259 lines
6.8 KiB
Lua
259 lines
6.8 KiB
Lua
local gc=love.graphics
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local gc_push,gc_pop=gc.push,gc.pop
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local gc_translate,gc_scale,gc_rotate,gc_shear=gc.translate,gc.scale,gc.rotate,gc.shear
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local gc_setCanvas,gc_setShader,gc_setBlendMode=gc.setCanvas,gc.setShader,gc.setBlendMode
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local gc_setColor,gc_setLineWidth=gc.setColor,gc.setLineWidth
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local gc_draw,gc_line=gc.draw,gc.line
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local gc_rectangle,gc_circle,gc_polygon=gc.rectangle,gc.circle,gc.polygon
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local gc_print,gc_printf=gc.print,gc.printf
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local gc_stencil,gc_setStencilTest=gc.stencil,gc.setStencilTest
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local max,min=math.max,math.min
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local int,abs=math.floor,math.abs
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local rnd=math.random
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local ins=table.insert
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local setFont=setFont
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local searchText=""
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local searchTimer
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local results={}
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local selectedItem
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local path={}
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local pathStr="/"
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local function _comp(a,b)
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return a.type~=b.type and a.type=='folder'
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end
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function _setPos(self,x,y,dx,dy)
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self.x0,self.y0=x,y
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self.x,self.y=x+dx,y+dy
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end
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local function _newItem(item)
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return{
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type=item.folder and'folder'or'mode',
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name=item.name,
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x0=0,y0=0,
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x=0,y=0,
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w=160,h=160,
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alpha=0,
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selTime=0,
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setPos=_setPos,
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}
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end
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local _backItem={folder=true,name='_back'}
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local function _freshPacks()
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TABLE.cut(results)
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local t=MODETREE
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for i=1,#path do
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for j=1,#t do
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if t[j].name==path[i]then
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t=t[j]
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break
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end
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end
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end
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local count=0
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if path[1]then
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ins(results,_newItem(_backItem))
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count=1
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end
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for i=1,#t do
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local item=t[i]
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if #searchText==0 or item.name:find(searchText)then
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ins(results,_newItem(item))
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count=count+1
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end
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end
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table.sort(results,_comp)
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for i=0,#results-1 do
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results[i+1]:setPos(180*(i%4),200*int(i/4),15*i,i)
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end
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end
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local scene={}
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function scene.sceneInit()
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BG.set()
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_freshPacks()
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searchTimer=0
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end
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function scene.mouseClick(x,y,k)
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if k==1 then
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local sel=false
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x,y=x-40,y-150
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if x<-40 or x>=765 or y<-40 or y>=570 then return end
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for i=1,#results do
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local item=results[i]
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if x>item.x and x<item.x+item.w and y>item.y and y<item.y+item.h then
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sel=item
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break
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end
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end
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if sel then
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if sel==selectedItem then
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scene.keyDown('return')
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elseif sel then
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SFX.play('click')
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end
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end
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selectedItem=sel
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elseif k==2 then
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if path[1]then
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table.remove(path)
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pathStr="modes/"
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if path[1]then pathStr=pathStr..table.concat(path,'/').."/"end
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_freshPacks()
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SFX.play('uncheck')
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end
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end
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end
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function scene.wheelMoved(_,y)print(y)
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if results[1]then
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y=y*126
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if results[1].y0>-y then y=-results[1].y0 end
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local r=results[#results]
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if r.y0+r.h+y<540 then y=540-r.y0-r.h end
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for i=1,#results do
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local item=results[i]
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item.y0=item.y0+y
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end
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end
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end
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function scene.keyDown(key,isRep)
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if key=='up'or key=='down'or key=='left'or key=='right'then
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if not selectedItem then
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selectedItem=results[1]
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else
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local i=TABLE.find(results,selectedItem)
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if key=='up'then
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i=i-4
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elseif key=='down'then
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i=i+4
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elseif key=='left'then
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i=i-1
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elseif key=='right'then
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i=i+1
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end
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if i<1 then
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i=1
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elseif i>#results then
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i=#results
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end
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selectedItem=results[i]
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end
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elseif key=='f1'then
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SCN.go('mod')
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elseif key=='return'then
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if isRep then return end
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print(selectedItem)
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if selectedItem then
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if selectedItem.type=='mode'then
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loadGame(selectedItem.name)
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elseif selectedItem.type=='folder'then
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if selectedItem.name=='_back'then
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table.remove(path)
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SFX.play('uncheck')
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else
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ins(path,selectedItem.name)
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SFX.play('check')
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end
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pathStr="modes/"
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if path[1]then pathStr=pathStr..table.concat(path,'/').."/"end
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_freshPacks()
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end
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end
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elseif key=='escape'then
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if isRep then return end
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if #searchText>0 then
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searchText=""
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_freshPacks()
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else
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SCN.back()
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end
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elseif key=='backspace'then
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if #searchText>0 then
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searchText=searchText:sub(1,-2)
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searchTimer=.42
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end
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elseif #key==1 then
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searchText=searchText..key
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searchTimer=.42
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end
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end
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function scene.update(dt)
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if searchTimer>0 then
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searchTimer=searchTimer-dt
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if searchTimer<=0 then
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_freshPacks()
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end
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end
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for i=1,#results do
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local item=results[i]
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item.x=item.x*.9+item.x0*.1
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item.y=item.y*.9+item.y0*.1
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if item.alpha<1 then
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item.alpha=min(item.alpha+dt*2.6,1)
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end
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if item==selectedItem then
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item.selTime=min(item.selTime+dt,.126)
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elseif item.selTime>0 then
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item.selTime=item.selTime-dt
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end
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end
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end
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local function _modePannelStencil()
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gc_rectangle('fill',0,0,805,610)
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end
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function scene.draw()
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gc_setLineWidth(2)
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gc_setColor(COLOR.dX)
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gc_rectangle('fill',0,0,1280,110)
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gc_rectangle('fill',0,110,805,610)
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gc_setColor(COLOR.X)
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gc_rectangle('fill',805,110,475,610)
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gc_setColor(COLOR.Z)
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gc_line(0,110,1280,110)
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gc_line(805,110,805,720)
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setFont(40)
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gc_print(pathStr,60,40)
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gc_print(searchText,800,40)
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gc_push('transform')
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gc_translate(0,110)
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gc_stencil(_modePannelStencil,'replace',1)
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gc_setStencilTest('equal',1)
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gc_translate(40,40)
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setFont(20)
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for i=1,#results do
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local item=results[i]
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if item.type=='folder'then
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gc_setColor(1,.9,.5,item.alpha*.3)
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gc_rectangle('fill',item.x,item.y,item.w,item.h)
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end
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if item.selTime>0 then
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gc_setColor(1,1,1,item.selTime*2)
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gc_rectangle('fill',item.x,item.y,item.w,item.h,6)
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end
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gc_setColor(1,1,1,item.alpha)
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gc_rectangle('line',item.x,item.y,item.w,item.h,6)
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gc_print(item.name,item.x+10,item.y+item.h-28)
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end
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gc_setStencilTest()
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gc_pop()
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end
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scene.widgetList={
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WIDGET.newButton{name='mod',x=930,y=655,w=180,h=80,code=goScene'mod'},
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WIDGET.newButton{name='back',x=1150,y=655,w=180,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
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}
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return scene
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