Files
Techmino/parts/modes/infinite_dig.lua

55 lines
1.4 KiB
Lua

local function check_rise(P)
local L=P.garbageBeneath
if #P.clearedRow==0 then
if L>0 then
if L<3 then
P:_showText(text.almost,0,-120,80,'beat',.8)
elseif L<5 then
P:_showText(text.great,0,-120,80,'fly',.8)
end
end
for _=1,8-L do
P:garbageRise(13,1,generateLine(P.holeRND:random(10)))
end
else
if L==0 then
P:_showText(text.awesome,0,-120,80,'beat',.6)
SFX.play('pc')
BG.send(26)
for _=1,8 do
P:garbageRise(13,1,generateLine(P.holeRND:random(10)))
end
else
BG.send(#P.clearedRow)
end
end
end
return{
color=COLOR.white,
env={
drop=1e99,lock=1e99,
infHold=true,
pushSpeed=1.2,
dropPiece=check_rise,
mesDisp=function(P)
setFont(45)
mStr(P.stat.dig,63,190)
mStr(P.stat.atk,63,310)
mStr(("%.2f"):format(P.stat.atk/P.stat.row),63,420)
mText(TEXTOBJ.line,63,243)
mText(TEXTOBJ.atk,63,363)
mText(TEXTOBJ.eff,63,475)
end,
bg='wing',bgm='dream',
},
load=function()
PLY.newPlayer(1)
local P1=PLAYERS[1]
for _=1,8 do
P1:garbageRise(13,1,P1:getHolePos())
end
P1.fieldBeneath=0
end,
}