local gc=love.graphics local kb=love.keyboard local int,abs=math.floor,math.abs local max,min=math.max,math.min local format=string.format local color=color local setFont=setFont local Timer=love.timer.getTime local text={ type="text", } function text:reset() if type(self.text)=="string"then self.text=gc.newText(setFont(self.font or 30),self.text) end end function text:draw() gc.setColor(self.color) gc.draw(self.text,self.x,self.y) end local image={ type="image", } function image:reset() if type(self.img)=="string"then self.img=IMG[self.img] end end function image:draw() gc.setColor(1,1,1,self.alpha) gc.draw(self.img,self.x,self.y,self.ang,self.kx,self.ky,self.ox,self.oy) end local button={ type="button", ATV=0,--Activating time(0~8) } function button:reset() self.ATV=0 end function button:isAbove(x,y) local ATV=self.ATV return x>self.x-ATV and y>self.y-ATV and x0 then self.ATV=ATV-.5 end end end function button:draw() local x,y,w,h=self.x,self.y,self.w,self.h local ATV=self.ATV local r,g,b=unpack(self.color) gc.setColor(.2+r*.8,.2+g*.8,.2+b*.8,.7) gc.rectangle("fill",x-ATV,y-ATV,w+2*ATV,h+2*ATV) if ATV>0 then gc.setLineWidth(4) gc.setColor(1,1,1,ATV*.125) gc.rectangle("line",x-ATV+2,y-ATV+2,w+2*ATV-4,h+2*ATV-4) end local t=self.text if t then if type(t)=="function"then t=t()end setFont(self.font) local y0=y+h*.5-self.font*.7-ATV*.5 gc.setColor(1,1,1,.2+ATV*.05) gc.printf(t,x-2,y0-2,w,"center") gc.printf(t,x-2,y0+2,w,"center") gc.printf(t,x+2,y0-2,w,"center") gc.printf(t,x+2,y0+2,w,"center") gc.setColor(r*.5,g*.5,b*.5) gc.printf(t,x,y0,w,"center") end end function button:getInfo() return format("x=%d,y=%d,w=%d,h=%d,font=%d",self.x+self.w*.5,self.y+self.h*.5,self.w,self.h,self.font) end local key={ type="key", ATV=0,--Activating time(0~4) } function key:reset() self.ATV=0 end function key:isAbove(x,y) local ATV=self.ATV return x>self.x and y>self.y and x0 then self.ATV=ATV-.5 end end end function key:draw() local x,y,w,h=self.x,self.y,self.w,self.h local ATV=self.ATV local r,g,b=unpack(self.color) gc.setColor(1,1,1,ATV*.125) gc.rectangle("fill",x,y,w,h) gc.setColor(.2+r*.8,.2+g*.8,.2+b*.8,.7) gc.setLineWidth(4) gc.rectangle("line",x,y,w,h) local t=self.text if t then if type(t)=="function"then t=t()end setFont(self.font) gc.setColor(r,g,b,1.2) gc.printf(t,x,y+h*.5-self.font*.7,w,"center") end end function key:getInfo() return format("x=%d,y=%d,w=%d,h=%d,font=%d",self.x+self.w*.5,self.y+self.h*.5,self.w,self.h,self.font) end local switch={ type="switch", ATV=0,--Activating time(0~8) CHK=0,--Check alpha(0~6) } function switch:reset() self.ATV=0 self.CHK=0 end function switch:isAbove(x,y) return x>self.x and xself.y-25 and y0 then self.ATV=atv-.5 end end chk=self.CHK if self:disp()then if chk<6 then self.CHK=chk+1 end else if chk>0 then self.CHK=chk-1 end end end function switch:draw() local x,y=self.x,self.y-25 local ATV=self.ATV --Checked if ATV>0 then gc.setColor(1,1,1,ATV*.08) gc.rectangle("fill",x,y,50,50) end if self.CHK>0 then gc.setColor(.9,1,.9,self.CHK/6) gc.setLineWidth(6) gc.line(x+5,y+25,x+18,y+38,x+45,y+11) end --Frame gc.setLineWidth(4) gc.setColor(1,1,1,.6+ATV*.05) gc.rectangle("line",x,y,50,50) --Text local t=self.text if t then gc.setColor(1,1,1) setFont(self.font) gc.printf(t,x-412-ATV,y+20-self.font*.7,400,"right") end end function switch:getInfo() return format("x=%d,y=%d,font=%d",self.x,self.y,self.font) end local slider={ type="slider", ATV=0,--Activating time(0~8) TAT=0,--Text activating time(0~180) pos=0,--Position shown } local sliderShowFunc={ none=NULL, int=function(S) return S.disp() end, float=function(S) return int(S.disp()*100)*.01 end, percent=function(S) return int(S.disp()*100).."%" end, frame_time=function(S) S=S.disp() return S.."F "..int(S*16.67).."ms" end, } function slider:reset() self.ATV=0 self.TAT=180 self.pos=0 end function slider:isAbove(x,y) return x>self.x-10 and xself.y-25 and y0 then self.TAT=self.TAT-1 end if WIDGET.sel==self then if atv<6 then atv=atv+1 self.ATV=atv end self.TAT=180 else if atv>0 then atv=atv-.5 self.ATV=atv end end if not(self.hide and self.hide())then self.pos=self.pos*.7+self.disp()*.3 end end function slider:draw() local x,y=self.x,self.y local ATV=self.ATV local x2=x+self.w gc.setColor(1,1,1,.5+ATV*.06) --Units if not self.smooth then gc.setLineWidth(2) for p=0,self.unit do local x=x+(x2-x)*p/self.unit gc.line(x,y+7,x,y-7) end end --Axis gc.setLineWidth(4) gc.line(x,y,x2,y) --Block local cx=x+(x2-x)*self.pos/self.unit local bx,by,bw,bh=cx-10-ATV*.5,y-16-ATV,20+ATV,32+2*ATV gc.setColor(.8,.8,.8) gc.rectangle("fill",bx,by,bw,bh) local t if ATV>0 then gc.setLineWidth(2) gc.setColor(1,1,1,ATV*.16) gc.rectangle("line",bx+1,by+1,bw-2,bh-2) end if self.TAT>0 and self.show then setFont(25) gc.setColor(1,1,1,self.TAT/180) mStr(self:show(),cx,by-30) end --Text t=self.text if t then gc.setColor(1,1,1) setFont(self.font) gc.printf(t,x-312-ATV,y-self.font*.7,300,"right") end end function slider:getInfo() return format("x=%d,y=%d,w=%d",self.x,self.y,self.w) end local selector={ type="selector", ATV=8,--Activating time(0~4) select=0,--Selected item ID selText=nil,--Selected item name } function selector:reset() self.ATV=0 local V=self.disp() local L=self.list for i=1,#L do if L[i]==V then self.select=i self.selText=self.list[i] break end end end function selector:isAbove(x,y) return x>self.x and xself.y and y0 then self.ATV=atv-.5 end end end function selector:draw() local x,y=self.x,self.y local r,g,b=unpack(self.color) local w=self.w local ATV=self.ATV gc.setColor(1,1,1,.6+ATV*.1) gc.setLineWidth(3) gc.rectangle("line",x,y,w,60) gc.setColor(1,1,1,.2+ATV*.1) local t=(Timer()%.5)^.5 if self.select>1 then gc.draw(drawableText.small,x+6,y+20) if ATV>0 then gc.setColor(1,1,1,ATV*.4*(.5-t)) gc.draw(drawableText.small,x+6-t*40,y+20) gc.setColor(1,1,1,.2+ATV*.1) end end if self.select<#self.list then gc.draw(drawableText.large,x+w-24,y+20) if ATV>0 then gc.setColor(1,1,1,ATV*.4*(.5-t)) gc.draw(drawableText.large,x+w-24+t*40,y+20) end end setFont(28) t=self.text if t then if type(t)=="function"then t=t()end gc.setColor(r,g,b) mStr(self.text,x+w*.5,y+17-21) end gc.setColor(1,1,1) mStr(self.selText,x+w*.5,y+43-21) end function selector:getInfo() return format("x=%d,y=%d,w=%d",self.x,self.y,self.w) end local keyboardNames={--15*5 keys "ESC","F1","F2","F3","F4","F5","F6","F7","F8","F9","F10","F11","F12","","Del", "1","2","3","4","5","6","7","8","9","0","-","=","","self.x and xself.y and y1 then s=s-1 sysFX.newShade(.3,1,1,1,W.x,W.y,W.w*.5,60) end else if s<#W.list then s=s+1 sysFX.newShade(.3,1,1,1,W.x+W.w*.5,W.y,W.w*.5,60) end end if W.select~=s then W.code(W.list[s]) W.select=s W.selText=W.list[s] SFX.play("prerotate") end end elseif W.type=="keyboard"then if x then x,y=int((x-W.x)/W.w*15)+1,int((y-W.y)/W.h*5) local k=keyboardKeys[15*y+x] if k then sysFX.newShade(.4,1,1,1,W.x+(x-1)/15*W.w,W.y+y/5*W.h,W.w/15,W.h/5) love.keypressed(k) end end end if W.hide and W.hide()then WIDGET.sel=nil end end function WIDGET.drag(x,y,dx,dy) local W=WIDGET.sel if not W then return end if W.type=="slider"then if not x then return end x=x-W.x local p=W.disp() local P=x<0 and 0 or x>W.w and W.unit or x/W.w*W.unit if not W.smooth then P=int(P+.5) end if p~=P then W.code(P) end if W.change and Timer()-W.lastTime>.18 then W.lastTime=Timer() W.change() end elseif not W:isAbove(x,y)then WIDGET.sel=nil end end function WIDGET.release(x,y) local W=WIDGET.sel if not W then return end if W.type=="slider"then W.lastTime=0 WIDGET.drag(x,y) end WIDGET.sel=nil end function WIDGET.keyPressed(i) if i=="space"or i=="return"then if WIDGET.sel then WIDGET.press() end elseif kb.isDown("lshift","lalt","lctrl")then --When hold [↑], control slider with left/right if i=="left"or i=="right"then local W=WIDGET.sel if W then if W.type=="slider"then local p=W.disp() local u=(W.smooth and .01 or 1) local P=i=="left"and max(p-u,0)or min(p+u,W.unit) if p==P or not P then return end W.code(P) if W.change and Timer()-W.lastTime>.18 then W.lastTime=Timer() W.change() end elseif W.type=="selector"then print(1) local s=W.select if i=="left"then if s>1 then s=s-1 sysFX.newShade(.3,1,1,1,W.x,W.y,W.w*.5,60) end else if s<#W.list then s=s+1 sysFX.newShade(.3,1,1,1,W.x+W.w*.5,W.y,W.w*.5,60) end end if W.select~=s then W.code(W.list[s]) W.select=s W.selText=W.list[s] SFX.play("prerotate") end end end end elseif i=="up"or i=="down"or i=="left"or i=="right"then if WIDGET.sel then local W=WIDGET.sel if W.getCenter then local WX,WY=W:getCenter() local dir=(i=="right"or i=="down")and 1 or -1 local tar local minDist=1e99 if i=="left"or i=="right"then for i=1,#WIDGET.active do local W1=WIDGET.active[i] if W~=W1 and W1.resCtr then local L=W1.resCtr for j=1,#L,2 do local x,y=L[j],L[j+1] local dist=(x-WX)*dir if dist>10 then dist=dist+abs(y-WY)*6.26 if dist10 then dist=dist+abs(x-WX)*6.26 if dist0 and p-1)or p.18 then W.lastTime=Timer() W.change() end end end elseif i=="dpup"or i=="dpdown"or i=="dpleft"or i=="dpright"then WIDGET.keyPressed(keyMirror[i]) end end function WIDGET.update() for _,W in next,WIDGET.active do if W.update then W:update()end end end function WIDGET.draw() for _,W in next,WIDGET.active do if not(W.hide and W.hide())then W:draw() end end end return WIDGET