Files
Techmino/parts/language/lang_zh_code.lua
XMiao e161e39b66 Add a language zh_code & Adjust languages (#725)
* Add language zh_code & Adjust some language

* Update lang_pt.lua
2022-07-17 23:20:41 +08:00

1304 lines
55 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters
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local C=COLOR
return{
loadText={
loadSFX="Load(SFX);",
loadSample="Load(Sample);",
loadVoice="Load(Voice);",
loadFont="Load(Font);",
loadModeIcon="Load(ModeIcon);",
loadMode="Load(Mode);",
loadOther="Load(Other);",
finish="PressStart();",
},
sureQuit="SureQuit();",
sureReset="SureReset();",
sureDelete="SureDelete();",
newDay="NewDay=true",
playedLong="PlayedLong=true",
playedTooMuch="PlayedTooMuch=true",
settingWarn="SettingWarn();",
atkModeName={"Random();","Badges();","Kills();","Back();"},
royale_remain="LeftPlayers=$1",
powerUp={[0]="UP=.0","UP=.25","UP=.5","UP=.75","UP=1"},
cmb={"Combo=0","Combo=1","Combo=2","Combo=3","Combo=4","Combo=5","Combo=6","Combo=7","Combo=8","Combo=9","Combo=10","Combo=11","Combo=12","Combo=13","Combo=14","Combo=15","Combo=16","Combo=17","Combo=18","Combo=19","Combo>=20"},
spin="_Spin.",
spinNC="_Spin();",
clear={"Clear(1);","Clear(2);","Clear(3);","Clear(4);","Clear(5);","Clear(6);","Clear(7);","Clear(8);","Clear(9);","Clear(10);","Clear(11);","Clear(12);","Clear(13);","Clear(14);","Clear(15);","Clear(16);","Clear(17);","Clear(18);","Clear(19);","Clear(20);","Clear(20+)"},
cleared="",
mini="Mini=true",b2b="B2B.",b3b="B2B2B.",
PC="PC(All);",HPC="PC(Half);",
replaying="Replay=true",
tasUsing="TAS=true",
stage="StrgePass=$1",
great="Great();",
awesome="Awesome();",
almost="Almost();",
continue="Continue();",
maxspeed="Speed(Max);",
speedup="Speed(Up);",
missionFailed="Clear.Wrong();",
speedLV="P.SpeedLV",
piece="P.Piece",line="P.Line",atk="P.ATK",eff="P.EFF",
rpm="P.RPM",tsd="P.TSD",
grade="P.Grade",techrash="P.Techrash",
wave="P.Wave",nextWave="P.Next",
combo="P.Combo",maxcmb="P.MaxCombo",
pc="P.PC",ko="P.KO",
win="Win();",
lose="Lose();",
finish="Result=Finish",
gamewin="Result=Win",
gameover="Result=GameOver",
pause="Pause=true",
pauseCount="PauseCount",
finesse_ap="All.Perfect();",
finesse_fc="Full.Combo();",
page="Page=",
cc_fixed="if (AI==CC and Sequence==Fixed) then Error(); end",
cc_swap="if (AI==CC and Hold.Mode==Swap) then Error(); end",
ai_prebag="if (AI==true and Ctm.Seq~=Tetromino) then Error(); end",
ai_mission="if (AI==true and Ctm.Mission~=true) then Error(); end",
switchSpawnSFX="SpawnSFX=false",
needRestart="NeedRestart=true",
loadError_errorMode="Error(Load.$1); Error.NoMode.$2();",
loadError_read="Error(Load.$1); Error.ReadFailed();",
loadError_noFile="Error(Load.$1); Error.NoFile();",
loadError_other="Error(Load.$1); Error.LoadingFailed.$2();",
loadError_unknown="Error(Load.$1); Error.Unknown();",
saveError_duplicate="Error(Save.$1); Error.FileDuplicated();",
saveError_encode="Error(Save.$1); Error.Encode();",
saveError_other="Error(Save.$1); Error.$2();",
saveError_unknown="SaveError($1); Error.Unknown();",
copyDone="Copy(Done);",
saveDone="Save(Done);",
exportSuccess="Export(Success);",
importSuccess="Import(Success);",
dataCorrupted="Error.DataCorrupted();",
pasteWrongPlace="Error.PasteWrongPlace();",
noFile="Error.NoFile();",
nowPlaying="NowPlaying=",
VKTchW="VK.Weight.Touch",
VKOrgW="VK.Weight.Origin",
VKCurW="VK.Weight.CurrentPosition",
noScore="NoScore=true",
modeLocked="Locked=true",
unlockHint="if (PreviousMode<=B) then Unlock();",
highScore="HighScore",
newRecord="NewRecord=true",
replayBroken="Error.ReplayBroken();",
dictNote="#!CopySource=Zictionary",
getNoticeFail="Error.FetchAnnouncement();",
oldVersion="Version.New($1);",
needUpdate="Version.NeedUpdate()",
versionNotMatch="Version.NotMatch();",
notFinished="ComingSoon();",
jsonError="Error.JSON();",
noUsername="Error.NoUsername();",
wrongEmail="Error.WrongEmail();",
noPassword="Error.NoPassword();",
diffPassword="Error.DiffPassword();",
registerRequestSent="register.RequestSent=true",
registerOK="register.Success=true",
loginOK="login.Success=true",
accessOK="Access.Granted=true",
wsConnecting="Websocket.Connect();",
wsFailed="Error.Websocket.Failed();",
wsClose="Error.Websocket.Close=",
netTimeout="Error.ConnectTimeOut();",
onlinePlayerCount="OnlinePlayerCount",
createRoomSuccessed="CreateRoom.Successs=true",
started="Room.Playing();",
joinRoom="Room.Join();",
leaveRoom="Room.Leave();",
ready="Ready();",
connStream="Stream.Connecting();",
waitStream="Stream.Waiting();",
spectating="Room.Spectating();",
chatRemain="Online=",
chatStart="#!Log.Beginning();",
chatHistory="#!NewMassagesBelow();",
keySettingInstruction="Key.Bind(Press);\nKey.Bind.Cancel(Escspe);\nKey.Bind.Delete(Backspace);",
customBGhelp="Ctm.BG(DropHere);",
customBGloadFailed="Error.Ctm.BG(UnsupportFormat);",
errorMsg="Error.Fatal();\n//请检查语法错误或向作者进行反馈。",
tryAnotherBuild="Error.DecodeUTF8(); //如果你现在用的是Windows系统请重新下载 Techmino-32位 或者 Techmino-64位 (和现在运行的不一样的那个)。",
modInstruction="Mod.Instruction();\n/*选择你要使用的Mod\n不同Mod会用不同的方式改变初始游戏规则(可能导致不能正常游玩)\n提醒:开启一些Mod会让成绩无效你也可以用键盘开关Mod按住shift反向*/",
modInfo={
next="Mod.Next();\n//强制使用Next的个数",
hold="Mod.Hold\n//强制使用Hold的个数",
hideNext="Mod.HideNext();\n//隐藏前几个Next",
infHold="Mod.InfHold();\n//可以无限制使用Hold",
hideBlock="Mod.HideBlock();\n//使当前方块不可见",
hideGhost="Mod.HideGhost();\n//使提示阴影不可见",
hidden="Mod.Hidden();\n//方块将会在锁定之后隐形",
hideBoard="Mod.HideBoard();\n//遮挡部分或者全部场地",
flipBoard="Mod.FlipBoard();\n//将场地以一定方式翻转显示",
dropDelay="Mod.DropDelay();\n//强制使用下落速度(单位:帧/格)",
lockDelay="Mod.LockDelay();\n//强制使用锁定延迟(单位:帧)",
waitDelay="Mod.WaitDelay();\n//出块后的等待时间(单位:帧)",
fallDelay="Mod.FallDelay();\n//消行后的等待时间(单位:帧)",
life="Mod.Life();\n//修改初始生命数量",
forceB2B="Mod.ForceB2B();\n//B2B条掉到启动线以下就会结束游戏",
forceFinesse="Mod.ForceFinesse();\n//非极简操作将强制结束游戏",
tele="Mod.Tele();\n//强制启用0移动延迟",
noRotation="Mod.NoRot();\n//禁用旋转按键",
noMove="Mod.NoMove();\n//禁用移动按键",
customSeq="Mod.CtmSeq\n//强制使用某种序列",
pushSpeed="Mod.PushSpeed();\n//改变垃圾行升起的速度(单位:格/帧)",
boneBlock="Mod.Bone();\n//使用骨块进行游戏",
},
pauseStat={
"P.Time",
"P.Key/Rot/Hold",
"P.Pieces",
"P.Row/Dig",
"P.Atk/DAtk",
"P.Receive",
"P.Clear",
"P.Spin",
"P.B2B/B3B;P.PC/HPC",
"P.Finesse",
},
radar={"DEF","OFF","ATK","SEND","SPD","DIG"},
radarData={"D'PM","ADPM","APM","SPM","L'PM","DPM"},
stat={
"Stat.Launch = ",
"Stat.Count = ",
"Stat.Time = ",
"Stat.Key/Rot/Hold = ",
"Stat.Block/Row/Atk = ",
"Stat.Recv/Res/Asc = ",
"Stat.Dig/DAtk = ",
"Stat.Eff/DEff = ",
"Stat.B2B/B3B = ",
"Stat.PC/HPC = ",
"Stat.FErr/FRate = ",
},
aboutTexts={
"/*这只是一个普通的方块游戏",
"从C2/IO/JS/WWC/KOS等方块获得过灵感",
"",
"使用LÖVE引擎",
"错误或者建议请附带截图发送到内测群或者作者邮箱~",
"仅通过官网 *暂无域名,见词典* 免费下载/更新",
"其他渠道获得游戏皆有被修改/加广告/植入病毒的风险,程序只申请了振动&联网权限!",
"若由于被修改的本游戏产生的各种损失作者不负责(怎么负责啊我又没法管)",
FNNS and"/"or"请从正规途径获得最新版,游戏现为免费,不过有打赏当然感谢啦~",
FNNS and"/"or"更多信息见小z词典*/",
},
staff={
"原作者 MrZ",
"邮箱: 1046101471@qq.com",
"",
"程序, 开发和设计",
"MrZ",
"",
"音乐制作使用",
"Beepbox",
"FL Studio",
"FL Mobile",
"Logic Pro X",
"",
"[POWERED BY LÖVE]",
"",
"程序",
"MrZ",
"ParticleG",
"Gompyn",
"Trebor",
"(scdhh)",
"(FinnTenzor)",
"(NOT_A_ROBOT)",
"(user670)",
"",
"GitHub CI、封装和后端",
"ParticleG",
"Trebor",
"LawrenceLiu",
"Gompyn",
"flaribbit",
"schh",
"",
"视觉设计、UI和UX",
"MrZ",
"Gnyar",
"C₂₉H₂₅N₃O₅",
"ScF",
"(旋律星萤)",
"(T0722)",
"",
"插图",
"Miya",
"Mono",
"Xiaoya",
"葉枭",
"",
"音乐设计",
"MrZ",
"柒栎流星",
"ERM",
"Trebor",
"C₂₉H₂₅N₃O₅",
"(T0722)",
"(Aether)",
"(Hailey)",
"",
"音效和语音包",
"Miya",
"Xiaoya",
"Mono",
"MrZ",
"Trebor",
"",
"翻译和本地化",
"User670",
"MattMayuga",
"Mizu",
"Mr.Faq",
"ScF",
"C₂₉H₂₅N₃O₅",
"NOT_A_ROBOT",
"sakurw",
"Airun",
--"XMiao",
"幽灵3383",
"",
"Performances",
"Electric283",
"Hebomai",
"",
"特别感谢",
"Flyz",
"Big_True",
"NOT_A_ROBOT",
"思竣",
"yuhao7370",
"Farter",
"Teatube",
"蕴空之灵",
"T9972",
"No-Usernam8",
"andrew4043",
"smdbs-smdbs",
"paoho",
"Allustrate",
"Haoran SUN",
"Tianling Lyu",
"huaji2369",
"Lexitik",
"Tourahi Anime",
"[All other test staff]",
"…And You!",
},
used=[[
Used.Tools=
Beepbox
Goldwave
GFIE
FL Mobile
Used.Libs=
Cold_Clear [MinusKelvin]
json.lua [rxi]
profile.lua [itraykov]
]],
support="支持作者",
WidgetText={
main={
offline="PlaySingle();",
qplay="QPlay.",
online="PlayMulti();",
custom="PlayCtm();",
setting="GameSettings();",
stat="GameStat();",
dict="Zictionary();",
replays="GameReplay();",
},
main_simple={
sprint="Play.Sprint(40L);",
marathon="Play.Marathon();",
},
mode={
mod="Mod(); (F1)",
start="Play();",
},
mod={
title="GameMod.UI",
reset="Mod.Reset();",
unranked="unranked=true",
},
pause={
setting="Settings(); (S)",
replay="Replay(Play); (P)",
save="Replay(Save); (O)",
resume="Resume(); (Esc)",
restart="Restart(); (R)",
quit="Return 0; (Q)",
tas="TAS(); (T)",
},
net_menu={
league="M.TechLeague();",
ffa="M.FFA",
rooms="M.Rooms();",
logout="M.Logout();",
},
net_league={
match="TL.Match();",
},
net_rooms={
password="Password=",
refreshing="Refrishing();",
noRoom="NoRoom=true",
refresh="Refresh();",
new="NewRoom();",
join="Join();",
},
net_newRoom={
title="NewRoom.UI",
roomName="RoomName //Default = [username]'s room",
password="Password",
description="Description",
life="Life",
pushSpeed="PushSpeed",
garbageSpeed="GarbageSpeed",
visible="Visiblity",
freshLimit="FreshLimit",
fieldH="FieldHeight",
bufferLimit="BufferLimit",
heightLimit="HeightLimit",
drop="DropDelay",
lock="LockDelay",
wait="EntryDelay",
fall="LineDelay",
hang="DeathDelay",
hurry="AREInterruption",
capacity="Capacity",
create="Create();",
ospin="OSpin",
fineKill="FineKill",
b2bKill="B2BKill",
lockout="Lockout",
easyFresh="EZFresh",
deepDrop="DeepDrop",
bone="Bone",
eventSet="EventSet",
holdMode="HoldMode",
nextCount="Next=",
holdCount="Hold=",
infHold="InfHold",
phyHold="PhyHold",
},
net_game={
ready="Ready();",
spectate="Spectate();",
cancel="Cancel();",
},
setting_game={
title="GameSettings.UI",
graphic="←Set.Video();",
sound="Set.Sound();→",
style="Style();",
ctrl="Set.Ctrl();",
key="Set.Key();",
touch="Set.Touch();",
showVK="Set.ShowVK",
reTime="Set.ReTime=",
RS="Set.RS",
menuPos="Set.MenuPos",
sysCursor="Set.SysCursor",
autoPause="Set.AutoPause",
autoSave="Set.AutoSave",
autoLogin="Set.AutoLogin",
simpMode="Set.SimpMode",
},
setting_video={
title="VideoSettings.UI",
sound="←Set.Sound();",
game="Set.Game();→",
block="Set.DrawBlock",
smooth="Set.SmoothFall",
upEdge="Set.UpEdge",
bagLine="Set.BagLine",
ghostType="Set.GhostType",
ghost="Set.Ghost=",
center="Set.Center=",
grid="Set.Grid=",
lineNum="Set.LineNum=",
lockFX="Set.LockFX=",
dropFX="Set.DropFX=",
moveFX="Set.MoveFX=",
clearFX="Set.ClearFX=",
splashFX="Set.SplashFX=",
shakeFX="Set.ShakeFX=",
atkFX="Set.AtkFX=",
frame="Set.Frame //\"%\"",
text="Set.TextPU",
score="Set.ScorePU",
bufferWarn="Set.BufferWarn",
showSpike="Set.ShowSpike",
nextPos="Set.NextPos",
highCam="Set.HighCam",
warn="Set.Warn",
clickFX="Set.ClickFX",
power="Set.Battery",
clean="Set.QuickDraw",
fullscreen="Set.Fullscreen",
bg_on="Set.BG(Normal);",
bg_off="Set.BG(Off);",
bg_custom="Set.BG(Ctm);",
blockSatur="Set.BlockSatur",
fieldSatur="Set.FieldSatur",
},
setting_sound={
title="MusicSettings.UI",
game="←Set.Game();",
graphic="Set.Video();→",
mainVol="Set.MainVol=",
bgm="Set.BGM=",
sfx="Set.SFX=",
stereo="Set.Stereo=",
spawn="Set.SpawnSFX=",
warn="Set.WarnSFX=",
vib="Set.VIB=",
voc="Set.VOC=",
autoMute="Set.AutoMute",
fine="Set.FineErrSFX",
sfxPack="Set.SFXPack",
vocPack="Set.VOCPack",
apply="Set.Apply();",
},
setting_control={
title="CtrlSettings.UI",
preview="Set.Preview();",
das="Set.DAS=",arr="Set.SRR=",
dascut="Set.DASCut=",
dropcut="Set.DropCut=",
sddas="Set.SDDAS=",sdarr="Set.SDARR=",
ihs="Set.IHS",
irs="Set.IRS",
ims="Set.IMS",
reset="Set.Reset();",
},
setting_key={
a1="SK.MLeft();",
a2="SK.MRight();",
a3="SK.RRight();",
a4="SK.RLeft();",
a5="SK.R180();",
a6="SK.HDrop();",
a7="SK.SDrop();",
a8="SK.Hold();",
a9="SK.Function1();",
a10="SK.Function2();",
a11="SK.ILeft();",
a12="SK.IRight();",
a13="SK.SonicDrop();",
a14="SK.Down1();",
a15="SK.Down4();",
a16="SK.Down10();",
a17="SK.LDrop();",
a18="SK.RDrop();",
a19="SK.LZangi();",
a20="SK.RZangi();",
restart="SK.Restart();",
},
setting_skin={
skinSet="Set.SkinSet",
title="StyleSettings.UI",
skinR="Set.RColor();",
faceR="Set.RDir();",
},
setting_touch={
default="Set.Default();",
snap="Set.Snap();",
size="Set.Size=",
shape="Set.Shape();",
},
setting_touchSwitch={
b1="ST.MLeft", b2="ST.MRight", b3="ST.RRight", b4="ST.RLeft",
b5="ST.R180", b6="ST.HDrop", b7="ST.SDrop", b8="ST.Hold",
b9="ST.Function1", b10="ST.Function2", b11="ST.ILeft", b12="ST.IRight",
b13="ST.SonicDrop", b14="ST.Down1", b15="ST.Down4", b16="ST.Down10",
b17="ST.LDrop", b18="ST.RDrop", b19="ST.LZangi", b20="ST.RZangi",
norm="Set.Norm();",
pro="Set.Pro();",
icon="Set.Icon",
sfx="Set.SFX=",
vib="Set.VIB=",
alpha="Set.Alpha=",
track="Set.AutoTrack",
dodge="Set.AutoDodge",
},
customGame={
title="CtmGame.UI",
defSeq="DefSeq=true",
noMsn="NoMsn=true",
drop="DropDelay",
lock="LockDelay",
wait="EntryDelay",
fall="LineDelay",
hang="DeathDelay",
hurry="AREInterruption",
bg="BG",
bgm="BGM",
copy="Copy.All();",
paste="Paste.All();",
play_clear="Play.Ctm(Clear);",
play_puzzle="Play.Ctm(Puzzle);",
reset="Reset(); (del)",
advance="Advance(); (A)",
mod="Mod(); (F1)",
field="Edit.Field(); (F)",
sequence="Edit.Seq(); (S)",
mission="Edit.Mission(); (M)",
eventSet="EventSet",
holdMode="HoldMode",
nextCount="Next=",
holdCount="Hold=",
infHold="InfHold",
phyHold="PhyHold",
fieldH="FieldHeight",
visible="Visiblity",
freshLimit="FreshLimit",
opponent="Bot",
life="Life",
pushSpeed="PushSpeed",
garbageSpeed="GarbargeSpeed",
bufferLimit="BufferLimit",
heightLimit="HeightLimit",
ospin="Ospin",
fineKill="FineKill",
b2bKill="B2BKill",
lockout="Lockout",
easyFresh="EZFresh",
deepDrop="DeepDrop",
bone="Bone",
},
custom_field={
title="CtmGame.Field.UI",
subTitle="",
any="Erase();",
smart="Smart();",
push="Add(); (K)",
del="Del(); (L)",
demo="Show\"×\"",
newPg="NewPG(); (N)",
delPg="DelPG(); (M)",
prevPg="PrevPG();",
nextPg="NextPG();",
},
custom_sequence={
title="CtmGame.Seq.UI",
subTitle="",
sequence="Sequence",
},
custom_mission={
title="CtmGame.Mission.UI",
subTitle="",
_1="1",_2="2",_3="3",_4="4",
any1="any1",any2="any2",any3="any3",any4="any4",
PC="PC",
Z1="Z1",S1="S1",J1="J1",L1="L1",T1="T1",O1="O1",I1="I1",
Z2="Z2",S2="S2",J2="J2",L2="L2",T2="T2",O2="O2",I2="I2",
Z3="Z3",S3="S3",J3="J3",L3="L3",T3="T3",O3="O3",I3="I3",
O4="O4",I4="I4",
mission="Force",
},
music={
title="Music.UI",
arrow="",
now="NowPlaying=",
bgm="BGM",
sound="SFX();",
},
launchpad={
title="SFX.UI",
bgm="BGM",
sfx="SFX",
voc="VOC",
music="Music();",
label="Label",
},
about={
staff="Staff();",
his="History();",
legals="Leagls();",
},
dict={
title="Zictionary.UI",
},
stat={
path="OpenPath();",
save="DataManagement();",
},
login={
title="LogIn.UI",
register="Register();",
email="Email=",
password="Password=",
showEmail="ShowEmail",
keepPW="KeepPassword",
login="Login();",
},
register={
title="Register.UI",
login="Login();",
username="Username=",
email="Email=",
password="Password=",
password2="RePassword=",
register="Register();",
registering="Waiting();",
},
account={
title="Account.UI",
},
app_15p={
color="Color",
invis="Invis",
slide="Slide",
pathVis="PathVis",
revKB="PrvKB",
},
app_schulteG={
rank="Rank=",
invis="Invis",
disappear="Disappsar",
tapFX="TapFX",
},
app_AtoZ={
level="Level",
keyboard="Keyboard();",
},
app_2048={
invis="Invis",
tapControl="TapCtrl",
skip="Skip();",
},
app_ten={
next="Next",
invis="Invis",
fast="Fast",
},
app_dtw={
color="Color",
mode="Mode",
bgm="BGM",
arcade="Arcade",
},
app_link={
invis="Invis",
},
savedata={
export="Data.Export",
import="Data.Import",
unlock="Progress();",
data="Stat();",
setting="Setting();",
vk="VK();",
couldSave="Data.Cloud //Testing",
notLogin="NotLogin=true",
upload="UpLoad();",
download="DownLoad();",
},
},
modes={
['sprint_10l']= {"Sprint(10L);", "", "消除10行"},
['sprint_20l']= {"Sprint(20L);", "", "消除20行"},
['sprint_40l']= {"Sprint(40L);", "", "消除40行"},
['sprint_100l']= {"Sprint(100L);", "", "消除100行"},
['sprint_400l']= {"Sprint(400L);", "", "消除400行"},
['sprint_1000l']= {"Sprint(1000L);", "", "消除1000行"},
['secret_grade']= {"SecretGrade();", "", "按照提示完成经典的“大于号”拼图"},
['sprintPenta']= {"Sprint(Penta);", "", "伤脑筋十八块"},
['sprintMPH']= {"Sprint(MPH);", "", "纯随机\n无预览\n无暂存"},
['sprint123']= {"Sprint(M123);", "", "40L但只有1~3连块"},
['dig_10l']= {"Dig(10L);", "", "挖掘10行"},
['dig_40l']= {"Dig(40L);", "", "挖掘40行"},
['dig_100l']= {"Dig(100L);", "", "挖掘100行"},
['dig_400l']= {"Dig(400L);", "", "挖掘400行"},
['dig_eff_10l']= {"DigEff(10L);", "", "用尽量少的块数挖掘10行"},
['dig_eff_40l']= {"DigEff(40L);", "", "用尽量少的块数挖掘40行"},
['dig_eff_100l']= {"DigEff(100L);", "", "用尽量少的块数挖掘100行"},
['dig_eff_400l']= {"DigEff(400L);", "", "用尽量少的块数挖掘400行"},
['dig_quad_10l']= {"DigQuad(10L);", "", "挖掘10行但只能消四"},
['drought_n']= {"Drought(100L);", "", "你I没了"},
['drought_l']= {"DroughtP(100L);", "", "后 妈 发 牌"},
['marathon_n']= {"Marathon(Normal);", "", "200行加速马拉松"},
['marathon_h']= {"Marathon(Hard);", "", "200行高速马拉松"},
['solo_e']= {"Solo(Easy);", "", "打败AI"},
['solo_n']= {"Solo(Normal);", "", "打败AI"},
['solo_h']= {"Solo(Hard);", "", "打败AI"},
['solo_l']= {"Solo(Lunatic);", "", "打败AI"},
['solo_u']= {"Solo(Ultimate);", "", "打败AI"},
['techmino49_e']= {"Tech49(Easy);", "", "49人混战活到最后"},
['techmino49_h']= {"Tech49(Hard);", "", "49人混战活到最后"},
['techmino49_u']= {"Tech49(Ultimate);", "", "49人混战活到最后"},
['techmino99_e']= {"Tech99(Easy);", "", "99人混战活到最后"},
['techmino99_h']= {"Tech99(Hard);", "", "99人混战活到最后"},
['techmino99_u']= {"Tech99(Ultimate);", "", "99人混战活到最后"},
['round_e']= {"Round(Easy);", "", "下棋模式"},
['round_n']= {"Round(Normal);", "", "下棋模式"},
['round_h']= {"Round(Hard);", "", "下棋模式"},
['round_l']= {"Round(Lunatic);", "", "下棋模式"},
['round_u']= {"Round(Ultimate);", "", "下棋模式"},
['big_n']= {"Big(Normal);", "", "模拟10*5场地的玩法(标准尺寸的一半)"},
['big_h']= {"Big(Hard);", "", "模拟10*5场地的玩法(标准尺寸的一半)"},
['master_n']= {"Master(Normal);", "", "20G初心者练习"},
['master_h']= {"Master(Hard);", "", "上级者20G挑战"},
['master_m']= {"Master(M21);", "", "大师20G"},
['master_final']= {"Master(Final);", "", "究极20G:无法触及的终点"},
['master_ph']= {"Master(Phantasm);", "", "虚幻20G:"},
['master_g']= {"Master(Graded);", "", "20G段位考试"},
['master_ex']= {"Master(EX);", "", "成为方块大师"},
['master_instinct']={"Master(Instinct);", "", "当前块在出现后一小会后会隐形"},
['strategy_e']= {"Strategy(Easy);", "", "20G堆叠中速决策练习"},
['strategy_h']= {"Strategy(Hard);", "", "20G堆叠快速决策练习"},
['strategy_u']= {"Strategy(Ultimate);", "", "20G堆叠极速决策练习"},
['strategy_e_plus']={"Strategy(EasyP);", "", "20G堆叠中速决策练习\n无Hold"},
['strategy_h_plus']={"Strategy(HardP);", "", "20G堆叠快速决策练习\n无Hold"},
['strategy_u_plus']={"Strategy(UltimateP);","", "20G堆叠极速决策练习\n无Hold"},
['blind_e']= {"Blind(Half);", "", "不强大脑"},
['blind_n']= {"Blind(All);", "", "挺强大脑"},
['blind_h']= {"Blind(Sudden);", "", "很强大脑"},
['blind_l']= {"Blind(SuddenP);", "", "最强大脑"},
['blind_u']= {"Blind(What);", "", "你准备好了吗"},
['blind_wtf']= {"Blind(WTF);" , "", "还没准备好"},
['classic_e']= {"Classic(Easy);", "", "高速经典"},
['classic_h']= {"Classic(Hard);", "", "飞速经典"},
['classic_l']= {"Classic(Lunatic);", "", "极速经典"},
['classic_u']= {"Classic(Ultimate);", "", "光速经典"},
['survivor_e']= {"Surviver(Easy);", "", "你能存活多久?"},
['survivor_n']= {"Surviver(Normal);", "", "你能存活多久?"},
['survivor_h']= {"Surviver(Hard);", "", "你能存活多久?"},
['survivor_l']= {"Surviver(Lunatic);", "", "你能存活多久?"},
['survivor_u']= {"Surviver(Ultimate);", "", "你能存活多久?"},
['attacker_h']= {"Attacker(Hard);", "", "进攻练习"},
['attacker_u']= {"Attacker(Ultimate);", "", "进攻练习"},
['defender_n']= {"Defender(Normal);", "", "防守练习"},
['defender_l']= {"Defender(Lunatic);", "", "防守练习"},
['dig_h']= {"Dig(Hard);", "", "挖掘练习"},
['dig_u']= {"Dig(Ultimate);", "", "挖掘练习"},
['c4wtrain_n']= {"C4WTrain(Normal);", "", "无 限 连 击"},
['c4wtrain_l']= {"C4WTrain(Lunatic);", "", "无 限 连 击"},
['pctrain_n']= {"PCTrain(Normal);", "", "简易PC题库熟悉全清定式的组合"},
['pctrain_l']= {"PCTrain(Lunatic);", "", "困难PC题库强算力者进"},
['pc_n']= {"PC(Normal);", "", "100行内刷PC"},
['pc_h']= {"PC(Hard);", "", "100行内刷PC"},
['pc_l']= {"PC(Lunatic);", "", "100行内刷PC"},
['pc_inf']= {"PC(Inf);", "", "你能连续做多少PC"},
['tech_n']= {"Tech(Normal);", "", "禁止断B2B"},
['tech_n_plus']= {"Tech(NormalP);", "", "仅允许spin与PC"},
['tech_h']= {"Tech(Hard);", "", "禁止断B2B"},
['tech_h_plus']= {"Tech(HardP);", "", "仅允许spin与PC"},
['tech_l']= {"Tech(Lunatic);", "", "禁止断B2B"},
['tech_l_plus']= {"Tech(LunaticP);", "", "仅允许spin与PC"},
['tech_finesse']= {"Tech(Finesse);", "", "强制最简操作"},
['tech_finesse_f']= {"Tech(FinesseF);", "", "禁止普通消除,强制最简操作"},
['tsd_e']= {"TSD(Easy);", "", "你能连续做几个TSD"},
['tsd_h']= {"TSD(Hard);", "", "你能连续做几个TSD"},
['tsd_u']= {"TSD(Ultimate);", "", "你能连续做几个TSD"},
['backfire_n']= {"Backfire(Normal);", "", "打出100攻击"},
['backfire_h']= {"Backfire(Hard);", "", "打出100攻击"},
['backfire_l']= {"Backfire(Lunatic);", "", "打出100攻击"},
['backfire_u']= {"Backfire(Ultimate);", "", "打出100攻击"},
['sprintAtk']= {"Sprint(100ATK);", "", "打出100攻击"},
['sprintEff']= {"Sprint(EFF);", "", "40行内打出更高的攻击"},
['zen']= {"Zen(200L);", "", "不限时200行"},
['ultra']= {"Ultra(EXTRA);", "", "在两分钟内尽可能拿到最多的分数"},
['infinite']= {"Infinite();", "", "沙盒"},
['infinite_dig']= {"InfDig();", "", "挖呀挖呀挖"},
['marathon_inf']= {"Marathon(Inf);", "", "无尽马拉松"},
['custom_clear']= {"Ctm(Clear);", ""},
['custom_puzzle']= {"Ctm(Puzzle);", ""},
},
getTip={refuseCopy=true,
"(RUR'U')R'FR2U'R'U'(RUR'F')",
"《按钮风格进化史》",
"《加载动画进化史》",
"《主题曲进化史》",
"↑↑↓↓←→←→BA",
"0next 0hold.",
"11renPC",
"1next 0hold",
"1next 1hold",
"1next 6hold",
"3.1415926535897932384(\\d{3})",
"3next 1hold",
"40行世界纪录:14.708s by hiryu",
"6236326236327175",
"626in1",
"6next 1hold",
"6next 6hold",
"报时机器人:新的一天开始了",
"本游戏还在测试中,出各种问题都是有可能的哦",
"本游戏使用精简版字体,可能有些特殊字符不能正确显示",
"别催了,在做了!",
"不要卖弱不要卖弱不要卖弱",
"不知道有多少人玩游戏的时候会关心游戏是谁做的",
"部分手机系统开启震动会导致严重卡顿",
"彩色消除即将到来!",
"草(日本语)",
"吃键?真的吗?建议回放看看到底按没按到,按了多久",
"打铁.mp4",
"大概还是有人会看tip的",
"大家认为的俄罗斯方块很可能不是你以为的俄罗斯方块,场合合适的时候可以适当提醒一下哦",
"大满贯10连击消四全清",
"戴上耳机以获得最佳体验",
"多年小游戏玩家表示痛恨拖时间的假加载",
"多hold现代块又回来了",
"俄罗斯方块完全可以作为电竞游戏",
"发现有个“隐形”皮肤了吗",
"方块不能吃",
"方块能吃吗",
"感觉明明按键了但是没反应?你真的按到了吗?",
"感谢群友帮忙想tip",
"隔壁不在乎玩家意见但是我们在乎,没人提过的合理建议一定会回应",
"隔断消除即将到来!",
"还能写些什么tip呢",
"好像还没人能用脚打块打到一定水平",
"欢迎来帮忙制作音乐或音效!",
"欢迎提供更多游戏创意!",
"混合消除即将到来!",
"架空消除即将到来!",
"建议使用双手游玩",
"块东V共荣",
"快去打一把100%极简看看会怎样",
"来学编程,好玩的",
"老牌益智游戏了",
"论如何正确使用Unicode私用区定制字体",
"卖弱禁言警告",
"没学过编曲,音乐都是自己瞎写的,如果真的觉得好听就太好了!",
"免费吃鸡方块",
"喵!",
"魔方也是方块(确信",
"你今天的人品值是(满分100):"..math.random(100),
"你们考虑过Z酱的感受吗没有你们只考虑你自己。",
"配乐是有考虑到模式氛围的哦",
"请谨慎向没有方块经验的玩家推荐,会对本游戏的生存环境造成影响,感谢配合。",
"请勿使用三只手游玩",
"全球目前应该没人能全X评价(大爆炸不算)",
"如何O-spin: 一秒转626圈(误",
"三岁通关困难马拉松",
"深降了解一下",
"试试用跳舞毯打块",
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
"挖掘能力在对战里非常非常非常重要!!!!",
"玩到一半弹出消息框?快去设置禁止弹窗",
"玩得开心的话游戏作者也会很开心哦",
"我曾经在极度愤怒的时候15秒消了40行",
"我们是不是第一个在方块游戏做tip的",
"我一个滑铲就挖了个11renPC",
"物理hold了解一下",
"希望极简率没事",
"希望你们都能喜欢Z……哦不是喜欢Techmino",
"享受Tech的特色旋转系统",
"写不出那种很酷的音乐(哭",
"音乐风格是什么,能吃吗",
"音乐使用beepbox制作",
"音游方块是一家(暴论",
"游戏使用LÖVE引擎制作",
"游戏使用un……LÖVE引擎制作",
"有建议的话可以反馈给作者~",
"有两个模式是以东方Project里的角色为主题的",
"这不是休闲游戏……别怪关卡要求太高,多练吧",
"中文方块百科全书tetris.huijiwiki.com",
"众所周知mac不能拿来玩游戏",
"作业没做完别玩手机",
"作者40行sub26了",
"作者电脑上装了11个方块",
"作者浏览器收藏夹里有6个方块",
"ALLSPIN!",
"Am G F G",
"B2B2B",
"B2B2B2B并不存在……",
"B2B2B2B存在吗",
"c4w人竟是我自己",
"c4w人竟在我身边",
"fin neo iso 是满足tspin条件的特殊t2的名字",
"iOS设备使用键盘控制可能会有问题还是先只用触屏吧",
"Let-The-Bass-Kick",
"MrZ是谁啊",
"pps-0.01",
"sofunhowtoget",
"STSD必死",
"Techmino 英/'tɛkminəʊ/ 美/'tɛkminoʊ/ n.铁壳米诺 (游戏名)",
"Techmino=Technique + Tetromino",
"Techmino 好玩!",
"Techmino安卓下载",
"Techmino没有氪金没有逼肝良不良心~",
"Techmino在哪里下载",
"Techmino怎么念啊",
"techminohaowan",
"techminoisfun",
"Z酱竟是我自己",
"Z酱累了Z酱不想更新",
"Z酱是谁",
"Z酱只是个写代码的懂什么方块",
"Z块等身抱枕来一个(x",
-- 计算机技术梗
"点击添加标题",
"对编程有真·兴趣推荐Lua安装无脑 语法简单 执行速度快 远离枯燥学校编程(雾",
"绝大多数按钮上的图标是调用Unicode私用区里的自制字符实现的",
"科技骨牌 你的创新式块堆栈业务技术管理器",
"锟斤拷锟斤拷锟斤拷",
"烫烫烫烫烫烫",
"“Techmino.app”将对您的电脑造成伤害。您应该将它移到废纸篓。",
"$include<studio.h>",
"无法打开“Techmino.app”因为无法验证开发者。",
"众所周知俄罗斯方块是经典编程练手游戏(",
"git commit",
"git push -f",
"hello world",
"if a==true",
"l-=-1",
"shutdown -h now",
"sudo rm -rf /*",
"Techmino 濂界帺锛",
"Techmino console了解一下",
"Techmino: App意外退出。",
"Techmino.exe 已停止工作",
"TechminOS coming s∞n",
"viod main[]",
"while(false)",
":(){:|:&};:",
-- 其他游戏梗
"啊哈哈哈哈哈T块来咯",
"不轻不重,手感真是好极了",
"不要大力拍打或滑动哦",
"车万方块是一家(暴论",
"单手也能玩!",
"感谢Orzmic为这个tip框提供修改意见",
"感谢Phigros提供(确信)部分tip模板",
"你的双手是为了你的一生服务的而不是Techmino",
"你有一个好",
"你这块是金子做的还是垃圾行是金子做的",
"你准备好了吗?",
"请勿大力敲打设备敲坏了就没有Techmino玩了",
"少女祈祷中",
"他奶奶的,为什么转不进去",
"我们联合!",
"要盯着bug不放",
"这打块,多是一件美事",
"做,做碌鸠啊做,打块先啦!",
{C.Z,"12",C.C,"",C.Z,""},
{C.C,"<PURE ",C.P,"MEMORY>"},
{C.H,"暂定段位:9"},
{C.lY,"COOL"},
{C.H,"REGRET!!"},
{C.Y,"<φ> 10000"},
{C.Y,"10000 φ"},
{C.Y,"暂定段位:GM"},
{C.Y,"暂定段位:M"},
{C.Y,"暂定段位:MK"},
{C.Y,"暂定段位:MM"},
{C.Y,"暂定段位:MO"},
{C.Y,"暂定段位:MV"},
{C.Y,"O-spin"},
{C.lY,"Xspin",C.Z,"是啥"},
{C.Z,"堆叠药水",C.H," 堆叠提升 (3:00)"},
{C.Z,"挖掘药水",C.H," 挖掘提升 (8:00)"},
{C.Z,"效率药水",C.H," 效率提升 (3:00)"},
{C.Z,"协调药水",C.H," MD减少 II(1:30)"},
{C.P,"T-spin!"},
{C.R,"DD",C.Z,"炮=",C.P,"TS",C.R,"D",C.Z,"+",C.P,"TS",C.R,"D",C.Z,""},
{C.R,"DT",C.Z,"炮=",C.P,"TS",C.R,"D",C.Z,"+",C.P,"TS",C.R,"T",C.Z,""},
{C.R,"LrL ",C.G,"RlR ",C.B,"LLr ",C.O,"RRl ",C.P,"RRR LLL ",C.C,"FFF ",C.Y,"RfR RRf rFF"},
-- 时间碎片
"时间碎片[000] 2021/11/21加入这个版块",
"时间碎片[001] V0.0.091726加入TRS旋转系统",
"时间碎片[002] V0.7.9加入O-spin",
"时间碎片[003] V0.7.19加入语音系统",
"时间碎片[004] V0.7.22加入平滑下落",
"时间碎片[005] V0.8.5加入模式地图",
"时间碎片[006] V0.8.19加入五连块",
"时间碎片[007] V0.9.0加入自定义序列和模式",
"时间碎片[008] V0.10.0加入录像回放",
"时间碎片[009] V0.11.1加入小z词典",
"时间碎片[010] V0.12.2加入mod系统",
"时间碎片[011] V0.13.0联网对战测试",
"时间碎片[012] V0.13.2加入任意场地高度",
"时间碎片[013] V0.13.3加入控制台",
"时间碎片[014] V0.14.4加入第一首非Beepbox制作的BGM",
"时间碎片[015] V0.14.5加入第一首社区玩家自制BGM",
"时间碎片[016] V0.15.5加入录像回放菜单",
"时间碎片[017] V0.16.0加入BIRS",
"时间碎片[018] V0.16.2加入打击垫样式的音效室",
"时间碎片[019] V0.17.0加入手柄的摇杆和扳机支持",
"时间碎片[020] V0.17.3准备停止开发老Techmino进入维护期",
-- 豆知识
"豆知识[001]总共有400多条tip哦",
"豆知识[002]背景影响游玩?可以去设置关闭",
"豆知识[003]方块默认出现的方向都是重心在下哦(如果你没乱动设置",
"豆知识[004]各种画面细节选项都可以在设置里找到哦",
"豆知识[005]觉得移动速度太慢或太快手感不好快去设置调整DAS/ARR",
"豆知识[006]无聊翻翻设置是好习惯",
"豆知识[007]有疑问?先看设置有没有你想要的",
"豆知识[008]2021年是Techmino联机元年",
"豆知识[009]20G本质是一个全新的游戏规则",
"豆知识[010]29种块里28个都能spin你敢信",
"豆知识[011]7宽三SZ架空捐了解一下",
"豆知识[012]把手机调到特殊的日期也许会发生什么",
"豆知识[013]本游戏不叫Teachmino",
"豆知识[014]本游戏的一部分内容是国际合作的!",
"豆知识[015]本游戏的中文名叫《方块研究所》",
"豆知识[016]本游戏的B2B是气槽机制和传统的开关机制不一样哦",
"豆知识[017]本游戏内置了几个休(yìng)闲(hé)小游戏哦~",
"豆知识[018]本游戏在设计的时候受到了大量其他块游甚至一些音游的启发",
"豆知识[019]必须要软降才能到达的位置都会判定为极简操作",
"豆知识[020]别看攻击效率不高,其实消四还是很强的",
"豆知识[021]别问游戏名字怎么取的,问就是随便想的",
"豆知识[022]不同人打40行最合适的方式不一样s1w/63/散消/s2w……",
"豆知识[023]不同游戏(甚至不同模式)中不同战术的强度都不一样,并不能简单的按顺序排名",
"豆知识[024]除了雨宫太阳还有很多高手玩家尤其是不在PPT里甚至强出不少",
"豆知识[025]触发游戏报错后日志文件会越来越大(不过顶多几百K)",
"豆知识[026]打好块跟学习一样没有捷径,多练!",
"豆知识[027]打网络对战前请确认自己有一定的水平,不然会毫无游戏体验的",
"豆知识[028]大量使用开局定式的数据是不准的",
"豆知识[029]大陆的方块社区起步晚,所以世界级高手很少……下一个会是你吗?",
"豆知识[030]低帧率会降低游戏体验",
"豆知识[031]电脑游玩自带按键显示~",
"豆知识[032]对战模式跟单机模式有本质区别timing等能力需要专门练习",
"豆知识[033]发现Bug可以去GitHub上开个issue反馈",
"豆知识[034]分数一般只是好看的没有实际用途,建议只关心关卡要求",
"豆知识[035]服务器随时爆炸",
"豆知识[036]感觉自己速度到上限了试着把das调低一点",
"豆知识[037]刚接触方块的话多玩玩就行40行两分钟以外没啥好针对性练习的",
"豆知识[038]刚开始练全隐形可以尽量堆平,留一列消四",
"豆知识[039]更小的DAS和ARR拥有更高的操作上限(能控制得了的话)",
"豆知识[040]更新内容在游戏里和群公告都有写!",
"豆知识[041]攻击生效速度(从快到慢):消二/三消四spin高连击",
"豆知识[042]好像可以把手机倒过来打场地旋转180……那还是不建议违反规则",
"豆知识[043]基础堆叠和挖掘能力非常重要,忽视这两项的人都后悔了(确信)",
"豆知识[044]即使被顶到天上了也不要放弃,每一行垃圾都有可能成为你的武器",
"豆知识[045]极简率决定了你大概的速度上限和相等手速下的放块速度",
"豆知识[046]键位是可以自定义的",
"豆知识[047]键位有可能决定了上限,可能的话还是尽量考虑一下自己的键位是否利于超高速操作",
"豆知识[048]尽早学双旋吧,单旋没前途的",
"豆知识[049]经典块的水也很深,不要小看经典块玩家",
"豆知识[050]经典块跟现代块是两个游戏,一个厉害不代表另一个也厉害,得从头练起",
"豆知识[051]经典块和渣方块不是一回事",
"豆知识[052]开启省流模式后将不会加载用户头像(应该能省不少流吧)",
"豆知识[053]看主页机器人玩可能比较费电",
"豆知识[054]连续pc有大量知识要背不过背出来后随手10连pc不是问题",
"豆知识[055]每个块的出现方向可以自定义",
"豆知识[056]每个块的颜色可以自定义",
"豆知识[057]每个虚拟按键都可以隐藏/显示,尺寸也可调",
"豆知识[058]能导致吃键的问题有很多,建议说清楚具体发生了什么并且录视频说明",
"豆知识[059]你可以从统计页面打开游戏存档目录",
"豆知识[060]你说彩蛋?嗯…算是有,可以找找",
"豆知识[061]其实很多时候“吃键”是玩家对游戏机制不了解或者自己的操作问题导致的",
"豆知识[062]其实S和Z有四个方向(状态),虽然看起来只有两个",
"豆知识[063]去玩别的方块的时候记得没有Ospin",
"豆知识[064]全程不使用任何旋转键完成40行模式是有可能的",
"豆知识[065]三连块只有2种",
"豆知识[066]四连块总共7种",
"豆知识[067]五连块总共18种",
"豆知识[068]六连块总共有……?那不重要,不会做的(大概",
"豆知识[069]上面这个不是录像,是机器人实时在玩",
"豆知识[070]使用固定堆叠方法达成20TSD难度很低",
"豆知识[071]手机玩也可以外接键盘哦(iOS除外)",
"豆知识[072]首页的机器人可能会不小心把自己给玩死",
"豆知识[073]术语不认识?去右边那个词典里查查吧",
"豆知识[074]水平是随着时间一点点提升的,不是几天几星期就能玩好的哦",
"豆知识[075]虽然极简连击和极简率计算看着很怪,但以后你会发现还挺科学!",
"豆知识[076]提前旋转等功能可以用来救命",
"豆知识[077]停留在模式地图界面很费电",
"豆知识[078]为了保护玩家们的健康,本游戏有一个临时的简易防沉迷系统!(不过估计你也触发不了/笑)",
"豆知识[079]为什么关卡那么少因为前一模式成绩连B都没达到再加把劲吧~",
"豆知识[080]为数不多走向世界的国产方块游戏",
"豆知识[081]向其他人询问练习方法请说明自己的水平,最好录些视频,不然很难给出合适的建议",
"豆知识[082]小心腱鞘炎",
"豆知识[083]玄学研究显示,更换方块皮肤也许能帮助提升成绩",
"豆知识[084]旋转不是变形!请尽量灵活利用顺逆时针两个旋转键",
"豆知识[085]学会使用两个旋转键,三个更好",
"豆知识[086]隐形真的不难,只要耐心花几个小时练下去",
"豆知识[087]游戏中左下角三个信息分别是分数/时间/极简连击数",
"豆知识[088]游戏字体里藏了一套Z块表情包",
"豆知识[089]有几个隐藏模式不能从地图进入,到处找找看吧",
"豆知识[090]右下角那个问号按钮是游戏说明书 (开了简洁模式当我没说)",
"豆知识[091]在其他(方块)游戏相关场合提及本游戏是很不礼貌的",
"豆知识[092]这里的极简判定不松不严,放心软降",
"豆知识[093]注意到方块“旋转”的时候到底发生了些什么吗?",
"豆知识[094]自定义场地可以画图实现逐页演示",
"豆知识[095]自己不确定的问题尽量不要教别人哦",
"豆知识[096]BT炮=beta炮=TCM-β炮",
"豆知识[097]c4w可不是在所有游戏里都很强哦",
"豆知识[098]Staff名单里飘过的是赞助榜单喜欢本游戏的话可以给我们打赞助支持开发哦~",
"豆知识[099]Techmino不是工业产品也不是练手程序是游戏作品(至少目前是,嗯……)",
"豆知识[100]Techmino生日不太清楚那就定在2019.6.26吧",
"豆知识[101]Techmino有一个简单的节日主题系统",
"豆知识[102]Techmino有一个Nspire-CX原型版本",
"豆知识[103]请在有一定基础之后再学Tspin不然副作用非常大",
"豆知识[104]新人请千万记住,打好基础,不要太早学那些花里胡哨的。",
"豆知识[105]长时间游戏状态会越来越差!玩久了记得放松一下~",
-- 健康小贴士
"健康小贴士[01]玩游戏多眨眼,不然会干眼病",
"健康小贴士[02]少玩点游戏,多注意眨眼和休息",
"健康小贴士[03]戴耳机(尤其是半入耳式)时音量千万别拉满,不然真的会影响听力(虽然很慢)",
"健康小贴士[04]不要熬夜,真的会猝死",
"健康小贴士[05]长期睡眠不足会引起不可逆的脑损伤(变傻)",
-- 群友名言
"群友名言[001]“玩了Techmino之后发现打字速度变快了”",
"群友名言[002]“我要陪伴着tech一步步成长然后就可以疯狂的享受他”",
"群友名言[003]“太super啦不愧是guideline”",
"群友名言[004]“憋惦记你那*26了",
-- Frt评
"Frt评[01]“成天被夸赞‘好玩’的”",
"Frt评[02]“可以形成方块圈子小中心话题,同作者一起衍生一些概念与梗的”",
"Frt评[03]“论方块的软工意义(就算这么小个范围内,各种取舍蒙混翻车现象都总会以很易懂的方式出现(”",
"Frt评[04]“民间微创新”",
"Frt评[05]“民间音lè与图案”",
"Frt评[06]“民间游戏设计”",
"Frt评[07]“是方块爱好者研究平台”",
"Frt评[08]“是方块萌新入坑接收器”",
"Frt评[09]“是居家旅行装逼必备”",
"Frt评[10]“是民间UI动效艺术作品”",
"Frt评[11]“是一滩散乱的代码组成的蜜汁结构”",
"Frt评[12]“它是现在的techmino已发布版本”",
-- 今日数学
"今日数学[01](a+b)³=a³+3a²b+3ab²+b³",
"今日数学[02]∫u dv=uv-∫v du",
"今日数学[03]cos(α+β)=CαCβ-SβSα",
"今日数学[04]cos²α-cos²β=-S(α+β)S(α-β)",
"今日数学[05]cos²α-sin²β=C(α+β)C(α-β)",
"今日数学[06]cos2α=C²α-S²α",
"今日数学[07]e^(πi)=-1",
"今日数学[08]e^(πi/2)=i",
"今日数学[09]e^(πi/4)=(1+i)/√2",
"今日数学[10]lim x→c f(x)/g(x)=lim x→c f'(x)/g'(x)",
"今日数学[11]S△ABC=√(h(h-a)(h-b)(h-c))h=(a+b+c)/2",
"今日数学[12]sin(α+β)=SαCβ+SβCα",
"今日数学[13]sin²α-cos²β=-C(α+β)C(α-β)",
"今日数学[14]sin²α-sin²β=S(α+β)S(α-β)",
"今日数学[15]sin2α=2SαCα",
-- Z
"Z哲[01]方块教会我们,合群了就会消失,……",
"Z哲[02]假如生活欺骗了你,不要悲伤,不要心急,还有块陪着你",
"Z哲[03]……,合群了就会消失,不合群世界毁灭(指game over",
"Z哲[04]……,合群了就会消失,但消失不代表没有意义",
"Z哲[05]没有量化就没有对比,……",
"Z哲[06]……,没有对比就没有伤害",
"Z哲[07]方块不是你生活的全部,适当走出去看看",
"Z哲[08]能玩到Techmino不是你有优越感的理由",
"Z哲[09]卖弱和谦虚不是一回事,发言前三思呀",
"Z哲[10]让他三尺又何妨",
"Z哲[11]退一步海阔天空",
"Z哲[12]学习能力很重要,只要你以变强为目的,无论玩游戏学知识都可以很难",
"Z哲[13]游戏确实可以是一种艺术形式,而不一定是纯“玩具”",
"Z哲[14]不希望激烈的零和竞争充斥整个游戏",
"Z哲[15]尝试手动控制圈子规模扩大速度,希望能对维持社区氛围有帮助",
"Z哲[16]圈子大了真的会……吗?我们可以试着做些什么,起码让这个过程慢一点",
"Z思辨[01]《教育的力量》",
"Z思辨[02]《学习的意义》",
"Z思辨[03]《练习的力量》",
"Z思辨[04]《知识的力量》",
"Z思辨[05]《梦想的价值》",
"Z思辨[06]《天赋的力量》",
"Z思辨[07]《游戏的意义》",
"Z思辨[08]《自强与竞争》",
"Z推[01]东方Project好玩",
"Z推[02]Minecraft好玩",
"Z推[03]Osu!好玩!",
"Z推[04]Quatrack好玩",
"Z推[05]Terraria好玩",
"Z推[06]Celeste好玩",
"Z推[07]World of goo好玩",
"Z推[08]Orzmic好玩",
"Z推[09]噗哟噗哟好玩!",
"Z推[10]Phigros好玩",
"Z推[11]VVVVVV好玩",
"Z推[12]Ballance好玩",
"Z推[13]Zuma好玩",
"Z推[14]魔方好玩!",
"Z推[15]15puzzle好玩",
"Z推[16]扫雷好玩!",
-- 可爱!
{C.lP,"口〇口",C.Z," 可爱!"},
{C.Y,"Miya",C.Z," 可爱!"},
{C.lS,"茶娘",C.Z," 可爱!"},
-- "Z酱 可爱!",
{C.lP,"秘密数字:626"},
{C.N,"Lua",C.Z,"天下第一"},
{C.lR,"Z ",C.lG,"S ",C.lS,"J ",C.lO,"L ",C.lP,"T ",C.lY,"O ",C.lC,"I"},
{C.R,"《滥用DMCA》"},
{C.R,"《知识产权法》"},
{C.R,"本游戏难度上限很高,做好心理准备。"},
{C.R,"上班时间不许摸鱼打块!"},
{C.R,"上课时间不许摸鱼打块!"},
{C.W,"uid:225238922"},
}
}