local gc,sys=love.graphics,love.system local ms,kb=love.mouse,love.keyboard local setFont=setFont local mStr=mStr local int=math.floor local ins,rem=table.insert,table.remove local sub=string.sub function sceneInit.custom_field() sceneTemp={ sure=0, pen=1, x=1,y=1, demo=false, } end local penKey={ ["1"]=1,["2"]=2,["3"]=3,["4"]=4,["5"]=5,["6"]=6,["7"]=7,["8"]=8, q=9,w=10,e=11,r=12,t=13,y=14,u=15,i=16, a=17,s=18,d=19,f=20,g=21,h=22,j=23,k=24, z=0,x=-1, } local FIELD=FIELD function mouseDown.custom_field(x,y) mouseMove.custom_field(x,y) end function mouseMove.custom_field(x,y) local sx,sy=int((x-200)/30)+1,20-int((y-60)/30) if sx<1 or sx>10 then sx=nil end if sy<1 or sy>20 then sy=nil end sceneTemp.x,sceneTemp.y=sx,sy if sx and sy and ms.isDown(1,2,3)then FIELD[sy][sx]=ms.isDown(1)and sceneTemp.pen or ms.isDown(2)and -1 or 0 end end function wheelMoved.custom_field(_,y) local pen=sceneTemp.pen if y<0 then pen=pen+1 if pen==8 then pen=9 elseif pen==14 then pen=0 end else pen=pen-1 if pen==8 then pen=7 elseif pen==-1 then pen=13 end end sceneTemp.pen=pen end function touchDown.custom_field(_,x,y) mouseMove.custom_field(x,y) end function touchMove.custom_field(_,x,y) local sx,sy=int((x-200)/30)+1,20-int((y-60)/30) if sx<1 or sx>10 then sx=nil end if sy<1 or sy>20 then sy=nil end sceneTemp.x,sceneTemp.y=sx,sy if sx and sy then FIELD[sy][sx]=sceneTemp.pen end end function keyDown.custom_field(key) local sx,sy,pen=sceneTemp.x,sceneTemp.y,sceneTemp.pen if key=="up"or key=="down"or key=="left"or key=="right"then if not sx then sx=1 end if not sy then sy=1 end if key=="up"and sy<20 then sy=sy+1 elseif key=="down"and sy>1 then sy=sy-1 elseif key=="left"and sx>1 then sx=sx-1 elseif key=="right"and sx<10 then sx=sx+1 end if kb.isDown("space")then FIELD[sy][sx]=pen end elseif key=="delete"then if sceneTemp.sure>20 then for y=1,20 do for x=1,10 do FIELD[y][x]=0 end end sceneTemp.sure=0 SFX.play("finesseError",.7) else sceneTemp.sure=50 end elseif key=="space"then if sx and sy then FIELD[sy][sx]=pen end elseif key=="escape"then SCN.back() elseif key=="j"then sceneTemp.demo=not sceneTemp.demo elseif key=="k"then ins(FIELD,1,{21,21,21,21,21,21,21,21,21,21}) FIELD[21]=nil SFX.play("blip") elseif key=="l"then local F=FIELD for i=20,1,-1 do for j=1,10 do if F[i][j]<=0 then goto L end end sysFX.newShade(.3,1,1,1,200,660-30*i,300,30) sysFX.newRectRipple(.3,200,660-30*i,300,30) rem(F,i) ::L:: end if #F~=20 then repeat F[#F+1]={0,0,0,0,0,0,0,0,0,0} until#F==20 SFX.play("clear_4",.8) SFX.play("fall",.8) end elseif key=="c"and kb.isDown("lctrl","rctrl")or key=="cC"then sys.setClipboardText("Techmino Field:"..copyBoard()) LOG.print(text.copySuccess,color.green) elseif key=="v"and kb.isDown("lctrl","rctrl")or key=="cV"then local str=sys.getClipboardText() local p=string.find(str,":")--ptr* if p then str=sub(str,p+1)end if pasteBoard(str)then LOG.print(text.pasteSuccess,color.green) else LOG.print(text.dataCorrupted,color.red) end else pen=penKey[key]or pen end sceneTemp.x,sceneTemp.y,sceneTemp.pen=sx,sy,pen end function Tmr.custom_field() if sceneTemp.sure>0 then sceneTemp.sure=sceneTemp.sure-1 end end function Pnt.custom_field() local S=sceneTemp local sx,sy=S.x,S.y --Field gc.translate(200,60) gc.setColor(1,1,1,.2) gc.setLineWidth(1) for x=1,9 do gc.line(30*x,0,30*x,600)end for y=0,19 do gc.line(0,30*y,300,30*y)end gc.setColor(1,1,1) gc.setLineWidth(3) gc.rectangle("line",-2,-2,304,604) gc.setLineWidth(2) local cross=puzzleMark[-1] for y=1,20 do for x=1,10 do local B=FIELD[y][x] if B>0 then gc.draw(blockSkin[B],30*x-30,600-30*y) elseif B==-1 and not S.demo then gc.draw(cross,30*x-30,600-30*y) end end end if sx and sy then gc.setLineWidth(2) gc.rectangle("line",30*sx-30,600-30*sy,30,30) end gc.translate(-200,-60) --Pen local pen=S.pen if pen>0 then gc.setLineWidth(13) gc.setColor(SKIN.libColor[pen]) gc.rectangle("line",565,500,70,70) elseif pen==-1 then gc.setLineWidth(5) gc.setColor(.9,.9,.9) gc.line(575,510,625,560) gc.line(575,560,625,510) end --Confirm reset if S.sure>0 then gc.setColor(1,1,1,S.sure*.02) gc.draw(drawableText.question,1180,340) end --Block name setFont(55) gc.setColor(1,1,1) local _ for i=1,7 do _=SETTING.skin[i] if _<=8 then mStr(text.block[i],500+80*_,90) else mStr(text.block[i],500+80*(_-8),170) end end end