322 lines
8.0 KiB
Lua
322 lines
8.0 KiB
Lua
local gc=love.graphics
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local sin,log=math.sin,math.log10
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local GAME,SCR=GAME,SCR
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local setFont,mStr=setFont,mStr
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local fnsRankColor={
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Z=COLOR.lY,
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S=COLOR.lG,
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A=COLOR.N,
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B=COLOR.lG,
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C=COLOR.M,
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D=COLOR.dG,
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E=COLOR.R,
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F=COLOR.dR,
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}
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local scene={}
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local timer--Animation timer
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local form--Form of clear & spins
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local radar--Radar chart
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local val--Radar chart normalizer
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local standard--Standard hexagon
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local chartColor--Color of radar chart
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local rank--Current rank
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local trophy--Current trophy
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local trophyColor--Current trophy color
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function scene.sceneInit(org)
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if org:find("setting")then
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TEXT.show(text.needRestart,640,440,50,'fly',.6)
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end
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local P=PLAYERS[1]
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local S=P.stat
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timer=org=='game'and 0 or 50
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local frameLostRate=(S.frame/S.time/60-1)*100
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form={
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{COLOR.Z,STRING.time(S.time),COLOR[frameLostRate>10 and'R'or frameLostRate>3 and'Y'or'H'],(" (%.2f%%)"):format(frameLostRate)},
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("%d/%d/%d"):format(S.key,S.rotate,S.hold),
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("%d %.2fPPS"):format(S.piece,S.piece/S.time),
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("%d(%d) %.2fLPM"):format(S.row,S.dig,S.row/S.time*60),
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("%d(%d) %.2fAPM"):format(S.atk,S.digatk,S.atk/S.time*60),
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("%d(%d-%d)"):format(S.pend,S.recv,S.recv-S.pend),
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("%d/%d/%d/%d"):format(S.clears[1],S.clears[2],S.clears[3],S.clears[4]),
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("(%d)/%d/%d/%d"):format(S.spins[1],S.spins[2],S.spins[3],S.spins[4]),
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("%d/%d ; %d/%d"):format(S.b2b,S.b3b,S.pc,S.hpc),
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("%d/%dx/%.2f%%"):format(S.extraPiece,S.maxFinesseCombo,S.finesseRate*20/S.piece),
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}
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--From right-down, 60 degree each
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radar={
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(S.off+S.dig)/S.time*60,--DefPM
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(S.atk+S.dig)/S.time*60,--ADPM
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S.atk/S.time*60, --AtkPM
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S.send/S.time*60, --SendPM
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S.piece/S.time*24, --LinePM
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S.dig/S.time*60, --DigPM
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}
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val={1/80,1/80,1/80,1/60,1/100,1/40}
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--Normalize Values
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for i=1,6 do
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val[i]=val[i]*radar[i]if val[i]>1.26 then val[i]=1.26+log(val[i]-.26)end
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end
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for i=1,6 do
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radar[i]=("%.2f%s"):format(radar[i],text.radarData[i])
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end
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local f=1
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for i=1,6 do
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if val[i]>.5 then f=2 end
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if val[i]>1 then f=3 break end
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end
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if f==1 then chartColor,f={.4,.9,.5},1.25 --Vegetable
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elseif f==2 then chartColor,f={.4,.7,.9},1 --Normal
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elseif f==3 then chartColor,f={1,.3,.3},.626 --Diao
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end
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standard={
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120*.5*f, 120*3^.5*.5*f,
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120*-.5*f, 120*3^.5*.5*f,
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120*-1*f, 120*0*f,
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120*-.5*f, 120*-3^.5*.5*f,
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120*.5*f, 120*-3^.5*.5*f,
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120*1*f, 120*0*f,
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}
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for i=6,1,-1 do
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val[2*i-1],val[2*i]=val[i]*standard[2*i-1],val[i]*standard[2*i]
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end
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if P.result=='win'and P.stat.piece>4 then
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local acc=P.stat.finesseRate*.2/P.stat.piece
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rank=
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acc==1. and"Z"or
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acc>.97 and"S"or
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acc>.94 and"A"or
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acc>.87 and"B"or
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acc>.70 and"C"or
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acc>.50 and"D"or
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acc>.30 and"E"or
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"F"
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if acc==1 then
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trophy=text.finesse_ap
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trophyColor=COLOR.Y
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elseif P.stat.maxFinesseCombo==P.stat.piece then
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trophy=text.finesse_fc
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trophyColor=COLOR.lC
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else
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trophy=nil
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end
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else
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rank,trophy=nil
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end
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if org~="game"and GAME.prevBG then
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BG.set(GAME.prevBG)
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end
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end
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function scene.sceneBack()
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love.keyboard.setKeyRepeat(true)
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STAT.todayTime=STAT.todayTime+PLAYERS[1].stat.time
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if not GAME.replaying and(PLAYERS[1].frameRun>400 or GAME.result)and not GAME.result then
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mergeStat(STAT,PLAYERS[1].stat)
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FILE.save(STAT,'conf/data','q')
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end
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end
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function scene.keyDown(key)
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if key=="q"then
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SCN.back()
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elseif key=="escape"then
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SCN.swapTo(GAME.result and"game"or"depause",'none')
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elseif key=="s"then
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GAME.prevBG=BG.cur
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SCN.go('setting_sound')
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elseif key=="r"then
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resetGameData()
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SCN.swapTo('game','none')
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elseif key=="p"then
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if(GAME.result or GAME.replaying)and #PLAYERS==1 then
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resetGameData('r')
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SCN.swapTo('game','none')
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end
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elseif key=="o"then
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if(GAME.result or GAME.replaying)and #PLAYERS==1 and not GAME.saved then
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if DATA.saveRecording()then
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GAME.saved=true
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end
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end
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else
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WIDGET.keyPressed(key)
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end
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end
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function scene.update(dt)
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if not(GAME.result or GAME.replaying)then
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GAME.pauseTime=GAME.pauseTime+dt
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end
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if timer<50 then
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timer=timer+1
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end
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end
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local hexList={1,0,.5,1.732*.5,-.5,1.732*.5}
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for i=1,6 do hexList[i]=hexList[i]*150 end
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local textPos={90,131,-90,131,-200,-25,-90,-181,90,-181,200,-25}
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local dataPos={90,143,-90,143,-200,-13,-90,-169,90,-169,200,-13}
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function scene.draw()
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local T=timer*.02
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if T<1 or GAME.result then SCN.scenes.game.draw()end
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--Dark BG
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local _=T
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if GAME.result then _=_*.7 end
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gc.setColor(.15,.15,.15,_)
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gc.push('transform')
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gc.origin()
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gc.rectangle('fill',0,0,SCR.w,SCR.h)
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gc.pop()
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--Pause Info
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setFont(25)
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if GAME.pauseCount>0 then
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gc.setColor(1,.4,.4,T)
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gc.print(("%s:[%d] %.2fs"):format(text.pauseCount,GAME.pauseCount,GAME.pauseTime),40,180)
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end
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gc.setColor(1,1,1,T)
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--Result Text
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setFont(35)
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mDraw(GAME.result and drawableText[GAME.result]or drawableText.pause,640,100-10*(5-timer*.1)^1.5)
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--Mode Info
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gc.draw(drawableText.modeName,40,240)
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--Infos
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if PLAYERS[1].frameRun>180 then
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gc.setLineWidth(2)
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--Finesse rank & trophy
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if rank then
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gc.setColor(1,1,1,T*.2)
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gc.rectangle('fill',35,305,465,405)
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setFont(60)
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local c=fnsRankColor[rank]
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gc.setColor(c[1],c[2],c[3],T)
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gc.print(rank,420,635)
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if trophy then
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setFont(40)
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gc.setColor(trophyColor[1],trophyColor[2],trophyColor[3],T*2-1)
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gc.printf(trophy,100-120*(1-T^.5),650,300,'right')
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end
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gc.setColor(1,1,1,T)
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gc.rectangle('line',35,305,465,405)
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gc.line(35,620,500,620)
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else
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gc.setColor(1,1,1,T*.2)
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gc.rectangle('fill',35,305,465,350)
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gc.setColor(1,1,1,T)
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gc.rectangle('line',35,305,465,350)
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end
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_=form
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setFont(25)
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for i=1,10 do
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gc.print(text.pauseStat[i],40,270+35*i)
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gc.printf(_[i],195,270+35*i,300,'right')
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end
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end
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--Mods
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if #GAME.mod>0 then
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if scoreValid()then
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gc.setColor(.7,.7,.7,T)
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gc.rectangle('line',775,560,490,140)
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gc.setColor(.7,.7,.7,T*.26)
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gc.rectangle('fill',775,560,490,140)
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else
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gc.setColor(1,0,0,T)
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gc.rectangle('line',775,560,490,140)
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gc.setColor(1,0,0,T*.26)
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gc.rectangle('fill',775,560,490,140)
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end
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setFont(35)
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for _,M in next,MODOPT do
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if M.sel>0 then
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_=M.color
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gc.setColor(_[1],_[2],_[3],T)
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mStr(M.id,810+M.no%8*60,560+math.floor(M.no/8)*45)
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end
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end
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end
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--Level rank
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if GAME.rank>0 then
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local str=text.ranks[GAME.rank]
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setFont(80)
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gc.setColor(0,0,0,T*.7)
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gc.print(str,100*T^.5-5,-14,nil,1.8)
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local L=rankColor[GAME.rank]
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gc.setColor(L[1],L[2],L[3],T)
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gc.print(str,100*T^.5,-10,nil,1.8)
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end
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--Radar Chart
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if T>.5 and PLAYERS[1].frameRun>180 then
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T=T*2-1
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gc.setLineWidth(2)
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gc.push('transform')
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gc.translate(1026,370)
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--Polygon
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gc.push('transform')
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gc.scale((3-2*T)*T)
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gc.setColor(1,1,1,T*(.5+.3*sin(TIME()*6.26)))gc.polygon('line',standard)
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gc.setColor(chartColor[1],chartColor[2],chartColor[3],T*.626)
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for i=1,9,2 do
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gc.polygon('fill',0,0,val[i],val[i+1],val[i+2],val[i+3])
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end
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gc.polygon('fill',0,0,val[11],val[12],val[1],val[2])
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gc.setColor(1,1,1,T)gc.polygon('line',val)
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gc.pop()
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--Axes
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gc.setColor(1,1,1,T)
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for i=1,3 do
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local x,y=hexList[2*i-1],hexList[2*i]
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gc.line(-x,-y,x,y)
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end
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--Texts
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local C
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_=TIME()%6.2832
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if _>3.1416 then
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gc.setColor(1,1,1,-T*sin(_))
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setFont(35)
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C,_=text.radar,textPos
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else
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gc.setColor(1,1,1,T*sin(_))
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setFont(20)
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C,_=radar,dataPos
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end
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for i=1,6 do
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mStr(C[i],_[2*i-1],_[2*i])
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end
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gc.pop()
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end
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end
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scene.widgetList={
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WIDGET.newButton{name="setting", x=1120,y=70,w=240,h=90, color='lB',font=35,code=pressKey"s"},
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WIDGET.newButton{name="replay", x=535,y=250,w=200,h=100,color='lY',font=30,code=pressKey"p",hideF=function()return not(GAME.result or GAME.replaying)or #PLAYERS>1 end},
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WIDGET.newButton{name="save", x=745,y=250,w=200,h=100,color='G',font=30,code=pressKey"o",hideF=function()return not(GAME.result or GAME.replaying)or #PLAYERS>1 or GAME.saved end},
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WIDGET.newButton{name="resume", x=640,y=367,w=240,h=100,color='lG',font=30,code=pressKey"escape"},
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WIDGET.newButton{name="restart", x=640,y=483,w=240,h=100,color='lR',font=35,code=pressKey"r"},
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WIDGET.newButton{name="quit", x=640,y=600,w=240,h=100,font=35,code=backScene},
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}
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return scene |