43 lines
1.0 KiB
Lua
43 lines
1.0 KiB
Lua
local PCbase=require"parts.modes.PCbase"
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local PClist=require"parts.modes.PClist"
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local PCtype={
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1,1,1,1,2,
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1,1,1,1,3,
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1,1,1,2,
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1,2,1,3,
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1,2,3,
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}
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local function task_PC(P)
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P.control=false
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for _=1,26 do YIELD()end
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P.control=true
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local base=PCbase[P.modeData.type]
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P:pushLineList(base[P.holeRND:random(#base)],P.modeData.symmetry)
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end
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local function check(P)
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local r=P.field
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if #r>0 then
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if #r+P.stat.row%4>4 then
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P:lose()
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end
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else
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local type=PCtype[P.stat.pc+1]or 3
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local L=PClist[type][P.holeRND:random(#PClist[type])]
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local symmetry=P.holeRND:random()>.5
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P.modeData.type=type
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P.modeData.symmetry=symmetry
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P:pushNextList(L,symmetry)
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P.modeData.counter=P.stat.piece==0 and 20 or 0
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P:newTask(task_PC)
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end
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end
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return{
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mesDisp=function(P)
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setFont(60)
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mStr(P.stat.pc,63,340)
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mText(drawableText.pc,63,410)
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end,
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dropPiece=check,
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task=check,
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}
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