85 lines
1.7 KiB
Lua
85 lines
1.7 KiB
Lua
local int=math.floor
|
|
|
|
local function notAir(L)
|
|
for i=1,10 do
|
|
if L[i]>0 then return true end
|
|
end
|
|
end
|
|
local function setField(P,page)
|
|
local F=FIELD[page]
|
|
local height=0
|
|
for y=20,1,-1 do
|
|
if notAir(F[y])then
|
|
height=y
|
|
break
|
|
end
|
|
end
|
|
local t=P.showTime*3
|
|
for y=1,height do
|
|
local solid=notAir(F[y])
|
|
P.field[y]=FREEROW.get(0,solid)
|
|
P.visTime[y]=FREEROW.get(t)
|
|
if solid then
|
|
for x=1,10 do
|
|
P.field[y][x]=F[y][x]
|
|
end
|
|
P.garbageBeneath=P.garbageBeneath+1
|
|
end
|
|
end
|
|
end
|
|
local function checkClear(P)
|
|
if P.garbageBeneath==0 then
|
|
P.modeData.point=P.modeData.point+1
|
|
if FIELD[P.modeData.point+1]then
|
|
P.waiting=26
|
|
for _=#P.field,1,-1 do
|
|
FREEROW.discard(P.field[_])
|
|
FREEROW.discard(P.visTime[_])
|
|
P.field[_],P.visTime[_]=nil
|
|
end
|
|
setField(P,P.modeData.point+1)
|
|
SYSFX.newShade(1.4,P.absFieldX,P.absFieldY,300*P.size,610*P.size,.6,.8,.6)
|
|
SFX.play("blip_1")
|
|
else
|
|
P:win("finish")
|
|
end
|
|
end
|
|
end
|
|
return{
|
|
color=COLOR.white,
|
|
env={},
|
|
load=function()
|
|
applyCustomGame()
|
|
GAME.modeEnv.dropPiece=PLY.check_lineReach
|
|
for y=1,20 do
|
|
if notAir(FIELD[1][y])then
|
|
--Switch clear sprint mode on
|
|
GAME.modeEnv.dropPiece=checkClear
|
|
break
|
|
end
|
|
end
|
|
PLY.newPlayer(1)
|
|
local L=GAME.modeEnv.opponent
|
|
if L~=0 then
|
|
GAME.modeEnv.target=nil
|
|
if L<6 then
|
|
PLY.newAIPlayer(2,AIBUILDER("9S",2*L))
|
|
else
|
|
PLY.newAIPlayer(2,AIBUILDER("CC",2*L-11,int(L*.5-1.5),true,4000*L))
|
|
end
|
|
end
|
|
for _,P in next,PLAYERS.alive do
|
|
setField(P,1)
|
|
end
|
|
end,
|
|
mesDisp=function(P)
|
|
setFont(55)
|
|
if P.gameEnv.target>1e10 then
|
|
mStr(P.stat.row,69,225)
|
|
mText(drawableText.line,69,290)
|
|
else
|
|
local R=P.gameEnv.target-P.stat.row
|
|
mStr(R>=0 and R or 0,69,240)
|
|
end
|
|
end,
|
|
} |