Files
Techmino/parts/scenes/pause.lua
2020-12-16 00:08:13 +08:00

315 lines
7.8 KiB
Lua

local gc=love.graphics
local int=math.floor
local sin,log=math.sin,math.log10
local format=string.format
local setFont=setFont
local mStr=mStr
local SCR=SCR
local fnsRankColor={
Z=COLOR.lYellow,
S=COLOR.lGrey,
A=COLOR.sky,
B=COLOR.lGreen,
C=COLOR.magenta,
D=COLOR.dGreen,
E=COLOR.red,
F=COLOR.dRed,
}
local scene={}
local timer--Animation timer
local form--Form of clear & spins
local radar--Radar chart
local val--Radar chart normalizer
local standard--Standard hexagon
local chartColor--Color of radar chart
local rank--Current rank
local trophy--Current trophy
local trophyColor--Current trophy color
function scene.sceneInit(org)
if org:find("setting")then
TEXT.show(text.needRestart,640,440,50,"fly",.6)
end
local P=PLAYERS[1]
local S=P.stat
timer=org=="play"and 0 or 50
form={
format("%s / %s",toTime(S.frame/60),toTime(S.time)),
format("%d/%d/%d",S.key,S.rotate,S.hold),
format("%d %.2fPPS",S.piece,S.piece/S.time),
format("%d(%d) %.2fLPM",S.row,S.dig,S.row/S.time*60),
format("%d(%d) %.2fAPM",S.atk,S.digatk,S.atk/S.time*60),
format("%d(%d-%d)",S.pend,S.recv,S.recv-S.pend),
format("%d/%d/%d/%d",S.clears[1],S.clears[2],S.clears[3],S.clears[4]),
format("(%d)/%d/%d/%d",S.spins[1],S.spins[2],S.spins[3],S.spins[4]),
format("%d/%d ; %d/%d",S.b2b,S.b3b,S.pc,S.hpc),
format("%d/%dx/%.2f%%",S.extraPiece,S.maxFinesseCombo,S.finesseRate*20/S.piece),
}
--From right-down, 60 degree each
radar={
(S.off+S.dig)/S.time*60,--DefPM
(S.atk+S.dig)/S.time*60,--ADPM
S.atk/S.time*60, --AtkPM
S.send/S.time*60, --SendPM
S.piece/S.time*24, --LinePM
S.dig/S.time*60, --DigPM
}
val={1/80,1/80,1/80,1/60,1/100,1/40}
--Normalize Values
for i=1,6 do
val[i]=val[i]*radar[i]if val[i]>1.26 then val[i]=1.26+log(val[i]-.26)end
end
for i=1,6 do
radar[i]=format("%.2f",radar[i])..text.radarData[i]
end
local f=1
for i=1,6 do
if val[i]>.5 then f=2 end
if val[i]>1 then f=3 break end
end
if f==1 then chartColor,f={.4,.9,.5},1.25 --Vegetable
elseif f==2 then chartColor,f={.4,.7,.9},1 --Normal
elseif f==3 then chartColor,f={1,.3,.3},.626 --Diao
end
standard={
120*.5*f, 120*3^.5*.5*f,
120*-.5*f, 120*3^.5*.5*f,
120*-1*f, 120*0*f,
120*-.5*f, 120*-3^.5*.5*f,
120*.5*f, 120*-3^.5*.5*f,
120*1*f, 120*0*f,
}
for i=6,1,-1 do
val[2*i-1],val[2*i]=val[i]*standard[2*i-1],val[i]*standard[2*i]
end
if P.result=="WIN"and P.stat.piece>4 then
local acc=P.stat.finesseRate*.2/P.stat.piece
rank=
acc==1. and"Z"or
acc>.97 and"S"or
acc>.94 and"A"or
acc>.87 and"B"or
acc>.70 and"C"or
acc>.50 and"D"or
acc>.30 and"E"or
"F"
if acc==1 then
trophy=text.finesse_ap
trophyColor=COLOR.yellow
elseif P.stat.maxFinesseCombo==P.stat.piece then
trophy=text.finesse_fc
trophyColor=COLOR.lCyan
end
end
if not(GAME.result or GAME.replaying)then
GAME.pauseCount=GAME.pauseCount+1
end
if org~="play"and GAME.prevBG then
BG.set(GAME.prevBG)
end
end
function scene.sceneBack()
love.keyboard.setKeyRepeat(true)
STAT.todayTime=STAT.todayTime+PLAYERS[1].stat.time
if not GAME.replaying and(GAME.frame>400 or GAME.result)and not GAME.result then
mergeStat(STAT,PLAYERS[1].stat)
FILE.save(STAT,"conf/data")
end
end
function scene.keyDown(key)
if key=="q"then
SCN.back()
elseif key=="escape"then
resumeGame()
elseif key=="s"then
GAME.prevBG=BG.cur
SCN.go("setting_sound")
elseif key=="r"then
resetGameData()
SCN.swapTo("play","none")
elseif key=="p"then
if(GAME.result or GAME.replaying)and #PLAYERS==1 then
resetGameData(true)
SCN.swapTo("play","none")
end
elseif key=="o"then
if(GAME.result or GAME.replaying)and #PLAYERS==1 and not GAME.saved and saveRecording()then
GAME.saved=true
end
end
end
function scene.update(dt)
if not(GAME.result or GAME.replaying)then
GAME.pauseTime=GAME.pauseTime+dt
end
if timer<50 then
timer=timer+1
end
end
local hexList={1,0,.5,1.732*.5,-.5,1.732*.5}
for i=1,6 do hexList[i]=hexList[i]*150 end
local textPos={90,131,-90,131,-200,-25,-90,-181,90,-181,200,-25}
local dataPos={90,143,-90,143,-200,-13,-90,-169,90,-169,200,-13}
function scene.draw()
local T=timer*.02
if T<1 or GAME.result then SCN.scenes.play.draw()end
--Dark BG
local _=T
if GAME.result then _=_*.7 end
gc.setColor(.15,.15,.15,_)
gc.push("transform")
gc.origin()
gc.rectangle("fill",0,0,SCR.w,SCR.h)
gc.pop()
--Pause Info
setFont(25)
if GAME.pauseCount>0 then
gc.setColor(1,.4,.4,T)
gc.print(text.pauseCount..":["..GAME.pauseCount.."] "..format("%.2f",GAME.pauseTime).."s",40,180)
end
gc.setColor(1,1,1,T)
--Result Text
setFont(35)
mText(GAME.result and drawableText[GAME.result]or drawableText.pause,640,50-10*(5-timer*.1)^1.5)
--Mode Info
_=drawableText.modeName
gc.draw(_,40,240)
gc.draw(drawableText.levelName,60+_:getWidth(),240)
--Infos
if GAME.frame>180 then
_=form
setFont(25)
for i=1,10 do
gc.print(text.pauseStat[i],40,270+35*i)
gc.printf(_[i],195,270+35*i,300,"right")
end
end
--Mods
if #GAME.mod>0 then
if scoreValid()then
gc.setColor(.7,.7,.7,T*.3)
else
gc.setColor(1,0,0,T*.3)
end
gc.rectangle("fill",780,575,485,140)
setFont(35)
for _,M in next,MODOPT do
if M.sel>0 then
_=M.color
gc.setColor(_[1],_[2],_[3],T)
mStr(M.id,810+M.no%8*60,575+int(M.no/8)*45)
end
end
end
--Level rank
if GAME.rank>0 then
local str=text.ranks[GAME.rank]
setFont(80)
gc.setColor(0,0,0,T*.3)
gc.print(str,46,-14,nil,1.8)
gc.print(str,46,-6,nil,1.8)
gc.print(str,54,-14,nil,1.8)
gc.print(str,54,-6,nil,1.8)
gc.setColor(0,0,0,T*.15)
gc.print(str,46,-10,nil,1.8)
gc.print(str,54,-10,nil,1.8)
gc.print(str,50,-14,nil,1.8)
gc.print(str,50,-6,nil,1.8)
local L=rankColor[GAME.rank]
gc.setColor(L[1],L[2],L[3],T)
gc.print(str,50,-10,nil,1.8)
end
--Finesse rank & trophy
if rank then
setFont(60)
local c=fnsRankColor[rank]
gc.setColor(c[1],c[2],c[3],T)
gc.print(rank,420,635)
if trophy then
setFont(40)
gc.setColor(trophyColor[1],trophyColor[2],trophyColor[3],T*2-1)
gc.printf(trophy,100-120*(1-T^.5),650,300,"right")
end
end
--Radar Chart
if T>.5 and GAME.frame>180 then
T=T*2-1
gc.setLineWidth(2)
gc.push("transform")
gc.translate(1026,400)
--Polygon
gc.push("transform")
gc.scale((3-2*T)*T)
gc.setColor(1,1,1,T*(.5+.3*sin(TIME()*6.26)))gc.polygon("line",standard)
gc.setColor(chartColor[1],chartColor[2],chartColor[3],T*.626)
for i=1,9,2 do
gc.polygon("fill",0,0,val[i],val[i+1],val[i+2],val[i+3])
end
gc.polygon("fill",0,0,val[11],val[12],val[1],val[2])
gc.setColor(1,1,1,T)gc.polygon("line",val)
gc.pop()
--Axes
gc.setColor(1,1,1,T)
for i=1,3 do
local x,y=hexList[2*i-1],hexList[2*i]
gc.line(-x,-y,x,y)
end
--Texts
local C
_=TIME()%6.2832
if _>3.1416 then
gc.setColor(1,1,1,-T*sin(_))
setFont(35)
C,_=text.radar,textPos
else
gc.setColor(1,1,1,T*sin(_))
setFont(20)
C,_=radar,dataPos
end
for i=1,6 do
mStr(C[i],_[2*i-1],_[2*i])
end
gc.pop()
end
end
scene.widgetList={
WIDGET.newButton{name="setting", x=1120, y=70, w=240,h=90, color="lBlue", font=35,code=WIDGET.lnk_pressKey("s")},
WIDGET.newButton{name="replay", x=535, y=250, w=200,h=100,color="lYellow",font=30,code=WIDGET.lnk_pressKey("p"),hide=function()return not(GAME.result or GAME.replaying)or #PLAYERS>1 end},
WIDGET.newButton{name="save", x=745, y=250, w=200,h=100,color="green", font=30,code=WIDGET.lnk_pressKey("o"),hide=function()return not(GAME.result or GAME.replaying)or #PLAYERS>1 or GAME.saved end},
WIDGET.newButton{name="resume", x=640, y=367, w=240,h=100,color="lGreen", font=30,code=WIDGET.lnk_pressKey("escape")},
WIDGET.newButton{name="restart", x=640, y=483, w=240,h=100,color="lRed", font=35,code=WIDGET.lnk_pressKey("r")},
WIDGET.newButton{name="quit", x=640, y=600, w=240,h=100,font=35,code=WIDGET.lnk_BACK},
}
return scene