44 lines
1.3 KiB
Lua
44 lines
1.3 KiB
Lua
local emailBox=WIDGET.newInputBox{name="email",x=380,y=200,w=500,h=60}
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local passwordBox=WIDGET.newInputBox{name="password",x=380,y=300,w=620,h=60,secret=true,regex="[ -~]"}
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local savePW=false
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local function login()
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local email,password=emailBox.value,passwordBox.value
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if not STRING.simpEmailCheck(email)then
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LOG.print(text.wrongEmail)return
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elseif #password==0 then
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LOG.print(text.noPassword)return
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end
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NET.wsconn_user_pswd(email,password)
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if savePW then
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FILE.save({email,password},"conf/account",'q')
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else
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if love.filesystem.getInfo("conf/account")then
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love.filesystem.remove("conf/account")
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end
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end
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end
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local scene={}
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function scene.sceneInit()
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local data=FILE.load("conf/account")
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if data then
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savePW=true
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emailBox.value=data[1]
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passwordBox.value=data[2]
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end
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end
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scene.widgetList={
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WIDGET.newText{name="title", x=80, y=50,font=70,align='L'},
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WIDGET.newButton{name="register", x=1140, y=100,w=170,h=80,color='lY',code=function()SCN.swapTo('register','swipeR')end},
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emailBox,
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passwordBox,
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WIDGET.newSwitch{name="keepPW", x=900,y=420,disp=function()return savePW end,code=function()savePW=not savePW end},
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WIDGET.newKey{name="login", x=1140, y=540,w=170,h=80,font=40,code=login},
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WIDGET.newButton{name="back", x=1140, y=640,w=170,h=80,font=40,code=backScene},
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}
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return scene |