ACTUALLY fixed negative drop points
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@@ -535,9 +535,10 @@ function GameMode:initializeNextPiece(inputs, ruleset, piece_data, generate_next
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if self.buffer_hard_drop then
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self.buffer_hard_drop = false
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self:onHardDrop(self.piece.position.y - (
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self.big_mode and
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self.piece.big and
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ruleset.big_spawn_positions[self.piece.shape].y or
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ruleset.spawn_positions[self.piece.shape].y)
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ruleset.spawn_positions[self.piece.shape].y) +
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ruleset:getAboveFieldOffset(piece_data.shape, piece_data.orientation)
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)
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end
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if self.buffer_soft_drop then
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