local gc=love.graphics local ms,kb=love.mouse,love.keyboard local int,max,min=math.floor,math.max,math.min local NET=NET local scrollPos,selected local fetchTimer local lastCreateRoomTime=0 local function fetchRoom() fetchTimer=5 NET.fetchRoom() end local scene={} function scene.sceneInit() BG.set() NET.allReady=false NET.connectingStream=false scrollPos=0 selected=1 fetchRoom() end function scene.wheelMoved(_,y) scrollPos=max(0,min(scrollPos-y,#NET.roomList-10)) end function scene.keyDown(k) if k=="r"then if fetchTimer<=3.26 then fetchRoom() end elseif k=="s"then SCN.go('setting_game') elseif k=="m"or k=="n"then if TIME()-lastCreateRoomTime>6.26 then NET.createRoom( k=="m"and"classic"or tonumber(USER.uid)<100 and( kb.isDown"q"and"r49"or kb.isDown"w"and"r99"or kb.isDown"e"and"unlimited" )or"solo", (USERS.getUsername(USER.uid)or"???").."'s room" ) lastCreateRoomTime=TIME() else LOG.print(text.createRoomTooFast,'warn') end elseif k=="escape"then SCN.back() elseif #NET.roomList>0 then if k=="down"then if selected<#NET.roomList then selected=selected+1 scrollPos=max(selected-10,min(scrollPos,selected-1)) end elseif k=="up"then if selected>1 then selected=selected-1 scrollPos=max(selected-10,min(scrollPos,selected-1)) end elseif k=="return"then if NET.getlock('fetchRoom')or not NET.roomList[selected]then return end if NET.roomList[selected].private then LOG.print("Can't enter private room now") return end NET.enterRoom(NET.roomList[selected])--,password end end end function scene.mouseMove(x,y,_,dy) if ms.isDown(1)and x>50 and x<1110 and y>110 and y<510 then scene.wheelMoved(0,dy/40) end end function scene.touchMove(x,y,_,dy) if x>50 and x<1110 and y>110 and y<510 then scene.wheelMoved(0,dy/40) end end function scene.mouseClick(x,y) if x>50 and x<1110 then y=int((y-70)/40) if y>=1 and y<=10 then local s=int(y+scrollPos) if NET.roomList[s]then if selected~=s then selected=s SFX.play('click',.4) else scene.keyDown("return") end end end end end scene.touchClick=scene.mouseClick function scene.update(dt) if not NET.getlock('fetchRoom')then fetchTimer=fetchTimer-dt if fetchTimer<=0 then fetchRoom() end end if #NET.roomList>0 then selected=min(selected,#NET.roomList) end end local function roomListStencil() gc.rectangle('fill',50,110,1180,400) end function scene.draw() --Fetching timer gc.setColor(1,1,1,.12) gc.arc('fill','pie',300,620,60,-1.5708,-1.5708-1.2566*fetchTimer) --Room list gc.setColor(1,1,1) gc.setLineWidth(2) gc.rectangle('line',50,110,1060,400) local roomCount=#NET.roomList if roomCount>0 then setFont(35) gc.push('transform') gc.stencil(roomListStencil,'replace',1) gc.setStencilTest('equal',1) gc.translate(0,scrollPos%1*-40) local pos=int(scrollPos) for i=1,math.min(11,roomCount-pos)do local R=NET.roomList[pos+i] if pos+i==selected then gc.setColor(1,1,1,.3) gc.rectangle('fill',50,70+40*i,1060,40) end if R.start then gc.setColor(0,1,0) gc.print(text.started,660,66+40*i) end gc.setColor(.9,.9,1) gc.print(pos+i,95,66+40*i) gc.setColor(1,1,.7) gc.print(R.name,250,66+40*i) gc.setColor(1,1,1) gc.printf(R.type,430,66+40*i,500,'right') gc.print(R.count.."/"..R.capacity,980,66+40*i) if R.private then gc.draw(IMG.lock,59,75+40*i) end end gc.setStencilTest() gc.pop() if roomCount>10 then local len=400*10/roomCount gc.rectangle('fill',1218,110+(400-len)*scrollPos/(roomCount-10),12,len) end end --Profile drawSelfProfile() --Player count drawOnlinePlayerCount() end scene.widgetList={ WIDGET.newKey{name="setting",fText=TEXTURE.setting,x=1200,y=160,w=90,h=90,code=pressKey"s"}, WIDGET.newText{name="refreshing",x=580,y=255,font=45,hide=function()return not NET.getlock('fetchRoom')end}, WIDGET.newText{name="noRoom", x=580,y=260,font=40,hide=function()return #NET.roomList>0 or NET.getlock('fetchRoom')end}, WIDGET.newKey{name="refresh", x=300,y=620,w=140,h=140,font=35,code=fetchRoom,hide=function()return fetchTimer>3.26 end}, WIDGET.newKey{name="new", x=500,y=620,w=140,h=140,font=20,code=pressKey"n"}, WIDGET.newKey{name="new2", x=700,y=620,w=140,h=140,font=20,code=pressKey"m"}, WIDGET.newKey{name="join", x=900,y=620,w=140,h=140,font=40,code=pressKey"return",hide=function()return #NET.roomList==0 or NET.getlock('enterRoom') end}, WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=40,code=backScene}, } return scene