重命名大多数背景

This commit is contained in:
MrZ_26
2020-08-15 17:23:59 +08:00
parent f26888beaa
commit 6cccf2604c
38 changed files with 47 additions and 47 deletions

View File

@@ -77,7 +77,7 @@ back.aura={
gc.setShader()
end,
}--Cool liquid background
back.game1={
back.bg1={
init=function()
t=0
BG.resize(scr.w)
@@ -95,7 +95,7 @@ back.game1={
gc.setShader()
end,
}--Horizonal red-blue gradient
back.game2={
back.bg2={
init=function()
t=0
BG.resize(nil,scr.h)
@@ -113,7 +113,7 @@ back.game2={
gc.setShader()
end,
}--Vertical red-green gradient
back.game3={
back.rainbow={
init=function()
t=0
BG.resize(scr.w,scr.h)
@@ -132,7 +132,7 @@ back.game3={
gc.setShader()
end,
}--Colorful RGB
back.game4={
back.rainbow2={
init=function()
t=0
BG.resize(scr.w,scr.h)
@@ -151,7 +151,7 @@ back.game4={
gc.setShader()
end,
}--Blue RGB
back.game5={
back.lightning={
init=function()
t=0
end,
@@ -168,7 +168,7 @@ back.game5={
local blocks=require("parts/mino")
local scs=require("parts/spinCenters")
back.game6={
back.lightning2={
init=function()
t=0
colorLib=_G.SKIN.libColor

View File

@@ -197,7 +197,7 @@ function sceneInit.setting_control()
dir=1,
wait=30,
}
BG.set("game1")
BG.set("bg1")
end
function sceneInit.setting_key()
sceneTemp={
@@ -207,7 +207,7 @@ function sceneInit.setting_key()
}
end
function sceneInit.setting_touch()
BG.set("game3")
BG.set("rainbow")
sceneTemp={
default=1,
snap=1,
@@ -264,7 +264,7 @@ function sceneInit.stat()
end
end
function sceneInit.history()
BG.set("game3")
BG.set("rainbow")
sceneTemp={
text=require("parts/updateLog"),--Text list
pos=1,--Scroll pos

View File

@@ -34,7 +34,7 @@ return{
end
end
end,
bg="game4",bgm="way",
bg="rainbow2",bgm="way",
},
pauseLimit=true,
load=function()

View File

@@ -43,7 +43,7 @@ return{
end
end
end,
bg="game4",bgm="shining terminal",
bg="rainbow2",bgm="shining terminal",
},
pauseLimit=true,
load=function()

View File

@@ -13,7 +13,7 @@ return{
hold=false,
dropPiece=function(P)P:lose()end,
task=nil,
bg="game1",bgm="newera",
bg="bg1",bgm="newera",
},
pauseLimit=true,
load=function()

View File

@@ -37,7 +37,7 @@ return{
end
end
end,
bg="game4",bgm="shining terminal",
bg="rainbow2",bgm="shining terminal",
},
pauseLimit=true,
load=function()

View File

@@ -37,7 +37,7 @@ return{
end
end
end,
bg="game4",bgm="way",
bg="rainbow2",bgm="way",
},
pauseLimit=true,
load=function()

View File

@@ -16,7 +16,7 @@ return{
D.event=D.event+1
end
end,
bg="game2",bgm="way",
bg="bg2",bgm="way",
},
pauseLimit=true,
load=function()

View File

@@ -15,7 +15,7 @@ return{
D.event=D.event+1
end
end,
bg="game2",bgm="shining terminal",
bg="bg2",bgm="shining terminal",
},
pauseLimit=true,
load=function()

View File

@@ -21,7 +21,7 @@ return{
mindas=7,minarr=1,minsdarr=1,
drop=.5,wait=8,fall=20,
target=50,dropPiece=check,
bg="game2",bgm="push",
bg="bg2",bgm="push",
},
pauseLimit=true,
slowMark=true,

View File

@@ -20,7 +20,7 @@ return{
wait=8,fall=20,
target=10,dropPiece=check_LVup,
mindas=7,minarr=1,minsdarr=1,
bg="game2",bgm="push",
bg="bg2",bgm="push",
},
pauseLimit=true,
slowMark=true,

View File

@@ -17,7 +17,7 @@ local function score(P)
--Level up!
local s=P.modeData.event+1;P.modeData.event=s
local E=P.gameEnv
BG.set(s==1 and"game3"or s==2 and"game4"or s==3 and"game5"or s==4 and"game6"or"game5")
BG.set(s==1 and"rainbow"or s==2 and"rainbow2"or s==3 and"lightning"or s==4 and"lightning2"or"lightning")
E.lock=death_lock[s]
E.wait=death_wait[s]
E.fall=death_fall[s]
@@ -44,7 +44,7 @@ return{
fall=death_fall[1],
dropPiece=score,
freshLimit=15,
bg="game2",bgm="secret7th",
bg="bg2",bgm="secret7th",
},
slowMark=true,
load=function()

View File

@@ -16,7 +16,7 @@ local function score(P)
--Level up!
local s=P.modeData.event+1;P.modeData.event=s
local E=P.gameEnv
BG.set(s==1 and"game1"or s==2 and"game2"or s==3 and"game3"or "game4")
BG.set(s==1 and"bg1"or s==2 and"bg2"or s==3 and"rainbow"or "rainbow2")
E.lock=rush_lock[s]
E.wait=rush_wait[s]
E.fall=rush_fall[s]
@@ -48,7 +48,7 @@ return{
fall=rush_fall[1],
dropPiece=score,
freshLimit=15,
bg="game1",bgm="secret8th",
bg="bg1",bgm="secret8th",
},
slowMark=true,
load=function()

View File

@@ -46,7 +46,7 @@ return{
dropPiece=score,
freshLimit=15,
easyFresh=false,bone=true,
bg="none",bgm="distortion",
bg="lightning",bgm="distortion",
},
slowMark=true,
load=function()

View File

@@ -16,7 +16,7 @@ return{
drop=1e99,lock=1e99,
oncehold=false,
dropPiece=update_round,
bg="game3",bgm="push",
bg="rainbow",bgm="push",
},
load=function()
PLY.newPlayer(1,340,15)

View File

@@ -16,7 +16,7 @@ return{
drop=1e99,lock=1e99,
oncehold=false,
dropPiece=update_round,
bg="game3",bgm="push",
bg="rainbow",bgm="push",
},
load=function()
PLY.newPlayer(1,340,15)

View File

@@ -16,7 +16,7 @@ return{
drop=1e99,lock=1e99,
oncehold=false,
dropPiece=update_round,
bg="game3",bgm="push",
bg="rainbow",bgm="push",
},
load=function()
PLY.newPlayer(1,340,15)

View File

@@ -16,7 +16,7 @@ return{
drop=1e99,lock=1e99,
oncehold=false,
dropPiece=update_round,
bg="game3",bgm="push",
bg="rainbow",bgm="push",
},
load=function()
PLY.newPlayer(1,340,15)

View File

@@ -16,7 +16,7 @@ return{
drop=1e99,lock=1e99,
oncehold=false,
dropPiece=update_round,
bg="game3",bgm="push",
bg="rainbow",bgm="push",
},
load=function()
PLY.newPlayer(1,340,15)

View File

@@ -3,7 +3,7 @@ return{
env={
drop=60,lock=60,
freshLimit=15,
bg="game2",bgm="race",
bg="bg2",bgm="race",
},
pauseLimit=true,
load=function()

View File

@@ -3,7 +3,7 @@ return{
env={
drop=60,lock=60,
freshLimit=15,
bg="game2",bgm="race",
bg="bg2",bgm="race",
},
pauseLimit=true,
load=function()

View File

@@ -3,7 +3,7 @@ return{
env={
drop=60,lock=60,
freshLimit=15,
bg="game2",bgm="race",
bg="bg2",bgm="race",
},
pauseLimit=true,
load=function()

View File

@@ -3,7 +3,7 @@ return{
env={
drop=60,lock=60,
freshLimit=15,
bg="game2",bgm="race",
bg="bg2",bgm="race",
},
pauseLimit=true,
load=function()

View File

@@ -3,7 +3,7 @@ return{
env={
drop=60,lock=60,
freshLimit=15,
bg="game2",bgm="race",
bg="bg2",bgm="race",
},
pauseLimit=true,
load=function()

View File

@@ -5,7 +5,7 @@ return{
env={
drop=60,lock=60,
target=10,dropPiece=PLY.reach_winCheck,
bg="game2",bgm="race",
bg="bg2",bgm="race",
},
load=function()
PLY.newPlayer(1,340,15)

View File

@@ -5,7 +5,7 @@ return{
env={
drop=60,lock=60,
target=100,dropPiece=PLY.reach_winCheck,
bg="game2",bgm="race",
bg="bg2",bgm="race",
},
load=function()
PLY.newPlayer(1,340,15)

View File

@@ -5,7 +5,7 @@ return{
env={
drop=60,lock=60,
target=1000,dropPiece=PLY.reach_winCheck,
bg="game3",bgm="push",
bg="rainbow",bgm="push",
},
load=function()
PLY.newPlayer(1,340,15)

View File

@@ -5,7 +5,7 @@ return{
env={
drop=60,lock=60,
target=20,dropPiece=PLY.reach_winCheck,
bg="game2",bgm="race",
bg="bg2",bgm="race",
},
load=function()
PLY.newPlayer(1,340,15)

View File

@@ -5,7 +5,7 @@ return{
env={
drop=60,lock=60,
target=40,dropPiece=PLY.reach_winCheck,
bg="game2",bgm="race",
bg="bg2",bgm="race",
},
load=function()
PLY.newPlayer(1,340,15)

View File

@@ -5,7 +5,7 @@ return{
env={
drop=60,lock=60,
target=400,dropPiece=PLY.reach_winCheck,
bg="game3",bgm="push",
bg="rainbow",bgm="push",
},
load=function()
PLY.newPlayer(1,340,15)

View File

@@ -24,7 +24,7 @@ return{
Fkey=selectTarget,
pushSpeed=2,
freshLimit=15,
bg="game3",bgm="rockblock",
bg="rainbow",bgm="rockblock",
},
load=function()
royaleData={

View File

@@ -24,7 +24,7 @@ return{
Fkey=selectTarget,
pushSpeed=2,
freshLimit=15,
bg="game3",bgm="rockblock",
bg="rainbow",bgm="rockblock",
},
load=function()
royaleData={

View File

@@ -24,7 +24,7 @@ return{
Fkey=selectTarget,
pushSpeed=2,
freshLimit=15,
bg="game3",bgm="rockblock",
bg="rainbow",bgm="rockblock",
},
load=function()
royaleData={

View File

@@ -24,7 +24,7 @@ return{
Fkey=selectTarget,
pushSpeed=2,
freshLimit=15,
bg="game3",bgm="rockblock",
bg="rainbow",bgm="rockblock",
},
load=function()
royaleData={

View File

@@ -24,7 +24,7 @@ return{
Fkey=selectTarget,
pushSpeed=2,
freshLimit=15,
bg="game3",bgm="rockblock",
bg="rainbow",bgm="rockblock",
},
load=function()
royaleData={

View File

@@ -24,7 +24,7 @@ return{
Fkey=selectTarget,
pushSpeed=2,
freshLimit=15,
bg="game3",bgm="rockblock",
bg="rainbow",bgm="rockblock",
},
load=function()
royaleData={

View File

@@ -4,7 +4,7 @@ return{
drop=120,lock=120,
oncehold=false,target=200,
dropPiece=PLY.reach_winCheck,
bg="game2",bgm="infinite",
bg="bg2",bgm="infinite",
},
load=function()
PLY.newPlayer(1,340,15)

View File

@@ -168,7 +168,7 @@ customRange={
target={10,20,40,100,200,500,1000,1e99},
freshLimit={0,8,15,1e99},
opponent={0,1,2,3,4,5,11,12,13,14,15,16},
bg={"none","game1","game2","game3","aura","rgb","glow","matrix"},
bg={"none","bg1","bg2","rainbow","aura","rgb","glow","matrix"},
bgm={"blank","way","race","newera","push","reason","infinite","secret7th","secret8th","rockblock"},
}
local function T(s,t)return love.graphics.newText(setFont(s),t)end