47 lines
1.2 KiB
Lua
47 lines
1.2 KiB
Lua
act={
|
|
moveLeft=function(auto)
|
|
if not auto then P.moving=-1 end
|
|
if not ifoverlap(cb,cx-1,cy)then
|
|
P.cx=cx-1
|
|
freshgho()
|
|
P.lockDelay=gameEnv.lock
|
|
if cy==y_img then SFX("move")end
|
|
end
|
|
end,
|
|
moveRight=function(auto)
|
|
if not auto then P.moving=1 end
|
|
if not ifoverlap(cb,cx+1,cy)then
|
|
P.cx=cx+1
|
|
freshgho()
|
|
P.lockDelay=gameEnv.lock
|
|
if cy==y_img then SFX("move")end
|
|
end
|
|
end,
|
|
hardDrop=function()
|
|
if P.waiting<=0 then
|
|
if cy~=y_img then
|
|
P.cy=y_img
|
|
SFX("drop")
|
|
end
|
|
drop()
|
|
P.keyPressing[6]=false
|
|
end
|
|
end,
|
|
softDrop=function()
|
|
act.toDown()
|
|
P.downing=1
|
|
end,
|
|
rotRight=function()spin(1)end,
|
|
rotLeft=function()spin(-1)end,
|
|
rotFlip=function()spin(2)end,
|
|
hold=hold,
|
|
--Player movements
|
|
|
|
down1=function()drop()end,
|
|
down4=function()for i=1,4 do if cy~=y_img then drop()else break end end end,
|
|
toDown=function()P.cy,P.lockDelay=y_img,gameEnv.lock end,
|
|
toLeft=function()while not ifoverlap(cb,cx-1,cy)do P.cx,P.lockDelay=cx-1,gameEnv.lock;freshgho()end end,
|
|
toRight=function()while not ifoverlap(cb,cx+1,cy)do P.cx,P.lockDelay=cx+1,gameEnv.lock;freshgho()end end,
|
|
quit=function()Event.gameover.lose()end,
|
|
--System movements
|
|
} |