1304 lines
55 KiB
Lua
1304 lines
55 KiB
Lua
local C=COLOR
|
||
return{
|
||
loadText={
|
||
loadSFX="Load(SFX);",
|
||
loadSample="Load(Sample);",
|
||
loadVoice="Load(Voice);",
|
||
loadFont="Load(Font);",
|
||
loadModeIcon="Load(ModeIcon);",
|
||
loadMode="Load(Mode);",
|
||
loadOther="Load(Other);",
|
||
finish="PressStart();",
|
||
},
|
||
sureQuit="SureQuit();",
|
||
sureReset="SureReset();",
|
||
sureDelete="SureDelete();",
|
||
newDay="NewDay=true",
|
||
playedLong="PlayedLong=true",
|
||
playedTooMuch="PlayedTooMuch=true",
|
||
settingWarn="SettingWarn();",
|
||
|
||
atkModeName={"Random();","Badges();","Kills();","Back();"},
|
||
royale_remain="LeftPlayers=$1",
|
||
powerUp={[0]="UP=.0","UP=.25","UP=.5","UP=.75","UP=1"},
|
||
cmb={"Combo=0","Combo=1","Combo=2","Combo=3","Combo=4","Combo=5","Combo=6","Combo=7","Combo=8","Combo=9","Combo=10","Combo=11","Combo=12","Combo=13","Combo=14","Combo=15","Combo=16","Combo=17","Combo=18","Combo=19","Combo>=20"},
|
||
spin="_Spin.",
|
||
spinNC="_Spin();",
|
||
clear={"Clear(1);","Clear(2);","Clear(3);","Clear(4);","Clear(5);","Clear(6);","Clear(7);","Clear(8);","Clear(9);","Clear(10);","Clear(11);","Clear(12);","Clear(13);","Clear(14);","Clear(15);","Clear(16);","Clear(17);","Clear(18);","Clear(19);","Clear(20);","Clear(20+)"},
|
||
cleared="",
|
||
mini="Mini=true",b2b="B2B.",b3b="B2B2B.",
|
||
PC="PC(All);",HPC="PC(Half);",
|
||
replaying="Replay=true",
|
||
tasUsing="TAS=true",
|
||
|
||
stage="StrgePass=$1",
|
||
great="Great();",
|
||
awesome="Awesome();",
|
||
almost="Almost();",
|
||
continue="Continue();",
|
||
maxspeed="Speed(Max);",
|
||
speedup="Speed(Up);",
|
||
missionFailed="Clear.Wrong();",
|
||
|
||
speedLV="P.SpeedLV",
|
||
piece="P.Piece",line="P.Line",atk="P.ATK",eff="P.EFF",
|
||
rpm="P.RPM",tsd="P.TSD",
|
||
grade="P.Grade",techrash="P.Techrash",
|
||
wave="P.Wave",nextWave="P.Next",
|
||
combo="P.Combo",maxcmb="P.MaxCombo",
|
||
pc="P.PC",ko="P.KO",
|
||
|
||
win="Win();",
|
||
lose="Lose();",
|
||
|
||
finish="Result=Finish",
|
||
gamewin="Result=Win",
|
||
gameover="Result=GameOver",
|
||
|
||
pause="Pause=true",
|
||
pauseCount="PauseCount",
|
||
finesse_ap="All.Perfect();",
|
||
finesse_fc="Full.Combo();",
|
||
|
||
page="Page=",
|
||
|
||
cc_fixed="if (AI==CC and Sequence==Fixed) then Error(); end",
|
||
cc_swap="if (AI==CC and Hold.Mode==Swap) then Error(); end",
|
||
ai_prebag="if (AI==true and Ctm.Seq~=Tetromino) then Error(); end",
|
||
ai_mission="if (AI==true and Ctm.Mission~=true) then Error(); end",
|
||
switchSpawnSFX="SpawnSFX=false",
|
||
needRestart="NeedRestart=true",
|
||
|
||
loadError_errorMode="Error(Load.$1); Error.NoMode.$2();",
|
||
loadError_read="Error(Load.$1); Error.ReadFailed();",
|
||
loadError_noFile="Error(Load.$1); Error.NoFile();",
|
||
loadError_other="Error(Load.$1); Error.LoadingFailed.$2();",
|
||
loadError_unknown="Error(Load.$1); Error.Unknown();",
|
||
|
||
saveError_duplicate="Error(Save.$1); Error.FileDuplicated();",
|
||
saveError_encode="Error(Save.$1); Error.Encode();",
|
||
saveError_other="Error(Save.$1); Error.$2();",
|
||
saveError_unknown="SaveError($1); Error.Unknown();",
|
||
|
||
copyDone="Copy(Done);",
|
||
saveDone="Save(Done);",
|
||
exportSuccess="Export(Success);",
|
||
importSuccess="Import(Success);",
|
||
dataCorrupted="Error.DataCorrupted();",
|
||
pasteWrongPlace="Error.PasteWrongPlace();",
|
||
noFile="Error.NoFile();",
|
||
|
||
nowPlaying="NowPlaying=",
|
||
|
||
VKTchW="VK.Weight.Touch",
|
||
VKOrgW="VK.Weight.Origin",
|
||
VKCurW="VK.Weight.CurrentPosition",
|
||
|
||
noScore="NoScore=true",
|
||
modeLocked="Locked=true",
|
||
unlockHint="if (PreviousMode<=B) then Unlock();",
|
||
highScore="HighScore",
|
||
newRecord="NewRecord=true",
|
||
|
||
replayBroken="Error.ReplayBroken();",
|
||
|
||
dictNote="#!CopySource=Zictionary",
|
||
|
||
getNoticeFail="Error.FetchAnnouncement();",
|
||
oldVersion="Version.New($1);",
|
||
needUpdate="Version.NeedUpdate()",
|
||
versionNotMatch="Version.NotMatch();",
|
||
notFinished="ComingSoon();",
|
||
|
||
jsonError="Error.JSON();",
|
||
|
||
noUsername="Error.NoUsername();",
|
||
wrongEmail="Error.WrongEmail();",
|
||
noPassword="Error.NoPassword();",
|
||
diffPassword="Error.DiffPassword();",
|
||
registerRequestSent="register.RequestSent=true",
|
||
registerOK="register.Success=true",
|
||
loginOK="login.Success=true",
|
||
accessOK="Access.Granted=true",
|
||
|
||
wsConnecting="Websocket.Connect();",
|
||
wsFailed="Error.Websocket.Failed();",
|
||
wsClose="Error.Websocket.Close=",
|
||
netTimeout="Error.ConnectTimeOut();",
|
||
|
||
onlinePlayerCount="OnlinePlayerCount",
|
||
createRoomSuccessed="CreateRoom.Successs=true",
|
||
started="Room.Playing();",
|
||
joinRoom="Room.Join();",
|
||
leaveRoom="Room.Leave();",
|
||
ready="Ready();",
|
||
connStream="Stream.Connecting();",
|
||
waitStream="Stream.Waiting();",
|
||
spectating="Room.Spectating();",
|
||
chatRemain="Online=",
|
||
chatStart="#!Log.Beginning();",
|
||
chatHistory="#!NewMassagesBelow();",
|
||
|
||
keySettingInstruction="Key.Bind(Press);\nKey.Bind.Cancel(Escspe);\nKey.Bind.Delete(Backspace);",
|
||
customBGhelp="Ctm.BG(DropHere);",
|
||
customBGloadFailed="Error.Ctm.BG(UnsupportFormat);",
|
||
|
||
errorMsg="Error.Fatal();\n//请检查语法错误或向作者进行反馈。",
|
||
tryAnotherBuild="Error.DecodeUTF8(); //如果你现在用的是Windows系统,请重新下载 Techmino-32位 或者 Techmino-64位 (和现在运行的不一样的那个)。",
|
||
|
||
modInstruction="Mod.Instruction();\n/*选择你要使用的Mod\n不同Mod会用不同的方式改变初始游戏规则(可能导致不能正常游玩)\n提醒:开启一些Mod会让成绩无效,你也可以用键盘开关Mod,按住shift反向*/",
|
||
modInfo={
|
||
next="Mod.Next();\n//强制使用Next的个数",
|
||
hold="Mod.Hold\n//强制使用Hold的个数",
|
||
hideNext="Mod.HideNext();\n//隐藏前几个Next",
|
||
infHold="Mod.InfHold();\n//可以无限制使用Hold",
|
||
hideBlock="Mod.HideBlock();\n//使当前方块不可见",
|
||
hideGhost="Mod.HideGhost();\n//使提示阴影不可见",
|
||
hidden="Mod.Hidden();\n//方块将会在锁定之后隐形",
|
||
hideBoard="Mod.HideBoard();\n//遮挡部分或者全部场地",
|
||
flipBoard="Mod.FlipBoard();\n//将场地以一定方式翻转显示",
|
||
dropDelay="Mod.DropDelay();\n//强制使用下落速度(单位:帧/格)",
|
||
lockDelay="Mod.LockDelay();\n//强制使用锁定延迟(单位:帧)",
|
||
waitDelay="Mod.WaitDelay();\n//出块后的等待时间(单位:帧)",
|
||
fallDelay="Mod.FallDelay();\n//消行后的等待时间(单位:帧)",
|
||
life="Mod.Life();\n//修改初始生命数量",
|
||
forceB2B="Mod.ForceB2B();\n//B2B条掉到启动线以下就会结束游戏",
|
||
forceFinesse="Mod.ForceFinesse();\n//非极简操作将强制结束游戏",
|
||
tele="Mod.Tele();\n//强制启用0移动延迟",
|
||
noRotation="Mod.NoRot();\n//禁用旋转按键",
|
||
noMove="Mod.NoMove();\n//禁用移动按键",
|
||
customSeq="Mod.CtmSeq\n//强制使用某种序列",
|
||
pushSpeed="Mod.PushSpeed();\n//改变垃圾行升起的速度(单位:格/帧)",
|
||
boneBlock="Mod.Bone();\n//使用骨块进行游戏",
|
||
},
|
||
pauseStat={
|
||
"P.Time",
|
||
"P.Key/Rot/Hold",
|
||
"P.Pieces",
|
||
"P.Row/Dig",
|
||
"P.Atk/DAtk",
|
||
"P.Receive",
|
||
"P.Clear",
|
||
"P.Spin",
|
||
"P.B2B/B3B;P.PC/HPC",
|
||
"P.Finesse",
|
||
},
|
||
radar={"DEF","OFF","ATK","SEND","SPD","DIG"},
|
||
radarData={"D'PM","ADPM","APM","SPM","L'PM","DPM"},
|
||
stat={
|
||
"Stat.Launch = ",
|
||
"Stat.Count = ",
|
||
"Stat.Time = ",
|
||
"Stat.Key/Rot/Hold = ",
|
||
"Stat.Block/Row/Atk = ",
|
||
"Stat.Recv/Res/Asc = ",
|
||
"Stat.Dig/DAtk = ",
|
||
"Stat.Eff/DEff = ",
|
||
"Stat.B2B/B3B = ",
|
||
"Stat.PC/HPC = ",
|
||
"Stat.FErr/FRate = ",
|
||
},
|
||
aboutTexts={
|
||
"/*这只是一个普通的方块游戏",
|
||
"从C2/IO/JS/WWC/KOS等方块获得过灵感",
|
||
"",
|
||
"使用LÖVE引擎",
|
||
"错误或者建议请附带截图发送到内测群或者作者邮箱~",
|
||
"仅通过官网 *暂无域名,见词典* 免费下载/更新",
|
||
"其他渠道获得游戏皆有被修改/加广告/植入病毒的风险,程序只申请了振动&联网权限!",
|
||
"若由于被修改的本游戏产生的各种损失作者不负责(怎么负责啊我又没法管)",
|
||
FNNS and"/"or"请从正规途径获得最新版,游戏现为免费,不过有打赏当然感谢啦~",
|
||
FNNS and"/"or"更多信息见小z词典*/",
|
||
},
|
||
staff={
|
||
"原作者 MrZ",
|
||
"邮箱: 1046101471@qq.com",
|
||
"",
|
||
"程序, 开发和设计",
|
||
"MrZ",
|
||
"",
|
||
"音乐制作使用",
|
||
"Beepbox",
|
||
"FL Studio",
|
||
"FL Mobile",
|
||
"Logic Pro X",
|
||
"",
|
||
"[POWERED BY LÖVE]",
|
||
"",
|
||
"程序",
|
||
"MrZ",
|
||
"ParticleG",
|
||
"Gompyn",
|
||
"Trebor",
|
||
"(scdhh)",
|
||
"(FinnTenzor)",
|
||
"(NOT_A_ROBOT)",
|
||
"(user670)",
|
||
"",
|
||
"GitHub CI、封装和后端",
|
||
"ParticleG",
|
||
"Trebor",
|
||
"LawrenceLiu",
|
||
"Gompyn",
|
||
"flaribbit",
|
||
"schh",
|
||
"",
|
||
"视觉设计、UI和UX",
|
||
"MrZ",
|
||
"Gnyar",
|
||
"C₂₉H₂₅N₃O₅",
|
||
"ScF",
|
||
"(旋律星萤)",
|
||
"(T0722)",
|
||
"",
|
||
"插图",
|
||
"Miya",
|
||
"Mono",
|
||
"Xiaoya",
|
||
"葉枭",
|
||
"",
|
||
"音乐设计",
|
||
"MrZ",
|
||
"柒栎流星",
|
||
"ERM",
|
||
"Trebor",
|
||
"C₂₉H₂₅N₃O₅",
|
||
"(T0722)",
|
||
"(Aether)",
|
||
"(Hailey)",
|
||
"",
|
||
"音效和语音包",
|
||
"Miya",
|
||
"Xiaoya",
|
||
"Mono",
|
||
"MrZ",
|
||
"Trebor",
|
||
"",
|
||
"翻译和本地化",
|
||
"User670",
|
||
"MattMayuga",
|
||
"Mizu",
|
||
"Mr.Faq",
|
||
"ScF",
|
||
"C₂₉H₂₅N₃O₅",
|
||
"NOT_A_ROBOT",
|
||
"sakurw",
|
||
"Airun",
|
||
--"XMiao",
|
||
"幽灵3383",
|
||
"",
|
||
"Performances",
|
||
"Electric283",
|
||
"Hebomai",
|
||
"",
|
||
"特别感谢",
|
||
"Flyz",
|
||
"Big_True",
|
||
"NOT_A_ROBOT",
|
||
"思竣",
|
||
"yuhao7370",
|
||
"Farter",
|
||
"Teatube",
|
||
"蕴空之灵",
|
||
"T9972",
|
||
"No-Usernam8",
|
||
"andrew4043",
|
||
"smdbs-smdbs",
|
||
"paoho",
|
||
"Allustrate",
|
||
"Haoran SUN",
|
||
"Tianling Lyu",
|
||
"huaji2369",
|
||
"Lexitik",
|
||
"Tourahi Anime",
|
||
"[All other test staff]",
|
||
"…And You!",
|
||
},
|
||
used=[[
|
||
Used.Tools=
|
||
Beepbox
|
||
Goldwave
|
||
GFIE
|
||
FL Mobile
|
||
Used.Libs=
|
||
Cold_Clear [MinusKelvin]
|
||
json.lua [rxi]
|
||
profile.lua [itraykov]
|
||
]],
|
||
support="支持作者",
|
||
WidgetText={
|
||
main={
|
||
offline="PlaySingle();",
|
||
qplay="QPlay.",
|
||
online="PlayMulti();",
|
||
custom="PlayCtm();",
|
||
setting="GameSettings();",
|
||
stat="GameStat();",
|
||
dict="Zictionary();",
|
||
replays="GameReplay();",
|
||
},
|
||
main_simple={
|
||
sprint="Play.Sprint(40L);",
|
||
marathon="Play.Marathon();",
|
||
},
|
||
mode={
|
||
mod="Mod(); (F1)",
|
||
start="Play();",
|
||
},
|
||
mod={
|
||
title="GameMod.UI",
|
||
reset="Mod.Reset();",
|
||
unranked="unranked=true",
|
||
},
|
||
pause={
|
||
setting="Settings(); (S)",
|
||
replay="Replay(Play); (P)",
|
||
save="Replay(Save); (O)",
|
||
resume="Resume(); (Esc)",
|
||
restart="Restart(); (R)",
|
||
quit="Return 0; (Q)",
|
||
tas="TAS(); (T)",
|
||
},
|
||
net_menu={
|
||
league="M.TechLeague();",
|
||
ffa="M.FFA",
|
||
rooms="M.Rooms();",
|
||
logout="M.Logout();",
|
||
},
|
||
net_league={
|
||
match="TL.Match();",
|
||
},
|
||
net_rooms={
|
||
password="Password=",
|
||
refreshing="Refrishing();",
|
||
noRoom="NoRoom=true",
|
||
refresh="Refresh();",
|
||
new="NewRoom();",
|
||
join="Join();",
|
||
},
|
||
net_newRoom={
|
||
title="NewRoom.UI",
|
||
roomName="RoomName //Default = [username]'s room",
|
||
password="Password",
|
||
description="Description",
|
||
|
||
life="Life",
|
||
pushSpeed="PushSpeed",
|
||
garbageSpeed="GarbageSpeed",
|
||
visible="Visiblity",
|
||
freshLimit="FreshLimit",
|
||
|
||
fieldH="FieldHeight",
|
||
bufferLimit="BufferLimit",
|
||
heightLimit="HeightLimit",
|
||
|
||
drop="DropDelay",
|
||
lock="LockDelay",
|
||
wait="EntryDelay",
|
||
fall="LineDelay",
|
||
hang="DeathDelay",
|
||
hurry="AREInterruption",
|
||
|
||
capacity="Capacity",
|
||
create="Create();",
|
||
|
||
ospin="OSpin",
|
||
fineKill="FineKill",
|
||
b2bKill="B2BKill",
|
||
lockout="Lockout",
|
||
easyFresh="EZFresh",
|
||
deepDrop="DeepDrop",
|
||
bone="Bone",
|
||
|
||
eventSet="EventSet",
|
||
|
||
holdMode="HoldMode",
|
||
nextCount="Next=",
|
||
holdCount="Hold=",
|
||
infHold="InfHold",
|
||
phyHold="PhyHold",
|
||
},
|
||
net_game={
|
||
ready="Ready();",
|
||
spectate="Spectate();",
|
||
cancel="Cancel();",
|
||
},
|
||
setting_game={
|
||
title="GameSettings.UI",
|
||
graphic="←Set.Video();",
|
||
sound="Set.Sound();→",
|
||
style="Style();",
|
||
|
||
ctrl="Set.Ctrl();",
|
||
key="Set.Key();",
|
||
touch="Set.Touch();",
|
||
showVK="Set.ShowVK",
|
||
reTime="Set.ReTime=",
|
||
RS="Set.RS",
|
||
menuPos="Set.MenuPos",
|
||
sysCursor="Set.SysCursor",
|
||
autoPause="Set.AutoPause",
|
||
autoSave="Set.AutoSave",
|
||
autoLogin="Set.AutoLogin",
|
||
simpMode="Set.SimpMode",
|
||
},
|
||
setting_video={
|
||
title="VideoSettings.UI",
|
||
sound="←Set.Sound();",
|
||
game="Set.Game();→",
|
||
|
||
block="Set.DrawBlock",
|
||
smooth="Set.SmoothFall",
|
||
upEdge="Set.UpEdge",
|
||
bagLine="Set.BagLine",
|
||
|
||
ghostType="Set.GhostType",
|
||
ghost="Set.Ghost=",
|
||
center="Set.Center=",
|
||
grid="Set.Grid=",
|
||
lineNum="Set.LineNum=",
|
||
|
||
lockFX="Set.LockFX=",
|
||
dropFX="Set.DropFX=",
|
||
moveFX="Set.MoveFX=",
|
||
clearFX="Set.ClearFX=",
|
||
splashFX="Set.SplashFX=",
|
||
shakeFX="Set.ShakeFX=",
|
||
atkFX="Set.AtkFX=",
|
||
|
||
frame="Set.Frame //\"%\"",
|
||
|
||
text="Set.TextPU",
|
||
score="Set.ScorePU",
|
||
bufferWarn="Set.BufferWarn",
|
||
showSpike="Set.ShowSpike",
|
||
nextPos="Set.NextPos",
|
||
highCam="Set.HighCam",
|
||
warn="Set.Warn",
|
||
|
||
clickFX="Set.ClickFX",
|
||
power="Set.Battery",
|
||
clean="Set.QuickDraw",
|
||
fullscreen="Set.Fullscreen",
|
||
|
||
bg_on="Set.BG(Normal);",
|
||
bg_off="Set.BG(Off);",
|
||
bg_custom="Set.BG(Ctm);",
|
||
|
||
blockSatur="Set.BlockSatur",
|
||
fieldSatur="Set.FieldSatur",
|
||
},
|
||
setting_sound={
|
||
title="MusicSettings.UI",
|
||
game="←Set.Game();",
|
||
graphic="Set.Video();→",
|
||
|
||
mainVol="Set.MainVol=",
|
||
bgm="Set.BGM=",
|
||
sfx="Set.SFX=",
|
||
stereo="Set.Stereo=",
|
||
spawn="Set.SpawnSFX=",
|
||
warn="Set.WarnSFX=",
|
||
vib="Set.VIB=",
|
||
voc="Set.VOC=",
|
||
|
||
autoMute="Set.AutoMute",
|
||
fine="Set.FineErrSFX",
|
||
sfxPack="Set.SFXPack",
|
||
vocPack="Set.VOCPack",
|
||
apply="Set.Apply();",
|
||
},
|
||
setting_control={
|
||
title="CtrlSettings.UI",
|
||
preview="Set.Preview();",
|
||
|
||
das="Set.DAS=",arr="Set.SRR=",
|
||
dascut="Set.DASCut=",
|
||
dropcut="Set.DropCut=",
|
||
sddas="Set.SDDAS=",sdarr="Set.SDARR=",
|
||
ihs="Set.IHS",
|
||
irs="Set.IRS",
|
||
ims="Set.IMS",
|
||
reset="Set.Reset();",
|
||
},
|
||
setting_key={
|
||
a1="SK.MLeft();",
|
||
a2="SK.MRight();",
|
||
a3="SK.RRight();",
|
||
a4="SK.RLeft();",
|
||
a5="SK.R180();",
|
||
a6="SK.HDrop();",
|
||
a7="SK.SDrop();",
|
||
a8="SK.Hold();",
|
||
a9="SK.Function1();",
|
||
a10="SK.Function2();",
|
||
a11="SK.ILeft();",
|
||
a12="SK.IRight();",
|
||
a13="SK.SonicDrop();",
|
||
a14="SK.Down1();",
|
||
a15="SK.Down4();",
|
||
a16="SK.Down10();",
|
||
a17="SK.LDrop();",
|
||
a18="SK.RDrop();",
|
||
a19="SK.LZangi();",
|
||
a20="SK.RZangi();",
|
||
restart="SK.Restart();",
|
||
},
|
||
setting_skin={
|
||
skinSet="Set.SkinSet",
|
||
title="StyleSettings.UI",
|
||
skinR="Set.RColor();",
|
||
faceR="Set.RDir();",
|
||
},
|
||
setting_touch={
|
||
default="Set.Default();",
|
||
snap="Set.Snap();",
|
||
size="Set.Size=",
|
||
shape="Set.Shape();",
|
||
},
|
||
setting_touchSwitch={
|
||
b1="ST.MLeft", b2="ST.MRight", b3="ST.RRight", b4="ST.RLeft",
|
||
b5="ST.R180", b6="ST.HDrop", b7="ST.SDrop", b8="ST.Hold",
|
||
b9="ST.Function1", b10="ST.Function2", b11="ST.ILeft", b12="ST.IRight",
|
||
b13="ST.SonicDrop", b14="ST.Down1", b15="ST.Down4", b16="ST.Down10",
|
||
b17="ST.LDrop", b18="ST.RDrop", b19="ST.LZangi", b20="ST.RZangi",
|
||
|
||
norm="Set.Norm();",
|
||
pro="Set.Pro();",
|
||
icon="Set.Icon",
|
||
sfx="Set.SFX=",
|
||
vib="Set.VIB=",
|
||
alpha="Set.Alpha=",
|
||
|
||
track="Set.AutoTrack",
|
||
dodge="Set.AutoDodge",
|
||
},
|
||
customGame={
|
||
title="CtmGame.UI",
|
||
defSeq="DefSeq=true",
|
||
noMsn="NoMsn=true",
|
||
|
||
drop="DropDelay",
|
||
lock="LockDelay",
|
||
wait="EntryDelay",
|
||
fall="LineDelay",
|
||
hang="DeathDelay",
|
||
hurry="AREInterruption",
|
||
|
||
bg="BG",
|
||
bgm="BGM",
|
||
|
||
copy="Copy.All();",
|
||
paste="Paste.All();",
|
||
play_clear="Play.Ctm(Clear);",
|
||
play_puzzle="Play.Ctm(Puzzle);",
|
||
|
||
reset="Reset(); (del)",
|
||
advance="Advance(); (A)",
|
||
mod="Mod(); (F1)",
|
||
field="Edit.Field(); (F)",
|
||
sequence="Edit.Seq(); (S)",
|
||
mission="Edit.Mission(); (M)",
|
||
|
||
eventSet="EventSet",
|
||
|
||
holdMode="HoldMode",
|
||
nextCount="Next=",
|
||
holdCount="Hold=",
|
||
infHold="InfHold",
|
||
phyHold="PhyHold",
|
||
|
||
fieldH="FieldHeight",
|
||
visible="Visiblity",
|
||
freshLimit="FreshLimit",
|
||
opponent="Bot",
|
||
life="Life",
|
||
pushSpeed="PushSpeed",
|
||
garbageSpeed="GarbargeSpeed",
|
||
|
||
bufferLimit="BufferLimit",
|
||
heightLimit="HeightLimit",
|
||
ospin="Ospin",
|
||
fineKill="FineKill",
|
||
b2bKill="B2BKill",
|
||
lockout="Lockout",
|
||
easyFresh="EZFresh",
|
||
deepDrop="DeepDrop",
|
||
bone="Bone",
|
||
},
|
||
custom_field={
|
||
title="CtmGame.Field.UI",
|
||
subTitle="",
|
||
|
||
any="Erase();",
|
||
smart="Smart();",
|
||
|
||
push="Add(); (K)",
|
||
del="Del(); (L)",
|
||
|
||
demo="Show\"×\"",
|
||
|
||
newPg="NewPG(); (N)",
|
||
delPg="DelPG(); (M)",
|
||
prevPg="PrevPG();",
|
||
nextPg="NextPG();",
|
||
},
|
||
custom_sequence={
|
||
title="CtmGame.Seq.UI",
|
||
subTitle="",
|
||
sequence="Sequence",
|
||
},
|
||
custom_mission={
|
||
title="CtmGame.Mission.UI",
|
||
subTitle="",
|
||
|
||
_1="1",_2="2",_3="3",_4="4",
|
||
any1="any1",any2="any2",any3="any3",any4="any4",
|
||
PC="PC",
|
||
Z1="Z1",S1="S1",J1="J1",L1="L1",T1="T1",O1="O1",I1="I1",
|
||
Z2="Z2",S2="S2",J2="J2",L2="L2",T2="T2",O2="O2",I2="I2",
|
||
Z3="Z3",S3="S3",J3="J3",L3="L3",T3="T3",O3="O3",I3="I3",
|
||
O4="O4",I4="I4",
|
||
mission="Force",
|
||
},
|
||
music={
|
||
title="Music.UI",
|
||
arrow="→",
|
||
now="NowPlaying=",
|
||
|
||
bgm="BGM",
|
||
sound="SFX();",
|
||
},
|
||
launchpad={
|
||
title="SFX.UI",
|
||
bgm="BGM",
|
||
sfx="SFX",
|
||
voc="VOC",
|
||
music="Music();",
|
||
label="Label",
|
||
},
|
||
about={
|
||
staff="Staff();",
|
||
his="History();",
|
||
legals="Leagls();",
|
||
},
|
||
dict={
|
||
title="Zictionary.UI",
|
||
},
|
||
stat={
|
||
path="OpenPath();",
|
||
save="DataManagement();",
|
||
},
|
||
login={
|
||
title="LogIn.UI",
|
||
register="Register();",
|
||
email="Email=",
|
||
password="Password=",
|
||
showEmail="ShowEmail",
|
||
keepPW="KeepPassword",
|
||
login="Login();",
|
||
},
|
||
register={
|
||
title="Register.UI",
|
||
login="Login();",
|
||
username="Username=",
|
||
email="Email=",
|
||
password="Password=",
|
||
password2="RePassword=",
|
||
register="Register();",
|
||
registering="Waiting();",
|
||
},
|
||
account={
|
||
title="Account.UI",
|
||
},
|
||
app_15p={
|
||
color="Color",
|
||
invis="Invis",
|
||
slide="Slide",
|
||
pathVis="PathVis",
|
||
revKB="PrvKB",
|
||
},
|
||
app_schulteG={
|
||
rank="Rank=",
|
||
invis="Invis",
|
||
disappear="Disappsar",
|
||
tapFX="TapFX",
|
||
},
|
||
app_AtoZ={
|
||
level="Level",
|
||
keyboard="Keyboard();",
|
||
},
|
||
app_2048={
|
||
invis="Invis",
|
||
tapControl="TapCtrl",
|
||
|
||
skip="Skip();",
|
||
},
|
||
app_ten={
|
||
next="Next",
|
||
invis="Invis",
|
||
fast="Fast",
|
||
},
|
||
app_dtw={
|
||
color="Color",
|
||
mode="Mode",
|
||
bgm="BGM",
|
||
arcade="Arcade",
|
||
},
|
||
app_link={
|
||
invis="Invis",
|
||
},
|
||
savedata={
|
||
export="Data.Export",
|
||
import="Data.Import",
|
||
unlock="Progress();",
|
||
data="Stat();",
|
||
setting="Setting();",
|
||
vk="VK();",
|
||
|
||
couldSave="Data.Cloud //Testing",
|
||
notLogin="NotLogin=true",
|
||
upload="UpLoad();",
|
||
download="DownLoad();",
|
||
},
|
||
},
|
||
modes={
|
||
['sprint_10l']= {"Sprint(10L);", "", "消除10行"},
|
||
['sprint_20l']= {"Sprint(20L);", "", "消除20行"},
|
||
['sprint_40l']= {"Sprint(40L);", "", "消除40行"},
|
||
['sprint_100l']= {"Sprint(100L);", "", "消除100行"},
|
||
['sprint_400l']= {"Sprint(400L);", "", "消除400行"},
|
||
['sprint_1000l']= {"Sprint(1000L);", "", "消除1000行"},
|
||
['secret_grade']= {"SecretGrade();", "", "按照提示完成经典的“大于号”拼图"},
|
||
['sprintPenta']= {"Sprint(Penta);", "", "伤脑筋十八块"},
|
||
['sprintMPH']= {"Sprint(MPH);", "", "纯随机\n无预览\n无暂存"},
|
||
['sprint123']= {"Sprint(M123);", "", "40L,但只有1~3连块"},
|
||
['dig_10l']= {"Dig(10L);", "", "挖掘10行"},
|
||
['dig_40l']= {"Dig(40L);", "", "挖掘40行"},
|
||
['dig_100l']= {"Dig(100L);", "", "挖掘100行"},
|
||
['dig_400l']= {"Dig(400L);", "", "挖掘400行"},
|
||
['dig_eff_10l']= {"DigEff(10L);", "", "用尽量少的块数挖掘10行"},
|
||
['dig_eff_40l']= {"DigEff(40L);", "", "用尽量少的块数挖掘40行"},
|
||
['dig_eff_100l']= {"DigEff(100L);", "", "用尽量少的块数挖掘100行"},
|
||
['dig_eff_400l']= {"DigEff(400L);", "", "用尽量少的块数挖掘400行"},
|
||
['dig_quad_10l']= {"DigQuad(10L);", "", "挖掘10行,但只能消四"},
|
||
['drought_n']= {"Drought(100L);", "", "你I没了"},
|
||
['drought_l']= {"DroughtP(100L);", "", "后 妈 发 牌"},
|
||
['marathon_n']= {"Marathon(Normal);", "", "200行加速马拉松"},
|
||
['marathon_h']= {"Marathon(Hard);", "", "200行高速马拉松"},
|
||
['solo_e']= {"Solo(Easy);", "", "打败AI"},
|
||
['solo_n']= {"Solo(Normal);", "", "打败AI"},
|
||
['solo_h']= {"Solo(Hard);", "", "打败AI"},
|
||
['solo_l']= {"Solo(Lunatic);", "", "打败AI"},
|
||
['solo_u']= {"Solo(Ultimate);", "", "打败AI"},
|
||
['techmino49_e']= {"Tech49(Easy);", "", "49人混战,活到最后"},
|
||
['techmino49_h']= {"Tech49(Hard);", "", "49人混战,活到最后"},
|
||
['techmino49_u']= {"Tech49(Ultimate);", "", "49人混战,活到最后"},
|
||
['techmino99_e']= {"Tech99(Easy);", "", "99人混战,活到最后"},
|
||
['techmino99_h']= {"Tech99(Hard);", "", "99人混战,活到最后"},
|
||
['techmino99_u']= {"Tech99(Ultimate);", "", "99人混战,活到最后"},
|
||
['round_e']= {"Round(Easy);", "", "下棋模式"},
|
||
['round_n']= {"Round(Normal);", "", "下棋模式"},
|
||
['round_h']= {"Round(Hard);", "", "下棋模式"},
|
||
['round_l']= {"Round(Lunatic);", "", "下棋模式"},
|
||
['round_u']= {"Round(Ultimate);", "", "下棋模式"},
|
||
['big_n']= {"Big(Normal);", "", "模拟10*5场地的玩法(标准尺寸的一半)"},
|
||
['big_h']= {"Big(Hard);", "", "模拟10*5场地的玩法(标准尺寸的一半)"},
|
||
['master_n']= {"Master(Normal);", "", "20G初心者练习"},
|
||
['master_h']= {"Master(Hard);", "", "上级者20G挑战"},
|
||
['master_m']= {"Master(M21);", "", "大师20G"},
|
||
['master_final']= {"Master(Final);", "", "究极20G:无法触及的终点"},
|
||
['master_ph']= {"Master(Phantasm);", "", "虚幻20G:???"},
|
||
['master_g']= {"Master(Graded);", "", "20G段位考试"},
|
||
['master_ex']= {"Master(EX);", "", "成为方块大师"},
|
||
['master_instinct']={"Master(Instinct);", "", "当前块在出现后一小会后会隐形"},
|
||
['strategy_e']= {"Strategy(Easy);", "", "20G堆叠中速决策练习"},
|
||
['strategy_h']= {"Strategy(Hard);", "", "20G堆叠快速决策练习"},
|
||
['strategy_u']= {"Strategy(Ultimate);", "", "20G堆叠极速决策练习"},
|
||
['strategy_e_plus']={"Strategy(EasyP);", "", "20G堆叠中速决策练习\n无Hold"},
|
||
['strategy_h_plus']={"Strategy(HardP);", "", "20G堆叠快速决策练习\n无Hold"},
|
||
['strategy_u_plus']={"Strategy(UltimateP);","", "20G堆叠极速决策练习\n无Hold"},
|
||
['blind_e']= {"Blind(Half);", "", "不强大脑"},
|
||
['blind_n']= {"Blind(All);", "", "挺强大脑"},
|
||
['blind_h']= {"Blind(Sudden);", "", "很强大脑"},
|
||
['blind_l']= {"Blind(SuddenP);", "", "最强大脑"},
|
||
['blind_u']= {"Blind(What);", "", "你准备好了吗"},
|
||
['blind_wtf']= {"Blind(WTF);" , "", "还没准备好"},
|
||
['classic_e']= {"Classic(Easy);", "", "高速经典"},
|
||
['classic_h']= {"Classic(Hard);", "", "飞速经典"},
|
||
['classic_l']= {"Classic(Lunatic);", "", "极速经典"},
|
||
['classic_u']= {"Classic(Ultimate);", "", "光速经典"},
|
||
['survivor_e']= {"Surviver(Easy);", "", "你能存活多久?"},
|
||
['survivor_n']= {"Surviver(Normal);", "", "你能存活多久?"},
|
||
['survivor_h']= {"Surviver(Hard);", "", "你能存活多久?"},
|
||
['survivor_l']= {"Surviver(Lunatic);", "", "你能存活多久?"},
|
||
['survivor_u']= {"Surviver(Ultimate);", "", "你能存活多久?"},
|
||
['attacker_h']= {"Attacker(Hard);", "", "进攻练习"},
|
||
['attacker_u']= {"Attacker(Ultimate);", "", "进攻练习"},
|
||
['defender_n']= {"Defender(Normal);", "", "防守练习"},
|
||
['defender_l']= {"Defender(Lunatic);", "", "防守练习"},
|
||
['dig_h']= {"Dig(Hard);", "", "挖掘练习"},
|
||
['dig_u']= {"Dig(Ultimate);", "", "挖掘练习"},
|
||
['c4wtrain_n']= {"C4WTrain(Normal);", "", "无 限 连 击"},
|
||
['c4wtrain_l']= {"C4WTrain(Lunatic);", "", "无 限 连 击"},
|
||
['pctrain_n']= {"PCTrain(Normal);", "", "简易PC题库,熟悉全清定式的组合"},
|
||
['pctrain_l']= {"PCTrain(Lunatic);", "", "困难PC题库,强算力者进"},
|
||
['pc_n']= {"PC(Normal);", "", "100行内刷PC"},
|
||
['pc_h']= {"PC(Hard);", "", "100行内刷PC"},
|
||
['pc_l']= {"PC(Lunatic);", "", "100行内刷PC"},
|
||
['pc_inf']= {"PC(Inf);", "", "你能连续做多少PC?"},
|
||
['tech_n']= {"Tech(Normal);", "", "禁止断B2B"},
|
||
['tech_n_plus']= {"Tech(NormalP);", "", "仅允许spin与PC"},
|
||
['tech_h']= {"Tech(Hard);", "", "禁止断B2B"},
|
||
['tech_h_plus']= {"Tech(HardP);", "", "仅允许spin与PC"},
|
||
['tech_l']= {"Tech(Lunatic);", "", "禁止断B2B"},
|
||
['tech_l_plus']= {"Tech(LunaticP);", "", "仅允许spin与PC"},
|
||
['tech_finesse']= {"Tech(Finesse);", "", "强制最简操作"},
|
||
['tech_finesse_f']= {"Tech(FinesseF);", "", "禁止普通消除,强制最简操作"},
|
||
['tsd_e']= {"TSD(Easy);", "", "你能连续做几个TSD?"},
|
||
['tsd_h']= {"TSD(Hard);", "", "你能连续做几个TSD?"},
|
||
['tsd_u']= {"TSD(Ultimate);", "", "你能连续做几个TSD?"},
|
||
['backfire_n']= {"Backfire(Normal);", "", "打出100攻击"},
|
||
['backfire_h']= {"Backfire(Hard);", "", "打出100攻击"},
|
||
['backfire_l']= {"Backfire(Lunatic);", "", "打出100攻击"},
|
||
['backfire_u']= {"Backfire(Ultimate);", "", "打出100攻击"},
|
||
['sprintAtk']= {"Sprint(100ATK);", "", "打出100攻击"},
|
||
['sprintEff']= {"Sprint(EFF);", "", "40行内打出更高的攻击"},
|
||
['zen']= {"Zen(200L);", "", "不限时200行"},
|
||
['ultra']= {"Ultra(EXTRA);", "", "在两分钟内尽可能拿到最多的分数"},
|
||
['infinite']= {"Infinite();", "", "沙盒"},
|
||
['infinite_dig']= {"InfDig();", "", "挖呀挖呀挖"},
|
||
['marathon_inf']= {"Marathon(Inf);", "", "无尽马拉松"},
|
||
|
||
['custom_clear']= {"Ctm(Clear);", ""},
|
||
['custom_puzzle']= {"Ctm(Puzzle);", ""},
|
||
},
|
||
getTip={refuseCopy=true,
|
||
"(RUR'U')R'FR2U'R'U'(RUR'F')",
|
||
"《按钮风格进化史》",
|
||
"《加载动画进化史》",
|
||
"《主题曲进化史》",
|
||
"↑↑↓↓←→←→BA",
|
||
"0next 0hold.",
|
||
"11renPC!",
|
||
"1next 0hold",
|
||
"1next 1hold!",
|
||
"1next 6hold!",
|
||
"3.1415926535897932384(\\d{3})",
|
||
"3next 1hold?",
|
||
"40行世界纪录:14.708s by hiryu",
|
||
"6236326236327175",
|
||
"626in1",
|
||
"6next 1hold!",
|
||
"6next 6hold?!",
|
||
"报时机器人:新的一天开始了",
|
||
"本游戏还在测试中,出各种问题都是有可能的哦",
|
||
"本游戏使用精简版字体,可能有些特殊字符不能正确显示",
|
||
"别催了,在做了!",
|
||
"不要卖弱不要卖弱不要卖弱",
|
||
"不知道有多少人玩游戏的时候会关心游戏是谁做的",
|
||
"部分手机系统开启震动会导致严重卡顿",
|
||
"彩色消除即将到来!",
|
||
"草(日本语)",
|
||
"吃键?真的吗?建议回放看看到底按没按到,按了多久",
|
||
"打铁.mp4",
|
||
"大概还是有人会看tip的",
|
||
"大家认为的俄罗斯方块很可能不是你以为的俄罗斯方块,场合合适的时候可以适当提醒一下哦",
|
||
"大满贯10连击消四全清!",
|
||
"戴上耳机以获得最佳体验",
|
||
"多年小游戏玩家表示痛恨拖时间的假加载",
|
||
"多hold现代块又回来了!",
|
||
"俄罗斯方块完全可以作为电竞游戏",
|
||
"发现有个“隐形”皮肤了吗",
|
||
"方块不能吃",
|
||
"方块能吃吗",
|
||
"感觉明明按键了但是没反应?你真的按到了吗?",
|
||
"感谢群友帮忙想tip",
|
||
"隔壁不在乎玩家意见但是我们在乎,没人提过的合理建议一定会回应",
|
||
"隔断消除即将到来!",
|
||
"还能写些什么tip呢",
|
||
"好像还没人能用脚打块打到一定水平",
|
||
"欢迎来帮忙制作音乐或音效!",
|
||
"欢迎提供更多游戏创意!",
|
||
"混合消除即将到来!",
|
||
"架空消除即将到来!",
|
||
"建议使用双手游玩",
|
||
"块东V共荣",
|
||
"快去打一把100%极简看看会怎样",
|
||
"来学编程,好玩的",
|
||
"老牌益智游戏了",
|
||
"论如何正确使用Unicode私用区定制字体",
|
||
"卖弱禁言警告",
|
||
"没学过编曲,音乐都是自己瞎写的,如果真的觉得好听就太好了!",
|
||
"免费吃鸡方块",
|
||
"喵!",
|
||
"魔方也是方块(确信",
|
||
"你今天的人品值是(满分100):"..math.random(100),
|
||
"你们考虑过Z酱的感受吗?没有!你们只考虑你自己。",
|
||
"配乐是有考虑到模式氛围的哦",
|
||
"请谨慎向没有方块经验的玩家推荐,会对本游戏的生存环境造成影响,感谢配合。",
|
||
"请勿使用三只手游玩",
|
||
"全球目前应该没人能全X评价(大爆炸不算)",
|
||
"如何O-spin: 一秒转626圈(误",
|
||
"三岁通关困难马拉松",
|
||
"深降了解一下",
|
||
"试试用跳舞毯打块",
|
||
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
|
||
"挖掘能力在对战里非常非常非常重要!!!!",
|
||
"玩到一半弹出消息框?快去设置禁止弹窗",
|
||
"玩得开心的话游戏作者也会很开心哦",
|
||
"我曾经在极度愤怒的时候15秒消了40行",
|
||
"我们是不是第一个在方块游戏做tip的?",
|
||
"我一个滑铲就挖了个11renPC",
|
||
"物理hold了解一下",
|
||
"希望极简率没事",
|
||
"希望你们都能喜欢Z……哦不是,喜欢Techmino",
|
||
"享受Tech的特色旋转系统!",
|
||
"写不出那种很酷的音乐(哭",
|
||
"音乐风格是什么,能吃吗",
|
||
"音乐使用beepbox制作",
|
||
"音游方块是一家(暴论",
|
||
"游戏使用LÖVE引擎制作",
|
||
"游戏使用un……LÖVE引擎制作",
|
||
"有建议的话可以反馈给作者~",
|
||
"有两个模式是以东方Project里的角色为主题的",
|
||
"这不是休闲游戏……别怪关卡要求太高,多练吧",
|
||
"中文方块百科全书:tetris.huijiwiki.com",
|
||
"众所周知mac不能拿来玩游戏",
|
||
"作业没做完别玩手机",
|
||
"作者40行sub26了",
|
||
"作者电脑上装了11个方块",
|
||
"作者浏览器收藏夹里有6个方块",
|
||
"ALLSPIN!",
|
||
"Am G F G",
|
||
"B2B2B???",
|
||
"B2B2B2B并不存在……",
|
||
"B2B2B2B存在吗?",
|
||
"c4w人竟是我自己",
|
||
"c4w人竟在我身边",
|
||
"fin neo iso 是满足tspin条件的特殊t2的名字",
|
||
"iOS设备使用键盘控制可能会有问题,还是先只用触屏吧",
|
||
"Let-The-Bass-Kick!",
|
||
"MrZ是谁啊",
|
||
"pps-0.01",
|
||
"sofunhowtoget",
|
||
"STSD必死",
|
||
"Techmino 英/'tɛkminəʊ/ 美/'tɛkminoʊ/ n.铁壳米诺 (游戏名)",
|
||
"Techmino=Technique + Tetromino",
|
||
"Techmino 好玩!",
|
||
"Techmino安卓下载",
|
||
"Techmino没有氪金没有逼肝,良不良心~",
|
||
"Techmino在哪里下载",
|
||
"Techmino怎么念啊",
|
||
"techminohaowan",
|
||
"techminoisfun",
|
||
"Z酱竟是我自己",
|
||
"Z酱累了,Z酱不想更新",
|
||
"Z酱是谁",
|
||
"Z酱只是个写代码的,懂什么方块",
|
||
"Z块等身抱枕来一个(x",
|
||
|
||
-- 计算机技术梗
|
||
"点击添加标题",
|
||
"对编程有真·兴趣推荐Lua,安装无脑 语法简单 执行速度快 远离枯燥学校编程(雾",
|
||
"绝大多数按钮上的图标是调用Unicode私用区里的自制字符实现的",
|
||
"科技骨牌 你的创新式块堆栈业务技术管理器",
|
||
"锟斤拷锟斤拷锟斤拷",
|
||
"烫烫烫烫烫烫",
|
||
"“Techmino.app”将对您的电脑造成伤害。您应该将它移到废纸篓。",
|
||
"$include<studio.h>",
|
||
"无法打开“Techmino.app”,因为无法验证开发者。",
|
||
"众所周知俄罗斯方块是经典编程练手游戏(?",
|
||
"git commit",
|
||
"git push -f",
|
||
"hello world",
|
||
"if a==true",
|
||
"l-=-1",
|
||
"shutdown -h now",
|
||
"sudo rm -rf /*",
|
||
"Techmino 濂界帺锛",
|
||
"Techmino console了解一下",
|
||
"Techmino: App意外退出。",
|
||
"Techmino.exe 已停止工作",
|
||
"TechminOS coming s∞n",
|
||
"viod main[]",
|
||
"while(false)",
|
||
":(){:|:&};:",
|
||
|
||
-- 其他游戏梗
|
||
"啊哈哈哈哈哈,T块来咯",
|
||
"不轻不重,手感真是好极了",
|
||
"不要大力拍打或滑动哦",
|
||
"车万方块是一家(暴论",
|
||
"单手也能玩!",
|
||
"感谢Orzmic为这个tip框提供修改意见",
|
||
"感谢Phigros提供(确信)部分tip模板",
|
||
"你的双手是为了你的一生服务的,而不是Techmino",
|
||
"你有一个好",
|
||
"你这块是金子做的还是垃圾行是金子做的",
|
||
"你准备好了吗?",
|
||
"请勿大力敲打设备!敲坏了就没有Techmino玩了",
|
||
"少女祈祷中",
|
||
"他奶奶的,为什么转不进去",
|
||
"我们联合!",
|
||
"要盯着bug不放",
|
||
"这打块,多是一件美事",
|
||
"做,做碌鸠啊做,打块先啦!",
|
||
{C.Z,"1,2,",C.C,"⑨",C.Z,"!!!!!"},
|
||
{C.C,"<PURE ",C.P,"MEMORY>"},
|
||
{C.H,"暂定段位:9"},
|
||
{C.lY,"COOL!!"},
|
||
{C.H,"REGRET!!"},
|
||
{C.Y,"<φ> 10000"},
|
||
{C.Y,"10000 φ"},
|
||
{C.Y,"暂定段位:GM"},
|
||
{C.Y,"暂定段位:M"},
|
||
{C.Y,"暂定段位:MK"},
|
||
{C.Y,"暂定段位:MM"},
|
||
{C.Y,"暂定段位:MO"},
|
||
{C.Y,"暂定段位:MV"},
|
||
{C.Y,"O-spin!"},
|
||
{C.lY,"Xspin",C.Z,"是啥"},
|
||
{C.Z,"堆叠药水",C.H," 堆叠提升 (3:00)"},
|
||
{C.Z,"挖掘药水",C.H," 挖掘提升 (8:00)"},
|
||
{C.Z,"效率药水",C.H," 效率提升 (3:00)"},
|
||
{C.Z,"协调药水",C.H," MD减少 II(1:30)"},
|
||
{C.P,"T-spin!"},
|
||
{C.R,"DD",C.Z,"炮=",C.P,"TS",C.R,"D",C.Z,"+",C.P,"TS",C.R,"D",C.Z,"炮"},
|
||
{C.R,"DT",C.Z,"炮=",C.P,"TS",C.R,"D",C.Z,"+",C.P,"TS",C.R,"T",C.Z,"炮"},
|
||
{C.R,"LrL ",C.G,"RlR ",C.B,"LLr ",C.O,"RRl ",C.P,"RRR LLL ",C.C,"FFF ",C.Y,"RfR RRf rFF"},
|
||
|
||
-- 时间碎片
|
||
"时间碎片[000] 2021/11/21加入这个版块",
|
||
"时间碎片[001] V0.0.091726加入TRS旋转系统",
|
||
"时间碎片[002] V0.7.9加入O-spin",
|
||
"时间碎片[003] V0.7.19加入语音系统",
|
||
"时间碎片[004] V0.7.22加入平滑下落",
|
||
"时间碎片[005] V0.8.5加入模式地图",
|
||
"时间碎片[006] V0.8.19加入五连块",
|
||
"时间碎片[007] V0.9.0加入自定义序列和模式",
|
||
"时间碎片[008] V0.10.0加入录像回放",
|
||
"时间碎片[009] V0.11.1加入小z词典",
|
||
"时间碎片[010] V0.12.2加入mod系统",
|
||
"时间碎片[011] V0.13.0联网对战测试",
|
||
"时间碎片[012] V0.13.2加入任意场地高度",
|
||
"时间碎片[013] V0.13.3加入控制台",
|
||
"时间碎片[014] V0.14.4加入第一首非Beepbox制作的BGM",
|
||
"时间碎片[015] V0.14.5加入第一首社区玩家自制BGM",
|
||
"时间碎片[016] V0.15.5加入录像回放菜单",
|
||
"时间碎片[017] V0.16.0加入BIRS",
|
||
"时间碎片[018] V0.16.2加入打击垫样式的音效室",
|
||
"时间碎片[019] V0.17.0加入手柄的摇杆和扳机支持",
|
||
"时间碎片[020] V0.17.3准备停止开发老Techmino,进入维护期",
|
||
|
||
-- 豆知识
|
||
"豆知识[001]总共有400多条tip哦",
|
||
"豆知识[002]背景影响游玩?可以去设置关闭",
|
||
"豆知识[003]方块默认出现的方向都是重心在下哦(如果你没乱动设置",
|
||
"豆知识[004]各种画面细节选项都可以在设置里找到哦",
|
||
"豆知识[005]觉得移动速度太慢或太快,手感不好?快去设置调整DAS/ARR",
|
||
"豆知识[006]无聊翻翻设置是好习惯",
|
||
"豆知识[007]有疑问?先看设置有没有你想要的",
|
||
"豆知识[008]2021年是Techmino联机元年",
|
||
"豆知识[009]20G本质是一个全新的游戏规则!",
|
||
"豆知识[010]29种块里28个都能spin你敢信?",
|
||
"豆知识[011]7宽三SZ架空捐了解一下",
|
||
"豆知识[012]把手机调到特殊的日期也许会发生什么",
|
||
"豆知识[013]本游戏不叫Teachmino",
|
||
"豆知识[014]本游戏的一部分内容是国际合作的!",
|
||
"豆知识[015]本游戏的中文名叫《方块研究所》",
|
||
"豆知识[016]本游戏的B2B是气槽机制,和传统的开关机制不一样哦",
|
||
"豆知识[017]本游戏内置了几个休(yìng)闲(hé)小游戏哦~",
|
||
"豆知识[018]本游戏在设计的时候受到了大量其他块游甚至一些音游的启发",
|
||
"豆知识[019]必须要软降才能到达的位置都会判定为极简操作",
|
||
"豆知识[020]别看攻击效率不高,其实消四还是很强的",
|
||
"豆知识[021]别问游戏名字怎么取的,问就是随便想的",
|
||
"豆知识[022]不同人打40行最合适的方式不一样,s1w/63/散消/s2w……",
|
||
"豆知识[023]不同游戏(甚至不同模式)中不同战术的强度都不一样,并不能简单的按顺序排名",
|
||
"豆知识[024]除了雨宫太阳还有很多高手玩家,尤其是不在PPT里,甚至强出不少",
|
||
"豆知识[025]触发游戏报错后日志文件会越来越大(不过顶多几百K)",
|
||
"豆知识[026]打好块跟学习一样没有捷径,多练!",
|
||
"豆知识[027]打网络对战前请确认自己有一定的水平,不然会毫无游戏体验的",
|
||
"豆知识[028]大量使用开局定式的数据是不准的",
|
||
"豆知识[029]大陆的方块社区起步晚,所以世界级高手很少……下一个会是你吗?",
|
||
"豆知识[030]低帧率会降低游戏体验",
|
||
"豆知识[031]电脑游玩自带按键显示~",
|
||
"豆知识[032]对战模式跟单机模式有本质区别,timing等能力需要专门练习",
|
||
"豆知识[033]发现Bug可以去GitHub上开个issue反馈",
|
||
"豆知识[034]分数一般只是好看的没有实际用途,建议只关心关卡要求",
|
||
"豆知识[035]服务器随时爆炸",
|
||
"豆知识[036]感觉自己速度到上限了?试着把das调低一点",
|
||
"豆知识[037]刚接触方块的话多玩玩就行,40行两分钟以外没啥好针对性练习的",
|
||
"豆知识[038]刚开始练全隐形可以尽量堆平,留一列消四",
|
||
"豆知识[039]更小的DAS和ARR拥有更高的操作上限(能控制得了的话)",
|
||
"豆知识[040]更新内容在游戏里和群公告都有写!",
|
||
"豆知识[041]攻击生效速度(从快到慢):消二/三,消四,spin,高连击",
|
||
"豆知识[042]好像可以把手机倒过来打场地旋转180……那还是不建议违反规则",
|
||
"豆知识[043]基础堆叠和挖掘能力非常重要,忽视这两项的人都后悔了(确信)",
|
||
"豆知识[044]即使被顶到天上了也不要放弃,每一行垃圾都有可能成为你的武器",
|
||
"豆知识[045]极简率决定了你大概的速度上限和相等手速下的放块速度",
|
||
"豆知识[046]键位是可以自定义的",
|
||
"豆知识[047]键位有可能决定了上限,可能的话还是尽量考虑一下自己的键位是否利于超高速操作",
|
||
"豆知识[048]尽早学双旋吧,单旋没前途的",
|
||
"豆知识[049]经典块的水也很深,不要小看经典块玩家",
|
||
"豆知识[050]经典块跟现代块是两个游戏,一个厉害不代表另一个也厉害,得从头练起",
|
||
"豆知识[051]经典块和渣方块不是一回事",
|
||
"豆知识[052]开启省流模式后将不会加载用户头像(应该能省不少流吧)",
|
||
"豆知识[053]看主页机器人玩可能比较费电",
|
||
"豆知识[054]连续pc有大量知识要背,不过背出来后随手10连pc不是问题",
|
||
"豆知识[055]每个块的出现方向可以自定义",
|
||
"豆知识[056]每个块的颜色可以自定义",
|
||
"豆知识[057]每个虚拟按键都可以隐藏/显示,尺寸也可调",
|
||
"豆知识[058]能导致吃键的问题有很多,建议说清楚具体发生了什么并且录视频说明",
|
||
"豆知识[059]你可以从统计页面打开游戏存档目录",
|
||
"豆知识[060]你说彩蛋?嗯…算是有,可以找找",
|
||
"豆知识[061]其实很多时候“吃键”是玩家对游戏机制不了解或者自己的操作问题导致的",
|
||
"豆知识[062]其实S和Z有四个方向(状态),虽然看起来只有两个",
|
||
"豆知识[063]去玩别的方块的时候记得没有Ospin!",
|
||
"豆知识[064]全程不使用任何旋转键完成40行模式是有可能的",
|
||
"豆知识[065]三连块只有2种",
|
||
"豆知识[066]四连块总共7种",
|
||
"豆知识[067]五连块总共18种",
|
||
"豆知识[068]六连块总共有……?那不重要,不会做的(大概",
|
||
"豆知识[069]上面这个不是录像,是机器人实时在玩",
|
||
"豆知识[070]使用固定堆叠方法达成20TSD难度很低",
|
||
"豆知识[071]手机玩也可以外接键盘哦(iOS除外)",
|
||
"豆知识[072]首页的机器人可能会不小心把自己给玩死",
|
||
"豆知识[073]术语不认识?去右边那个词典里查查吧",
|
||
"豆知识[074]水平是随着时间一点点提升的,不是几天几星期就能玩好的哦",
|
||
"豆知识[075]虽然极简连击和极简率计算看着很怪,但以后你会发现还挺科学!",
|
||
"豆知识[076]提前旋转等功能可以用来救命",
|
||
"豆知识[077]停留在模式地图界面很费电",
|
||
"豆知识[078]为了保护玩家们的健康,本游戏有一个临时的简易防沉迷系统!(不过估计你也触发不了/笑)",
|
||
"豆知识[079]为什么关卡那么少!因为前一模式成绩连B都没达到,再加把劲吧~",
|
||
"豆知识[080]为数不多走向世界的国产方块游戏",
|
||
"豆知识[081]向其他人询问练习方法请说明自己的水平,最好录些视频,不然很难给出合适的建议",
|
||
"豆知识[082]小心腱鞘炎",
|
||
"豆知识[083]玄学研究显示,更换方块皮肤也许能帮助提升成绩",
|
||
"豆知识[084]旋转不是变形!请尽量灵活利用顺逆时针两个旋转键",
|
||
"豆知识[085]学会使用两个旋转键,三个更好",
|
||
"豆知识[086]隐形真的不难,只要耐心花几个小时练下去",
|
||
"豆知识[087]游戏中左下角三个信息分别是分数/时间/极简连击数",
|
||
"豆知识[088]游戏字体里藏了一套Z块表情包",
|
||
"豆知识[089]有几个隐藏模式不能从地图进入,到处找找看吧",
|
||
"豆知识[090]右下角那个问号按钮是游戏说明书 (开了简洁模式当我没说)",
|
||
"豆知识[091]在其他(方块)游戏相关场合提及本游戏是很不礼貌的",
|
||
"豆知识[092]这里的极简判定不松不严,放心软降",
|
||
"豆知识[093]注意到方块“旋转”的时候到底发生了些什么吗?",
|
||
"豆知识[094]自定义场地可以画图实现逐页演示",
|
||
"豆知识[095]自己不确定的问题尽量不要教别人哦",
|
||
"豆知识[096]BT炮=beta炮=TCM-β炮",
|
||
"豆知识[097]c4w可不是在所有游戏里都很强哦",
|
||
"豆知识[098]Staff名单里飘过的是赞助榜单,喜欢本游戏的话可以给我们打赞助支持开发哦~",
|
||
"豆知识[099]Techmino不是工业产品也不是练手程序,是游戏作品(至少目前是,嗯……)",
|
||
"豆知识[100]Techmino生日不太清楚,那就定在2019.6.26吧",
|
||
"豆知识[101]Techmino有一个简单的节日主题系统",
|
||
"豆知识[102]Techmino有一个Nspire-CX原型版本",
|
||
"豆知识[103]请在有一定基础之后再学Tspin!不然副作用非常大!",
|
||
"豆知识[104]新人请千万记住,打好基础,不要太早学那些花里胡哨的。",
|
||
"豆知识[105]长时间游戏状态会越来越差!玩久了记得放松一下~",
|
||
|
||
-- 健康小贴士
|
||
"健康小贴士[01]玩游戏多眨眼,不然会干眼病",
|
||
"健康小贴士[02]少玩点游戏,多注意眨眼和休息",
|
||
"健康小贴士[03]戴耳机(尤其是半入耳式)时音量千万别拉满,不然真的会影响听力(虽然很慢)",
|
||
"健康小贴士[04]不要熬夜,真的会猝死",
|
||
"健康小贴士[05]长期睡眠不足会引起不可逆的脑损伤(变傻)",
|
||
|
||
-- 群友名言
|
||
"群友名言[001]“玩了Techmino之后发现打字速度变快了”",
|
||
"群友名言[002]“我要陪伴着tech一步步成长,然后就可以疯狂的享受他”",
|
||
"群友名言[003]“太super啦,不愧是guideline”",
|
||
"群友名言[004]“憋惦记你那*26了(”",
|
||
|
||
-- Frt评
|
||
"Frt评[01]“成天被夸赞‘好玩’的”",
|
||
"Frt评[02]“可以形成方块圈子小中心话题,同作者一起衍生一些概念与梗的”",
|
||
"Frt评[03]“论方块的软工意义(就算这么小个范围内,各种取舍蒙混翻车现象都总会以很易懂的方式出现(”",
|
||
"Frt评[04]“民间微创新”",
|
||
"Frt评[05]“民间音lè与图案”",
|
||
"Frt评[06]“民间游戏设计”",
|
||
"Frt评[07]“是方块爱好者研究平台”",
|
||
"Frt评[08]“是方块萌新入坑接收器”",
|
||
"Frt评[09]“是居家旅行装逼必备”",
|
||
"Frt评[10]“是民间UI动效艺术作品”",
|
||
"Frt评[11]“是一滩散乱的代码组成的蜜汁结构”",
|
||
"Frt评[12]“它是现在的techmino已发布版本”",
|
||
|
||
-- 今日数学
|
||
"今日数学[01](a+b)³=a³+3a²b+3ab²+b³",
|
||
"今日数学[02]∫u dv=uv-∫v du",
|
||
"今日数学[03]cos(α+β)=CαCβ-SβSα",
|
||
"今日数学[04]cos²α-cos²β=-S(α+β)S(α-β)",
|
||
"今日数学[05]cos²α-sin²β=C(α+β)C(α-β)",
|
||
"今日数学[06]cos2α=C²α-S²α",
|
||
"今日数学[07]e^(πi)=-1",
|
||
"今日数学[08]e^(πi/2)=i",
|
||
"今日数学[09]e^(πi/4)=(1+i)/√2",
|
||
"今日数学[10]lim x→c f(x)/g(x)=lim x→c f'(x)/g'(x)",
|
||
"今日数学[11]S△ABC=√(h(h-a)(h-b)(h-c)),h=(a+b+c)/2",
|
||
"今日数学[12]sin(α+β)=SαCβ+SβCα",
|
||
"今日数学[13]sin²α-cos²β=-C(α+β)C(α-β)",
|
||
"今日数学[14]sin²α-sin²β=S(α+β)S(α-β)",
|
||
"今日数学[15]sin2α=2SαCα",
|
||
|
||
-- Z
|
||
"Z哲[01]方块教会我们,合群了就会消失,……",
|
||
"Z哲[02]假如生活欺骗了你,不要悲伤,不要心急,还有块陪着你",
|
||
"Z哲[03]……,合群了就会消失,不合群世界毁灭(指game over",
|
||
"Z哲[04]……,合群了就会消失,但消失不代表没有意义",
|
||
"Z哲[05]没有量化就没有对比,……",
|
||
"Z哲[06]……,没有对比就没有伤害",
|
||
"Z哲[07]方块不是你生活的全部,适当走出去看看",
|
||
"Z哲[08]能玩到Techmino不是你有优越感的理由",
|
||
"Z哲[09]卖弱和谦虚不是一回事,发言前三思呀",
|
||
"Z哲[10]让他三尺又何妨",
|
||
"Z哲[11]退一步海阔天空",
|
||
"Z哲[12]学习能力很重要,只要你以变强为目的,无论玩游戏学知识都可以很难",
|
||
"Z哲[13]游戏确实可以是一种艺术形式,而不一定是纯“玩具”",
|
||
"Z哲[14]不希望激烈的零和竞争充斥整个游戏",
|
||
"Z哲[15]尝试手动控制圈子规模扩大速度,希望能对维持社区氛围有帮助",
|
||
"Z哲[16]圈子大了真的会……吗?我们可以试着做些什么,起码让这个过程慢一点",
|
||
"Z思辨[01]《教育的力量》",
|
||
"Z思辨[02]《学习的意义》",
|
||
"Z思辨[03]《练习的力量》",
|
||
"Z思辨[04]《知识的力量》",
|
||
"Z思辨[05]《梦想的价值》",
|
||
"Z思辨[06]《天赋的力量》",
|
||
"Z思辨[07]《游戏的意义》",
|
||
"Z思辨[08]《自强与竞争》",
|
||
"Z推[01]东方Project好玩!",
|
||
"Z推[02]Minecraft好玩!",
|
||
"Z推[03]Osu!好玩!",
|
||
"Z推[04]Quatrack好玩!",
|
||
"Z推[05]Terraria好玩!",
|
||
"Z推[06]Celeste好玩!",
|
||
"Z推[07]World of goo好玩!",
|
||
"Z推[08]Orzmic好玩!",
|
||
"Z推[09]噗哟噗哟好玩!",
|
||
"Z推[10]Phigros好玩!",
|
||
"Z推[11]VVVVVV好玩!",
|
||
"Z推[12]Ballance好玩!",
|
||
"Z推[13]Zuma好玩!",
|
||
"Z推[14]魔方好玩!",
|
||
"Z推[15]15puzzle好玩!",
|
||
"Z推[16]扫雷好玩!",
|
||
|
||
-- 可爱!
|
||
{C.lP,"口〇口",C.Z," 可爱!"},
|
||
{C.Y,"Miya",C.Z," 可爱!"},
|
||
{C.lS,"茶娘",C.Z," 可爱!"},
|
||
-- "Z酱 可爱!",
|
||
|
||
{C.lP,"秘密数字:626"},
|
||
{C.N,"Lua",C.Z,"天下第一"},
|
||
{C.lR,"Z ",C.lG,"S ",C.lS,"J ",C.lO,"L ",C.lP,"T ",C.lY,"O ",C.lC,"I"},
|
||
{C.R,"《滥用DMCA》"},
|
||
{C.R,"《知识产权法》"},
|
||
{C.R,"本游戏难度上限很高,做好心理准备。"},
|
||
{C.R,"上班时间不许摸鱼打块!"},
|
||
{C.R,"上课时间不许摸鱼打块!"},
|
||
{C.W,"uid:225238922"},
|
||
}
|
||
}
|