整理代码

This commit is contained in:
MrZ626
2021-07-08 01:53:59 +08:00
parent 57792bd230
commit f3994316e3
9 changed files with 17 additions and 18 deletions

View File

@@ -77,7 +77,7 @@ end
function FXdraw.tap(S)
local t=S.t
gc_setColor(1,1,1,(1-t)*.4)
gc_circle('fill',S.x,S.y,(900-900*t)^.5)
gc_circle('fill',S.x,S.y,30*(1-t)^.5)
end
function FXdraw.ripple(S)
local t=S.t

View File

@@ -9,15 +9,15 @@ function back.init()
BG.resize(SCR.w,SCR.h)
end
function back.resize(_,h)
shader:send("w",SCR.W)
shader:send("h",h*SCR.dpi)
shader:send('w',SCR.W)
shader:send('h',h*SCR.dpi)
end
function back.update(dt)
t=t+dt
end
function back.draw()
gc.clear(.1,.1,.1)
shader:send("t",t)
shader:send('t',t)
gc.setShader(shader)
gc.rectangle('fill',0,0,SCR.w,SCR.h)
gc.setShader()

View File

@@ -9,14 +9,14 @@ function back.init()
back.resize()
end
function back.resize()
shader:send("w",SCR.W)
shader:send('w',SCR.W)
end
function back.update(dt)
t=t+dt
end
function back.draw()
gc.clear(.1,.1,.1)
shader:send("t",t)
shader:send('t',t)
gc.setShader(shader)
gc.rectangle('fill',0,0,SCR.w,SCR.h)
gc.setShader()

View File

@@ -9,14 +9,14 @@ function back.init()
BG.resize(nil,SCR.h)
end
function back.resize(_,h)
shader:send("h",h*SCR.dpi)
shader:send('h',h*SCR.dpi)
end
function back.update(dt)
t=t+dt
end
function back.draw()
gc.clear(.1,.1,.1)
shader:send("t",t)
shader:send('t',t)
gc.setShader(shader)
gc.rectangle('fill',0,0,SCR.w,SCR.h)
gc.setShader()

View File

@@ -9,15 +9,15 @@ function back.init()
BG.resize(SCR.w,SCR.h)
end
function back.resize(_,h)
shader:send("w",SCR.W)
shader:send("h",h*SCR.dpi)
shader:send('w',SCR.W)
shader:send('h',h*SCR.dpi)
end
function back.update(dt)
t=t+dt
end
function back.draw()
gc.clear(.1,.1,.1)
shader:send("t",t)
shader:send('t',t)
gc.setShader(shader)
gc.rectangle('fill',0,0,SCR.w,SCR.h)
gc.setShader()

View File

@@ -9,15 +9,15 @@ function back.init()
BG.resize(SCR.w,SCR.h)
end
function back.resize(_,h)
shader:send("w",SCR.W)
shader:send("h",h*SCR.dpi)
shader:send('w',SCR.W)
shader:send('h',h*SCR.dpi)
end
function back.update(dt)
t=t+dt
end
function back.draw()
gc.clear(.1,.1,.1)
shader:send("t",t)
shader:send('t',t)
gc.setShader(shader)
gc.rectangle('fill',0,0,SCR.w,SCR.h)
gc.setShader()

View File

@@ -618,7 +618,7 @@ do--function drawWarning()
if SETTING.warn and GAME.warnLVL>0 then
gc_push('transform')
gc_origin()
shader_warning:send("level",GAME.warnLVL)
shader_warning:send('level',GAME.warnLVL)
gc_setShader(shader_warning)
gc_rectangle('fill',0,0,SCR.w,SCR.h)
gc_setShader()

View File

@@ -268,7 +268,7 @@ local drawGhost={
end,
}
local function drawBlockOutline(P,texture,trans)
shader_alpha:send("a",trans)
shader_alpha:send('a',trans)
gc_setShader(shader_alpha)
local CB=P.cur.bk
for i=1,#CB do for j=1,#CB[1]do

View File

@@ -1,5 +1,4 @@
extern float w;
extern float level;
extern float w,level;
vec4 effect(vec4 color,Image tex,vec2 tex_coords,vec2 scr_coords){
float dx=abs(scr_coords.x/w-0.5);
float a=(dx*2.6-.626)*level;