Files
Techmino/parts/shaders/warning.glsl
2021-07-08 03:58:25 +08:00

6 lines
181 B
GLSL

extern float w,level;
vec4 effect(vec4 color,Image tex,vec2 tex_coords,vec2 scr_coords){
float dx=abs(scr_coords.x/w-0.5);
float a=(dx*2.6-.626)*level;
return vec4(1.,0.,0.,a);
}