Files
Techmino/parts/scenes/mg_schulteG.lua
2020-12-14 23:26:21 +08:00

181 lines
4.3 KiB
Lua

local gc=love.graphics
local ms=love.mouse
local Timer=love.timer.getTime
local setFont=setFont
local mStr=mStr
local int=math.floor
local rnd=math.random
local format=string.format
local rem=table.remove
function sceneInit.mg_schulteG()
BGM.play("way")
sceneTemp={
board={},
rank=3,
blind=false,
disappear=false,
tapFX=true,
startTime=0,
time=0,
error=0,
state=0,
progress=0,
}
end
local function newBoard()
local S=sceneTemp
local L={}
for i=1,S.rank^2 do
L[i]=i
end
for i=1,S.rank^2 do
S.board[i]=rem(L,rnd(#L))
end
end
local function tapBoard(x,y)
local S=sceneTemp
local R=S.rank
if x>320 and x<960 and y>40 and y<680 then
if S.state==0 then
newBoard()
S.state=1
S.startTime=Timer()
S.progress=0
elseif S.state==1 then
local X=int((x-320)/640*R)
local Y=int((y-40)/640*R)
x=R*Y+X+1
if S.board[x]==S.progress+1 then
S.progress=S.progress+1
if S.progress<R^2 then
SFX.play("lock")
else
S.time=Timer()-S.startTime+S.error
S.state=2
SFX.play("reach")
end
if S.tapFX then
SYSFX.newShade(3,.6,.8,1,320+640/R*X,40+640/R*Y,640/R,640/R)
end
else
S.error=S.error+1
if S.tapFX then
SYSFX.newShade(2,1,.4,.5,320+640/R*X,40+640/R*Y,640/R,640/R)
end
SFX.play("finesseError")
end
end
end
end
function mouseDown.mg_schulteG(x,y)
tapBoard(x,y)
end
function touchDown.mg_schulteG(_,x,y)
tapBoard(x,y)
end
function keyDown.mg_schulteG(key)
local S=sceneTemp
if key=="z"or key=="x"then
love.mousepressed(ms.getPosition())
elseif key=="space"then
if sceneTemp.state>0 then
S.board={}
S.time=0
S.error=0
S.state=0
S.progress=0
end
elseif key=="q"then
if S.state==0 then
S.blind=not S.blind
end
elseif key=="w"then
if S.state==0 then
S.disappear=not S.disappear
end
elseif key=="e"then
if S.state==0 then
S.tapFX=not S.tapFX
end
elseif key=="3"or key=="4"or key=="5"or key=="6"then
if S.state==0 then
S.rank=tonumber(key)
end
elseif key=="escape"then
SCN.back()
end
end
function Tmr.mg_schulteG()
local S=sceneTemp
if S.state==1 then
S.time=Timer()-S.startTime+S.error
end
end
function Pnt.mg_schulteG()
local S=sceneTemp
setFont(40)
gc.setColor(1,1,1)
gc.print(format("%.3f",S.time),1026,80)
gc.print(S.error,1026,150)
setFont(70)
mStr(S.state==1 and S.progress or S.state==0 and"Ready"or S.state==2 and"Win",1130,300)
if S.state==2 then
--Draw no-setting area
gc.setColor(1,0,0,.3)
gc.rectangle("fill",15,295,285,250)
gc.setColor(.9,.9,0)--win
elseif S.state==1 then
gc.setColor(.9,.9,.9)--game
elseif S.state==0 then
gc.setColor(.2,.8,.2)--ready
end
gc.setLineWidth(10)
gc.rectangle("line",310,30,660,660)
local rank=S.rank
local width=640/rank
local blind=S.state==0 or S.blind and S.state==1 and S.progress>0
gc.setLineWidth(4)
local f=180-rank*20
setFont(f)
for i=1,rank do
for j=1,rank do
local N=S.board[rank*(i-1)+j]
if not(S.state==1 and S.disappear and N<=S.progress)then
gc.setColor(.4,.5,.6)
gc.rectangle("fill",320+(j-1)*width,(i-1)*width+40,width,width)
gc.setColor(1,1,1)
gc.rectangle("line",320+(j-1)*width,(i-1)*width+40,width,width)
if not blind then
local x,y=320+(j-.5)*width,40+(i-.5)*width-f*.67
gc.setColor(.1,.1,.1)
mStr(N,x-3,y-1)
mStr(N,x-1,y-3)
gc.setColor(1,1,1)
mStr(N,x,y)
end
end
end
end
end
WIDGET.init("mg_schulteG",{
WIDGET.newButton{name="reset", x=160,y=100,w=180,h=100,color="lGreen",font=40,code=WIDGET.lnk_pressKey("space"),hide=function()return sceneTemp.state==0 end},
WIDGET.newSlider{name="rank", x=130,y=250,w=150,unit=3,show=false,font=40,disp=function()return sceneTemp.rank-3 end,code=function(v)sceneTemp.rank=v+3 end,hide=function()return sceneTemp.state>0 end},
WIDGET.newSwitch{name="blind", x=240,y=330,w=60, font=40,disp=WIDGET.lnk_STPval("blind"), code=WIDGET.lnk_pressKey("q"),hide=WIDGET.lnk_STPeq("state",1)},
WIDGET.newSwitch{name="disappear", x=240,y=420,w=60, font=40,disp=WIDGET.lnk_STPval("disappear"),code=WIDGET.lnk_pressKey("w"),hide=WIDGET.lnk_STPeq("state",1)},
WIDGET.newSwitch{name="tapFX", x=240,y=510,w=60, font=40,disp=WIDGET.lnk_STPval("tapFX"), code=WIDGET.lnk_pressKey("e"),hide=WIDGET.lnk_STPeq("state",1)},
WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=40,code=WIDGET.lnk_BACK},
})