Files
Techmino/parts/scenes/custom_field.lua
2020-12-14 18:53:43 +08:00

195 lines
4.5 KiB
Lua

local gc,sys=love.graphics,love.system
local ms,kb=love.mouse,love.keyboard
local setFont=setFont
local mStr=mStr
local int=math.floor
local ins,rem=table.insert,table.remove
local sub=string.sub
function sceneInit.custom_field()
sceneTemp={
sure=0,
pen=1,
x=1,y=1,
demo=false,
}
end
local penKey={
["1"]=1,["2"]=2,["3"]=3,["4"]=4,["5"]=5,["6"]=6,["7"]=7,["8"]=8,
q=9,w=10,e=11,r=12,t=13,y=14,u=15,i=16,
a=17,s=18,d=19,f=20,g=21,h=22,j=23,k=24,
z=0,x=-1,
}
local FIELD=FIELD
function mouseDown.custom_field(x,y)
mouseMove.custom_field(x,y)
end
function mouseMove.custom_field(x,y)
local sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
if sx<1 or sx>10 then sx=nil end
if sy<1 or sy>20 then sy=nil end
sceneTemp.x,sceneTemp.y=sx,sy
if sx and sy and ms.isDown(1,2,3)then
FIELD[sy][sx]=ms.isDown(1)and sceneTemp.pen or ms.isDown(2)and -1 or 0
end
end
function wheelMoved.custom_field(_,y)
local pen=sceneTemp.pen
if y<0 then
pen=pen+1
if pen==8 then pen=9 elseif pen==14 then pen=0 end
else
pen=pen-1
if pen==8 then pen=7 elseif pen==-1 then pen=13 end
end
sceneTemp.pen=pen
end
function touchDown.custom_field(_,x,y)
mouseMove.custom_field(x,y)
end
function touchMove.custom_field(_,x,y)
local sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
if sx<1 or sx>10 then sx=nil end
if sy<1 or sy>20 then sy=nil end
sceneTemp.x,sceneTemp.y=sx,sy
if sx and sy then
FIELD[sy][sx]=sceneTemp.pen
end
end
function keyDown.custom_field(key)
local sx,sy,pen=sceneTemp.x,sceneTemp.y,sceneTemp.pen
if key=="up"or key=="down"or key=="left"or key=="right"then
if not sx then sx=1 end
if not sy then sy=1 end
if key=="up"and sy<20 then sy=sy+1
elseif key=="down"and sy>1 then sy=sy-1
elseif key=="left"and sx>1 then sx=sx-1
elseif key=="right"and sx<10 then sx=sx+1
end
if kb.isDown("space")then
FIELD[sy][sx]=pen
end
elseif key=="delete"then
if sceneTemp.sure>20 then
for y=1,20 do for x=1,10 do FIELD[y][x]=0 end end
sceneTemp.sure=0
SFX.play("finesseError",.7)
else
sceneTemp.sure=50
end
elseif key=="space"then
if sx and sy then
FIELD[sy][sx]=pen
end
elseif key=="escape"then
SCN.back()
elseif key=="j"then
sceneTemp.demo=not sceneTemp.demo
elseif key=="k"then
ins(FIELD,1,{21,21,21,21,21,21,21,21,21,21})
FIELD[21]=nil
SFX.play("blip")
elseif key=="l"then
local F=FIELD
for i=20,1,-1 do
for j=1,10 do
if F[i][j]<=0 then goto L end
end
sysFX.newShade(.3,1,1,1,200,660-30*i,300,30)
sysFX.newRectRipple(.3,200,660-30*i,300,30)
rem(F,i)
::L::
end
if #F~=20 then
repeat
F[#F+1]={0,0,0,0,0,0,0,0,0,0}
until#F==20
SFX.play("clear_4",.8)
SFX.play("fall",.8)
end
elseif key=="c"and kb.isDown("lctrl","rctrl")or key=="cC"then
sys.setClipboardText("Techmino Field:"..copyBoard())
LOG.print(text.copySuccess,color.green)
elseif key=="v"and kb.isDown("lctrl","rctrl")or key=="cV"then
local str=sys.getClipboardText()
local p=string.find(str,":")--ptr*
if p then str=sub(str,p+1)end
if pasteBoard(str)then
LOG.print(text.pasteSuccess,color.green)
else
LOG.print(text.dataCorrupted,color.red)
end
else
pen=penKey[key]or pen
end
sceneTemp.x,sceneTemp.y,sceneTemp.pen=sx,sy,pen
end
function Tmr.custom_field()
if sceneTemp.sure>0 then sceneTemp.sure=sceneTemp.sure-1 end
end
function Pnt.custom_field()
local S=sceneTemp
local sx,sy=S.x,S.y
--Field
gc.translate(200,60)
gc.setColor(1,1,1,.2)
gc.setLineWidth(1)
for x=1,9 do gc.line(30*x,0,30*x,600)end
for y=0,19 do gc.line(0,30*y,300,30*y)end
gc.setColor(1,1,1)
gc.setLineWidth(3)
gc.rectangle("line",-2,-2,304,604)
gc.setLineWidth(2)
local cross=puzzleMark[-1]
for y=1,20 do for x=1,10 do
local B=FIELD[y][x]
if B>0 then
gc.draw(blockSkin[B],30*x-30,600-30*y)
elseif B==-1 and not S.demo then
gc.draw(cross,30*x-30,600-30*y)
end
end end
if sx and sy then
gc.setLineWidth(2)
gc.rectangle("line",30*sx-30,600-30*sy,30,30)
end
gc.translate(-200,-60)
--Pen
local pen=S.pen
if pen>0 then
gc.setLineWidth(13)
gc.setColor(SKIN.libColor[pen])
gc.rectangle("line",565,500,70,70)
elseif pen==-1 then
gc.setLineWidth(5)
gc.setColor(.9,.9,.9)
gc.line(575,510,625,560)
gc.line(575,560,625,510)
end
--Confirm reset
if S.sure>0 then
gc.setColor(1,1,1,S.sure*.02)
gc.draw(drawableText.question,1180,340)
end
--Block name
setFont(55)
gc.setColor(1,1,1)
local _
for i=1,7 do
_=SETTING.skin[i]
if _<=8 then
mStr(text.block[i],500+80*_,90)
else
mStr(text.block[i],500+80*(_-8),170)
end
end
end