244 lines
9.2 KiB
Lua
244 lines
9.2 KiB
Lua
local gc,sys=love.graphics,love.system
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local kb=love.keyboard
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local sin=math.sin
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local ins,rem=table.insert,table.remove
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local setFont=setFont
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local gc_setColor,gc_print=gc.setColor,gc.print
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local scene={}
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local cur--Cursor position
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local sure
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function scene.sceneInit()
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cur=#BAG
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sure=0
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end
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function scene.sceneBack()
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FILE.save(DATA.copySequence(),'conf/customSequence')
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end
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local minoKey={
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['1']=1,['2']=2,['3']=3,['4']=4,['5']=5,['6']=6,['7']=7,
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z=1,s=2,j=3,l=4,t=5,o=6,i=7,
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p=10,q=11,f=12,e=13,u=15,
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v=16,w=17,x=18,r=21,y=22,n=23,h=24,
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['/']=26,c=27,[',']=27,['-']=28,[';']=28,['.']=29,
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}
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local minoKey2={
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['1']=8,['2']=9,['3']=19,['4']=20,['5']=14,['7']=25,
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z=8,s=9,t=14,j=19,l=20,i=25,['-']=26,o=29,
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}
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function scene.keyDown(key)
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if key=="left"then
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local p=cur
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if p==0 then
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cur=#BAG
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else
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repeat
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p=p-1
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until BAG[p]~=BAG[cur]
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cur=p
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end
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elseif key=="right"then
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local p=cur
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if p==#BAG then
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cur=0
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else
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repeat
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p=p+1
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until BAG[p+1]~=BAG[cur+1]
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cur=p
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end
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elseif key=="ten"then
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for _=1,10 do
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local p=cur
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if p==#BAG then break end
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repeat
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p=p+1
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until BAG[p+1]~=BAG[cur+1]
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cur=p
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end
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elseif key=="backspace"then
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if cur>0 then
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rem(BAG,cur)
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cur=cur-1
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end
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elseif key=="delete"then
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if sure>.3 then
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TABLE.cut(BAG)
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cur=0
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sure=0
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SFX.play('finesseError',.7)
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else
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sure=1
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end
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elseif key=="="then
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local l={1,2,3,4,5,6,7}
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repeat scene.keyDown(rem(l,math.random(#l)))until not l[1]
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elseif key=="tab"then
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WIDGET.active.sequence:scroll(kb.isDown("lshift","rshift")and -1 or 1)
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elseif key=="c"and kb.isDown("lctrl","rctrl")or key=="cC"then
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if #BAG>0 then
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sys.setClipboardText("Techmino SEQ:"..DATA.copySequence())
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MES.new('check',text.exportSuccess)
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end
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elseif key=="v"and kb.isDown("lctrl","rctrl")or key=="cV"then
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local str=sys.getClipboardText()
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local p=str:find(":")--ptr*
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if p then
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if not str:sub(1,p-1):find("SEQ")then
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MES.new('error',text.pasteWrongPlace)
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end
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str=str:sub(p+1)
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end
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if DATA.pasteSequence(str)then
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MES.new('check',text.importSuccess)
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cur=#BAG
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else
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TABLE.cut(BAG)
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cur=0
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MES.new('error',text.dataCorrupted)
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end
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elseif key=="escape"then
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SCN.back()
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elseif type(key)=='number'then
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cur=cur+1
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ins(BAG,cur,key)
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elseif #key==1 then
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key=(kb.isDown("lshift","lalt","rshift","ralt")and minoKey2 or minoKey)[key]
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if key then
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local p=cur+1
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while BAG[p]==key do p=p+1 end
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ins(BAG,p,key)
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cur=p
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SFX.play('lock')
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end
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end
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end
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function scene.update(dt)
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if sure>0 then
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sure=sure-dt
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end
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end
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local blockCharWidth={}for i=1,#BLOCKCHARS do blockCharWidth[i]=gc.newText(FONT.get(60),BLOCKCHARS[i]):getWidth()end
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function scene.draw()
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--Draw frame
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gc_setColor(COLOR.Z)
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gc.setLineWidth(2)
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gc.rectangle('line',100,110,1080,260,5)
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--Draw sequence
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local minoColor=minoColor
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local skinSetting=SETTING.skin
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local BAG=BAG
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local x,y=120,136--Next block pos
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local cx,cy=120,136--Cursor-center pos
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local i,j=1,#BAG
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local count=1
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repeat
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if BAG[i]==BAG[i-1]and i-1~=cur then
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count=count+1
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else
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if count>1 then
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setFont(25)
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gc_setColor(COLOR.Z)
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gc_print("×"..count,x,y-14)
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x=x+(count<10 and 34 or count<100 and 47 or 60)
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count=1
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if i==cur+1 then
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cx,cy=x,y
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end
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end
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if x>1060 then
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x,y=120,y+40
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if y>1290 then break end
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end
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if i<=j then
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setFont(60)
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gc_setColor(minoColor[skinSetting[BAG[i]]])
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gc_print(BLOCKCHARS[BAG[i]],x,y-40)
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x=x+blockCharWidth[BAG[i]]
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end
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end
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if i==cur then
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cx,cy=x,y
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end
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i=i+1
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until i>j+1
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--Draw lenth
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setFont(40)
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gc_setColor(COLOR.Z)
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gc_print(#BAG,120,310)
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--Draw cursor
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gc_setColor(.5,1,.5,.6+.4*sin(TIME()*6.26))
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gc.line(cx-5,cy-20,cx-5,cy+20)
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--Confirm reset
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if sure>0 then
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gc_setColor(1,1,1,sure)
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mDraw(TEXTURE.sure,1000,460,nil,.8)
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end
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end
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scene.widgetList={
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WIDGET.newText{name="title",x=520,y=5,font=70,align='R'},
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WIDGET.newText{name="subTitle",x=530,y=50,font=35,align='L',color='H'},
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WIDGET.newSelector{name="sequence",x=1080,y=60,w=200,color='Y',
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list={'bag','bagES','his','hisPool','c2','rnd','mess','reverb','loop','fixed'},
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disp=CUSval('sequence'),code=CUSsto('sequence')
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},
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WIDGET.newKey{name="Z", x=120,y=460,w=80,font=90,fText=CHAR.mino.Z,code=pressKey(1)},
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WIDGET.newKey{name="S", x=200,y=460,w=80,font=90,fText=CHAR.mino.S,code=pressKey(2)},
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WIDGET.newKey{name="J", x=280,y=460,w=80,font=90,fText=CHAR.mino.J,code=pressKey(3)},
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WIDGET.newKey{name="L", x=360,y=460,w=80,font=90,fText=CHAR.mino.L,code=pressKey(4)},
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WIDGET.newKey{name="T", x=440,y=460,w=80,font=90,fText=CHAR.mino.T,code=pressKey(5)},
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WIDGET.newKey{name="O", x=520,y=460,w=80,font=90,fText=CHAR.mino.O,code=pressKey(6)},
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WIDGET.newKey{name="I", x=600,y=460,w=80,font=90,fText=CHAR.mino.I,code=pressKey(7)},
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WIDGET.newKey{name="left", x=680,y=460,w=80,color='lG',font=55,fText=CHAR.key.left, code=pressKey"left"},
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WIDGET.newKey{name="right", x=760,y=460,w=80,color='lG',font=55,fText=CHAR.key.right, code=pressKey"right"},
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WIDGET.newKey{name="ten", x=840,y=460,w=80,color='lG',font=55,fText=CHAR.key.macTab, code=pressKey"ten"},
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WIDGET.newKey{name="backsp",x=920,y=460,w=80,color='lY',font=55,fText=CHAR.key.backspace,code=pressKey"backspace"},
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WIDGET.newKey{name="reset", x=1000,y=460,w=80,color='lY',font=50,fText=CHAR.icon.trash, code=pressKey"delete"},
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WIDGET.newKey{name="Z5", x=120,y=550,w=80,color='lH',font=65,fText=CHAR.mino.Z5, code=pressKey(8)},
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WIDGET.newKey{name="S5", x=200,y=550,w=80,color='lH',font=65,fText=CHAR.mino.S5, code=pressKey(9)},
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WIDGET.newKey{name="P", x=280,y=550,w=80,color='lH',font=65,fText=CHAR.mino.P, code=pressKey(10)},
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WIDGET.newKey{name="Q", x=360,y=550,w=80,color='lH',font=65,fText=CHAR.mino.Q, code=pressKey(11)},
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WIDGET.newKey{name="F", x=440,y=550,w=80,color='lH',font=65,fText=CHAR.mino.F, code=pressKey(12)},
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WIDGET.newKey{name="E", x=520,y=550,w=80,color='lH',font=65,fText=CHAR.mino.E, code=pressKey(13)},
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WIDGET.newKey{name="T5", x=600,y=550,w=80,color='lH',font=65,fText=CHAR.mino.T5, code=pressKey(14)},
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WIDGET.newKey{name="U", x=680,y=550,w=80,color='lH',font=65,fText=CHAR.mino.U, code=pressKey(15)},
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WIDGET.newKey{name="V", x=760,y=550,w=80,color='lH',font=65,fText=CHAR.mino.V, code=pressKey(16)},
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WIDGET.newKey{name="I3", x=840,y=550,w=80,color='H',font=90,fText=CHAR.mino.I3, code=pressKey(26)},
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WIDGET.newKey{name="C", x=920,y=550,w=80,color='H',font=90,fText=CHAR.mino.C, code=pressKey(27)},
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WIDGET.newKey{name="rnd", x=1000,y=550,w=80,color='R',font=70,fText=CHAR.icon.onebag, code=pressKey"="},
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WIDGET.newKey{name="W", x=120,y=640,w=80,color='lH',font=65,fText=CHAR.mino.W, code=pressKey(17)},
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WIDGET.newKey{name="X", x=200,y=640,w=80,color='lH',font=65,fText=CHAR.mino.X, code=pressKey(18)},
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WIDGET.newKey{name="J5", x=280,y=640,w=80,color='lH',font=65,fText=CHAR.mino.J5, code=pressKey(19)},
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WIDGET.newKey{name="L5", x=360,y=640,w=80,color='lH',font=65,fText=CHAR.mino.L5, code=pressKey(20)},
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WIDGET.newKey{name="R", x=440,y=640,w=80,color='lH',font=65,fText=CHAR.mino.R, code=pressKey(21)},
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WIDGET.newKey{name="Y", x=520,y=640,w=80,color='lH',font=65,fText=CHAR.mino.Y, code=pressKey(22)},
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WIDGET.newKey{name="N", x=600,y=640,w=80,color='lH',font=65,fText=CHAR.mino.N, code=pressKey(23)},
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WIDGET.newKey{name="H", x=680,y=640,w=80,color='lH',font=65,fText=CHAR.mino.H, code=pressKey(24)},
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WIDGET.newKey{name="I5", x=760,y=640,w=80,color='lH',font=65,fText=CHAR.mino.I5, code=pressKey(25)},
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WIDGET.newKey{name="I2", x=840,y=640,w=80,color='dH',font=100,fText=CHAR.mino.I2, code=pressKey(28)},
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WIDGET.newKey{name="O1", x=920,y=640,w=80,color='dH',font=100,fText=CHAR.mino.O1, code=pressKey(29)},
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WIDGET.newButton{name="copy", x=1140,y=460,w=170,h=80,color='lR',font=50,fText=CHAR.icon.export,code=pressKey"cC",hideF=function()return #BAG==0 end},
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WIDGET.newButton{name="paste",x=1140,y=550,w=170,h=80,color='lB',font=50,fText=CHAR.icon.import,code=pressKey"cV"},
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WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
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}
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return scene
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