Files
Techmino/parts/scenes/replays.lua
2021-06-28 19:07:48 +08:00

121 lines
2.8 KiB
Lua

local gc=love.graphics
local gc_setColor=gc.setColor
local gc_draw,gc_rectangle=gc.draw,gc.rectangle
local gc_print,gc_printf=gc.print,gc.printf
local setFont=setFont
local listBox=WIDGET.newListBox{name="list",x=50,y=50,w=1200,h=520,lineH=40,drawF=function(rep,id,ifSel)
if ifSel then
gc_setColor(1,1,1,.3)
gc_rectangle('fill',0,0,1200,40)
end
setFont(30)
gc_setColor(.8,.8,.8)
gc_print(id,10,-2)
if rep.available then
gc_setColor(.9,.9,1)
local modeName=text.modes[rep.mode]
gc_print(modeName and modeName[1].." "..modeName[2]or rep.mode,310,-2)
setFont(20)
gc_setColor(1,1,.8)
gc_print(rep.date,80,6)
gc_setColor(1,.4,.4,.6)
gc_printf(rep.version,0,6,1190,'right')
gc_setColor(1,1,1)
gc_printf(rep.player,0,6,960,'right')
else
gc_setColor(.6,.6,.6)
gc_print(rep.fileName,80,-2)
end
end}
local scene={}
local sure
local function replay(fileName)
local rep=DATA.parseReplay(fileName,true)
if not rep.available then
MES.new('error',text.replayBroken)
elseif MODES[rep.mode]then
GAME.seed=rep.seed
GAME.setting=rep.setting
TABLE.cut(GAME.mod)
for i=1,#MODOPT do MODOPT[i].sel=0 end
for _,m in next,rep.mod do
MODOPT[m[1]+1].sel=m[2]
table.insert(GAME.mod,MODOPT[m[1]+1])
end
GAME.rep={}
DATA.pumpRecording(rep.data,GAME.rep)
loadGame(rep.mode,true)
resetGameData('r')
GAME.init=false
GAME.saved=true
GAME.fromRepMenu=true
else
MES.new('error',("No mode id: [%s]"):format(rep.mode))
end
end
function scene.sceneInit()
sure=0
listBox:setList(REPLAY)
end
function scene.keyDown(key)
if key=="return"then
local rep=listBox:getSel()
if rep then
replay(rep.fileName)
end
elseif key=="escape"then
SCN.back()
elseif key=="delete"then
local rep=listBox:getSel()
if rep then
if sure>20 then
sure=0
listBox:remove()
love.filesystem.remove(rep.fileName)
for i=1,#REPLAY do
if REPLAY[i].fileName==rep.fileName then
table.remove(REPLAY,i)
break
end
end
SFX.play('finesseError',.7)
else
sure=50
end
end
else
WIDGET.keyPressed(key)
end
end
function scene.update()
if sure>0 then sure=sure-1 end
end
function scene.draw()
--Confirm delete
if sure>0 then
gc_setColor(1,1,1,sure*.02)
gc_draw(TEXTURE.sure,910,610)
end
end
scene.widgetList={
listBox,
WIDGET.newButton{name="play",x=700,y=640,w=170,h=80,color='lY',code=pressKey"return",hideF=function()return listBox:getLen()==0 end,fText=DOGC{50,50,{'fPoly',10,0,49,24,10,49}}},
WIDGET.newButton{name="delete",x=850,y=640,w=80,h=80,color='lR',code=pressKey"delete",hideF=function()return listBox:getLen()==0 end,fText=DOGC{50,50,{'setLW',8},{'line',5,5,45,45},{'line',5,45,45,5}}},
WIDGET.newButton{name="back",x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
WIDGET.newButton{name="back",x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
}
return scene