Update stuffs

This commit is contained in:
SweetSea-ButImNotSweet
2024-12-10 14:50:39 +07:00
parent d78ea3cc6e
commit 5ff45c3392
5 changed files with 53 additions and 35 deletions

View File

@@ -8,4 +8,6 @@ function love.conf(t)
t.window.height = 480
t.window.icon = "res/img/cambridge_icon.png"
t.window.vsync = false
t.window.fullscreen = true
t.externalstorage = true
end

View File

@@ -4,6 +4,7 @@ if os.getenv("LOCAL_LUA_DEBUGGER_VSCODE")=="1" then
end
function love.load()
ALIGN_VIEW_RIGHT = 0.5
highscores = {}
love.graphics.setDefaultFilter("linear", "nearest")
@@ -132,14 +133,12 @@ function love.draw()
local height = love.graphics.getHeight()
local scale_factor = math.min(width / 640, height / 480)
love.graphics.translate(
(width - scale_factor * 640) / 2,
(height - scale_factor * 480) / 2
(width - scale_factor * 640) * ALIGN_VIEW_RIGHT,
(height - scale_factor * 480) * 0.5
)
love.graphics.scale(scale_factor)
scene:render()
if scene.title ~= TouchConfigScene.title then VCTRL.draw() end
if config.gamesettings.display_gamemode == 1 or scene.title == "Title" then
love.graphics.setFont(font_3x5_2)
love.graphics.setColor(1, 1, 1, 1)
@@ -148,6 +147,20 @@ function love.draw()
"fps - " .. version, 0, 460, 635, "right"
)
end
if scene.title ~= TouchConfigScene.title then
if ALIGN_VIEW_RIGHT then
love.graphics.push()
love.graphics.origin()
love.graphics.translate(
(width - scale_factor * 640) * 0.5,
(height - scale_factor * 480) * 0.5
)
love.graphics.scale(scale_factor)
end
VCTRL.draw()
if ALIGN_VIEW_RIGHT then love.graphics.pop() end
end
love.graphics.pop()

View File

@@ -10,29 +10,29 @@ local _defaultSettings = {
---@type table<string,string>[]
bind = {
{
{type='button',x= 1 * 70 + 120,y = 1 * 70 + 120, r = 30, key= 'up',iconSize=50},
{type='button',x= 2 * 70 + 120,y = 1 * 70 + 120, r = 30, key= 'down',iconSize=50},
{type='button',x= 3 * 70 + 120,y = 1 * 70 + 120, r = 30, key= 'left',iconSize=50},
{type='button',x= 4 * 70 + 120,y = 1 * 70 + 120, r = 30, key= 'right',iconSize=50},
{type='button',x= 5 * 70 + 120,y = 1 * 70 + 120, r = 30, key= 'menu_decide',iconSize=50},
{type='button',x= 1 * 70 + 120,y = 1 * 70 + 120, r = 30, key= 'up',iconSize=80},
{type='button',x= 2 * 70 + 120,y = 1 * 70 + 120, r = 30, key= 'down',iconSize=80},
{type='button',x= 3 * 70 + 120,y = 1 * 70 + 120, r = 30, key= 'left',iconSize=80},
{type='button',x= 4 * 70 + 120,y = 1 * 70 + 120, r = 30, key= 'right',iconSize=80},
{type='button',x= 5 * 70 + 120,y = 1 * 70 + 120, r = 30, key= 'hold',iconSize=80},
{type='button',x= 1 * 70 + 120,y = 2 * 70 + 120, r = 30, key= 'rotate_left',iconSize=50},
{type='button',x= 2 * 70 + 120,y = 2 * 70 + 120, r = 30, key= 'rotate_left2',iconSize=50},
{type='button',x= 3 * 70 + 120,y = 2 * 70 + 120, r = 30, key= 'rotate_right',iconSize=50},
{type='button',x= 4 * 70 + 120,y = 2 * 70 + 120, r = 30, key= 'rotate_right2',iconSize=50},
{type='button',x= 5 * 70 + 120,y = 2 * 70 + 120, r = 30, key= 'retry',iconSize=50},
{type='button',x= 1 * 70 + 120,y = 2 * 70 + 120, r = 30, key= 'rotate_left',iconSize=80},
{type='button',x= 2 * 70 + 120,y = 2 * 70 + 120, r = 30, key= 'rotate_left2',iconSize=80},
{type='button',x= 3 * 70 + 120,y = 2 * 70 + 120, r = 30, key= 'rotate_right',iconSize=80},
{type='button',x= 4 * 70 + 120,y = 2 * 70 + 120, r = 30, key= 'rotate_right2',iconSize=80},
{type='button',x= 5 * 70 + 120,y = 2 * 70 + 120, r = 30, key= 'rotate_180',iconSize=80},
{type='button',x= 1 * 70 + 120,y = 3 * 70 + 120, r = 30, key= '1',iconSize=50},
{type='button',x= 2 * 70 + 120,y = 3 * 70 + 120, r = 30, key= '2',iconSize=50},
{type='button',x= 3 * 70 + 120,y = 3 * 70 + 120, r = 30, key= '3',iconSize=50},
{type='button',x= 4 * 70 + 120,y = 3 * 70 + 120, r = 30, key= '4',iconSize=50},
{type='button',x= 5 * 70 + 120,y = 3 * 70 + 120, r = 30, key= '5',iconSize=50},
{type='button',x= 1 * 70 + 120,y = 3 * 70 + 120, r = 30, key= 'menu_decide',iconSize=80},
-- {type='button',x= 2 * 70 + 120,y = 3 * 70 + 120, r = 30, key= '2',iconSize=80},
-- {type='button',x= 3 * 70 + 120,y = 3 * 70 + 120, r = 30, key= '3',iconSize=80},
-- {type='button',x= 4 * 70 + 120,y = 3 * 70 + 120, r = 30, key= '4',iconSize=80},
{type='button',x= 5 * 70 + 120,y = 3 * 70 + 120, r = 30, key= 'menu_back',iconSize=80},
-- {type='button',x= 1 * 70 + 120,y = 4 * 70 + 120, r = 30, key= 'up',iconSize=50},
{type='button',x= 2 * 70 + 120,y = 4 * 70 + 120, r = 30, key='touch_settings',iconSize=50},
{type='button',x= 3 * 70 + 120,y = 4 * 70 + 120, r = 30, key= 'align_view',iconSize=50},
{type='button',x= 4 * 70 + 120,y = 4 * 70 + 120, r = 30, key= 'menu_back',iconSize=50},
-- {type='button',x= 5 * 70 + 120,y = 4 * 70 + 120, r = 30, key= 'up',iconSize=50},
{type='button',x= 1 * 70 + 120,y = 4 * 70 + 120, r = 30, key= 'delete',iconSize=80},
{type='button',x= 2 * 70 + 120,y = 4 * 70 + 120, r = 30, key= 'tab',iconSize=80},
{type='button',x= 3 * 70 + 120,y = 4 * 70 + 120, r = 30, key= 'retry',iconSize=80},
{type='button',x= 4 * 70 + 120,y = 4 * 70 + 120, r = 30, key= 'align_view',iconSize=80},
{type='button',x= 5 * 70 + 120,y = 4 * 70 + 120, r = 30, key='touch_settings',iconSize=80},
}, -- 1
{

View File

@@ -24,6 +24,13 @@ local alternativeRfunction={
) then
scene = TouchConfigScene()
end
scene:onInputRelease{input="touch_settings", type="virtual"}
end,
align_view=function()
if scene.title ~= TouchConfigScene.title then
scene:onInputRelease{input="align_view", type="virtual"}
ALIGN_VIEW_RIGHT = ALIGN_VIEW_RIGHT == 1.4 and 0.5 or math.min(ALIGN_VIEW_RIGHT + 0.5,1.4)
end
end
}
@@ -31,18 +38,14 @@ local empty_quad=gc_newQuad(1,1,1,1,1,1)
-- A table containing quads used to draw icons for virtual control system.
local virtual_quad=setmetatable((function()
local t={}
local w=180
empty_quad=gc_newQuad(0,0,1,1,5*w,7*w)
local w=336
empty_quad=gc_newQuad(0,0,1,1,5*w,4*w)
for i,name in next,{
'left','right','up','down','',
'rotate_right','rotate_left','rotate_180','hold','align_view',
'','','','','',
'1','2','3','4','5',
'','retry','','menu_back','',
'touch_settings','','','','',
'','','','','menu_decide',
} do if #name>0 then t[name]=gc_newQuad((i-1)%5*w,math.floor((i-1)/5)*w,w,w,5*w,7*w) end end
t.rotate_right2, t.rotate_left2 = t.rotate_right, t.rotate_left
'left','right','up','down','hold',
'rotate_left','rotate_left2','rotate_right','rotate_right2','rotate_180',
'tab','menu_decide','delete','','',
'retry','align_view','menu_back','','',
} do if #name>0 then t[name]=gc_newQuad((i-1)%5*w,math.floor((i-1)/5)*w,w,w,5*w,4*w) end end
return t
end)(),{
__index=function() return empty_quad end

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