local gc,sys=love.graphics,love.system local kb=love.keyboard local sin=math.sin local ins,rem=table.insert,table.remove local setFont=setFont local gc_setColor,gc_print=gc.setColor,gc.print local scene={} local cur--Cursor position local sure function scene.sceneInit() cur=#BAG sure=0 end function scene.sceneBack() FILE.save(DATA.copySequence(),'conf/customSequence') end local minoKey={ ['1']=1,['2']=2,['3']=3,['4']=4,['5']=5,['6']=6,['7']=7, z=1,s=2,j=3,l=4,t=5,o=6,i=7, p=10,q=11,f=12,e=13,u=15, v=16,w=17,x=18,r=21,y=22,n=23,h=24, ['/']=26,c=27,[',']=27,['-']=28,[';']=28,['.']=29, } local minoKey2={ ['1']=8,['2']=9,['3']=19,['4']=20,['5']=14,['7']=25, z=8,s=9,t=14,j=19,l=20,i=25,['-']=26,o=29, } function scene.keyDown(key) if key=="left"then local p=cur if p==0 then cur=#BAG else repeat p=p-1 until BAG[p]~=BAG[cur] cur=p end elseif key=="right"then local p=cur if p==#BAG then cur=0 else repeat p=p+1 until BAG[p+1]~=BAG[cur+1] cur=p end elseif key=="ten"then for _=1,10 do local p=cur if p==#BAG then break end repeat p=p+1 until BAG[p+1]~=BAG[cur+1] cur=p end elseif key=="backspace"then if cur>0 then rem(BAG,cur) cur=cur-1 end elseif key=="delete"then if sure>.3 then TABLE.cut(BAG) cur=0 sure=0 SFX.play('finesseError',.7) else sure=1 end elseif key=="="then local l={1,2,3,4,5,6,7} repeat scene.keyDown(rem(l,math.random(#l)))until not l[1] elseif key=="tab"then WIDGET.active.sequence:scroll(kb.isDown("lshift","rshift")and -1 or 1) elseif key=="c"and kb.isDown("lctrl","rctrl")or key=="cC"then if #BAG>0 then sys.setClipboardText("Techmino SEQ:"..DATA.copySequence()) MES.new('check',text.exportSuccess) end elseif key=="v"and kb.isDown("lctrl","rctrl")or key=="cV"then local str=sys.getClipboardText() local p=str:find(":")--ptr* if p then if not str:sub(1,p-1):find("SEQ")then MES.new('error',text.pasteWrongPlace) end str=str:sub(p+1) end if DATA.pasteSequence(str)then MES.new('check',text.importSuccess) cur=#BAG else TABLE.cut(BAG) cur=0 MES.new('error',text.dataCorrupted) end elseif key=="escape"then SCN.back() elseif type(key)=='number'then cur=cur+1 ins(BAG,cur,key) elseif #key==1 then key=(kb.isDown("lshift","lalt","rshift","ralt")and minoKey2 or minoKey)[key] if key then local p=cur+1 while BAG[p]==key do p=p+1 end ins(BAG,p,key) cur=p SFX.play('lock') end end end function scene.update(dt) if sure>0 then sure=sure-dt end end local blockCharWidth={}for i=1,#BLOCKCHARS do blockCharWidth[i]=gc.newText(FONT.get(60),BLOCKCHARS[i]):getWidth()end function scene.draw() --Draw frame gc_setColor(COLOR.Z) gc.setLineWidth(2) gc.rectangle('line',100,110,1080,260,5) --Draw sequence local minoColor=minoColor local skinSetting=SETTING.skin local BAG=BAG local x,y=120,136--Next block pos local cx,cy=120,136--Cursor-center pos local i,j=1,#BAG local count=1 repeat if BAG[i]==BAG[i-1]and i-1~=cur then count=count+1 else if count>1 then setFont(25) gc_setColor(COLOR.Z) gc_print("×"..count,x,y-14) x=x+(count<10 and 34 or count<100 and 47 or 60) count=1 if i==cur+1 then cx,cy=x,y end end if x>1060 then x,y=120,y+40 if y>1290 then break end end if i<=j then setFont(60) gc_setColor(minoColor[skinSetting[BAG[i]]]) gc_print(BLOCKCHARS[BAG[i]],x,y-40) x=x+blockCharWidth[BAG[i]] end end if i==cur then cx,cy=x,y end i=i+1 until i>j+1 --Draw lenth setFont(40) gc_setColor(COLOR.Z) gc_print(#BAG,120,310) --Draw cursor gc_setColor(.5,1,.5,.6+.4*sin(TIME()*6.26)) gc.line(cx-5,cy-20,cx-5,cy+20) --Confirm reset if sure>0 then gc_setColor(1,1,1,sure) mDraw(TEXTURE.sure,1000,460,nil,.8) end end scene.widgetList={ WIDGET.newText{name="title",x=520,y=5,font=70,align='R'}, WIDGET.newText{name="subTitle",x=530,y=50,font=35,align='L',color='H'}, WIDGET.newSelector{name="sequence",x=1080,y=60,w=200,color='Y', list={'bag','bagES','his','hisPool','c2','rnd','mess','reverb','loop','fixed'}, disp=CUSval('sequence'),code=CUSsto('sequence') }, WIDGET.newKey{name="Z", x=120,y=460,w=80,font=90,fText=CHAR.mino.Z,code=pressKey(1)}, WIDGET.newKey{name="S", x=200,y=460,w=80,font=90,fText=CHAR.mino.S,code=pressKey(2)}, WIDGET.newKey{name="J", x=280,y=460,w=80,font=90,fText=CHAR.mino.J,code=pressKey(3)}, WIDGET.newKey{name="L", x=360,y=460,w=80,font=90,fText=CHAR.mino.L,code=pressKey(4)}, WIDGET.newKey{name="T", x=440,y=460,w=80,font=90,fText=CHAR.mino.T,code=pressKey(5)}, WIDGET.newKey{name="O", x=520,y=460,w=80,font=90,fText=CHAR.mino.O,code=pressKey(6)}, WIDGET.newKey{name="I", x=600,y=460,w=80,font=90,fText=CHAR.mino.I,code=pressKey(7)}, WIDGET.newKey{name="left", x=680,y=460,w=80,color='lG',font=55,fText=CHAR.key.left, code=pressKey"left"}, WIDGET.newKey{name="right", x=760,y=460,w=80,color='lG',font=55,fText=CHAR.key.right, code=pressKey"right"}, WIDGET.newKey{name="ten", x=840,y=460,w=80,color='lG',font=55,fText=CHAR.key.macTab, code=pressKey"ten"}, WIDGET.newKey{name="backsp",x=920,y=460,w=80,color='lY',font=55,fText=CHAR.key.backspace,code=pressKey"backspace"}, WIDGET.newKey{name="reset", x=1000,y=460,w=80,color='lY',font=50,fText=CHAR.icon.trash, code=pressKey"delete"}, WIDGET.newKey{name="Z5", x=120,y=550,w=80,color='lH',font=65,fText=CHAR.mino.Z5, code=pressKey(8)}, WIDGET.newKey{name="S5", x=200,y=550,w=80,color='lH',font=65,fText=CHAR.mino.S5, code=pressKey(9)}, WIDGET.newKey{name="P", x=280,y=550,w=80,color='lH',font=65,fText=CHAR.mino.P, code=pressKey(10)}, WIDGET.newKey{name="Q", x=360,y=550,w=80,color='lH',font=65,fText=CHAR.mino.Q, code=pressKey(11)}, WIDGET.newKey{name="F", x=440,y=550,w=80,color='lH',font=65,fText=CHAR.mino.F, code=pressKey(12)}, WIDGET.newKey{name="E", x=520,y=550,w=80,color='lH',font=65,fText=CHAR.mino.E, code=pressKey(13)}, WIDGET.newKey{name="T5", x=600,y=550,w=80,color='lH',font=65,fText=CHAR.mino.T5, code=pressKey(14)}, WIDGET.newKey{name="U", x=680,y=550,w=80,color='lH',font=65,fText=CHAR.mino.U, code=pressKey(15)}, WIDGET.newKey{name="V", x=760,y=550,w=80,color='lH',font=65,fText=CHAR.mino.V, code=pressKey(16)}, WIDGET.newKey{name="I3", x=840,y=550,w=80,color='H',font=90,fText=CHAR.mino.I3, code=pressKey(26)}, WIDGET.newKey{name="C", x=920,y=550,w=80,color='H',font=90,fText=CHAR.mino.C, code=pressKey(27)}, WIDGET.newKey{name="rnd", x=1000,y=550,w=80,color='R',font=70,fText=CHAR.icon.onebag, code=pressKey"="}, WIDGET.newKey{name="W", x=120,y=640,w=80,color='lH',font=65,fText=CHAR.mino.W, code=pressKey(17)}, WIDGET.newKey{name="X", x=200,y=640,w=80,color='lH',font=65,fText=CHAR.mino.X, code=pressKey(18)}, WIDGET.newKey{name="J5", x=280,y=640,w=80,color='lH',font=65,fText=CHAR.mino.J5, code=pressKey(19)}, WIDGET.newKey{name="L5", x=360,y=640,w=80,color='lH',font=65,fText=CHAR.mino.L5, code=pressKey(20)}, WIDGET.newKey{name="R", x=440,y=640,w=80,color='lH',font=65,fText=CHAR.mino.R, code=pressKey(21)}, WIDGET.newKey{name="Y", x=520,y=640,w=80,color='lH',font=65,fText=CHAR.mino.Y, code=pressKey(22)}, WIDGET.newKey{name="N", x=600,y=640,w=80,color='lH',font=65,fText=CHAR.mino.N, code=pressKey(23)}, WIDGET.newKey{name="H", x=680,y=640,w=80,color='lH',font=65,fText=CHAR.mino.H, code=pressKey(24)}, WIDGET.newKey{name="I5", x=760,y=640,w=80,color='lH',font=65,fText=CHAR.mino.I5, code=pressKey(25)}, WIDGET.newKey{name="I2", x=840,y=640,w=80,color='dH',font=100,fText=CHAR.mino.I2, code=pressKey(28)}, WIDGET.newKey{name="O1", x=920,y=640,w=80,color='dH',font=100,fText=CHAR.mino.O1, code=pressKey(29)}, WIDGET.newButton{name="copy", x=1140,y=460,w=170,h=80,color='lR',font=50,fText=CHAR.icon.export,code=pressKey"cC",hideF=function()return #BAG==0 end}, WIDGET.newButton{name="paste",x=1140,y=550,w=170,h=80,color='lB',font=50,fText=CHAR.icon.import,code=pressKey"cV"}, WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene}, } return scene