622 lines
21 KiB
Lua
622 lines
21 KiB
Lua
--[[
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# ______ __ _ #
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# /_ __/___ _____ / /_ ____ ___ (_)____ ____ #
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# / / / _ \ / ___// __ \ / __ `__ \ / // __ \ / __ \ #
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# / / / __// /__ / / / // / / / / // // / / // /_/ / #
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# /_/ \___/ \___//_/ /_//_/ /_/ /_//_//_/ /_/ \____/ #
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Techmino is my first "huge project"
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optimization is welcomed if you also love tetromino stacking game
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Instructions:
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1. I made a framework called Zframework, *most* code in Zframework are not directly relevant to game;
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2. "xxx" are texts for reading by player, 'xxx' are string values just used in program;
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3. Some goto statement are used for better performance. All goto-labes have detailed names so don't be afraid;
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4. Except "gcinfo" function of lua itself, other "gc" are short for "graphics";
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]]--
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--Var leak check
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-- setmetatable(_G,{__newindex=function(self,k,v)print('>>'..k)print(debug.traceback():match("\n.-\n\t(.-): "))rawset(self,k,v)end})
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--System Global Vars Declaration
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local fs=love.filesystem
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VERSION=require"version"
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TIME=love.timer.getTime
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YIELD=coroutine.yield
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SYSTEM=love.system.getOS()
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MOBILE=SYSTEM=='Android'or SYSTEM=='iOS'
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SAVEDIR=fs.getSaveDirectory()
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--Global Vars & Settings
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SFXPACKS={'chiptune'}
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VOCPACKS={'miya','mono','xiaoya','miku'}
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FIRSTLAUNCH=false
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DAILYLAUNCH=false
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--System setting
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math.randomseed(os.time()*626)
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love.setDeprecationOutput(false)
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love.keyboard.setKeyRepeat(true)
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love.keyboard.setTextInput(false)
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if MOBILE then
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local w,h,f=love.window.getMode()
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f.resizable=false
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love.window.setMode(w,h,f)
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end
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local _LOADTIMELIST_={}
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local _LOADTIME_=TIME()
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--Load modules
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Z=require'Zframework'
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FONT.load('parts/fonts/proportional.ttf')
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SCR.setSize(1280,720)--Initialize Screen size
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BGM.setChange(function(name)MES.new('music',text.nowPlaying..name,5)end)
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table.insert(_LOADTIMELIST_,("Load Zframework: %.3fs"):format(TIME()-_LOADTIME_))
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--Create shortcuts
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setFont=FONT.set
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getFont=FONT.get
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mStr=GC.mStr
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mText=GC.simpX
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mDraw=GC.draw
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Snd=SFX.playSample
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--Delete all naked files (from too old version)
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FILE.clear('')
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--Create directories
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for _,v in next,{'conf','record','replay','cache','lib'}do
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local info=fs.getInfo(v)
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if not info then
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fs.createDirectory(v)
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elseif info.type~='directory'then
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fs.remove(v)
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fs.createDirectory(v)
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end
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end
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CHAR=require'parts.char'
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require'parts.gameTables'
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require'parts.gameFuncs'
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--Load shader files from SOURCE ONLY
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SHADER={}
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for _,v in next,fs.getDirectoryItems('parts/shaders')do
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if isSafeFile('parts/shaders/'..v)then
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local name=v:sub(1,-6)
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SHADER[name]=love.graphics.newShader('parts/shaders/'..name..'.glsl')
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end
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end
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FREEROW= require'parts.freeRow'
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DATA= require'parts.data'
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TEXTURE= require'parts.texture'
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SKIN= require'parts.skin'
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USERS= require'parts.users'
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NET= require'parts.net'
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VK= require'parts.virtualKey'
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BOT= require'parts.bot'
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RSlist= require'parts.RSlist'DSCP=RSlist.TRS.centerPos
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PLY= require'parts.player'
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NETPLY= require'parts.netPlayer'
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MODES= require'parts.modes'
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table.insert(_LOADTIMELIST_,("Load Parts: %.3fs"):format(TIME()-_LOADTIME_))
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--Init Zframework
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Z.setIfPowerInfo(function()
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return SETTING.powerInfo and LOADED
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end)
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do--Z.setCursor
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local normImg=GC.DO{16,16,
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{'fCirc',8,8,4},
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{'setCL',1,1,1,.7},
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{'fCirc',8,8,6},
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}
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local holdImg=GC.DO{16,16,
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{'setLW',2},
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{'dCirc',8,8,7},
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{'fCirc',8,8,3},
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}
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local min,int,abs=math.min,math.floor,math.abs
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local gc_setColor,gc_draw=love.graphics.setColor,love.graphics.draw
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local ms=love.mouse
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Z.setCursor(function(time,x,y)
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if not SETTING.sysCursor then
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local R=int((time+1)/2)%7+1
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_=BLOCK_COLORS[SETTING.skin[R]]
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gc_setColor(_[1],_[2],_[3],min(abs(1-time%2),.3))
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_=DSCP[R][0]
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gc_draw(TEXTURE.miniBlock[R],x,y,time%3.14159265359*4,16,16,_[2]+.5,#BLOCKS[R][0]-_[1]-.5)
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gc_setColor(1,1,1)
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gc_draw(ms.isDown(1)and holdImg or normImg,x,y,nil,nil,nil,8,8)
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end
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end)
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end
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Z.setOnFnKeys({
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function()MES.new('check',PROFILE.switch()and"profile start!"or"profile report copied!")end,
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function()MES.new('info',("System:%s[%s]\nluaVer:%s\njitVer:%s\njitVerNum:%s"):format(SYSTEM,jit.arch,_VERSION,jit.version,jit.version_num))end,
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function()MES.new('error',"挂了")end,
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function()
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if GAME.playing and not GAME.net then
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for _=1,8 do
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local P=PLY_ALIVE[math.random(#PLY_ALIVE)]
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if P and P~=PLAYERS[1]then
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P.lastRecv=PLAYERS[1]
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P:lose()
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end
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end
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end
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end,
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function()print(WIDGET.getSelected()or"no widget selected")end,
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function()for k,v in next,_G do print(k,v)end end,
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function()if love["_openConsole"]then love["_openConsole"]()end end,
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})
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do--Z.setOnFocus
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local function task_autoSoundOff()
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while true do
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coroutine.yield()
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local v=love.audio.getVolume()
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love.audio.setVolume(math.max(v-.05,0))
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if v==0 then return end
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end
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end
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local function task_autoSoundOn()
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while true do
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coroutine.yield()
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local v=love.audio.getVolume()
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if v<SETTING.mainVol then
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love.audio.setVolume(math.min(v+.05,SETTING.mainVol,1))
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else
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return
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end
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end
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end
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Z.setOnFocus(function(f)
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if f then
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love.timer.step()
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if SETTING.autoMute then
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TASK.removeTask_code(task_autoSoundOff)
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TASK.new(task_autoSoundOn)
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end
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else
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if SCN.cur=='game'and SETTING.autoPause then
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pauseGame()
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end
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if SETTING.autoMute then
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TASK.removeTask_code(task_autoSoundOn)
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TASK.new(task_autoSoundOff)
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end
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end
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end)
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end
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Z.setOnQuit(destroyPlayers)
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--Load settings and statistics
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TABLE.cover (FILE.load('conf/user')or{},USER)
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TABLE.cover (FILE.load('conf/unlock')or{},RANKS)
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TABLE.update(FILE.load('conf/settings')or{},SETTING)
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TABLE.update(FILE.load('conf/data')or{},STAT)
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TABLE.cover (FILE.load('conf/key')or{},KEY_MAP)
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TABLE.cover (FILE.load('conf/virtualkey')or{},VK_ORG)
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--Initialize fields, sequence, missions, gameEnv for cutsom game
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local fieldData=FILE.load('conf/customBoards','string')
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if fieldData then
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fieldData=STRING.split(fieldData,"!")
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for i=1,#fieldData do
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DATA.pasteBoard(fieldData[i],i)
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end
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else
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FIELD[1]=DATA.newBoard()
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end
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local sequenceData=FILE.load('conf/customSequence','string')
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if sequenceData then
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DATA.pasteSequence(sequenceData)
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end
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local missionData=FILE.load('conf/customMissions','string')
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if missionData then
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DATA.pasteMission(missionData)
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end
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local customData=FILE.load('conf/customEnv')
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if customData and customData.version==VERSION.code then
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TABLE.complete(customData,CUSTOMENV)
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end
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TABLE.complete(require"parts.customEnv0",CUSTOMENV)
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--Initialize image libs
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IMG.init{
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lock='media/image/mess/lock.png',
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dialCircle='media/image/mess/dialCircle.png',
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dialNeedle='media/image/mess/dialNeedle.png',
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lifeIcon='media/image/mess/life.png',
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badgeIcon='media/image/mess/badge.png',
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ctrlSpeedLimit='media/image/mess/ctrlSpeedLimit.png',
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speedLimit='media/image/mess/speedLimit.png',--Not used, for future C2-mode
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pay1='media/image/mess/pay1.png',
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pay2='media/image/mess/pay2.png',
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miyaCH='media/image/characters/miya.png',
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miyaF1='media/image/characters/miya_f1.png',
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miyaF2='media/image/characters/miya_f2.png',
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miyaF3='media/image/characters/miya_f3.png',
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miyaF4='media/image/characters/miya_f4.png',
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monoCH='media/image/characters/mono.png',
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xiaoyaCH='media/image/characters/xiaoya.png',
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mikuCH='media/image/characters/miku.png',
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electric='media/image/characters/electric.png',
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hbm='media/image/characters/hbm.png',
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lanterns={
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'media/image/lanterns/1.png',
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'media/image/lanterns/2.png',
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'media/image/lanterns/3.png',
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'media/image/lanterns/4.png',
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'media/image/lanterns/5.png',
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'media/image/lanterns/6.png',
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},
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}
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SKIN.load{
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{name="crystal_scf",path='media/image/skin/crystal_scf.png'},
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{name="matte_mrz",path='media/image/skin/matte_mrz.png'},
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{name="shiny_cho",path='media/image/skin/shiny_cho.png'},
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{name="contrast_mrz",path='media/image/skin/contrast_mrz.png'},
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{name="polkadots_scf",path='media/image/skin/polkadots_scf.png'},
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{name="toy_scf",path='media/image/skin/toy_scf.png'},
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{name="smooth_mrz",path='media/image/skin/smooth_mrz.png'},
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{name="simple_scf",path='media/image/skin/simple_scf.png'},
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{name="glass_scf",path='media/image/skin/glass_scf.png'},
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{name="penta_scf",path='media/image/skin/penta_scf.png'},
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{name="bubble_scf",path='media/image/skin/bubble_scf.png'},
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{name="minoes_scf",path='media/image/skin/minoes_scf.png'},
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{name="pure_mrz",path='media/image/skin/pure_mrz.png'},
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{name="bright_scf",path='media/image/skin/bright_scf.png'},
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{name="glow_mrz",path='media/image/skin/glow_mrz.png'},
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{name="plastic_mrz",path='media/image/skin/plastic_mrz.png'},
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{name="paper_mrz",path='media/image/skin/paper_mrz.png'},
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{name="yinyang_scf",path='media/image/skin/yinyang_scf.png'},
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{name="cartooncup_earety",path='media/image/skin/cartooncup_earety.png'},
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{name="jelly_miya",path='media/image/skin/jelly_miya.png'},
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{name="brick_notypey",path='media/image/skin/brick_notypey.png'},
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{name="gem_notypey",path='media/image/skin/gem_notypey.png'},
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{name="classic",path='media/image/skin/classic_unknown.png'},
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{name="ball_shaw",path='media/image/skin/ball_shaw.png'},
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{name="retro_notypey",path='media/image/skin/retro_notypey.png'},
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{name="textbone_mrz",path='media/image/skin/textbone_mrz.png'},
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{name="coloredbone_mrz",path='media/image/skin/coloredbone_mrz.png'},
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{name="wtf",path='media/image/skin/wtf_mrz.png'},
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}
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--Initialize sound libs
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SFX.init((function()--[Warning] Not loading files here, just get the list of sound needed
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local L={}
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for _,v in next,fs.getDirectoryItems('media/effect/chiptune/')do
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if isSafeFile('media/effect/chiptune/'..v,"Dangerous file : %SAVE%/media/effect/chiptune/"..v)then
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table.insert(L,v:sub(1,-5))
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end
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end
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return L
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end)())
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BGM.init((function()
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local L={}
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for _,v in next,fs.getDirectoryItems('media/music')do
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if isSafeFile('media/music/'..v,"Dangerous file : %SAVE%/media/music/"..v)then
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table.insert(L,{name=v:sub(1,-5),path='media/music/'..v})
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end
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end
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return L
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end)())
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VOC.init{
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'zspin','sspin','jspin','lspin','tspin','ospin','ispin','pspin','qspin','fspin','espin','uspin','vspin','wspin','xspin','rspin','yspin','nspin','hspin','cspin',
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'single','double','triple','techrash','pentacrash','hexacrash',
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'mini','b2b','b3b',
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'perfect_clear','half_clear',
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'win','lose','bye',
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'test','happy','doubt',
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'welcome',
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}
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--Initialize language lib
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LANG.init('zh',
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{
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zh=require'parts.language.lang_zh',
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zh_full=require'parts.language.lang_zh_full',
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zh_trad=require'parts.language.lang_zh_trad',
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en=require'parts.language.lang_en',
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fr=require'parts.language.lang_fr',
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es=require'parts.language.lang_es',
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pt=require'parts.language.lang_pt',
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zh_grass=require'parts.language.lang_zh_grass',
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zh_yygq=require'parts.language.lang_yygq',
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symbol=require'parts.language.lang_symbol',
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--1. Add language file to LANG folder;
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--2. Require it;
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--3. Add a button in parts/scenes/lang.lua;
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},
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{
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block=BLOCK_NAMES
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},
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(function()
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local tipMeta={__call=function(L)return L[math.random(#L)]end}
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return function(L)
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if type(rawget(L,'getTip'))=='table'then setmetatable(L.getTip,tipMeta)end
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setmetatable(L,{__index=function(self,k)
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local mes="No Text ("..SETTING.locale.."): "..k
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LOG(mes)
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MES.new('warn',mes)
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self[k]=CHAR.zChan.thinking
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return self[k]
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end})
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end
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end)()
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)
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table.insert(_LOADTIMELIST_,("Initialize Parts: %.3fs"):format(TIME()-_LOADTIME_))
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--Load background files from SOURCE ONLY
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for _,v in next,fs.getDirectoryItems('parts/backgrounds')do
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if isSafeFile('parts/backgrounds/'..v)and v:sub(-3)=='lua'then
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local name=v:sub(1,-5)
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BG.add(name,require('parts.backgrounds.'..name))
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end
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end
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--Load scene files from SOURCE ONLY
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for _,v in next,fs.getDirectoryItems('parts/scenes')do
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if isSafeFile('parts/scenes/'..v)then
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local sceneName=v:sub(1,-5)
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SCN.add(sceneName,require('parts.scenes.'..sceneName))
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LANG.addScene(sceneName)
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end
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end
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--Load mode files
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for i=1,#MODES do
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local m=MODES[i]--Mode template
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if isSafeFile('parts/modes/'..m.name)then
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TABLE.complete(require('parts.modes.'..m.name),MODES[i])
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MODES[m.name],MODES[i]=MODES[i]
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end
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end
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for _,v in next,fs.getDirectoryItems('parts/modes')do
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if isSafeFile('parts/modes/'..v)and not MODES[v:sub(1,-5)]then
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local M={name=v:sub(1,-5)}
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local modeData=require('parts.modes.'..M.name)
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if modeData.env then
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TABLE.complete(modeData,M)
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MODES[M.name]=M
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end
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end
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end
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table.insert(_LOADTIMELIST_,("Load Files: %.3fs"):format(TIME()-_LOADTIME_))
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--Update data
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do
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local needSave
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if not fs.getInfo('conf/data')then
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FIRSTLAUNCH=true
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needSave=true
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end
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if type(STAT.version)~='number'then
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STAT.version=0
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needSave=true
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end
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if STAT.version<1500 then
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FILE.clear_s('')
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end
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if STAT.version<1505 then
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fs.remove('record/bigbang.rec')
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fs.remove('conf/replay')
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end
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if STAT.version==1506 then
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local temp1,temp2
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if fs.getInfo('record/master_l.rec')then
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temp1=fs.read('record/master_l.rec')
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end
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if fs.getInfo('record/master_u.rec')then
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temp2=fs.read('record/master_u.rec')
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end
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if temp1 then
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fs.write('record/master_u.rec',temp1)
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end
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if temp2 then
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fs.write('record/master_l.rec',temp2)
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end
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RANKS.master_l,RANKS.master_u=RANKS.master_u,RANKS.master_l
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if RANKS.tsd_u then
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RANKS.tsd_u=0
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end
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needSave=true
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end
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if STAT.version==1601 then
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RANKS.round_e=nil
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RANKS.round_n=nil
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RANKS.round_h=nil
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RANKS.round_l=nil
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RANKS.round_u=nil
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fs.remove('record/round_e.rec')
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fs.remove('record/round_n.rec')
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fs.remove('record/round_h.rec')
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fs.remove('record/round_l.rec')
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fs.remove('record/round_u.rec')
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end
|
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if STAT.version<1604 then
|
|
RANKS.stack_e=nil
|
|
RANKS.stack_h=nil
|
|
RANKS.stack_u=nil
|
|
fs.remove('record/stack_e.rec')
|
|
fs.remove('record/stack_h.rec')
|
|
fs.remove('record/stack_u.rec')
|
|
end
|
|
if RANKS.stack_20l then
|
|
RANKS.stack_20l=nil
|
|
RANKS.stack_40l=nil
|
|
RANKS.stack_100l=nil
|
|
fs.remove('record/stack_20l.rec')
|
|
fs.remove('record/stack_40l.rec')
|
|
fs.remove('record/stack_100l.rec')
|
|
end
|
|
if STAT.version~=VERSION.code then
|
|
for k,v in next,MODE_UPDATE_MAP do
|
|
if RANKS[k]then
|
|
RANKS[v]=RANKS[k]
|
|
RANKS[k]=nil
|
|
end
|
|
k='record/'..k
|
|
if fs.getInfo(k..'.dat')then
|
|
fs.write('record/'..v..'.rec',fs.read(k..'.dat'))
|
|
fs.remove(k..'.dat')
|
|
end
|
|
if fs.getInfo(k..'.rec')then
|
|
fs.write('record/'..v..'.rec',fs.read(k..'.rec'))
|
|
fs.remove(k..'.rec')
|
|
end
|
|
end
|
|
STAT.version=VERSION.code
|
|
needSave=true
|
|
end
|
|
SETTING.appLock,SETTING.dataSaving,SETTING.swap=nil
|
|
if not SETTING.VKSkin then SETTING.VKSkin=1 end
|
|
for _,v in next,SETTING.skin do if v<1 or v>17 then v=17 end end
|
|
if not RSlist[SETTING.RS]then SETTING.RS='TRS'end
|
|
if SETTING.ghostType=='greyCell'then SETTING.ghostType='grayCell'end
|
|
if type(SETTING.skinSet)=='number'then SETTING.skinSet='crystal_scf'end
|
|
if not TABLE.find({8,10,13,17,22,29,37,47,62,80,100},SETTING.frameMul)then SETTING.frameMul=100 end
|
|
if SETTING.cv then SETTING.vocPack,SETTING.cv=SETTING.cv end
|
|
if RANKS.infinite then RANKS.infinite=0 end
|
|
if RANKS.infinite_dig then RANKS.infinite_dig=0 end
|
|
if not RANKS.sprint_10l then RANKS.sprint_10l=0 end
|
|
if RANKS.master_l then RANKS.master_n,RANKS.master_l=RANKS.master_l needSave=true end
|
|
if RANKS.master_u then RANKS.master_h,RANKS.master_u=RANKS.master_u needSave=true end
|
|
for _,v in next,VK_ORG do v.color=nil end
|
|
for name,rank in next,RANKS do
|
|
if type(name)=='number'or type(rank)~='number'then
|
|
RANKS[name]=nil
|
|
needSave=true
|
|
else
|
|
local M=MODES[name]
|
|
if M and M.unlock and rank>0 then
|
|
for _,unlockName in next,M.unlock do
|
|
if not RANKS[unlockName]then
|
|
RANKS[unlockName]=0
|
|
needSave=true
|
|
end
|
|
end
|
|
end
|
|
if not(M and M.x)then
|
|
RANKS[name]=nil
|
|
needSave=true
|
|
end
|
|
end
|
|
end
|
|
if not MODES[STAT.lastPlay]then
|
|
STAT.lastPlay='sprint_10l'
|
|
needSave=true
|
|
end
|
|
|
|
if needSave then
|
|
saveStats()
|
|
saveProgress()
|
|
saveSettings()
|
|
love.event.quit('restart')
|
|
end
|
|
end
|
|
|
|
--First start for phones
|
|
if FIRSTLAUNCH and MOBILE then
|
|
SETTING.VKSwitch=true
|
|
SETTING.powerInfo=true
|
|
SETTING.cleanCanvas=true
|
|
end
|
|
|
|
--Apply system setting
|
|
applyAllSettings()
|
|
|
|
--Load replays
|
|
for _,fileName in next,fs.getDirectoryItems('replay')do
|
|
if fileName:sub(12,12):match("[a-zA-Z]")then
|
|
local date,mode,version,player,seed,setting,mod
|
|
local fileData=fs.read('replay/'..fileName)
|
|
date, fileData=STRING.readLine(fileData)date=date:gsub("[a-zA-Z]","")
|
|
mode, fileData=STRING.readLine(fileData)mode=MODE_UPDATE_MAP[mode]or mode
|
|
version,fileData=STRING.readLine(fileData)
|
|
player, fileData=STRING.readLine(fileData)if player=="Local Player"then player="Stacker"end
|
|
local success
|
|
success,fileData=pcall(love.data.decompress,'string','zlib',fileData)
|
|
if not success then goto BREAK_cannotParse end
|
|
seed, fileData=STRING.readLine(fileData)
|
|
setting,fileData=STRING.readLine(fileData)setting=JSON.decode(setting)
|
|
mod, fileData=STRING.readLine(fileData)mod=JSON.decode(mod)
|
|
if
|
|
not setting or
|
|
not mod or
|
|
not mode or
|
|
#mode==0
|
|
then goto BREAK_cannotParse end
|
|
|
|
fs.remove('replay/'..fileName)
|
|
local newName=fileName:sub(1,10)..fileName:sub(15)
|
|
fs.write('replay/'..newName,
|
|
love.data.compress('string','zlib',
|
|
JSON.encode{
|
|
date=date,
|
|
mode=mode,
|
|
version=version,
|
|
player=player,
|
|
seed=seed,
|
|
setting=setting,
|
|
mod=mod,
|
|
}.."\n"..
|
|
fileData
|
|
)
|
|
)
|
|
fileName=newName
|
|
end
|
|
::BREAK_cannotParse::
|
|
local rep=DATA.parseReplay('replay/'..fileName)
|
|
table.insert(REPLAY,rep)
|
|
end
|
|
table.sort(REPLAY,function(a,b)return a.fileName>b.fileName end)
|
|
|
|
table.insert(_LOADTIMELIST_,("Initialize Data: %.3fs"):format(TIME()-_LOADTIME_))
|
|
|
|
for i=1,#_LOADTIMELIST_ do LOG(_LOADTIMELIST_[i])end
|
|
|
|
--Launch testing task if launch param received
|
|
if TABLE.find(arg,'--test')then
|
|
TASK.new(function()
|
|
while not LOADED do YIELD()end
|
|
|
|
LOG("\27[92m\27[1mAutomatic Test Started\27[0m")
|
|
BGM.setVol(0)SFX.setVol(0)
|
|
love.keypressed('space')
|
|
TEST.yieldUntilNextScene()
|
|
|
|
for k,mode in next,MODES do
|
|
if k~='netBattle'then
|
|
LOG("Scanning mode: "..mode.name)
|
|
loadGame(mode.name,true)
|
|
TEST.yieldUntilNextScene()
|
|
SCN.back()
|
|
TEST.yieldUntilNextScene()
|
|
end
|
|
end
|
|
LOG("\27[92m\27[1mAutomatic Test Passed :)\27[0m")
|
|
TEST.yieldN(60)
|
|
love.event.quit(0)
|
|
end)
|
|
TASK.new(function()
|
|
while true do
|
|
YIELD()
|
|
if ERRDATA[1]then break end
|
|
end
|
|
LOG("\27[91m\27[1mAutomatic Test Failed :(\27[0m\nThe error message is:\n"..table.concat(ERRDATA[1].mes,"\n").."\27[91m\nAborting\27[0m")
|
|
TEST.yieldN(60)
|
|
love.event.quit(1)
|
|
end)
|
|
end
|