Fixed torikans giving you a green line
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@@ -448,7 +448,7 @@ function MarathonA3Game:drawScoringInfo()
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf(self.score, 240, 220, 90, "left")
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if self.roll_frames > 3238 then love.graphics.setColor(1, 0.5, 0, 1)
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elseif self.clear then love.graphics.setColor(0, 1, 0, 1) end
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elseif self.level >= 999 and self.clear then love.graphics.setColor(0, 1, 0, 1) end
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love.graphics.printf(self:getLetterGrade(), 240, 140, 90, "left")
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.printf(self.level, 240, 340, 40, "right")
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@@ -159,7 +159,7 @@ function SurvivalA2Game:drawScoringInfo()
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf(self.score, text_x, 220, 90, "left")
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if self.roll_frames > 2968 then love.graphics.setColor(1, 0.5, 0, 1)
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elseif self.clear then love.graphics.setColor(0, 1, 0, 1) end
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elseif self.level >= 999 and self.clear then love.graphics.setColor(0, 1, 0, 1) end
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if self:getLetterGrade() ~= "" then love.graphics.printf(self:getLetterGrade(), text_x, 140, 90, "left") end
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.printf(self.level, text_x, 340, 40, "right")
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@@ -243,7 +243,7 @@ function SurvivalA3Game:drawScoringInfo()
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love.graphics.setFont(font_3x5_3)
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if self.roll_frames > 3238 then love.graphics.setColor(1, 0.5, 0, 1)
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elseif self.clear then love.graphics.setColor(0, 1, 0, 1) end
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elseif self.level >= 1300 and self.clear then love.graphics.setColor(0, 1, 0, 1) end
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love.graphics.printf(getLetterGrade(math.floor(self.grade)), text_x, 140, 90, "left")
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.printf(self.score, text_x, 220, 90, "left")
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