}},
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},
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};
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SRS.wallkicks_line = {
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[0]={
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[1]={{x=-2, y=0}, {x=1, y=0}, {x=-2, y=1}, {x=1, y=-2}},
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[2]={},
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[3]={{x=-1, y=0}, {x=2, y=0}, {x=-1, y=-2}, {x=2, y=1}},
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},
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[1]={
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[0]={{x=2, y=0}, {x=-1, y=0}, {x=2, y=-1}, {x=-1, y=2}},
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[2]={{x=-1, y=0}, {x=2, y=0}, {x=-1, y=-2}, {x=2, y=1}},
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[3]={{x=0, y=1}, {x=0, y=-1}, {x=0, y=2}, {x=0, y=-2}},
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},
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[2]={
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[0]={},
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[1]={{x=1, y=0}, {x=-2, y=0}, {x=1, y=2}, {x=-2, y=-1}},
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[3]={{x=2, y=0}, {x=-1, y=0}, {x=2, y=-1}, {x=-1, y=2}},
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},
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[3]={
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[0]={{x=1, y=0}, {x=-2, y=0}, {x=1, y=2}, {x=-2, y=-1}},
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[1]={{x=0, y=1}, {x=0, y=-1}, {x=0, y=2}, {x=0, y=-2}},
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[2]={{x=-2, y=0}, {x=1, y=0}, {x=-2, y=1}, {x=1, y=-2}},
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},
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};
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function SRS:check_new_low(piece)
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for _, block in pairs(piece:getBlockOffsets()) do
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local y = piece.position.y + block.y
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if y > piece.lowest_y then
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piece.manipulations = 0
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piece.lowest_y = y
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end
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end
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end
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-- Component functions.
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function SRS:attemptWallkicks(piece, new_piece, rot_dir, grid)
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local kicks
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if piece.shape == "O" then
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return
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elseif piece.shape == "I" then
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kicks = SRS.wallkicks_line[piece.rotation][new_piece.rotation]
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else
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kicks = SRS.wallkicks_3x3[piece.rotation][new_piece.rotation]
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end
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assert(piece.rotation ~= new_piece.rotation)
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for idx, offset in pairs(kicks) do
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kicked_piece = new_piece:withOffset(offset)
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if grid:canPlacePiece(kicked_piece) then
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piece:setRelativeRotation(rot_dir)
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piece:setOffset(offset)
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self:onPieceRotate(piece, grid)
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return
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end
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end
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end
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function SRS:onPieceCreate(piece, grid)
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piece.manipulations = 0
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piece.lowest_y = -math.huge
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end
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function SRS:onPieceDrop(piece, grid)
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self:check_new_low(piece)
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if piece.manipulations >= 15 and piece:isDropBlocked(grid) then
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piece.locked = true
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else
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piece.lock_delay = 0 -- step reset
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end
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end
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function SRS:onPieceMove(piece, grid)
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piece.lock_delay = 0 -- move reset
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if piece:isDropBlocked(grid) then
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piece.manipulations = piece.manipulations + 1
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if piece.manipulations >= 15 then
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piece.locked = true
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end
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end
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end
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function SRS:onPieceRotate(piece, grid)
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piece.lock_delay = 0 -- rotate reset
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self:check_new_low(piece)
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piece.manipulations = piece.manipulations + 1
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if piece:isDropBlocked(grid) then
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if piece.manipulations >= 15 then
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piece.locked = true
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end
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end
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end
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return SRS
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@@ -3,18 +3,32 @@ local Ruleset = require 'tetris.rulesets.arika_srs'
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local SRS = Ruleset:extend()
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SRS.name = "Guideline SRS"
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SRS.hash = "Standard"
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SRS.name = "SRS-X"
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SRS.hash = "StandardEXP"
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SRS.world = true
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SRS.colourscheme = {
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I = "C",
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L = "O",
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J = "B",
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S = "G",
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Z = "R",
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O = "Y",
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T = "M",
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}
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SRS.softdrop_lock = false
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SRS.harddrop_lock = true
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SRS.enable_IRS_wallkicks = true
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SRS.MANIPULATIONS_MAX = 15
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SRS.MANIPULATIONS_MAX = 24
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SRS.ROTATIONS_MAX = 12
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function SRS:checkNewLow(piece)
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for _, block in pairs(piece:getBlockOffsets()) do
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local y = piece.position.y + block.y
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if y > piece.lowest_y then
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piece.manipulations = 0
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piece.rotations = 0
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piece.lowest_y = y
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end
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end
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@@ -72,6 +86,7 @@ end
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function SRS:onPieceCreate(piece, grid)
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piece.manipulations = 0
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piece.rotations = 0
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piece.lowest_y = -math.huge
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end
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@@ -88,7 +103,7 @@ function SRS:onPieceMove(piece, grid)
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piece.lock_delay = 0 -- move reset
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if piece:isDropBlocked(grid) then
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piece.manipulations = piece.manipulations + 1
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if piece.manipulations >= self.MANIPULATIONS_MAX then
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if piece.manipulations >= 24 then
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piece.locked = true
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end
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end
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@@ -97,8 +112,8 @@ end
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function SRS:onPieceRotate(piece, grid)
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piece.lock_delay = 0 -- rotate reset
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self:checkNewLow(piece)
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piece.manipulations = piece.manipulations + 1
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if piece.manipulations >= self.MANIPULATIONS_MAX then
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piece.rotations = piece.rotations + 1
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if piece.rotations >= self.ROTATIONS_MAX then
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piece:moveInGrid({ x = 0, y = 1 }, 1, grid)
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if piece:isDropBlocked(grid) then
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piece.locked = true
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@@ -4,7 +4,7 @@ local Ruleset = require 'tetris.rulesets.ruleset'
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local SRS = Ruleset:extend()
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SRS.name = "Ti-World"
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SRS.hash = "Bad I-kicks"
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SRS.hash = "StandardTI"
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SRS.world = true
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SRS.colourscheme = {
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I = "C",
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@@ -192,12 +192,6 @@ function SRS:onPieceRotate(piece, grid)
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end
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end
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function SRS:get180RotationValue()
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if config.gamesettings.world_reverse == 1 then
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return 1
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else
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return 3
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end
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end
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function SRS:get180RotationValue() return 3 end
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return SRS
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Reference in New Issue
Block a user