183 lines
4.5 KiB
Lua
183 lines
4.5 KiB
Lua
local gc=love.graphics
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local ms,kb=love.mouse,love.keyboard
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local int,max,min=math.floor,math.max,math.min
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local NET=NET
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local scrollPos,selected
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local fetchTimer
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local lastCreateRoomTime=0
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local function fetchRoom()
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fetchTimer=5
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NET.fetchRoom()
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end
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local scene={}
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function scene.sceneInit()
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BG.set()
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NET.allReady=false
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NET.connectingStream=false
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scrollPos=0
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selected=1
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fetchRoom()
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end
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function scene.wheelMoved(_,y)
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scrollPos=max(0,min(scrollPos-y,#NET.roomList-10))
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end
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function scene.keyDown(k)
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if k=="r"then
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if fetchTimer<=3.26 then
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fetchRoom()
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end
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elseif k=="s"then
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SCN.go('setting_game')
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elseif k=="m"or k=="n"then
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if TIME()-lastCreateRoomTime>6.26 then
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NET.createRoom(
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k=="m"and"classic"or
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tonumber(USER.uid)<100 and(
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kb.isDown"q"and"r49"or
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kb.isDown"w"and"r99"or
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kb.isDown"e"and"unlimited"
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)or"solo",
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(USERS.getUsername(USER.uid)or"???").."'s room"
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)
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lastCreateRoomTime=TIME()
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else
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LOG.print(text.createRoomTooFast,'warn')
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end
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elseif k=="escape"then
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SCN.back()
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elseif #NET.roomList>0 then
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if k=="down"then
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if selected<#NET.roomList then
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selected=selected+1
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scrollPos=max(selected-10,min(scrollPos,selected-1))
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end
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elseif k=="up"then
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if selected>1 then
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selected=selected-1
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scrollPos=max(selected-10,min(scrollPos,selected-1))
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end
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elseif k=="return"then
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if NET.getlock('fetchRoom')or not NET.roomList[selected]then return end
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if NET.roomList[selected].private then
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LOG.print("Can't enter private room now")
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return
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end
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NET.enterRoom(NET.roomList[selected])--,password
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end
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end
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end
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function scene.mouseMove(x,y,_,dy)
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if ms.isDown(1)and x>50 and x<1110 and y>110 and y<510 then
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scene.wheelMoved(0,dy/40)
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end
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end
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function scene.touchMove(x,y,_,dy)
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if x>50 and x<1110 and y>110 and y<510 then
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scene.wheelMoved(0,dy/40)
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end
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end
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function scene.mouseClick(x,y)
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if x>50 and x<1110 then
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y=int((y-70)/40)
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if y>=1 and y<=10 then
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local s=int(y+scrollPos)
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if NET.roomList[s]then
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if selected~=s then
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selected=s
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SFX.play('click',.4)
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else
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scene.keyDown("return")
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end
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end
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end
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end
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end
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scene.touchClick=scene.mouseClick
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function scene.update(dt)
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if not NET.getlock('fetchRoom')then
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fetchTimer=fetchTimer-dt
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if fetchTimer<=0 then
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fetchRoom()
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end
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end
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if #NET.roomList>0 then
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selected=min(selected,#NET.roomList)
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end
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end
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local function roomListStencil()
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gc.rectangle('fill',50,110,1180,400)
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end
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function scene.draw()
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--Fetching timer
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gc.setColor(1,1,1,.12)
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gc.arc('fill','pie',300,620,60,-1.5708,-1.5708-1.2566*fetchTimer)
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--Room list
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gc.setColor(1,1,1)
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gc.setLineWidth(2)
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gc.rectangle('line',50,110,1060,400)
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local roomCount=#NET.roomList
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if roomCount>0 then
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setFont(35)
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gc.push('transform')
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gc.stencil(roomListStencil,'replace',1)
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gc.setStencilTest('equal',1)
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gc.translate(0,scrollPos%1*-40)
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local pos=int(scrollPos)
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for i=1,math.min(11,roomCount-pos)do
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local R=NET.roomList[pos+i]
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if pos+i==selected then
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gc.setColor(1,1,1,.3)
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gc.rectangle('fill',50,70+40*i,1060,40)
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end
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if R.start then
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gc.setColor(0,1,0)
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gc.print(text.started,660,66+40*i)
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end
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gc.setColor(.9,.9,1)
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gc.print(pos+i,95,66+40*i)
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gc.setColor(1,1,.7)
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gc.print(R.name,250,66+40*i)
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gc.setColor(1,1,1)
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gc.printf(R.type,430,66+40*i,500,'right')
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gc.print(R.count.."/"..R.capacity,980,66+40*i)
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if R.private then
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gc.draw(IMG.lock,59,75+40*i)
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end
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end
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gc.setStencilTest()
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gc.pop()
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if roomCount>10 then
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local len=400*10/roomCount
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gc.rectangle('fill',1218,110+(400-len)*scrollPos/(roomCount-10),12,len)
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end
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end
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--Profile
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drawSelfProfile()
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--Player count
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drawOnlinePlayerCount()
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end
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scene.widgetList={
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WIDGET.newKey{name="setting",fText=TEXTURE.setting,x=1200,y=160,w=90,h=90,code=pressKey"s"},
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WIDGET.newText{name="refreshing",x=580,y=255,font=45,hide=function()return not NET.getlock('fetchRoom')end},
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WIDGET.newText{name="noRoom", x=580,y=260,font=40,hide=function()return #NET.roomList>0 or NET.getlock('fetchRoom')end},
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WIDGET.newKey{name="refresh", x=300,y=620,w=140,h=140,font=35,code=fetchRoom,hide=function()return fetchTimer>3.26 end},
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WIDGET.newKey{name="new", x=500,y=620,w=140,h=140,font=20,code=pressKey"n"},
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WIDGET.newKey{name="new2", x=700,y=620,w=140,h=140,font=20,code=pressKey"m"},
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WIDGET.newKey{name="join", x=900,y=620,w=140,h=140,font=40,code=pressKey"return",hide=function()return #NET.roomList==0 or NET.getlock('enterRoom') end},
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WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=40,code=backScene},
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}
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return scene |