local gc=love.graphics local rem=table.remove local format=string.format Task={} function newTask(code,P,data) Task[#Task+1]={ code=code, P=P, data=data, } end function clearTask(opt) if opt=="all"then local i=#Task while i>0 do Task[i]=nil i=i-1 end elseif opt=="play"then for i=#Task,1,-1 do if Task[i].P then rem(Task,i) end end else--Player table for i=#Task,1,-1 do if Task[i].P==opt then rem(Task,i) end end end end local button={ type="button", ATV=0,--activating time(0~8) } function newButton(x,y,w,h,color,font,code,hide,N) local _={ x=x-w*.5,y=y-h*.5, w=w,h=h, color=color, font=font, code=code, hide=hide, next=N, }for k,v in next,button do _[k]=v end return _ end function button:isAbove(x,y) return x>self.x-self.ATV and xself.y-self.ATV and y0 then self.ATV=self.ATV-1 end end end function button:draw() local x,y,w,h=self.x,self.y,self.w,self.h local r,g,b=unpack(self.color) gc.setColor(.2+r*.8,.2+g*.8,.2+b*.8,.7) local sd=shader_glow sd:send("X",x)sd:send("Y",y)sd:send("W",w)sd:send("H",h) gc.setShader(sd) gc.rectangle("fill",x-self.ATV,y-self.ATV,w+2*self.ATV,h+2*self.ATV) gc.setShader() if self.ATV>0 then gc.setLineWidth(4) gc.setColor(1,1,1,self.ATV*.125) gc.rectangle("line",x-self.ATV+2,y-self.ATV+2,w+2*self.ATV-4,h+2*self.ATV-4) end local t=self.text if t then if type(t)=="function"then t=t()end setFont(self.font) local y0=y+h*.5-self.font*.7 gc.setColor(1,1,1,.3) gc.printf(t,x-2,y0-2,w,"center") gc.printf(t,x-2,y0+2,w,"center") gc.printf(t,x+2,y0-2,w,"center") gc.printf(t,x+2,y0+2,w,"center") gc.setColor(r*.5,g*.5,b*.5) gc.printf(t,x,y0,w,"center") end end function button:getInfo() print(format("x=%d,y=%d,w=%d,h=%d,font=%d",self.x+self.w*.5,self.y+self.h*.5,self.w,self.h,self.font)) end local switch={ type="switch", ATV=0,--activating time(0~8) } function newSwitch(x,y,font,disp,code,hide,N) local _={ x=x,y=y,font=font, disp=disp, code=code, hide=hide, next=N, }for k,v in next,switch do _[k]=v end return _ end function switch:isAbove(x,y) return x>self.x and xself.y-25 and y0 then self.ATV=self.ATV-1 end end end function switch:draw() local x,y=self.x,self.y-25 if self.disp()then if self.ATV>0 then gc.setColor(1,.3,.3,self.ATV*.06) gc.rectangle("fill",x,y,50,50) end gc.setColor(.9,1,.9) gc.setLineWidth(6) gc.line(x+5,y+25,x+18,y+38,x+45,y+11) else if self.ATV>0 then gc.setColor(.3,1,.3,self.ATV*.06) gc.rectangle("fill",x,y,50,50) end end --checked gc.setLineWidth(4) gc.setColor(1,1,1) gc.rectangle("line",x,y,50,50) --frame local t=self.text if t then gc.setColor(1,1,1) setFont(self.font) gc.printf(t,x-412,y+20-self.font*.7,400,"right") end end function switch:getInfo() print(format("x=%d,y=%d,font=%d",self.x,self.y,self.font)) end local slider={ type="slider", ATV=0,--activating time(0~8) pos=0,--position shown } function newSlider(x,y,w,unit,font,change,disp,code,hide,N) local _={ x=x,y=y, w=w,unit=unit, font=font, change=change, disp=disp, code=code, hide=hide, next=N, }for k,v in next,slider do _[k]=v end return _ end function slider:isAbove(x,y) return x>self.x-10 and xself.y-20 and y0 then self.ATV=self.ATV-1 end end if not(self.hide and self.hide())then self.pos=self.pos*.8+self.disp()*.2 end end function slider:draw() local x,y=self.x,self.y gc.setColor(1,1,1,.5+self.ATV*.06) gc.setLineWidth(2) local x1,x2=x,x+self.w for p=0,self.unit do local x=x1+(x2-x1)*p/self.unit gc.line(x,y+7,x,y-7) end --units gc.setLineWidth(4) gc.line(x1,y,x2,y) --axis local t=self.text if t then gc.setColor(1,1,1) setFont(self.font) gc.printf(t,x-312,y-self.font*.7,300,"right") end --text local x,y,w,h=x1+(x2-x1)*self.pos/self.unit-10-self.ATV,y-16-self.ATV,20+2*self.ATV,32+2*self.ATV gc.setColor(.8,.8,.8) gc.rectangle("fill",x,y,w,h) if self.ATV>0 then gc.setLineWidth(2) gc.setColor(1,1,1,self.ATV*.16) gc.rectangle("line",x+1,y+1,w-2,h-2) end --block end function slider:getInfo() print(format("x=%d,y=%d,w=%d",self.x,self.y,self.w)) end