local gc=love.graphics local gc_setColor=gc.setColor local gc_draw,gc_rectangle=gc.draw,gc.rectangle local gc_print,gc_printf=gc.print,gc.printf local setFont=setFont local listBox=WIDGET.newListBox{name="list",x=50,y=50,w=1200,h=520,lineH=40,drawF=function(rep,id,ifSel) if ifSel then gc_setColor(1,1,1,.3) gc_rectangle('fill',0,0,1200,40) end setFont(30) gc_setColor(.8,.8,.8) gc_print(id,10,-2) if rep.available then gc_setColor(.9,.9,1) local modeName=text.modes[rep.mode] gc_print(modeName and modeName[1].." "..modeName[2]or rep.mode,310,-2) setFont(20) gc_setColor(1,1,.8) gc_print(rep.date,80,6) gc_setColor(1,.4,.4,.6) gc_printf(rep.version,0,6,1190,'right') gc_setColor(1,1,1) gc_printf(rep.player,0,6,960,'right') else gc_setColor(.6,.6,.6) gc_print(rep.fileName,80,-2) end end} local scene={} local sure local function replay(fileName) local rep=DATA.parseReplay(fileName,true) if not rep.available then MES.new('error',text.replayBroken) elseif MODES[rep.mode]then GAME.seed=rep.seed GAME.setting=rep.setting TABLE.cut(GAME.mod) for i=1,#MODOPT do MODOPT[i].sel=0 end for _,m in next,rep.mod do MODOPT[m[1]+1].sel=m[2] table.insert(GAME.mod,MODOPT[m[1]+1]) end GAME.rep={} DATA.pumpRecording(rep.data,GAME.rep) loadGame(rep.mode,true) resetGameData('r') GAME.init=false GAME.saved=true GAME.fromRepMenu=true else MES.new('error',("No mode id: [%s]"):format(rep.mode)) end end function scene.sceneInit() sure=0 listBox:setList(REPLAY) end function scene.keyDown(key) if key=="return"then local rep=listBox:getSel() if rep then replay(rep.fileName) end elseif key=="escape"then SCN.back() elseif key=="delete"then local rep=listBox:getSel() if rep then if sure>20 then sure=0 listBox:remove() love.filesystem.remove(rep.fileName) for i=1,#REPLAY do if REPLAY[i].fileName==rep.fileName then table.remove(REPLAY,i) break end end SFX.play('finesseError',.7) else sure=50 end end else WIDGET.keyPressed(key) end end function scene.update() if sure>0 then sure=sure-1 end end function scene.draw() --Confirm delete if sure>0 then gc_setColor(1,1,1,sure*.02) gc_draw(TEXTURE.sure,910,610) end end scene.widgetList={ listBox, WIDGET.newButton{name="play",x=700,y=640,w=170,h=80,color='lY',code=pressKey"return",hideF=function()return listBox:getLen()==0 end,fText=DOGC{50,50,{'fPoly',10,0,49,24,10,49}}}, WIDGET.newButton{name="delete",x=850,y=640,w=80,h=80,color='lR',code=pressKey"delete",hideF=function()return listBox:getLen()==0 end,fText=DOGC{50,50,{'setLW',8},{'line',5,5,45,45},{'line',5,45,45,5}}}, WIDGET.newButton{name="back",x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene}, WIDGET.newButton{name="back",x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene}, } return scene