Files
Techmino/parts/eventsets/master_l.lua
2021-08-28 16:46:10 +08:00

57 lines
1.5 KiB
Lua

local rush_lock={20,18,16,15,14}
local rush_wait={12,10, 9, 8, 7}
local rush_fall={18,16,14,13,12}
return{
mesDisp=function(P)
PLY.draw.drawProgress(P.modeData.pt,P.modeData.target)
end,
dropPiece=function(P)
local D=P.modeData
local c=#P.clearedRow
if c==0 and D.pt%100==99 then return end
local s=c<3 and c+1 or c==3 and 5 or 7
if P.combo>7 then s=s+2
elseif P.combo>3 then s=s+1
end
D.pt=D.pt+s
if D.pt%100==99 then
SFX.play('blip_1')
elseif D.pt>=D.target then--Level up!
s=D.target/100
local E=P.gameEnv
BG.set(s==1 and'bg1'or s==2 and'bg2'or s==3 and'rainbow'or 'rainbow2')
E.lock=rush_lock[s]
E.wait=rush_wait[s]
E.fall=rush_fall[s]
E.das=10-s
if s==2 then
E.arr=2
elseif s==4 then
E.bone=true
end
if s==5 then
D.pt=500
P:win('finish')
else
D.target=D.target+100
P:_showText(text.stage:gsub("$1",s),0,-120,80,'fly')
end
SFX.play('reach')
end
end,
task=function(P)
P:set20G(true)
P.lockDelay=rush_lock[1]
P.gameEnv.lock=rush_lock[1]
P.gameEnv.wait=rush_wait[1]
P.gameEnv.fall=rush_fall[1]
P.modeData.pt=0
P.modeData.target=100
end,
}