act={ moveLeft=function(auto) if not auto then P.moving=-1 end if not ifoverlap(cb,cx-1,cy)then P.cx=cx-1 freshgho() P.lockDelay=gameEnv.lock if cy==y_img then SFX("move")end end end, moveRight=function(auto) if not auto then P.moving=1 end if not ifoverlap(cb,cx+1,cy)then P.cx=cx+1 freshgho() P.lockDelay=gameEnv.lock if cy==y_img then SFX("move")end end end, hardDrop=function() if P.waiting<=0 then if cy~=y_img then P.cy=y_img SFX("drop") end drop() P.keyPressing[6]=false end end, softDrop=function() act.toDown() P.downing=1 end, rotRight=function()spin(1)end, rotLeft=function()spin(-1)end, rotFlip=function()spin(2)end, hold=hold, --Player movements down1=function()drop()end, down4=function()for i=1,4 do if cy~=y_img then drop()else break end end end, toDown=function()P.cy,P.lockDelay=y_img,gameEnv.lock end, toLeft=function()while not ifoverlap(cb,cx-1,cy)do P.cx,P.lockDelay=cx-1,gameEnv.lock;freshgho()end end, toRight=function()while not ifoverlap(cb,cx+1,cy)do P.cx,P.lockDelay=cx+1,gameEnv.lock;freshgho()end end, quit=function()Event.gameover.lose()end, --System movements }