902 lines
18 KiB
Lua
902 lines
18 KiB
Lua
local gc=love.graphics
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local kb=love.keyboard
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local int,abs=math.floor,math.abs
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local max,min=math.max,math.min
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local format=string.format
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local color=color
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local setFont=setFont
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local Timer=love.timer.getTime
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local text={
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type="text",
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}
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function text:reset()
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if type(self.text)=="string"then
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self.text=gc.newText(setFont(self.font or 30),self.text)
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end
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end
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function text:draw()
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gc.setColor(self.color)
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gc.draw(self.text,self.x,self.y)
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end
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local image={
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type="image",
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}
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function image:reset()
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if type(self.img)=="string"then
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self.img=IMG[self.img]
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end
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end
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function image:draw()
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gc.setColor(1,1,1,self.alpha)
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gc.draw(self.img,self.x,self.y,self.ang,self.kx,self.ky,self.ox,self.oy)
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end
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local button={
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type="button",
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ATV=0,--Activating time(0~8)
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}
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function button:reset()
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self.ATV=0
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end
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function button:isAbove(x,y)
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local ATV=self.ATV
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return
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x>self.x-ATV and
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y>self.y-ATV and
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x<self.x+self.w+2*ATV and
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y<self.y+self.h+2*ATV
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end
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function button:getCenter()
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return self.x+self.w*.5,self.y+self.h*.5
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end
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function button:FX()
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local ATV=self.ATV
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sysFX.newRectRipple(
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.16,
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self.x-ATV,
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self.y-ATV,
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self.w+2*ATV,
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self.h+2*ATV
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,5
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)
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end
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function button:update()
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local ATV=self.ATV
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if WIDGET.sel==self then
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if ATV<8 then self.ATV=ATV+1 end
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else
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if ATV>0 then self.ATV=ATV-.5 end
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end
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end
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function button:draw()
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local x,y,w,h=self.x,self.y,self.w,self.h
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local ATV=self.ATV
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local r,g,b=unpack(self.color)
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gc.setColor(.2+r*.8,.2+g*.8,.2+b*.8,.7)
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gc.rectangle("fill",x-ATV,y-ATV,w+2*ATV,h+2*ATV)
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if ATV>0 then
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gc.setLineWidth(4)
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gc.setColor(1,1,1,ATV*.125)
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gc.rectangle("line",x-ATV+2,y-ATV+2,w+2*ATV-4,h+2*ATV-4)
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end
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local t=self.text
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if t then
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if type(t)=="function"then t=t()end
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setFont(self.font)
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local y0=y+h*.5-self.font*.7-ATV*.5
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gc.setColor(1,1,1,.2+ATV*.05)
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gc.printf(t,x-2,y0-2,w,"center")
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gc.printf(t,x-2,y0+2,w,"center")
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gc.printf(t,x+2,y0-2,w,"center")
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gc.printf(t,x+2,y0+2,w,"center")
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gc.setColor(r*.5,g*.5,b*.5)
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gc.printf(t,x,y0,w,"center")
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end
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end
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function button:getInfo()
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return format("x=%d,y=%d,w=%d,h=%d,font=%d",self.x+self.w*.5,self.y+self.h*.5,self.w,self.h,self.font)
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end
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local key={
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type="key",
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ATV=0,--Activating time(0~4)
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}
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function key:reset()
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self.ATV=0
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end
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function key:isAbove(x,y)
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local ATV=self.ATV
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return
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x>self.x and
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y>self.y and
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x<self.x+self.w and
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y<self.y+self.h
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end
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function key:getCenter()
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return self.x+self.w*.5,self.y+self.h*.5
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end
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function key:update()
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local ATV=self.ATV
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if WIDGET.sel==self then
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if ATV<4 then self.ATV=ATV+1 end
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else
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if ATV>0 then self.ATV=ATV-.5 end
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end
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end
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function key:draw()
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local x,y,w,h=self.x,self.y,self.w,self.h
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local ATV=self.ATV
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local r,g,b=unpack(self.color)
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gc.setColor(1,1,1,ATV*.125)
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gc.rectangle("fill",x,y,w,h)
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gc.setColor(.2+r*.8,.2+g*.8,.2+b*.8,.7)
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gc.setLineWidth(4)
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gc.rectangle("line",x,y,w,h)
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local t=self.text
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if t then
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if type(t)=="function"then t=t()end
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setFont(self.font)
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gc.setColor(r,g,b,1.2)
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gc.printf(t,x,y+h*.5-self.font*.7,w,"center")
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end
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end
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function key:getInfo()
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return format("x=%d,y=%d,w=%d,h=%d,font=%d",self.x+self.w*.5,self.y+self.h*.5,self.w,self.h,self.font)
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end
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local switch={
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type="switch",
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ATV=0,--Activating time(0~8)
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CHK=0,--Check alpha(0~6)
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}
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function switch:reset()
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self.ATV=0
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self.CHK=0
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end
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function switch:isAbove(x,y)
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return x>self.x and x<self.x+50 and y>self.y-25 and y<self.y+25
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end
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function switch:getCenter()
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return self.x,self.y
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end
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function switch:update()
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local atv=self.ATV
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if WIDGET.sel==self then if atv<8 then self.ATV=atv+1 end
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else if atv>0 then self.ATV=atv-.5 end
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end
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chk=self.CHK
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if self:disp()then if chk<6 then self.CHK=chk+1 end
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else if chk>0 then self.CHK=chk-1 end
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end
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end
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function switch:draw()
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local x,y=self.x,self.y-25
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local ATV=self.ATV
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--Checked
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if ATV>0 then
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gc.setColor(1,1,1,ATV*.08)
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gc.rectangle("fill",x,y,50,50)
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end
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if self.CHK>0 then
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gc.setColor(.9,1,.9,self.CHK/6)
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gc.setLineWidth(6)
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gc.line(x+5,y+25,x+18,y+38,x+45,y+11)
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end
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--Frame
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gc.setLineWidth(4)
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gc.setColor(1,1,1,.6+ATV*.05)
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gc.rectangle("line",x,y,50,50)
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--Text
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local t=self.text
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if t then
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gc.setColor(1,1,1)
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setFont(self.font)
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gc.printf(t,x-412-ATV,y+20-self.font*.7,400,"right")
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end
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end
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function switch:getInfo()
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return format("x=%d,y=%d,font=%d",self.x,self.y,self.font)
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end
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local slider={
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type="slider",
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ATV=0,--Activating time(0~8)
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TAT=0,--Text activating time(0~180)
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pos=0,--Position shown
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}
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local sliderShowFunc={
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none=NULL,
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int=function(S)
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return S.disp()
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end,
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float=function(S)
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return int(S.disp()*100)*.01
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end,
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percent=function(S)
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return int(S.disp()*100).."%"
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end,
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frame_time=function(S)
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S=S.disp()
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return S.."F "..int(S*16.67).."ms"
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end,
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}
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function slider:reset()
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self.ATV=0
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self.TAT=180
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self.pos=0
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end
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function slider:isAbove(x,y)
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return x>self.x-10 and x<self.x+self.w+10 and y>self.y-25 and y<self.y+25
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end
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function slider:getCenter()
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return self.x+self.w*(self.pos/self.unit),self.y
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end
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function slider:update()
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local atv=self.ATV
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if self.TAT>0 then
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self.TAT=self.TAT-1
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end
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if WIDGET.sel==self then
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if atv<6 then
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atv=atv+1
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self.ATV=atv
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end
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self.TAT=180
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else
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if atv>0 then
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atv=atv-.5
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self.ATV=atv
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end
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end
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if not(self.hide and self.hide())then
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self.pos=self.pos*.7+self.disp()*.3
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end
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end
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function slider:draw()
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local x,y=self.x,self.y
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local ATV=self.ATV
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local x2=x+self.w
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gc.setColor(1,1,1,.5+ATV*.06)
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--Units
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if not self.smooth then
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gc.setLineWidth(2)
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for p=0,self.unit do
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local x=x+(x2-x)*p/self.unit
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gc.line(x,y+7,x,y-7)
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end
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end
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--Axis
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gc.setLineWidth(4)
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gc.line(x,y,x2,y)
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--Block
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local cx=x+(x2-x)*self.pos/self.unit
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local bx,by,bw,bh=cx-10-ATV*.5,y-16-ATV,20+ATV,32+2*ATV
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gc.setColor(.8,.8,.8)
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gc.rectangle("fill",bx,by,bw,bh)
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local t
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if ATV>0 then
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gc.setLineWidth(2)
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gc.setColor(1,1,1,ATV*.16)
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gc.rectangle("line",bx+1,by+1,bw-2,bh-2)
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end
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if self.TAT>0 and self.show then
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setFont(25)
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gc.setColor(1,1,1,self.TAT/180)
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mStr(self:show(),cx,by-30)
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end
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--Text
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t=self.text
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if t then
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gc.setColor(1,1,1)
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setFont(self.font)
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gc.printf(t,x-312-ATV,y-self.font*.7,300,"right")
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end
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end
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function slider:getInfo()
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return format("x=%d,y=%d,w=%d",self.x,self.y,self.w)
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end
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local selector={
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type="selector",
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ATV=8,--Activating time(0~4)
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select=0,--Selected item ID
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selText=nil,--Selected item name
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}
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function selector:reset()
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self.ATV=0
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local V=self.disp()
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local L=self.list
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for i=1,#L do
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if L[i]==V then
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self.select=i
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self.selText=self.list[i]
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break
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end
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end
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end
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function selector:isAbove(x,y)
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return
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x>self.x and
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x<self.x+self.w+2 and
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y>self.y and
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y<self.y+60
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end
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function selector:getCenter()
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return self.x+self.w*.5,self.y+30
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end
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function selector:update()
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local atv=self.ATV
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if WIDGET.sel==self then
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if atv<8 then
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self.ATV=atv+1
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end
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else
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if atv>0 then
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self.ATV=atv-.5
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end
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end
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end
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function selector:draw()
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local x,y=self.x,self.y
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local r,g,b=unpack(self.color)
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local w=self.w
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local ATV=self.ATV
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gc.setColor(1,1,1,.6+ATV*.1)
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gc.setLineWidth(3)
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gc.rectangle("line",x,y,w,60)
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gc.setColor(1,1,1,.2+ATV*.1)
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local t=(Timer()%.5)^.5
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if self.select>1 then
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gc.draw(drawableText.small,x+6,y+20)
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if ATV>0 then
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gc.setColor(1,1,1,ATV*.4*(.5-t))
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gc.draw(drawableText.small,x+6-t*40,y+20)
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gc.setColor(1,1,1,.2+ATV*.1)
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end
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end
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if self.select<#self.list then
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gc.draw(drawableText.large,x+w-24,y+20)
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if ATV>0 then
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gc.setColor(1,1,1,ATV*.4*(.5-t))
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gc.draw(drawableText.large,x+w-24+t*40,y+20)
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end
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end
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setFont(28)
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t=self.text
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if t then
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if type(t)=="function"then t=t()end
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gc.setColor(r,g,b)
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mStr(self.text,x+w*.5,y+17-21)
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end
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gc.setColor(1,1,1)
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mStr(self.selText,x+w*.5,y+43-21)
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end
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function selector:getInfo()
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return format("x=%d,y=%d,w=%d",self.x,self.y,self.w)
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end
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local keyboardNames={--15*5 keys
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"ESC","F1","F2","F3","F4","F5","F6","F7","F8","F9","F10","F11","F12","","Del",
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"1","2","3","4","5","6","7","8","9","0","-","=","","<X","<X",
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"Q","W","E","R","T","Y","U","I","O","P","[","]","Rtn","Rtn","PgUp",
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"A","S","D","F","G","H","J","K","L","",";","'","/","↑","PgDn",
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"","Z","X","C","V","B","N","M","___","___",",",".","←","↓","→",
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}
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local keyboardKeys={
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"escape","f1","f2","f3","f4","f5","f6","f7","f8","f9","f10","f11","f12",nil,"delete",
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"1","2","3","4","5","6","7","8","9","0","-","=",nil,"backspace","backspace",
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"q","w","e","r","t","y","u","i","o","p","[","]","return","return","pgup",
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"a","s","d","f","g","h","j","k","l",nil,";","'","/","up","pgdown",
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nil,"z","x","c","v","b","n","m","space","space",",",".","left","down","right",
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}
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local keyboard={
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type="keyboard",
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}
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function keyboard:reset()end
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function keyboard:isAbove(x,y)
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return
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x>self.x and
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x<self.x+self.w and
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y>self.y and
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y<self.y+self.h
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end
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function keyboard:getCenter()
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return self.x+self.w*.5,self.y+self.h*.5
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end
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function keyboard:update()end
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function keyboard:draw()
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local x,y,w,h=self.x,self.y,self.w,self.h
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gc.translate(x,y)
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gc.setColor(0,0,0,.4)
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gc.rectangle("fill",0,0,w,h)
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gc.setColor(1,1,1)
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gc.setLineWidth(3)
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for x=0,w,w/15 do
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gc.line(x,0,x,h)
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end
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for y=0,h,h/5 do
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gc.line(0,y,w,y)
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end
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local mStr=mStr
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for i=0,4 do
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for j=1,15 do
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local s=keyboardNames[15*i+j]
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local f=int((55-7*#s)*w/1200)
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setFont(f)
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mStr(s,(j-.5)*w/15,(i+.5)*h/5-f*.7)
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end
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end
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gc.translate(-x,-y)
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end
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function keyboard:getInfo()
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return format("x=%d,y=%d,w=%d,h=%d",self.x,self.y,self.w,self.h)
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end
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local WIDGET={}
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WIDGET.active={}--Table contains all active widgets
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WIDGET.sel=nil--Selected widget
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function WIDGET.set(L)
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WIDGET.sel=nil
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WIDGET.active=L or{}
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--Reset all widgets
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if L then
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for _,W in next,L do
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if W.reset then W:reset()end
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end
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end
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end
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local widgetMetatable={
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__tostring=function(self)
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return self:getInfo()
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end,
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}
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function WIDGET.newText(D)
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local _={
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name= D.name,
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x= D.x,
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y= D.y,
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color= D.color and(color[D.color]or D.color)or color.white,
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hide= D.hide,
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}
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for k,v in next,text do _[k]=v end
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setmetatable(_,widgetMetatable)
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return _
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end
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function WIDGET.newImage(D)
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local _={
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name= D.name,
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img= D.img,
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alpha= D.alpha or 1,
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x= D.x,
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y= D.y,
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ang= D.ang,
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kx= D.kx,
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ky= D.ky,
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ox= D.ox,
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oy= D.oy,
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hide= D.hide,
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}
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for k,v in next,image do _[k]=v end
|
|
setmetatable(_,widgetMetatable)
|
|
return _
|
|
end
|
|
function WIDGET.newButton(D)
|
|
if not D.h then D.h=D.w end
|
|
local _={
|
|
name= D.name,
|
|
|
|
x= D.x-D.w*.5,
|
|
y= D.y-D.h*.5,
|
|
w= D.w,
|
|
h= D.h,
|
|
|
|
resCtr={
|
|
D.x,D.y,
|
|
D.x-D.w*.35,D.y-D.h*.35,
|
|
D.x-D.w*.35,D.y+D.h*.35,
|
|
D.x+D.w*.35,D.y-D.h*.35,
|
|
D.x+D.w*.35,D.y+D.h*.35,
|
|
},
|
|
|
|
color= D.color and(color[D.color]or D.color)or color.white,
|
|
font= D.font or 30,
|
|
code= D.code,
|
|
hide= D.hide,
|
|
}
|
|
for k,v in next,button do _[k]=v end
|
|
setmetatable(_,widgetMetatable)
|
|
return _
|
|
end
|
|
function WIDGET.newKey(D)
|
|
if not D.h then D.h=D.w end
|
|
local _={
|
|
name= D.name,
|
|
|
|
x= D.x-D.w*.5,
|
|
y= D.y-D.h*.5,
|
|
w= D.w,
|
|
h= D.h,
|
|
|
|
resCtr={
|
|
D.x,D.y,
|
|
D.x-D.w*.35,D.y-D.h*.35,
|
|
D.x-D.w*.35,D.y+D.h*.35,
|
|
D.x+D.w*.35,D.y-D.h*.35,
|
|
D.x+D.w*.35,D.y+D.h*.35,
|
|
},
|
|
|
|
color= D.color and(color[D.color]or D.color)or color.white,
|
|
font= D.font or 30,
|
|
code= D.code,
|
|
hide= D.hide,
|
|
}
|
|
for k,v in next,key do _[k]=v end
|
|
setmetatable(_,widgetMetatable)
|
|
return _
|
|
end
|
|
function WIDGET.newSwitch(D)
|
|
local _={
|
|
name= D.name,
|
|
|
|
x= D.x,
|
|
y= D.y,
|
|
|
|
resCtr={
|
|
D.x+25,D.y,
|
|
},
|
|
|
|
font= D.font or 30,
|
|
disp= D.disp,
|
|
code= D.code,
|
|
hide= D.hide,
|
|
}
|
|
for k,v in next,switch do _[k]=v end
|
|
setmetatable(_,widgetMetatable)
|
|
return _
|
|
end
|
|
function WIDGET.newSlider(D)
|
|
local _={
|
|
name= D.name,
|
|
|
|
x= D.x,
|
|
y= D.y,
|
|
w= D.w,
|
|
|
|
resCtr={
|
|
D.x,D.y,
|
|
D.x+D.w*.25,D.y,
|
|
D.x+D.w*.5,D.y,
|
|
D.x+D.w*.75,D.y,
|
|
D.x+D.w,D.y,
|
|
},
|
|
|
|
unit= D.unit or 1,
|
|
--smooth=nil,
|
|
font= D.font or 30,
|
|
change= D.change,
|
|
disp= D.disp,
|
|
code= D.code,
|
|
hide= D.hide,
|
|
--show= nil,
|
|
|
|
lastTime=0,
|
|
}
|
|
if D.smooth~=nil then
|
|
_.smooth=D.smooth
|
|
else
|
|
_.smooth=_.unit<=1
|
|
end
|
|
if D.show then
|
|
if type(D.show)=="function"then
|
|
_.show=D.show
|
|
else
|
|
_.show=sliderShowFunc[D.show]
|
|
end
|
|
elseif D.show~=false then
|
|
if _.unit<=1 then
|
|
_.show=sliderShowFunc.percent
|
|
else
|
|
_.show=sliderShowFunc.int
|
|
end
|
|
end
|
|
for k,v in next,slider do _[k]=v end
|
|
setmetatable(_,widgetMetatable)
|
|
return _
|
|
end
|
|
function WIDGET.newSelector(D)
|
|
local _={
|
|
name= D.name,
|
|
|
|
x= D.x-D.w*.5,
|
|
y= D.y-30,
|
|
w= D.w,
|
|
|
|
resCtr={
|
|
D.x,D.y,
|
|
D.x+D.w*.25,D.y,
|
|
D.x+D.w*.5,D.y,
|
|
D.x+D.w*.75,D.y,
|
|
D.x+D.w,D.y,
|
|
},
|
|
|
|
color= D.color and(color[D.color]or D.color)or color.white,
|
|
list= D.list,
|
|
disp= D.disp,
|
|
code= D.code,
|
|
hide= D.hide,
|
|
}
|
|
for k,v in next,selector do _[k]=v end
|
|
setmetatable(_,widgetMetatable)
|
|
return _
|
|
end
|
|
function WIDGET.newKeyboard(D)
|
|
local _={
|
|
x= D.x,
|
|
y= D.y,
|
|
w= D.w,
|
|
h= D.h,
|
|
hide= D.hide,
|
|
|
|
resCtr={},
|
|
}
|
|
for k,v in next,keyboard do _[k]=v end
|
|
setmetatable(_,widgetMetatable)
|
|
return _
|
|
end
|
|
|
|
function WIDGET.moveCursor(x,y)
|
|
WIDGET.sel=nil
|
|
for _,W in next,WIDGET.active do
|
|
if not(W.hide and W.hide())and W.resCtr and W:isAbove(x,y)then
|
|
WIDGET.sel=W
|
|
return
|
|
end
|
|
end
|
|
end
|
|
function WIDGET.press(x,y)
|
|
local W=WIDGET.sel
|
|
if not W then return end
|
|
if W.type=="button"then
|
|
W.code()
|
|
W:FX()
|
|
SFX.play("button")
|
|
elseif W.type=="key"then
|
|
W.code()
|
|
SFX.play("lock")
|
|
elseif W.type=="switch"then
|
|
W.code()
|
|
SFX.play("move")
|
|
elseif W.type=="slider"then
|
|
WIDGET.drag(x,y)
|
|
elseif W.type=="selector"then
|
|
if x then
|
|
local s=W.select
|
|
if x<W.x+W.w*.5 then
|
|
if s>1 then
|
|
s=s-1
|
|
sysFX.newShade(.3,1,1,1,W.x,W.y,W.w*.5,60)
|
|
end
|
|
else
|
|
if s<#W.list then
|
|
s=s+1
|
|
sysFX.newShade(.3,1,1,1,W.x+W.w*.5,W.y,W.w*.5,60)
|
|
end
|
|
end
|
|
if W.select~=s then
|
|
W.code(W.list[s])
|
|
W.select=s
|
|
W.selText=W.list[s]
|
|
SFX.play("prerotate")
|
|
end
|
|
end
|
|
elseif W.type=="keyboard"then
|
|
if x then
|
|
x,y=int((x-W.x)/W.w*15)+1,int((y-W.y)/W.h*5)
|
|
local k=keyboardKeys[15*y+x]
|
|
if k then
|
|
sysFX.newShade(.4,1,1,1,W.x+(x-1)/15*W.w,W.y+y/5*W.h,W.w/15,W.h/5)
|
|
love.keypressed(k)
|
|
end
|
|
end
|
|
end
|
|
if W.hide and W.hide()then WIDGET.sel=nil end
|
|
end
|
|
function WIDGET.drag(x,y,dx,dy)
|
|
local W=WIDGET.sel
|
|
if not W then return end
|
|
if W.type=="slider"then
|
|
if not x then return end
|
|
x=x-W.x
|
|
local p=W.disp()
|
|
local P=x<0 and 0 or x>W.w and W.unit or x/W.w*W.unit
|
|
if not W.smooth then
|
|
P=int(P+.5)
|
|
end
|
|
if p~=P then
|
|
W.code(P)
|
|
end
|
|
if W.change and Timer()-W.lastTime>.18 then
|
|
W.lastTime=Timer()
|
|
W.change()
|
|
end
|
|
elseif not W:isAbove(x,y)then
|
|
WIDGET.sel=nil
|
|
end
|
|
end
|
|
function WIDGET.release(x,y)
|
|
local W=WIDGET.sel
|
|
if not W then return end
|
|
if W.type=="slider"then
|
|
W.lastTime=0
|
|
WIDGET.drag(x,y)
|
|
end
|
|
WIDGET.sel=nil
|
|
end
|
|
function WIDGET.keyPressed(i)
|
|
if i=="space"or i=="return"then
|
|
if WIDGET.sel then
|
|
WIDGET.press()
|
|
end
|
|
elseif kb.isDown("lshift","lalt","lctrl")then
|
|
--When hold [↑], control slider with left/right
|
|
if i=="left"or i=="right"then
|
|
local W=WIDGET.sel
|
|
if W then
|
|
if W.type=="slider"then
|
|
local p=W.disp()
|
|
local u=(W.smooth and .01 or 1)
|
|
local P=i=="left"and max(p-u,0)or min(p+u,W.unit)
|
|
if p==P or not P then return end
|
|
W.code(P)
|
|
if W.change and Timer()-W.lastTime>.18 then
|
|
W.lastTime=Timer()
|
|
W.change()
|
|
end
|
|
elseif W.type=="selector"then
|
|
print(1)
|
|
local s=W.select
|
|
if i=="left"then
|
|
if s>1 then
|
|
s=s-1
|
|
sysFX.newShade(.3,1,1,1,W.x,W.y,W.w*.5,60)
|
|
end
|
|
else
|
|
if s<#W.list then
|
|
s=s+1
|
|
sysFX.newShade(.3,1,1,1,W.x+W.w*.5,W.y,W.w*.5,60)
|
|
end
|
|
end
|
|
if W.select~=s then
|
|
W.code(W.list[s])
|
|
W.select=s
|
|
W.selText=W.list[s]
|
|
SFX.play("prerotate")
|
|
end
|
|
end
|
|
end
|
|
end
|
|
elseif i=="up"or i=="down"or i=="left"or i=="right"then
|
|
if WIDGET.sel then
|
|
local W=WIDGET.sel
|
|
if W.getCenter then
|
|
local WX,WY=W:getCenter()
|
|
local dir=(i=="right"or i=="down")and 1 or -1
|
|
local tar
|
|
local minDist=1e99
|
|
if i=="left"or i=="right"then
|
|
for i=1,#WIDGET.active do
|
|
local W1=WIDGET.active[i]
|
|
if W~=W1 and W1.resCtr then
|
|
local L=W1.resCtr
|
|
for j=1,#L,2 do
|
|
local x,y=L[j],L[j+1]
|
|
local dist=(x-WX)*dir
|
|
if dist>10 then
|
|
dist=dist+abs(y-WY)*6.26
|
|
if dist<minDist then
|
|
minDist=dist
|
|
tar=W1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
else
|
|
for i=1,#WIDGET.active do
|
|
local W1=WIDGET.active[i]
|
|
if W~=W1 and W1.resCtr then
|
|
local L=W1.resCtr
|
|
for j=1,#L,2 do
|
|
local x,y=L[j],L[j+1]
|
|
local dist=(y-WY)*dir
|
|
if dist>10 then
|
|
dist=dist+abs(x-WX)*6.26
|
|
if dist<minDist then
|
|
minDist=dist
|
|
tar=W1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if tar then
|
|
WIDGET.sel=tar
|
|
end
|
|
end
|
|
else
|
|
WIDGET.sel=WIDGET.active[1]
|
|
end
|
|
end
|
|
end
|
|
local keyMirror={
|
|
dpup="up",
|
|
dpdown="down",
|
|
dpleft="left",
|
|
dpright="right",
|
|
start="return",
|
|
back="escape",
|
|
}
|
|
function WIDGET.gamepadPressed(i)
|
|
if i=="start"then
|
|
if WIDGET.sel then
|
|
WIDGET.press()
|
|
end
|
|
elseif i=="a"or i=="b"then
|
|
local W=WIDGET.sel
|
|
if W then
|
|
if W.type=="button"or W.type=="key"then
|
|
WIDGET.press()
|
|
elseif W.type=="slider"then
|
|
local p=W.disp()
|
|
local P=i=="left"and(p>0 and p-1)or p<W.unit and p+1
|
|
if p==P or not P then return end
|
|
W.code(P)
|
|
if W.change and Timer()-W.lastTime>.18 then
|
|
W.lastTime=Timer()
|
|
W.change()
|
|
end
|
|
end
|
|
end
|
|
elseif i=="dpup"or i=="dpdown"or i=="dpleft"or i=="dpright"then
|
|
WIDGET.keyPressed(keyMirror[i])
|
|
end
|
|
end
|
|
|
|
function WIDGET.update()
|
|
for _,W in next,WIDGET.active do
|
|
if W.update then W:update()end
|
|
end
|
|
end
|
|
function WIDGET.draw()
|
|
for _,W in next,WIDGET.active do
|
|
if not(W.hide and W.hide())then
|
|
W:draw()
|
|
end
|
|
end
|
|
end
|
|
|
|
return WIDGET |