local C=COLOR return{ loadText={ loadSFX="Load(SFX);", loadSample="Load(Sample);", loadVoice="Load(Voice);", loadFont="Load(Font);", loadModeIcon="Load(ModeIcon);", loadMode="Load(Mode);", loadOther="Load(Other);", finish="PressStart();", }, sureQuit="SureQuit();", sureReset="SureReset();", sureDelete="SureDelete();", newDay="NewDay=true", playedLong="PlayedLong=true", playedTooMuch="PlayedTooMuch=true", settingWarn="SettingWarn();", atkModeName={"Random();","Badges();","Kills();","Back();"}, royale_remain="LeftPlayers=$1", powerUp={[0]="UP=.0","UP=.25","UP=.5","UP=.75","UP=1"}, cmb={"Combo=0","Combo=1","Combo=2","Combo=3","Combo=4","Combo=5","Combo=6","Combo=7","Combo=8","Combo=9","Combo=10","Combo=11","Combo=12","Combo=13","Combo=14","Combo=15","Combo=16","Combo=17","Combo=18","Combo=19","Combo>=20"}, spin="_Spin.", spinNC="_Spin();", clear={"Clear(1);","Clear(2);","Clear(3);","Clear(4);","Clear(5);","Clear(6);","Clear(7);","Clear(8);","Clear(9);","Clear(10);","Clear(11);","Clear(12);","Clear(13);","Clear(14);","Clear(15);","Clear(16);","Clear(17);","Clear(18);","Clear(19);","Clear(20);","Clear(20+)"}, cleared="", mini="Mini=true",b2b="B2B.",b3b="B2B2B.", PC="PC(All);",HPC="PC(Half);", replaying="Replay=true", tasUsing="TAS=true", stage="StrgePass=$1", great="Great();", awesome="Awesome();", almost="Almost();", continue="Continue();", maxspeed="Speed(Max);", speedup="Speed(Up);", missionFailed="Clear.Wrong();", speedLV="P.SpeedLV", piece="P.Piece",line="P.Line",atk="P.ATK",eff="P.EFF", rpm="P.RPM",tsd="P.TSD", grade="P.Grade",techrash="P.Techrash", wave="P.Wave",nextWave="P.Next", combo="P.Combo",maxcmb="P.MaxCombo", pc="P.PC",ko="P.KO", win="Win();", lose="Lose();", finish="Result=Finish", gamewin="Result=Win", gameover="Result=GameOver", pause="Pause=true", pauseCount="PauseCount", finesse_ap="All.Perfect();", finesse_fc="Full.Combo();", page="Page=", cc_fixed="if (AI==CC and Sequence==Fixed) then Error(); end", cc_swap="if (AI==CC and Hold.Mode==Swap) then Error(); end", ai_prebag="if (AI==true and Ctm.Seq~=Tetromino) then Error(); end", ai_mission="if (AI==true and Ctm.Mission~=true) then Error(); end", switchSpawnSFX="SpawnSFX=false", needRestart="NeedRestart=true", loadError_errorMode="Error(Load.$1); Error.NoMode.$2();", loadError_read="Error(Load.$1); Error.ReadFailed();", loadError_noFile="Error(Load.$1); Error.NoFile();", loadError_other="Error(Load.$1); Error.LoadingFailed.$2();", loadError_unknown="Error(Load.$1); Error.Unknown();", saveError_duplicate="Error(Save.$1); Error.FileDuplicated();", saveError_encode="Error(Save.$1); Error.Encode();", saveError_other="Error(Save.$1); Error.$2();", saveError_unknown="SaveError($1); Error.Unknown();", copyDone="Copy(Done);", saveDone="Save(Done);", exportSuccess="Export(Success);", importSuccess="Import(Success);", dataCorrupted="Error.DataCorrupted();", pasteWrongPlace="Error.PasteWrongPlace();", noFile="Error.NoFile();", nowPlaying="NowPlaying=", VKTchW="VK.Weight.Touch", VKOrgW="VK.Weight.Origin", VKCurW="VK.Weight.CurrentPosition", noScore="NoScore=true", modeLocked="Locked=true", unlockHint="if (PreviousMode<=B) then Unlock();", highScore="HighScore", newRecord="NewRecord=true", replayBroken="Error.ReplayBroken();", dictNote="#!CopySource=Zictionary", getNoticeFail="Error.FetchAnnouncement();", oldVersion="Version.New($1);", needUpdate="Version.NeedUpdate()", versionNotMatch="Version.NotMatch();", notFinished="ComingSoon();", jsonError="Error.JSON();", noUsername="Error.NoUsername();", wrongEmail="Error.WrongEmail();", noPassword="Error.NoPassword();", diffPassword="Error.DiffPassword();", registerRequestSent="register.RequestSent=true", registerOK="register.Success=true", loginOK="login.Success=true", accessOK="Access.Granted=true", wsConnecting="Websocket.Connect();", wsFailed="Error.Websocket.Failed();", wsClose="Error.Websocket.Close=", netTimeout="Error.ConnectTimeOut();", onlinePlayerCount="OnlinePlayerCount", createRoomSuccessed="CreateRoom.Successs=true", started="Room.Playing();", joinRoom="Room.Join();", leaveRoom="Room.Leave();", ready="Ready();", connStream="Stream.Connecting();", waitStream="Stream.Waiting();", spectating="Room.Spectating();", chatRemain="Online=", chatStart="#!Log.Beginning();", chatHistory="#!NewMassagesBelow();", keySettingInstruction="Key.Bind(Press);\nKey.Bind.Cancel(Escspe);\nKey.Bind.Delete(Backspace);", customBGhelp="Ctm.BG(DropHere);", customBGloadFailed="Error.Ctm.BG(UnsupportFormat);", errorMsg="Error.Fatal();\n//请检查语法错误或向作者进行反馈。", tryAnotherBuild="Error.DecodeUTF8(); //如果你现在用的是Windows系统,请重新下载 Techmino-32位 或者 Techmino-64位 (和现在运行的不一样的那个)。", modInstruction="Mod.Instruction();\n/*选择你要使用的Mod\n不同Mod会用不同的方式改变初始游戏规则(可能导致不能正常游玩)\n提醒:开启一些Mod会让成绩无效,你也可以用键盘开关Mod,按住shift反向*/", modInfo={ next="Mod.Next();\n//强制使用Next的个数", hold="Mod.Hold\n//强制使用Hold的个数", hideNext="Mod.HideNext();\n//隐藏前几个Next", infHold="Mod.InfHold();\n//可以无限制使用Hold", hideBlock="Mod.HideBlock();\n//使当前方块不可见", hideGhost="Mod.HideGhost();\n//使提示阴影不可见", hidden="Mod.Hidden();\n//方块将会在锁定之后隐形", hideBoard="Mod.HideBoard();\n//遮挡部分或者全部场地", flipBoard="Mod.FlipBoard();\n//将场地以一定方式翻转显示", dropDelay="Mod.DropDelay();\n//强制使用下落速度(单位:帧/格)", lockDelay="Mod.LockDelay();\n//强制使用锁定延迟(单位:帧)", waitDelay="Mod.WaitDelay();\n//出块后的等待时间(单位:帧)", fallDelay="Mod.FallDelay();\n//消行后的等待时间(单位:帧)", life="Mod.Life();\n//修改初始生命数量", forceB2B="Mod.ForceB2B();\n//B2B条掉到启动线以下就会结束游戏", forceFinesse="Mod.ForceFinesse();\n//非极简操作将强制结束游戏", tele="Mod.Tele();\n//强制启用0移动延迟", noRotation="Mod.NoRot();\n//禁用旋转按键", noMove="Mod.NoMove();\n//禁用移动按键", customSeq="Mod.CtmSeq\n//强制使用某种序列", pushSpeed="Mod.PushSpeed();\n//改变垃圾行升起的速度(单位:格/帧)", boneBlock="Mod.Bone();\n//使用骨块进行游戏", }, pauseStat={ "P.Time", "P.Key/Rot/Hold", "P.Pieces", "P.Row/Dig", "P.Atk/DAtk", "P.Receive", "P.Clear", "P.Spin", "P.B2B/B3B;P.PC/HPC", "P.Finesse", }, radar={"DEF","OFF","ATK","SEND","SPD","DIG"}, radarData={"D'PM","ADPM","APM","SPM","L'PM","DPM"}, stat={ "Stat.Launch = ", "Stat.Count = ", "Stat.Time = ", "Stat.Key/Rot/Hold = ", "Stat.Block/Row/Atk = ", "Stat.Recv/Res/Asc = ", "Stat.Dig/DAtk = ", "Stat.Eff/DEff = ", "Stat.B2B/B3B = ", "Stat.PC/HPC = ", "Stat.FErr/FRate = ", }, aboutTexts={ "/*这只是一个普通的方块游戏", "从C2/IO/JS/WWC/KOS等方块获得过灵感", "", "使用LÖVE引擎", "错误或者建议请附带截图发送到内测群或者作者邮箱~", "仅通过官网 *暂无域名,见词典* 免费下载/更新", "其他渠道获得游戏皆有被修改/加广告/植入病毒的风险,程序只申请了振动&联网权限!", "若由于被修改的本游戏产生的各种损失作者不负责(怎么负责啊我又没法管)", FNNS and"/"or"请从正规途径获得最新版,游戏现为免费,不过有打赏当然感谢啦~", FNNS and"/"or"更多信息见小z词典*/", }, staff={ "原作者 MrZ", "邮箱: 1046101471@qq.com", "", "程序, 开发和设计", "MrZ", "", "音乐制作使用", "Beepbox", "FL Studio", "FL Mobile", "Logic Pro X", "", "[POWERED BY LÖVE]", "", "程序", "MrZ", "ParticleG", "Gompyn", "Trebor", "(scdhh)", "(FinnTenzor)", "(NOT_A_ROBOT)", "(user670)", "", "GitHub CI、封装和后端", "ParticleG", "Trebor", "LawrenceLiu", "Gompyn", "flaribbit", "schh", "", "视觉设计、UI和UX", "MrZ", "Gnyar", "C₂₉H₂₅N₃O₅", "ScF", "(旋律星萤)", "(T0722)", "", "插图", "Miya", "Mono", "Xiaoya", "葉枭", "", "音乐设计", "MrZ", "柒栎流星", "ERM", "Trebor", "C₂₉H₂₅N₃O₅", "(T0722)", "(Aether)", "(Hailey)", "", "音效和语音包", "Miya", "Xiaoya", "Mono", "MrZ", "Trebor", "", "翻译和本地化", "User670", "MattMayuga", "Mizu", "Mr.Faq", "ScF", "C₂₉H₂₅N₃O₅", "NOT_A_ROBOT", "sakurw", "Airun", --"XMiao", "幽灵3383", "", "Performances", "Electric283", "Hebomai", "", "特别感谢", "Flyz", "Big_True", "NOT_A_ROBOT", "思竣", "yuhao7370", "Farter", "Teatube", "蕴空之灵", "T9972", "No-Usernam8", "andrew4043", "smdbs-smdbs", "paoho", "Allustrate", "Haoran SUN", "Tianling Lyu", "huaji2369", "Lexitik", "Tourahi Anime", "[All other test staff]", "…And You!", }, used=[[ Used.Tools= Beepbox Goldwave GFIE FL Mobile Used.Libs= Cold_Clear [MinusKelvin] json.lua [rxi] profile.lua [itraykov] ]], support="支持作者", WidgetText={ main={ offline="PlaySingle();", qplay="QPlay.", online="PlayMulti();", custom="PlayCtm();", setting="GameSettings();", stat="GameStat();", dict="Zictionary();", replays="GameReplay();", }, main_simple={ sprint="Play.Sprint(40L);", marathon="Play.Marathon();", }, mode={ mod="Mod(); (F1)", start="Play();", }, mod={ title="GameMod.UI", reset="Mod.Reset();", unranked="unranked=true", }, pause={ setting="Settings(); (S)", replay="Replay(Play); (P)", save="Replay(Save); (O)", resume="Resume(); (Esc)", restart="Restart(); (R)", quit="Return 0; (Q)", tas="TAS(); (T)", }, net_menu={ league="M.TechLeague();", ffa="M.FFA", rooms="M.Rooms();", logout="M.Logout();", }, net_league={ match="TL.Match();", }, net_rooms={ password="Password=", refreshing="Refrishing();", noRoom="NoRoom=true", refresh="Refresh();", new="NewRoom();", join="Join();", }, net_newRoom={ title="NewRoom.UI", roomName="RoomName //Default = [username]'s room", password="Password", description="Description", life="Life", pushSpeed="PushSpeed", garbageSpeed="GarbageSpeed", visible="Visiblity", freshLimit="FreshLimit", fieldH="FieldHeight", bufferLimit="BufferLimit", heightLimit="HeightLimit", drop="DropDelay", lock="LockDelay", wait="EntryDelay", fall="LineDelay", hang="DeathDelay", hurry="AREInterruption", capacity="Capacity", create="Create();", ospin="OSpin", fineKill="FineKill", b2bKill="B2BKill", lockout="Lockout", easyFresh="EZFresh", deepDrop="DeepDrop", bone="Bone", eventSet="EventSet", holdMode="HoldMode", nextCount="Next=", holdCount="Hold=", infHold="InfHold", phyHold="PhyHold", }, net_game={ ready="Ready();", spectate="Spectate();", cancel="Cancel();", }, setting_game={ title="GameSettings.UI", graphic="←Set.Video();", sound="Set.Sound();→", style="Style();", ctrl="Set.Ctrl();", key="Set.Key();", touch="Set.Touch();", showVK="Set.ShowVK", reTime="Set.ReTime=", RS="Set.RS", menuPos="Set.MenuPos", sysCursor="Set.SysCursor", autoPause="Set.AutoPause", autoSave="Set.AutoSave", autoLogin="Set.AutoLogin", simpMode="Set.SimpMode", }, setting_video={ title="VideoSettings.UI", sound="←Set.Sound();", game="Set.Game();→", block="Set.DrawBlock", smooth="Set.SmoothFall", upEdge="Set.UpEdge", bagLine="Set.BagLine", ghostType="Set.GhostType", ghost="Set.Ghost=", center="Set.Center=", grid="Set.Grid=", lineNum="Set.LineNum=", lockFX="Set.LockFX=", dropFX="Set.DropFX=", moveFX="Set.MoveFX=", clearFX="Set.ClearFX=", splashFX="Set.SplashFX=", shakeFX="Set.ShakeFX=", atkFX="Set.AtkFX=", frame="Set.Frame //\"%\"", text="Set.TextPU", score="Set.ScorePU", bufferWarn="Set.BufferWarn", showSpike="Set.ShowSpike", nextPos="Set.NextPos", highCam="Set.HighCam", warn="Set.Warn", clickFX="Set.ClickFX", power="Set.Battery", clean="Set.QuickDraw", fullscreen="Set.Fullscreen", bg_on="Set.BG(Normal);", bg_off="Set.BG(Off);", bg_custom="Set.BG(Ctm);", blockSatur="Set.BlockSatur", fieldSatur="Set.FieldSatur", }, setting_sound={ title="MusicSettings.UI", game="←Set.Game();", graphic="Set.Video();→", mainVol="Set.MainVol=", bgm="Set.BGM=", sfx="Set.SFX=", stereo="Set.Stereo=", spawn="Set.SpawnSFX=", warn="Set.WarnSFX=", vib="Set.VIB=", voc="Set.VOC=", autoMute="Set.AutoMute", fine="Set.FineErrSFX", sfxPack="Set.SFXPack", vocPack="Set.VOCPack", apply="Set.Apply();", }, setting_control={ title="CtrlSettings.UI", preview="Set.Preview();", das="Set.DAS=",arr="Set.SRR=", dascut="Set.DASCut=", dropcut="Set.DropCut=", sddas="Set.SDDAS=",sdarr="Set.SDARR=", ihs="Set.IHS", irs="Set.IRS", ims="Set.IMS", reset="Set.Reset();", }, setting_key={ a1="SK.MLeft();", a2="SK.MRight();", a3="SK.RRight();", a4="SK.RLeft();", a5="SK.R180();", a6="SK.HDrop();", a7="SK.SDrop();", a8="SK.Hold();", a9="SK.Function1();", a10="SK.Function2();", a11="SK.ILeft();", a12="SK.IRight();", a13="SK.SonicDrop();", a14="SK.Down1();", a15="SK.Down4();", a16="SK.Down10();", a17="SK.LDrop();", a18="SK.RDrop();", a19="SK.LZangi();", a20="SK.RZangi();", restart="SK.Restart();", }, setting_skin={ skinSet="Set.SkinSet", title="StyleSettings.UI", skinR="Set.RColor();", faceR="Set.RDir();", }, setting_touch={ default="Set.Default();", snap="Set.Snap();", size="Set.Size=", shape="Set.Shape();", }, setting_touchSwitch={ b1="ST.MLeft", b2="ST.MRight", b3="ST.RRight", b4="ST.RLeft", b5="ST.R180", b6="ST.HDrop", b7="ST.SDrop", b8="ST.Hold", b9="ST.Function1", b10="ST.Function2", b11="ST.ILeft", b12="ST.IRight", b13="ST.SonicDrop", b14="ST.Down1", b15="ST.Down4", b16="ST.Down10", b17="ST.LDrop", b18="ST.RDrop", b19="ST.LZangi", b20="ST.RZangi", norm="Set.Norm();", pro="Set.Pro();", icon="Set.Icon", sfx="Set.SFX=", vib="Set.VIB=", alpha="Set.Alpha=", track="Set.AutoTrack", dodge="Set.AutoDodge", }, customGame={ title="CtmGame.UI", defSeq="DefSeq=true", noMsn="NoMsn=true", drop="DropDelay", lock="LockDelay", wait="EntryDelay", fall="LineDelay", hang="DeathDelay", hurry="AREInterruption", bg="BG", bgm="BGM", copy="Copy.All();", paste="Paste.All();", play_clear="Play.Ctm(Clear);", play_puzzle="Play.Ctm(Puzzle);", reset="Reset(); (del)", advance="Advance(); (A)", mod="Mod(); (F1)", field="Edit.Field(); (F)", sequence="Edit.Seq(); (S)", mission="Edit.Mission(); (M)", eventSet="EventSet", holdMode="HoldMode", nextCount="Next=", holdCount="Hold=", infHold="InfHold", phyHold="PhyHold", fieldH="FieldHeight", visible="Visiblity", freshLimit="FreshLimit", opponent="Bot", life="Life", pushSpeed="PushSpeed", garbageSpeed="GarbargeSpeed", bufferLimit="BufferLimit", heightLimit="HeightLimit", ospin="Ospin", fineKill="FineKill", b2bKill="B2BKill", lockout="Lockout", easyFresh="EZFresh", deepDrop="DeepDrop", bone="Bone", }, custom_field={ title="CtmGame.Field.UI", subTitle="", any="Erase();", smart="Smart();", push="Add(); (K)", del="Del(); (L)", demo="Show\"×\"", newPg="NewPG(); (N)", delPg="DelPG(); (M)", prevPg="PrevPG();", nextPg="NextPG();", }, custom_sequence={ title="CtmGame.Seq.UI", subTitle="", sequence="Sequence", }, custom_mission={ title="CtmGame.Mission.UI", subTitle="", _1="1",_2="2",_3="3",_4="4", any1="any1",any2="any2",any3="any3",any4="any4", PC="PC", Z1="Z1",S1="S1",J1="J1",L1="L1",T1="T1",O1="O1",I1="I1", Z2="Z2",S2="S2",J2="J2",L2="L2",T2="T2",O2="O2",I2="I2", Z3="Z3",S3="S3",J3="J3",L3="L3",T3="T3",O3="O3",I3="I3", O4="O4",I4="I4", mission="Force", }, music={ title="Music.UI", arrow="→", now="NowPlaying=", bgm="BGM", sound="SFX();", }, launchpad={ title="SFX.UI", bgm="BGM", sfx="SFX", voc="VOC", music="Music();", label="Label", }, about={ staff="Staff();", his="History();", legals="Leagls();", }, dict={ title="Zictionary.UI", }, stat={ path="OpenPath();", save="DataManagement();", }, login={ title="LogIn.UI", register="Register();", email="Email=", password="Password=", showEmail="ShowEmail", keepPW="KeepPassword", login="Login();", }, register={ title="Register.UI", login="Login();", username="Username=", email="Email=", password="Password=", password2="RePassword=", register="Register();", registering="Waiting();", }, account={ title="Account.UI", }, app_15p={ color="Color", invis="Invis", slide="Slide", pathVis="PathVis", revKB="PrvKB", }, app_schulteG={ rank="Rank=", invis="Invis", disappear="Disappsar", tapFX="TapFX", }, app_AtoZ={ level="Level", keyboard="Keyboard();", }, app_2048={ invis="Invis", tapControl="TapCtrl", skip="Skip();", }, app_ten={ next="Next", invis="Invis", fast="Fast", }, app_dtw={ color="Color", mode="Mode", bgm="BGM", arcade="Arcade", }, app_link={ invis="Invis", }, savedata={ export="Data.Export", import="Data.Import", unlock="Progress();", data="Stat();", setting="Setting();", vk="VK();", couldSave="Data.Cloud //Testing", notLogin="NotLogin=true", upload="UpLoad();", download="DownLoad();", }, }, modes={ ['sprint_10l']= {"Sprint(10L);", "", "消除10行"}, ['sprint_20l']= {"Sprint(20L);", "", "消除20行"}, ['sprint_40l']= {"Sprint(40L);", "", "消除40行"}, ['sprint_100l']= {"Sprint(100L);", "", "消除100行"}, ['sprint_400l']= {"Sprint(400L);", "", "消除400行"}, ['sprint_1000l']= {"Sprint(1000L);", "", "消除1000行"}, ['secret_grade']= {"SecretGrade();", "", "按照提示完成经典的“大于号”拼图"}, ['sprintPenta']= {"Sprint(Penta);", "", "伤脑筋十八块"}, ['sprintMPH']= {"Sprint(MPH);", "", "纯随机\n无预览\n无暂存"}, ['sprint123']= {"Sprint(M123);", "", "40L,但只有1~3连块"}, ['dig_10l']= {"Dig(10L);", "", "挖掘10行"}, ['dig_40l']= {"Dig(40L);", "", "挖掘40行"}, ['dig_100l']= {"Dig(100L);", "", "挖掘100行"}, ['dig_400l']= {"Dig(400L);", "", "挖掘400行"}, ['dig_eff_10l']= {"DigEff(10L);", "", "用尽量少的块数挖掘10行"}, ['dig_eff_40l']= {"DigEff(40L);", "", "用尽量少的块数挖掘40行"}, ['dig_eff_100l']= {"DigEff(100L);", "", "用尽量少的块数挖掘100行"}, ['dig_eff_400l']= {"DigEff(400L);", "", "用尽量少的块数挖掘400行"}, ['dig_quad_10l']= {"DigQuad(10L);", "", "挖掘10行,但只能消四"}, ['drought_n']= {"Drought(100L);", "", "你I没了"}, ['drought_l']= {"DroughtP(100L);", "", "后 妈 发 牌"}, ['marathon_n']= {"Marathon(Normal);", "", "200行加速马拉松"}, ['marathon_h']= {"Marathon(Hard);", "", "200行高速马拉松"}, ['solo_e']= {"Solo(Easy);", "", "打败AI"}, ['solo_n']= {"Solo(Normal);", "", "打败AI"}, ['solo_h']= {"Solo(Hard);", "", "打败AI"}, ['solo_l']= {"Solo(Lunatic);", "", "打败AI"}, ['solo_u']= {"Solo(Ultimate);", "", "打败AI"}, ['techmino49_e']= {"Tech49(Easy);", "", "49人混战,活到最后"}, ['techmino49_h']= {"Tech49(Hard);", "", "49人混战,活到最后"}, ['techmino49_u']= {"Tech49(Ultimate);", "", "49人混战,活到最后"}, ['techmino99_e']= {"Tech99(Easy);", "", "99人混战,活到最后"}, ['techmino99_h']= {"Tech99(Hard);", "", "99人混战,活到最后"}, ['techmino99_u']= {"Tech99(Ultimate);", "", "99人混战,活到最后"}, ['round_e']= {"Round(Easy);", "", "下棋模式"}, ['round_n']= {"Round(Normal);", "", "下棋模式"}, ['round_h']= {"Round(Hard);", "", "下棋模式"}, ['round_l']= {"Round(Lunatic);", "", "下棋模式"}, ['round_u']= {"Round(Ultimate);", "", "下棋模式"}, ['big_n']= {"Big(Normal);", "", "模拟10*5场地的玩法(标准尺寸的一半)"}, ['big_h']= {"Big(Hard);", "", "模拟10*5场地的玩法(标准尺寸的一半)"}, ['master_n']= {"Master(Normal);", "", "20G初心者练习"}, ['master_h']= {"Master(Hard);", "", "上级者20G挑战"}, ['master_m']= {"Master(M21);", "", "大师20G"}, ['master_final']= {"Master(Final);", "", "究极20G:无法触及的终点"}, ['master_ph']= {"Master(Phantasm);", "", "虚幻20G:???"}, ['master_g']= {"Master(Graded);", "", "20G段位考试"}, ['master_ex']= {"Master(EX);", "", "成为方块大师"}, ['master_instinct']={"Master(Instinct);", "", "当前块在出现后一小会后会隐形"}, ['strategy_e']= {"Strategy(Easy);", "", "20G堆叠中速决策练习"}, ['strategy_h']= {"Strategy(Hard);", "", "20G堆叠快速决策练习"}, ['strategy_u']= {"Strategy(Ultimate);", "", "20G堆叠极速决策练习"}, ['strategy_e_plus']={"Strategy(EasyP);", "", "20G堆叠中速决策练习\n无Hold"}, ['strategy_h_plus']={"Strategy(HardP);", "", "20G堆叠快速决策练习\n无Hold"}, ['strategy_u_plus']={"Strategy(UltimateP);","", "20G堆叠极速决策练习\n无Hold"}, ['blind_e']= {"Blind(Half);", "", "不强大脑"}, ['blind_n']= {"Blind(All);", "", "挺强大脑"}, ['blind_h']= {"Blind(Sudden);", "", "很强大脑"}, ['blind_l']= {"Blind(SuddenP);", "", "最强大脑"}, ['blind_u']= {"Blind(What);", "", "你准备好了吗"}, ['blind_wtf']= {"Blind(WTF);" , "", "还没准备好"}, ['classic_e']= {"Classic(Easy);", "", "高速经典"}, ['classic_h']= {"Classic(Hard);", "", "飞速经典"}, ['classic_l']= {"Classic(Lunatic);", "", "极速经典"}, ['classic_u']= {"Classic(Ultimate);", "", "光速经典"}, ['survivor_e']= {"Surviver(Easy);", "", "你能存活多久?"}, ['survivor_n']= {"Surviver(Normal);", "", "你能存活多久?"}, ['survivor_h']= {"Surviver(Hard);", "", "你能存活多久?"}, ['survivor_l']= {"Surviver(Lunatic);", "", "你能存活多久?"}, ['survivor_u']= {"Surviver(Ultimate);", "", "你能存活多久?"}, ['attacker_h']= {"Attacker(Hard);", "", "进攻练习"}, ['attacker_u']= {"Attacker(Ultimate);", "", "进攻练习"}, ['defender_n']= {"Defender(Normal);", "", "防守练习"}, ['defender_l']= {"Defender(Lunatic);", "", "防守练习"}, ['dig_h']= {"Dig(Hard);", "", "挖掘练习"}, ['dig_u']= {"Dig(Ultimate);", "", "挖掘练习"}, ['c4wtrain_n']= {"C4WTrain(Normal);", "", "无 限 连 击"}, ['c4wtrain_l']= {"C4WTrain(Lunatic);", "", "无 限 连 击"}, ['pctrain_n']= {"PCTrain(Normal);", "", "简易PC题库,熟悉全清定式的组合"}, ['pctrain_l']= {"PCTrain(Lunatic);", "", "困难PC题库,强算力者进"}, ['pc_n']= {"PC(Normal);", "", "100行内刷PC"}, ['pc_h']= {"PC(Hard);", "", "100行内刷PC"}, ['pc_l']= {"PC(Lunatic);", "", "100行内刷PC"}, ['pc_inf']= {"PC(Inf);", "", "你能连续做多少PC?"}, ['tech_n']= {"Tech(Normal);", "", "禁止断B2B"}, ['tech_n_plus']= {"Tech(NormalP);", "", "仅允许spin与PC"}, ['tech_h']= {"Tech(Hard);", "", "禁止断B2B"}, ['tech_h_plus']= {"Tech(HardP);", "", "仅允许spin与PC"}, ['tech_l']= {"Tech(Lunatic);", "", "禁止断B2B"}, ['tech_l_plus']= {"Tech(LunaticP);", "", "仅允许spin与PC"}, ['tech_finesse']= {"Tech(Finesse);", "", "强制最简操作"}, ['tech_finesse_f']= {"Tech(FinesseF);", "", "禁止普通消除,强制最简操作"}, ['tsd_e']= {"TSD(Easy);", "", "你能连续做几个TSD?"}, ['tsd_h']= {"TSD(Hard);", "", "你能连续做几个TSD?"}, ['tsd_u']= {"TSD(Ultimate);", "", "你能连续做几个TSD?"}, ['backfire_n']= {"Backfire(Normal);", "", "打出100攻击"}, ['backfire_h']= {"Backfire(Hard);", "", "打出100攻击"}, ['backfire_l']= {"Backfire(Lunatic);", "", "打出100攻击"}, ['backfire_u']= {"Backfire(Ultimate);", "", "打出100攻击"}, ['sprintAtk']= {"Sprint(100ATK);", "", "打出100攻击"}, ['sprintEff']= {"Sprint(EFF);", "", "40行内打出更高的攻击"}, ['zen']= {"Zen(200L);", "", "不限时200行"}, ['ultra']= {"Ultra(EXTRA);", "", "在两分钟内尽可能拿到最多的分数"}, ['infinite']= {"Infinite();", "", "沙盒"}, ['infinite_dig']= {"InfDig();", "", "挖呀挖呀挖"}, ['marathon_inf']= {"Marathon(Inf);", "", "无尽马拉松"}, ['custom_clear']= {"Ctm(Clear);", ""}, ['custom_puzzle']= {"Ctm(Puzzle);", ""}, }, getTip={refuseCopy=true, "(RUR'U')R'FR2U'R'U'(RUR'F')", "《按钮风格进化史》", "《加载动画进化史》", "《主题曲进化史》", "↑↑↓↓←→←→BA", "0next 0hold.", "11renPC!", "1next 0hold", "1next 1hold!", "1next 6hold!", "3.1415926535897932384(\\d{3})", "3next 1hold?", "40行世界纪录:14.708s by hiryu", "6236326236327175", "626in1", "6next 1hold!", "6next 6hold?!", "报时机器人:新的一天开始了", "本游戏还在测试中,出各种问题都是有可能的哦", "本游戏使用精简版字体,可能有些特殊字符不能正确显示", "别催了,在做了!", "不要卖弱不要卖弱不要卖弱", "不知道有多少人玩游戏的时候会关心游戏是谁做的", "部分手机系统开启震动会导致严重卡顿", "彩色消除即将到来!", "草(日本语)", "吃键?真的吗?建议回放看看到底按没按到,按了多久", "打铁.mp4", "大概还是有人会看tip的", "大家认为的俄罗斯方块很可能不是你以为的俄罗斯方块,场合合适的时候可以适当提醒一下哦", "大满贯10连击消四全清!", "戴上耳机以获得最佳体验", "多年小游戏玩家表示痛恨拖时间的假加载", "多hold现代块又回来了!", "俄罗斯方块完全可以作为电竞游戏", "发现有个“隐形”皮肤了吗", "方块不能吃", "方块能吃吗", "感觉明明按键了但是没反应?你真的按到了吗?", "感谢群友帮忙想tip", "隔壁不在乎玩家意见但是我们在乎,没人提过的合理建议一定会回应", "隔断消除即将到来!", "还能写些什么tip呢", "好像还没人能用脚打块打到一定水平", "欢迎来帮忙制作音乐或音效!", "欢迎提供更多游戏创意!", "混合消除即将到来!", "架空消除即将到来!", "建议使用双手游玩", "块东V共荣", "快去打一把100%极简看看会怎样", "来学编程,好玩的", "老牌益智游戏了", "论如何正确使用Unicode私用区定制字体", "卖弱禁言警告", "没学过编曲,音乐都是自己瞎写的,如果真的觉得好听就太好了!", "免费吃鸡方块", "喵!", "魔方也是方块(确信", "你今天的人品值是(满分100):"..math.random(100), "你们考虑过Z酱的感受吗?没有!你们只考虑你自己。", "配乐是有考虑到模式氛围的哦", "请谨慎向没有方块经验的玩家推荐,会对本游戏的生存环境造成影响,感谢配合。", "请勿使用三只手游玩", "全球目前应该没人能全X评价(大爆炸不算)", "如何O-spin: 一秒转626圈(误", "三岁通关困难马拉松", "深降了解一下", "试试用跳舞毯打块", "适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活", "挖掘能力在对战里非常非常非常重要!!!!", "玩到一半弹出消息框?快去设置禁止弹窗", "玩得开心的话游戏作者也会很开心哦", "我曾经在极度愤怒的时候15秒消了40行", "我们是不是第一个在方块游戏做tip的?", "我一个滑铲就挖了个11renPC", "物理hold了解一下", "希望极简率没事", "希望你们都能喜欢Z……哦不是,喜欢Techmino", "享受Tech的特色旋转系统!", "写不出那种很酷的音乐(哭", "音乐风格是什么,能吃吗", "音乐使用beepbox制作", "音游方块是一家(暴论", "游戏使用LÖVE引擎制作", "游戏使用un……LÖVE引擎制作", "有建议的话可以反馈给作者~", "有两个模式是以东方Project里的角色为主题的", "这不是休闲游戏……别怪关卡要求太高,多练吧", "中文方块百科全书:tetris.huijiwiki.com", "众所周知mac不能拿来玩游戏", "作业没做完别玩手机", "作者40行sub26了", "作者电脑上装了11个方块", "作者浏览器收藏夹里有6个方块", "ALLSPIN!", "Am G F G", "B2B2B???", "B2B2B2B并不存在……", "B2B2B2B存在吗?", "c4w人竟是我自己", "c4w人竟在我身边", "fin neo iso 是满足tspin条件的特殊t2的名字", "iOS设备使用键盘控制可能会有问题,还是先只用触屏吧", "Let-The-Bass-Kick!", "MrZ是谁啊", "pps-0.01", "sofunhowtoget", "STSD必死", "Techmino 英/'tɛkminəʊ/ 美/'tɛkminoʊ/ n.铁壳米诺 (游戏名)", "Techmino=Technique + Tetromino", "Techmino 好玩!", "Techmino安卓下载", "Techmino没有氪金没有逼肝,良不良心~", "Techmino在哪里下载", "Techmino怎么念啊", "techminohaowan", "techminoisfun", "Z酱竟是我自己", "Z酱累了,Z酱不想更新", "Z酱是谁", "Z酱只是个写代码的,懂什么方块", "Z块等身抱枕来一个(x", -- 计算机技术梗 "点击添加标题", "对编程有真·兴趣推荐Lua,安装无脑 语法简单 执行速度快 远离枯燥学校编程(雾", "绝大多数按钮上的图标是调用Unicode私用区里的自制字符实现的", "科技骨牌 你的创新式块堆栈业务技术管理器", "锟斤拷锟斤拷锟斤拷", "烫烫烫烫烫烫", "“Techmino.app”将对您的电脑造成伤害。您应该将它移到废纸篓。", "$include", "无法打开“Techmino.app”,因为无法验证开发者。", "众所周知俄罗斯方块是经典编程练手游戏(?", "git commit", "git push -f", "hello world", "if a==true", "l-=-1", "shutdown -h now", "sudo rm -rf /*", "Techmino 濂界帺锛", "Techmino console了解一下", "Techmino: App意外退出。", "Techmino.exe 已停止工作", "TechminOS coming s∞n", "viod main[]", "while(false)", ":(){:|:&};:", -- 其他游戏梗 "啊哈哈哈哈哈,T块来咯", "不轻不重,手感真是好极了", "不要大力拍打或滑动哦", "车万方块是一家(暴论", "单手也能玩!", "感谢Orzmic为这个tip框提供修改意见", "感谢Phigros提供(确信)部分tip模板", "你的双手是为了你的一生服务的,而不是Techmino", "你有一个好", "你这块是金子做的还是垃圾行是金子做的", "你准备好了吗?", "请勿大力敲打设备!敲坏了就没有Techmino玩了", "少女祈祷中", "他奶奶的,为什么转不进去", "我们联合!", "要盯着bug不放", "这打块,多是一件美事", "做,做碌鸠啊做,打块先啦!", {C.Z,"1,2,",C.C,"⑨",C.Z,"!!!!!"}, {C.C,""}, {C.H,"暂定段位:9"}, {C.lY,"COOL!!"}, {C.H,"REGRET!!"}, {C.Y,"<φ> 10000"}, {C.Y,"10000 φ"}, {C.Y,"暂定段位:GM"}, {C.Y,"暂定段位:M"}, {C.Y,"暂定段位:MK"}, {C.Y,"暂定段位:MM"}, {C.Y,"暂定段位:MO"}, {C.Y,"暂定段位:MV"}, {C.Y,"O-spin!"}, {C.lY,"Xspin",C.Z,"是啥"}, {C.Z,"堆叠药水",C.H," 堆叠提升 (3:00)"}, {C.Z,"挖掘药水",C.H," 挖掘提升 (8:00)"}, {C.Z,"效率药水",C.H," 效率提升 (3:00)"}, {C.Z,"协调药水",C.H," MD减少 II(1:30)"}, {C.P,"T-spin!"}, {C.R,"DD",C.Z,"炮=",C.P,"TS",C.R,"D",C.Z,"+",C.P,"TS",C.R,"D",C.Z,"炮"}, {C.R,"DT",C.Z,"炮=",C.P,"TS",C.R,"D",C.Z,"+",C.P,"TS",C.R,"T",C.Z,"炮"}, {C.R,"LrL ",C.G,"RlR ",C.B,"LLr ",C.O,"RRl ",C.P,"RRR LLL ",C.C,"FFF ",C.Y,"RfR RRf rFF"}, -- 时间碎片 "时间碎片[000] 2021/11/21加入这个版块", "时间碎片[001] V0.0.091726加入TRS旋转系统", "时间碎片[002] V0.7.9加入O-spin", "时间碎片[003] V0.7.19加入语音系统", "时间碎片[004] V0.7.22加入平滑下落", "时间碎片[005] V0.8.5加入模式地图", "时间碎片[006] V0.8.19加入五连块", "时间碎片[007] V0.9.0加入自定义序列和模式", "时间碎片[008] V0.10.0加入录像回放", "时间碎片[009] V0.11.1加入小z词典", "时间碎片[010] V0.12.2加入mod系统", "时间碎片[011] V0.13.0联网对战测试", "时间碎片[012] V0.13.2加入任意场地高度", "时间碎片[013] V0.13.3加入控制台", "时间碎片[014] V0.14.4加入第一首非Beepbox制作的BGM", "时间碎片[015] V0.14.5加入第一首社区玩家自制BGM", "时间碎片[016] V0.15.5加入录像回放菜单", "时间碎片[017] V0.16.0加入BIRS", "时间碎片[018] V0.16.2加入打击垫样式的音效室", "时间碎片[019] V0.17.0加入手柄的摇杆和扳机支持", "时间碎片[020] V0.17.3准备停止开发老Techmino,进入维护期", -- 豆知识 "豆知识[001]总共有400多条tip哦", "豆知识[002]背景影响游玩?可以去设置关闭", "豆知识[003]方块默认出现的方向都是重心在下哦(如果你没乱动设置", "豆知识[004]各种画面细节选项都可以在设置里找到哦", "豆知识[005]觉得移动速度太慢或太快,手感不好?快去设置调整DAS/ARR", "豆知识[006]无聊翻翻设置是好习惯", "豆知识[007]有疑问?先看设置有没有你想要的", "豆知识[008]2021年是Techmino联机元年", "豆知识[009]20G本质是一个全新的游戏规则!", "豆知识[010]29种块里28个都能spin你敢信?", "豆知识[011]7宽三SZ架空捐了解一下", "豆知识[012]把手机调到特殊的日期也许会发生什么", "豆知识[013]本游戏不叫Teachmino", "豆知识[014]本游戏的一部分内容是国际合作的!", "豆知识[015]本游戏的中文名叫《方块研究所》", "豆知识[016]本游戏的B2B是气槽机制,和传统的开关机制不一样哦", "豆知识[017]本游戏内置了几个休(yìng)闲(hé)小游戏哦~", "豆知识[018]本游戏在设计的时候受到了大量其他块游甚至一些音游的启发", "豆知识[019]必须要软降才能到达的位置都会判定为极简操作", "豆知识[020]别看攻击效率不高,其实消四还是很强的", "豆知识[021]别问游戏名字怎么取的,问就是随便想的", "豆知识[022]不同人打40行最合适的方式不一样,s1w/63/散消/s2w……", "豆知识[023]不同游戏(甚至不同模式)中不同战术的强度都不一样,并不能简单的按顺序排名", "豆知识[024]除了雨宫太阳还有很多高手玩家,尤其是不在PPT里,甚至强出不少", "豆知识[025]触发游戏报错后日志文件会越来越大(不过顶多几百K)", "豆知识[026]打好块跟学习一样没有捷径,多练!", "豆知识[027]打网络对战前请确认自己有一定的水平,不然会毫无游戏体验的", "豆知识[028]大量使用开局定式的数据是不准的", "豆知识[029]大陆的方块社区起步晚,所以世界级高手很少……下一个会是你吗?", "豆知识[030]低帧率会降低游戏体验", "豆知识[031]电脑游玩自带按键显示~", "豆知识[032]对战模式跟单机模式有本质区别,timing等能力需要专门练习", "豆知识[033]发现Bug可以去GitHub上开个issue反馈", "豆知识[034]分数一般只是好看的没有实际用途,建议只关心关卡要求", "豆知识[035]服务器随时爆炸", "豆知识[036]感觉自己速度到上限了?试着把das调低一点", "豆知识[037]刚接触方块的话多玩玩就行,40行两分钟以外没啥好针对性练习的", "豆知识[038]刚开始练全隐形可以尽量堆平,留一列消四", "豆知识[039]更小的DAS和ARR拥有更高的操作上限(能控制得了的话)", "豆知识[040]更新内容在游戏里和群公告都有写!", "豆知识[041]攻击生效速度(从快到慢):消二/三,消四,spin,高连击", "豆知识[042]好像可以把手机倒过来打场地旋转180……那还是不建议违反规则", "豆知识[043]基础堆叠和挖掘能力非常重要,忽视这两项的人都后悔了(确信)", "豆知识[044]即使被顶到天上了也不要放弃,每一行垃圾都有可能成为你的武器", "豆知识[045]极简率决定了你大概的速度上限和相等手速下的放块速度", "豆知识[046]键位是可以自定义的", "豆知识[047]键位有可能决定了上限,可能的话还是尽量考虑一下自己的键位是否利于超高速操作", "豆知识[048]尽早学双旋吧,单旋没前途的", "豆知识[049]经典块的水也很深,不要小看经典块玩家", "豆知识[050]经典块跟现代块是两个游戏,一个厉害不代表另一个也厉害,得从头练起", "豆知识[051]经典块和渣方块不是一回事", "豆知识[052]开启省流模式后将不会加载用户头像(应该能省不少流吧)", "豆知识[053]看主页机器人玩可能比较费电", "豆知识[054]连续pc有大量知识要背,不过背出来后随手10连pc不是问题", "豆知识[055]每个块的出现方向可以自定义", "豆知识[056]每个块的颜色可以自定义", "豆知识[057]每个虚拟按键都可以隐藏/显示,尺寸也可调", "豆知识[058]能导致吃键的问题有很多,建议说清楚具体发生了什么并且录视频说明", "豆知识[059]你可以从统计页面打开游戏存档目录", "豆知识[060]你说彩蛋?嗯…算是有,可以找找", "豆知识[061]其实很多时候“吃键”是玩家对游戏机制不了解或者自己的操作问题导致的", "豆知识[062]其实S和Z有四个方向(状态),虽然看起来只有两个", "豆知识[063]去玩别的方块的时候记得没有Ospin!", "豆知识[064]全程不使用任何旋转键完成40行模式是有可能的", "豆知识[065]三连块只有2种", "豆知识[066]四连块总共7种", "豆知识[067]五连块总共18种", "豆知识[068]六连块总共有……?那不重要,不会做的(大概", "豆知识[069]上面这个不是录像,是机器人实时在玩", "豆知识[070]使用固定堆叠方法达成20TSD难度很低", "豆知识[071]手机玩也可以外接键盘哦(iOS除外)", "豆知识[072]首页的机器人可能会不小心把自己给玩死", "豆知识[073]术语不认识?去右边那个词典里查查吧", "豆知识[074]水平是随着时间一点点提升的,不是几天几星期就能玩好的哦", "豆知识[075]虽然极简连击和极简率计算看着很怪,但以后你会发现还挺科学!", "豆知识[076]提前旋转等功能可以用来救命", "豆知识[077]停留在模式地图界面很费电", "豆知识[078]为了保护玩家们的健康,本游戏有一个临时的简易防沉迷系统!(不过估计你也触发不了/笑)", "豆知识[079]为什么关卡那么少!因为前一模式成绩连B都没达到,再加把劲吧~", "豆知识[080]为数不多走向世界的国产方块游戏", "豆知识[081]向其他人询问练习方法请说明自己的水平,最好录些视频,不然很难给出合适的建议", "豆知识[082]小心腱鞘炎", "豆知识[083]玄学研究显示,更换方块皮肤也许能帮助提升成绩", "豆知识[084]旋转不是变形!请尽量灵活利用顺逆时针两个旋转键", "豆知识[085]学会使用两个旋转键,三个更好", "豆知识[086]隐形真的不难,只要耐心花几个小时练下去", "豆知识[087]游戏中左下角三个信息分别是分数/时间/极简连击数", "豆知识[088]游戏字体里藏了一套Z块表情包", "豆知识[089]有几个隐藏模式不能从地图进入,到处找找看吧", "豆知识[090]右下角那个问号按钮是游戏说明书 (开了简洁模式当我没说)", "豆知识[091]在其他(方块)游戏相关场合提及本游戏是很不礼貌的", "豆知识[092]这里的极简判定不松不严,放心软降", "豆知识[093]注意到方块“旋转”的时候到底发生了些什么吗?", "豆知识[094]自定义场地可以画图实现逐页演示", "豆知识[095]自己不确定的问题尽量不要教别人哦", "豆知识[096]BT炮=beta炮=TCM-β炮", "豆知识[097]c4w可不是在所有游戏里都很强哦", "豆知识[098]Staff名单里飘过的是赞助榜单,喜欢本游戏的话可以给我们打赞助支持开发哦~", "豆知识[099]Techmino不是工业产品也不是练手程序,是游戏作品(至少目前是,嗯……)", "豆知识[100]Techmino生日不太清楚,那就定在2019.6.26吧", "豆知识[101]Techmino有一个简单的节日主题系统", "豆知识[102]Techmino有一个Nspire-CX原型版本", "豆知识[103]请在有一定基础之后再学Tspin!不然副作用非常大!", "豆知识[104]新人请千万记住,打好基础,不要太早学那些花里胡哨的。", "豆知识[105]长时间游戏状态会越来越差!玩久了记得放松一下~", -- 健康小贴士 "健康小贴士[01]玩游戏多眨眼,不然会干眼病", "健康小贴士[02]少玩点游戏,多注意眨眼和休息", "健康小贴士[03]戴耳机(尤其是半入耳式)时音量千万别拉满,不然真的会影响听力(虽然很慢)", "健康小贴士[04]不要熬夜,真的会猝死", "健康小贴士[05]长期睡眠不足会引起不可逆的脑损伤(变傻)", -- 群友名言 "群友名言[001]“玩了Techmino之后发现打字速度变快了”", "群友名言[002]“我要陪伴着tech一步步成长,然后就可以疯狂的享受他”", "群友名言[003]“太super啦,不愧是guideline”", "群友名言[004]“憋惦记你那*26了(”", -- Frt评 "Frt评[01]“成天被夸赞‘好玩’的”", "Frt评[02]“可以形成方块圈子小中心话题,同作者一起衍生一些概念与梗的”", "Frt评[03]“论方块的软工意义(就算这么小个范围内,各种取舍蒙混翻车现象都总会以很易懂的方式出现(”", "Frt评[04]“民间微创新”", "Frt评[05]“民间音lè与图案”", "Frt评[06]“民间游戏设计”", "Frt评[07]“是方块爱好者研究平台”", "Frt评[08]“是方块萌新入坑接收器”", "Frt评[09]“是居家旅行装逼必备”", "Frt评[10]“是民间UI动效艺术作品”", "Frt评[11]“是一滩散乱的代码组成的蜜汁结构”", "Frt评[12]“它是现在的techmino已发布版本”", -- 今日数学 "今日数学[01](a+b)³=a³+3a²b+3ab²+b³", "今日数学[02]∫u dv=uv-∫v du", "今日数学[03]cos(α+β)=CαCβ-SβSα", "今日数学[04]cos²α-cos²β=-S(α+β)S(α-β)", "今日数学[05]cos²α-sin²β=C(α+β)C(α-β)", "今日数学[06]cos2α=C²α-S²α", "今日数学[07]e^(πi)=-1", "今日数学[08]e^(πi/2)=i", "今日数学[09]e^(πi/4)=(1+i)/√2", "今日数学[10]lim x→c f(x)/g(x)=lim x→c f'(x)/g'(x)", "今日数学[11]S△ABC=√(h(h-a)(h-b)(h-c)),h=(a+b+c)/2", "今日数学[12]sin(α+β)=SαCβ+SβCα", "今日数学[13]sin²α-cos²β=-C(α+β)C(α-β)", "今日数学[14]sin²α-sin²β=S(α+β)S(α-β)", "今日数学[15]sin2α=2SαCα", -- Z "Z哲[01]方块教会我们,合群了就会消失,……", "Z哲[02]假如生活欺骗了你,不要悲伤,不要心急,还有块陪着你", "Z哲[03]……,合群了就会消失,不合群世界毁灭(指game over", "Z哲[04]……,合群了就会消失,但消失不代表没有意义", "Z哲[05]没有量化就没有对比,……", "Z哲[06]……,没有对比就没有伤害", "Z哲[07]方块不是你生活的全部,适当走出去看看", "Z哲[08]能玩到Techmino不是你有优越感的理由", "Z哲[09]卖弱和谦虚不是一回事,发言前三思呀", "Z哲[10]让他三尺又何妨", "Z哲[11]退一步海阔天空", "Z哲[12]学习能力很重要,只要你以变强为目的,无论玩游戏学知识都可以很难", "Z哲[13]游戏确实可以是一种艺术形式,而不一定是纯“玩具”", "Z哲[14]不希望激烈的零和竞争充斥整个游戏", "Z哲[15]尝试手动控制圈子规模扩大速度,希望能对维持社区氛围有帮助", "Z哲[16]圈子大了真的会……吗?我们可以试着做些什么,起码让这个过程慢一点", "Z思辨[01]《教育的力量》", "Z思辨[02]《学习的意义》", "Z思辨[03]《练习的力量》", "Z思辨[04]《知识的力量》", "Z思辨[05]《梦想的价值》", "Z思辨[06]《天赋的力量》", "Z思辨[07]《游戏的意义》", "Z思辨[08]《自强与竞争》", "Z推[01]东方Project好玩!", "Z推[02]Minecraft好玩!", "Z推[03]Osu!好玩!", "Z推[04]Quatrack好玩!", "Z推[05]Terraria好玩!", "Z推[06]Celeste好玩!", "Z推[07]World of goo好玩!", "Z推[08]Orzmic好玩!", "Z推[09]噗哟噗哟好玩!", "Z推[10]Phigros好玩!", "Z推[11]VVVVVV好玩!", "Z推[12]Ballance好玩!", "Z推[13]Zuma好玩!", "Z推[14]魔方好玩!", "Z推[15]15puzzle好玩!", "Z推[16]扫雷好玩!", -- 可爱! {C.lP,"口〇口",C.Z," 可爱!"}, {C.Y,"Miya",C.Z," 可爱!"}, {C.lS,"茶娘",C.Z," 可爱!"}, -- "Z酱 可爱!", {C.lP,"秘密数字:626"}, {C.N,"Lua",C.Z,"天下第一"}, {C.lR,"Z ",C.lG,"S ",C.lS,"J ",C.lO,"L ",C.lP,"T ",C.lY,"O ",C.lC,"I"}, {C.R,"《滥用DMCA》"}, {C.R,"《知识产权法》"}, {C.R,"本游戏难度上限很高,做好心理准备。"}, {C.R,"上班时间不许摸鱼打块!"}, {C.R,"上课时间不许摸鱼打块!"}, {C.W,"uid:225238922"}, } }