local gc=love.graphics local gc_push,gc_pop=gc.push,gc.pop local gc_translate,gc_scale,gc_rotate,gc_shear=gc.translate,gc.scale,gc.rotate,gc.shear local gc_setCanvas,gc_setShader,gc_setBlendMode=gc.setCanvas,gc.setShader,gc.setBlendMode local gc_setColor,gc_setLineWidth=gc.setColor,gc.setLineWidth local gc_draw,gc_line=gc.draw,gc.line local gc_rectangle,gc_circle,gc_polygon=gc.rectangle,gc.circle,gc.polygon local gc_print,gc_printf=gc.print,gc.printf local gc_stencil,gc_setStencilTest=gc.stencil,gc.setStencilTest local max,min=math.max,math.min local int,abs=math.floor,math.abs local rnd=math.random local ins=table.insert local setFont=setFont local searchText="" local searchTimer local results={} local selectedItem local path={} local pathStr="/" local function _comp(a,b) return a.type~=b.type and a.type=='folder' end function _setPos(self,x,y,dx,dy) self.x0,self.y0=x,y self.x,self.y=x+dx,y+dy end local function _newItem(item) return{ type=item.folder and'folder'or'mode', name=item.name, x0=0,y0=0, x=0,y=0, w=160,h=160, alpha=0, selTime=0, setPos=_setPos, } end local _backItem={folder=true,name='_back'} local function _freshPacks() TABLE.cut(results) local t=MODETREE for i=1,#path do for j=1,#t do if t[j].name==path[i]then t=t[j] break end end end local count=0 if path[1]then ins(results,_newItem(_backItem)) count=1 end for i=1,#t do local item=t[i] if #searchText==0 or item.name:find(searchText)then ins(results,_newItem(item)) count=count+1 end end table.sort(results,_comp) for i=0,#results-1 do results[i+1]:setPos(180*(i%4),200*int(i/4),15*i,i) end end local scene={} function scene.sceneInit() BG.set() _freshPacks() searchTimer=0 end function scene.mouseClick(x,y,k) if k==1 then local sel=false x,y=x-40,y-150 if x<-40 or x>=765 or y<-40 or y>=570 then return end for i=1,#results do local item=results[i] if x>item.x and xitem.y and y-y then y=-results[1].y0 end local r=results[#results] if r.y0+r.h+y<540 then y=540-r.y0-r.h end for i=1,#results do local item=results[i] item.y0=item.y0+y end end end function scene.keyDown(key,isRep) if key=='up'or key=='down'or key=='left'or key=='right'then if not selectedItem then selectedItem=results[1] else local i=TABLE.find(results,selectedItem) if key=='up'then i=i-4 elseif key=='down'then i=i+4 elseif key=='left'then i=i-1 elseif key=='right'then i=i+1 end if i<1 then i=1 elseif i>#results then i=#results end selectedItem=results[i] end elseif key=='f1'then SCN.go('mod') elseif key=='return'then if isRep then return end print(selectedItem) if selectedItem then if selectedItem.type=='mode'then loadGame(selectedItem.name) elseif selectedItem.type=='folder'then if selectedItem.name=='_back'then table.remove(path) SFX.play('uncheck') else ins(path,selectedItem.name) SFX.play('check') end pathStr="modes/" if path[1]then pathStr=pathStr..table.concat(path,'/').."/"end _freshPacks() end end elseif key=='escape'then if isRep then return end if #searchText>0 then searchText="" _freshPacks() else SCN.back() end elseif key=='backspace'then if #searchText>0 then searchText=searchText:sub(1,-2) searchTimer=.42 end elseif #key==1 then searchText=searchText..key searchTimer=.42 end end function scene.update(dt) if searchTimer>0 then searchTimer=searchTimer-dt if searchTimer<=0 then _freshPacks() end end for i=1,#results do local item=results[i] item.x=item.x*.9+item.x0*.1 item.y=item.y*.9+item.y0*.1 if item.alpha<1 then item.alpha=min(item.alpha+dt*2.6,1) end if item==selectedItem then item.selTime=min(item.selTime+dt,.126) elseif item.selTime>0 then item.selTime=item.selTime-dt end end end local function _modePannelStencil() gc_rectangle('fill',0,0,805,610) end function scene.draw() gc_setLineWidth(2) gc_setColor(COLOR.dX) gc_rectangle('fill',0,0,1280,110) gc_rectangle('fill',0,110,805,610) gc_setColor(COLOR.X) gc_rectangle('fill',805,110,475,610) gc_setColor(COLOR.Z) gc_line(0,110,1280,110) gc_line(805,110,805,720) setFont(40) gc_print(pathStr,60,40) gc_print(searchText,800,40) gc_push('transform') gc_translate(0,110) gc_stencil(_modePannelStencil,'replace',1) gc_setStencilTest('equal',1) gc_translate(40,40) setFont(20) for i=1,#results do local item=results[i] if item.type=='folder'then gc_setColor(1,.9,.5,item.alpha*.3) gc_rectangle('fill',item.x,item.y,item.w,item.h) end if item.selTime>0 then gc_setColor(1,1,1,item.selTime*2) gc_rectangle('fill',item.x,item.y,item.w,item.h,6) end gc_setColor(1,1,1,item.alpha) gc_rectangle('line',item.x,item.y,item.w,item.h,6) gc_print(item.name,item.x+10,item.y+item.h-28) end gc_setStencilTest() gc_pop() end scene.widgetList={ WIDGET.newButton{name='mod',x=930,y=655,w=180,h=80,code=goScene'mod'}, WIDGET.newButton{name='back',x=1150,y=655,w=180,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene}, } return scene