Files
Techmino/modes/master_advance.lua
2020-08-15 17:23:59 +08:00

80 lines
1.8 KiB
Lua

local gc=love.graphics
local int=math.floor
local death_lock={12,11,10,9,8}
local death_wait={10,9,8,7,6}
local death_fall={10,9,8,7,6}
local function score(P)
local c=#P.clearedRow
if c==0 and P.modeData.point%100==99 then return end
local s=c<3 and c+1 or c==3 and 5 or 7
if P.combo>7 then s=s+2
elseif P.combo>3 then s=s+1
end
P.modeData.point=P.modeData.point+s
if P.modeData.point%100==99 then
SFX.play("blip_1")
elseif P.modeData.point>=100*(P.modeData.event+1)then
--Level up!
local s=P.modeData.event+1;P.modeData.event=s
local E=P.gameEnv
BG.set(s==1 and"rainbow"or s==2 and"rainbow2"or s==3 and"lightning"or s==4 and"lightning2"or"lightning")
E.lock=death_lock[s]
E.wait=death_wait[s]
E.fall=death_fall[s]
E.das=int(6.9-s*.4)
if s==3 then P.gameEnv.bone=true end
if s==5 then
P.modeData.point,P.modeData.event=500,4
P:win("finish")
else
P:showTextF(text.stage(s),0,-120,80,"fly")
end
SFX.play("reach")
end
end
return{
color=color.red,
env={
noFly=true,
das=6,arr=1,
_20G=true,
lock=death_lock[1],
wait=death_wait[1],
fall=death_fall[1],
dropPiece=score,
freshLimit=15,
bg="bg2",bgm="secret7th",
},
slowMark=true,
load=function()
PLY.newPlayer(1,340,15)
end,
mesDisp=function(P,dx,dy)
setFont(45)
mStr(P.modeData.point,-81,320)
mStr((P.modeData.event+1)*100,-81,370)
gc.rectangle("fill",-125,375,90,4)
end,
score=function(P)return{P.modeData.point,P.stat.time}end,
scoreDisp=function(D)return D[1].."P "..toTime(D[2])end,
comp=function(a,b)
return a[1]>b[1]or(a[1]==b[1]and a[2]<b[2])
end,
getRank=function(P)
local S=P.modeData.point
if S==500 then
local T=P.stat.time
return
T<=118 and 5 or
T<=148 and 4 or
T<=183 and 3 or
2
else
return
S>=300 and 2 or
S>=100 and 1 or
S>=50 and 0
end
end,
}