189 lines
4.7 KiB
Lua
189 lines
4.7 KiB
Lua
local gc=love.graphics
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local scene={}
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local verName=("%s %s %s"):format(SYSTEM,VERSION.string,VERSION.name)
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local tipLength=760
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local tip=gc.newText(getFont(30),"")
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local scrollX--Tip scroll position
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local widgetX0={
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-10,-10,-10,-10,
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1290,1290,1290,1290,
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}
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local cmdEntryThread=coroutine.wrap(function()
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while true do
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if
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YIELD()=="c"and(SFX.play("ren_6")or 1)and
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YIELD()=="m"and(SFX.play("ren_9")or 1)and
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YIELD()=="d"and(SFX.play("ren_11")or 1)
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then
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SCN.go("app_cmd")
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end
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end
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end)
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function scene.sceneInit()
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tip:set(text.getTip())
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scrollX=tipLength
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BG.set()
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cmdEntryThread()
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--Set quick-play-button text
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scene.widgetList[2].text=text.WidgetText.main.qplay..": "..text.modes[STAT.lastPlay][1]
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quickSure=false
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--Create demo player
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destroyPlayers()
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GAME.modeEnv=NONE
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GAME.frame=0
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GAME.seed=math.random(2e6)
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PLY.newDemoPlayer(1)
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PLAYERS[1]:setPosition(520,140,.8)
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end
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function scene.mouseDown(x,y)
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if x>=520 and x<=760 and y>=140 and y<=620 then
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cmdEntryThread(
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x<520+80 and y>620-80 and"c"or
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x>760-80 and y>620-80 and"m"or
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x<520+80 and y<140+80 and"d"
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)
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end
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end
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scene.touchDown=scene.mouseDown
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local function testButton(n)
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if WIDGET.sel==scene.widgetList[n]then
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return true
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else
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WIDGET.sel=scene.widgetList[n]
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end
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end
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function scene.keyDown(key)
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if key=="1"then
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if testButton(1)then
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SCN.go("mode")
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end
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elseif key=="q"then
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if testButton(2)then
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loadGame(STAT.lastPlay,true)
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end
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elseif key=="a"then
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if testButton(3)then
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if WS.status("user")=="running"then
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if not NET.connected then
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TEXT.show(text.noInternet,640,450,60,"flicker")
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SFX.play("finesseError")
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elseif not NET.allow_online then
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TEXT.show(text.needUpdate,640,450,60,"flicker")
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SFX.play("finesseError")
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else
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NET.getAccessToken()
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end
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else
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SCN.go("login")
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end
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end
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elseif key=="z"then
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if testButton(4)then
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SCN.go("customGame")
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end
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elseif key=="-"then
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if testButton(5)then
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SCN.go("setting_game")
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end
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elseif key=="p"then
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if testButton(6)then
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SCN.go("stat")
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end
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elseif key=="l"then
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if testButton(7)then
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SCN.go("dict")
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end
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elseif key==","then
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if testButton(8)then
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SCN.go("manual")
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end
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elseif key=="2"then
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if testButton(9)then
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SCN.go("music")
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end
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elseif key=="0"then
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if testButton(10)then
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SCN.go("lang")
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end
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elseif key=="x"then
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if testButton(11)then
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SCN.go("about")
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end
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elseif key=="escape"then
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if testButton(12)then
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SCN.back()
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end
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else
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cmdEntryThread(key)
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end
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end
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function scene.update(dt)
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GAME.frame=GAME.frame+1
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PLAYERS[1]:update(dt)
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scrollX=scrollX-2.6
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if scrollX<-tip:getWidth()then
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scrollX=tipLength
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tip:set(text.getTip())
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end
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local L=scene.widgetList
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for i=1,8 do
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L[i].x=L[i].x*.9+(widgetX0[i]-400+(WIDGET.sel==L[i]and(i<5 and 100 or -100)or 0))*.1
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end
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end
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local function tipStencil()
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gc.rectangle("fill",0,0,tipLength,42)
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end
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function scene.draw()
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--Version
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setFont(20)
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gc.setColor(.6,.6,.6)
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mStr(verName,640,110)
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--Title
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gc.setColor(1,1,1)
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mDraw(TEXTURE.title_color,640,60,nil,.43)
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--Tip
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gc.push("transform")
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gc.translate(260,650)
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gc.setLineWidth(2)
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gc.rectangle("line",0,0,tipLength,42)
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gc.stencil(tipStencil,"replace",1)
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gc.setStencilTest("equal",1)
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gc.draw(tip,0+scrollX,0)
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gc.setColor(1,1,1,.2)
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gc.setStencilTest()
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gc.pop()
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--Player
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PLAYERS[1]:draw()
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end
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scene.widgetList={
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WIDGET.newButton{name="offline",x=-1200,y=210,w=800,h=100, color="lR", font=45,align="R",edge=30, code=pressKey"1"},
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WIDGET.newButton{name="qplay", x=-1200,y=330,w=800,h=100, color="lM", font=40,align="R",edge=30, code=pressKey"q"},
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WIDGET.newButton{name="online", x=-1200,y=450,w=800,h=100, color="lPurple",font=45,align="R",edge=30, code=pressKey"a"},
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WIDGET.newButton{name="custom", x=-1200,y=570,w=800,h=100, color="lSea", font=45,align="R",edge=30, code=pressKey"z"},
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WIDGET.newButton{name="setting",x=2480,y=210,w=800,h=100, color="lOrange",font=40,align="L",edge=30, code=pressKey"-"},
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WIDGET.newButton{name="stat", x=2480,y=330,w=800,h=100, color="lLame", font=40,align="L",edge=30, code=pressKey"p"},
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WIDGET.newButton{name="dict", x=2480,y=450,w=800,h=100, color="lGreen", font=40,align="L",edge=30, code=pressKey"l"},
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WIDGET.newButton{name="manual", x=2480,y=570,w=800,h=100, color="lC", font=40,align="L",edge=30, code=pressKey","},
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WIDGET.newButton{name="music", x=160,y=80,w=200,h=90, color="lOrange",font=35, code=pressKey"2"},
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WIDGET.newButton{name="lang", x=1120,y=80,w=200,h=90, color="lY", font=40, code=pressKey"0"},
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WIDGET.newButton{name="about", x=-110,y=670,w=600,h=70, color="lB", font=35,align="R",edge=30, code=pressKey"x"},
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WIDGET.newButton{name="quit", x=1390,y=670,w=600,h=70, color="lR", font=40,align="L",edge=30, code=function()VOC.play("bye")SCN.swapTo("quit","slowFade")end},
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}
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return scene |