98 lines
2.1 KiB
Lua
98 lines
2.1 KiB
Lua
local gc=love.graphics
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local ms=love.mouse
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local Timer=love.timer.getTime
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local int,sin=math.floor,math.sin
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function sceneInit.setting_touch()
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BG.set("rainbow")
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sceneTemp={
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default=1,
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snap=1,
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sel=nil,
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}
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end
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function sceneBack.setting_touch()
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FILE.saveVK()
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end
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local function onVK_org(x,y)
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local dist,nearest=1e10
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for K=1,#VK_org do
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local b=VK_org[K]
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if b.ava then
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local d1=(x-b.x)^2+(y-b.y)^2
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if d1<b.r^2 then
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if d1<dist then
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nearest,dist=K,d1
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end
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end
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end
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end
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return nearest
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end
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function mouseDown.setting_touch(x,y,k)
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if k==2 then SCN.back()end
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sceneTemp.sel=onVK_org(x,y)or sceneTemp.sel
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end
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function mouseMove.setting_touch(_,_,dx,dy)
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if sceneTemp.sel and ms.isDown(1)and not WIDGET.sel then
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local B=VK_org[sceneTemp.sel]
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B.x,B.y=B.x+dx,B.y+dy
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end
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end
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function mouseUp.setting_touch()
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if sceneTemp.sel then
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local B=VK_org[sceneTemp.sel]
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local k=sceneTemp.snap
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B.x,B.y=int(B.x/k+.5)*k,int(B.y/k+.5)*k
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end
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end
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function touchDown.setting_touch(_,x,y)
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sceneTemp.sel=onVK_org(x,y)or sceneTemp.sel
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end
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function touchUp.setting_touch()
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if sceneTemp.sel then
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local B=VK_org[sceneTemp.sel]
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local k=sceneTemp.snap
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B.x,B.y=int(B.x/k+.5)*k,int(B.y/k+.5)*k
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end
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end
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function touchMove.setting_touch(_,_,_,dx,dy)
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if sceneTemp.sel and not WIDGET.sel then
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local B=VK_org[sceneTemp.sel]
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B.x,B.y=B.x+dx,B.y+dy
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end
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end
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local function VirtualkeyPreview()
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if SETTING.VKSwitch then
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for i=1,#VK_org do
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local B=VK_org[i]
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if B.ava then
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local c=sceneTemp.sel==i and .6 or 1
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gc.setColor(c,1,c,SETTING.VKAlpha)
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gc.setLineWidth(B.r*.07)
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gc.circle("line",B.x,B.y,B.r,10)
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if SETTING.VKIcon then gc.draw(TEXTURE.VKIcon[i],B.x,B.y,nil,B.r*.025,nil,18,18)end
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end
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end
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end
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end
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function Pnt.setting_touch()
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gc.setColor(1,1,1)
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gc.setLineWidth(7)gc.rectangle("line",340,15,600,690)
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gc.setLineWidth(3)gc.rectangle("line",490,85,300,600)
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VirtualkeyPreview()
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local d=sceneTemp.snap
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if d>=10 then
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gc.setLineWidth(3)
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gc.setColor(1,1,1,sin(Timer()*4)*.1+.1)
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for i=1,1280/d-1 do
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gc.line(d*i,0,d*i,720)
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end
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for i=1,720/d-1 do
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gc.line(0,d*i,1280,d*i)
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end
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end
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end |