调整sysFX的使用参数
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@@ -108,7 +108,7 @@ function love.mousepressed(x,y,k,touch)
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WIDGET.press(mx,my)
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end
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lastX,lastY=mx,my
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SYSFX.newRipple(.3,mx,my,30)
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SYSFX.newRipple(3,mx,my,30)
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end
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function love.mousemoved(x,y,dx,dy,t)
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if t then return end
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@@ -191,7 +191,7 @@ function love.touchreleased(id,x,y)
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if touchClick[SCN.cur]then
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touchClick[SCN.cur](x,y)
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end
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SYSFX.newRipple(.3,x,y,30)
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SYSFX.newRipple(3,x,y,30)
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end
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end
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@@ -115,30 +115,30 @@ function SYSFX.newAttack(rate,x1,y1,x2,y2,wid,r,g,b,a)
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r=r,g=g,b=b,a=a,
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}
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end
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function SYSFX.newRipple(duration,x,y,r)
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function SYSFX.newRipple(rate,x,y,r)
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fx[#fx+1]={
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update=FXupdate.ripple,
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draw=FXdraw.ripple,
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t=0,
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rate=1/duration,
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rate=rate,
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x=x,y=y,r=r,
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}
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end
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function SYSFX.newRectRipple(duration,x,y,w,h)
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function SYSFX.newRectRipple(rate,x,y,w,h)
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fx[#fx+1]={
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update=FXupdate.rectRipple,
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draw=FXdraw.rectRipple,
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t=0,
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rate=1/duration,
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rate=rate,
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x=x,y=y,w=w,h=h,
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}
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end
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function SYSFX.newShade(duration,r,g,b,x,y,w,h)
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function SYSFX.newShade(rate,r,g,b,x,y,w,h)
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fx[#fx+1]={
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update=FXupdate.shade,
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draw=FXdraw.shade,
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t=0,
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rate=1/duration,
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rate=rate,
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r=r,g=g,b=b,
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x=x,y=y,w=w,h=h,
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}
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@@ -117,7 +117,7 @@ end
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function button:FX()
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local ATV=self.ATV
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SYSFX.newRectRipple(
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.16,
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6,
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self.x-ATV,
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self.y-ATV,
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self.w+2*ATV,
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@@ -617,12 +617,12 @@ function selector:press(x)
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if x<self.x+self.w*.5 then
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if s>1 then
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s=s-1
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SYSFX.newShade(.3,1,1,1,self.x,self.y,self.w*.5,60)
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SYSFX.newShade(3,1,1,1,self.x,self.y,self.w*.5,60)
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end
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else
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if s<#self.list then
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s=s+1
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SYSFX.newShade(.3,1,1,1,self.x+self.w*.5,self.y,self.w*.5,60)
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SYSFX.newShade(3,1,1,1,self.x+self.w*.5,self.y,self.w*.5,60)
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end
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end
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if self.select~=s then
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@@ -638,10 +638,10 @@ function selector:arrowKey(isLeft)
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if isLeft and s==1 or not isLeft and s==#self.list then return end
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if isLeft then
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s=s-1
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SYSFX.newShade(.3,1,1,1,self.x,self.y,self.w*.5,60)
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SYSFX.newShade(3,1,1,1,self.x,self.y,self.w*.5,60)
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else
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s=s+1
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SYSFX.newShade(.3,1,1,1,self.x+self.w*.5,self.y,self.w*.5,60)
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SYSFX.newShade(3,1,1,1,self.x+self.w*.5,self.y,self.w*.5,60)
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end
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self.code(self.list[s])
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self.select=s
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@@ -38,7 +38,7 @@ local function checkClear(P)
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P.field[_],P.visTime[_]=nil
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end
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setField(P,P.modeData.point+1)
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SYSFX.newShade(.7,.6,.8,.6,P.x+150*P.size,P.y+60*P.size,300*P.size,610*P.size)
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SYSFX.newShade(1.4,.6,.8,.6,P.x+150*P.size,P.y+60*P.size,300*P.size,610*P.size)
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SFX.play("blip_1")
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else
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P:win("finish")
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@@ -22,7 +22,7 @@ local function puzzleCheck(P)
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FREEROW.discard(P.visTime[_])
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P.field[_],P.visTime[_]=nil
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end
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SYSFX.newShade(.7,.3,1,.3,P.x+150*P.size,P.y+60*P.size,300*P.size,610*P.size)
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SYSFX.newShade(1.4,.3,1,.3,P.x+150*P.size,P.y+60*P.size,300*P.size,610*P.size)
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SFX.play("reach")
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P.modeData.event=0
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else
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@@ -52,7 +52,7 @@ local function check_LVup(P)
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for i=1,10 do
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P:createClearingFX(i,1.5)
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end
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SYSFX.newShade(.4,1,1,1,P.x+150*P.size,P.y+370*P.size,300*P.size,300*P.size)
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SYSFX.newShade(2.5,1,1,1,P.x+150*P.size,P.y+370*P.size,300*P.size,300*P.size)
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ENV.lock=13
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ENV.wait=6
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@@ -1471,9 +1471,9 @@ function Player.lose(P,force)
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for i=1,h do
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P:createClearingFX(i,1.5)
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end
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SYSFX.newShade(.7,1,1,1,P.fieldX,P.fieldY,300*P.size,610*P.size)
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SYSFX.newRectRipple(.5,P.fieldX,P.fieldY,300*P.size,610*P.size)
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SYSFX.newRipple(.5,P.x+(475+25*(P.life<3 and P.life or 0)+12)*P.size,P.y+(665+12)*P.size,20)
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SYSFX.newShade(1.4,1,1,1,P.fieldX,P.fieldY,300*P.size,610*P.size)
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SYSFX.newRectRipple(2,P.fieldX,P.fieldY,300*P.size,610*P.size)
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SYSFX.newRipple(2,P.x+(475+25*(P.life<3 and P.life or 0)+12)*P.size,P.y+(665+12)*P.size,20)
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--300+25*i,595
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SFX.play("clear_3")
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SFX.play("emit")
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@@ -99,8 +99,8 @@ function keyDown.custom_field(key)
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for j=1,10 do
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if F[i][j]<=0 then goto L end
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end
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SYSFX.newShade(.3,1,1,1,200,660-30*i,300,30)
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SYSFX.newRectRipple(.3,200,660-30*i,300,30)
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SYSFX.newShade(3,1,1,1,200,660-30*i,300,30)
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SYSFX.newRectRipple(3,200,660-30*i,300,30)
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rem(F,i)
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::L::
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end
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@@ -133,14 +133,14 @@ function keyDown.custom_field(key)
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ins(FIELD,S.page+1,newBoard(FIELD[S.page]))
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S.page=S.page+1
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SFX.play("blip_1",.8)
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SYSFX.newShade(.3,.5,1,.5,200,60,300,600)
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SYSFX.newShade(3,.5,1,.5,200,60,300,600)
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elseif key=="m"then
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rem(FIELD,S.page)
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S.page=max(S.page-1,1)
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if not FIELD[1]then
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ins(FIELD,newBoard())
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end
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SYSFX.newShade(.3,1,.5,.5,200,60,300,600)
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SYSFX.newShade(3,1,.5,.5,200,60,300,600)
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SFX.play("clear_4",.8)
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SFX.play("fall",.8)
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else
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@@ -73,7 +73,7 @@ local function tapBoard(x,y,key)
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if S.state<2 then
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if not key then
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if S.pathVis then
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SYSFX.newRipple(.16,x,y,10)
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SYSFX.newRipple(6,x,y,10)
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end
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x,y=int((x-320)/160)+1,int((y-40)/160)+1
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end
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@@ -60,12 +60,12 @@ local function tapBoard(x,y)
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SFX.play("reach")
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end
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if S.tapFX then
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SYSFX.newShade(.3,.6,.8,1,320+640/R*X,40+640/R*Y,640/R,640/R)
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SYSFX.newShade(3,.6,.8,1,320+640/R*X,40+640/R*Y,640/R,640/R)
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end
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else
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S.error=S.error+1
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if S.tapFX then
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SYSFX.newShade(.5,1,.4,.5,320+640/R*X,40+640/R*Y,640/R,640/R)
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SYSFX.newShade(2,1,.4,.5,320+640/R*X,40+640/R*Y,640/R,640/R)
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end
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SFX.play("finesseError")
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end
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