local PCbase=require"parts.modes.PCbase" local PClist=require"parts.modes.PClist" local PCtype={ 1,1,1,1,2, 1,1,1,1,3, 1,1,1,2, 1,2,1,3, 1,2,3, } local function task_PC(P) P.control=false for _=1,26 do YIELD()end P.control=true local base=PCbase[P.modeData.type] P:pushLineList(base[P.holeRND:random(#base)],P.modeData.symmetry) end local function check(P) local r=P.field if #r>0 then if #r+P.stat.row%4>4 then P:lose() end else local type=PCtype[P.stat.pc+1]or 3 local L=PClist[type][P.holeRND:random(#PClist[type])] local symmetry=P.holeRND:random()>.5 P.modeData.type=type P.modeData.symmetry=symmetry P:pushNextList(L,symmetry) P.modeData.counter=P.stat.piece==0 and 20 or 0 P:newTask(task_PC) end end return{ mesDisp=function(P) setFont(60) mStr(P.stat.pc,63,340) mText(drawableText.pc,63,410) end, dropPiece=check, task=check, }