Files
Techmino/Zframework/widget.lua
2020-12-14 23:26:21 +08:00

981 lines
20 KiB
Lua

local gc=love.graphics
local kb=love.keyboard
local int,abs=math.floor,math.abs
local max,min=math.max,math.min
local sub,format=string.sub,string.format
local ins=table.insert
local Timer=love.timer.getTime
local setFont,mStr=setFont,mStr
local Empty={}
local widgetList={}
local WIDGET={}
local widgetMetatable={
__tostring=function(self)
return self:getInfo()
end,
}
local text={
type="text",
alpha=0,
}
function text:reset()
if type(self.text)=="string"then
self.text=gc.newText(getFont(self.font),self.text)
elseif type(self.text)~="userdata"or self.text.type(self.text)~="Text"then
self.text=gc.newText(getFont(self.font),self.name)
self.color=COLOR.dPurple
self.font=self.font-10
end
end
function text:update()
if self.hideCon and self.hideCon()then
if self.alpha>0 then
self.alpha=self.alpha-.125
end
elseif self.alpha<1 then
self.alpha=self.alpha+.125
end
end
function text:draw()
if self.alpha>0 then
local c=self.color
gc.setColor(c[1],c[2],c[3],self.alpha)
if self.align=="M"then
gc.draw(self.text,self.x-self.text:getWidth()*.5,self.y)
elseif self.align=="L"then
gc.draw(self.text,self.x,self.y)
elseif self.align=="R"then
gc.draw(self.text,self.x-self.text:getWidth(),self.y)
end
end
end
function WIDGET.newText(D)--name,x,y[,color][,font=30][,align="M"][,hide]
local _={
name= D.name,
x= D.x,
y= D.y,
color= D.color and(COLOR[D.color]or D.color)or COLOR.white,
font= D.font or 30,
align= D.align or"M",
hideCon=D.hide,
}
for k,v in next,text do _[k]=v end
if not _.hideCon then _.alpha=1 end
setmetatable(_,widgetMetatable)
return _
end
local image={
type="image",
}
function image:reset()
if type(self.img)=="string"then
self.img=IMG[self.img]
end
end
function image:draw()
gc.setColor(1,1,1,self.alpha)
gc.draw(self.img,self.x,self.y,self.ang,self.k)
end
function WIDGET.newImage(D)--name[,img(name)],x,y[,ang][,k][,hide]
local _={
name= D.name,
img= D.img or D.name,
alpha= D.alpha,
x= D.x,
y= D.y,
ang= D.ang,
k= D.k,
hide= D.hide,
}
for k,v in next,image do _[k]=v end
setmetatable(_,widgetMetatable)
return _
end
local button={
type="button",
ATV=0,--Activating time(0~8)
}
function button:reset()
self.ATV=0
end
function button:isAbove(x,y)
local ATV=self.ATV
return
x>self.x-ATV and
y>self.y-ATV and
x<self.x+self.w+2*ATV and
y<self.y+self.h+2*ATV
end
function button:getCenter()
return self.x+self.w*.5,self.y+self.h*.5
end
function button:FX()
local ATV=self.ATV
SYSFX.newRectRipple(
6,
self.x-ATV,
self.y-ATV,
self.w+2*ATV,
self.h+2*ATV
)
end
function button:update()
local ATV=self.ATV
if WIDGET.sel==self then
if ATV<8 then self.ATV=ATV+1 end
else
if ATV>0 then self.ATV=ATV-.5 end
end
end
function button:draw()
local x,y,w,h=self.x,self.y,self.w,self.h
local ATV=self.ATV
local r,g,b=unpack(self.color)
gc.setColor(.2+r*.8,.2+g*.8,.2+b*.8,.7)
gc.rectangle("fill",x-ATV,y-ATV,w+2*ATV,h+2*ATV)
if ATV>0 then
gc.setLineWidth(4)
gc.setColor(1,1,1,ATV*.125)
gc.rectangle("line",x-ATV+2,y-ATV+2,w+2*ATV-4,h+2*ATV-4)
end
local t=self.text
if t then
setFont(self.font)
local y0=y+h*.5-self.font*.7-ATV*.5
gc.setColor(1,1,1,.2+ATV*.05)
gc.printf(t,x-2,y0-2,w,"center")
gc.printf(t,x-2,y0+2,w,"center")
gc.printf(t,x+2,y0-2,w,"center")
gc.printf(t,x+2,y0+2,w,"center")
gc.setColor(r*.5,g*.5,b*.5)
gc.printf(t,x,y0,w,"center")
end
end
function button:getInfo()
return format("x=%d,y=%d,w=%d,h=%d,font=%d",self.x+self.w*.5,self.y+self.h*.5,self.w,self.h,self.font)
end
function button:press()
self.code()
self:FX()
SFX.play("button")
end
function WIDGET.newButton(D)--name,x,y,w[,h][,color][,font],code[,hide]
if not D.h then D.h=D.w end
local _={
name= D.name,
x= D.x-D.w*.5,
y= D.y-D.h*.5,
w= D.w,
h= D.h,
resCtr={
D.x,D.y,
D.x-D.w*.35,D.y-D.h*.35,
D.x-D.w*.35,D.y+D.h*.35,
D.x+D.w*.35,D.y-D.h*.35,
D.x+D.w*.35,D.y+D.h*.35,
},
color= D.color and(COLOR[D.color]or D.color)or COLOR.white,
font= D.font or 30,
code= D.code,
hide= D.hide,
}
for k,v in next,button do _[k]=v end
setmetatable(_,widgetMetatable)
return _
end
local key={
type="key",
ATV=0,--Activating time(0~4)
}
function key:reset()
self.ATV=0
end
function key:isAbove(x,y)
return
x>self.x and
y>self.y and
x<self.x+self.w and
y<self.y+self.h
end
function key:getCenter()
return self.x+self.w*.5,self.y+self.h*.5
end
function key:update()
local ATV=self.ATV
if WIDGET.sel==self then
if ATV<4 then self.ATV=ATV+1 end
else
if ATV>0 then self.ATV=ATV-.5 end
end
end
function key:draw()
local x,y,w,h=self.x,self.y,self.w,self.h
local ATV=self.ATV
local r,g,b=unpack(self.color)
gc.setColor(1,1,1,ATV*.125)
gc.rectangle("fill",x,y,w,h)
gc.setColor(.2+r*.8,.2+g*.8,.2+b*.8,.7)
gc.setLineWidth(4)
gc.rectangle("line",x,y,w,h)
local t=self.text
if t then
setFont(self.font)
gc.setColor(r,g,b,1.2)
gc.printf(t,x,y+h*.5-self.font*.7,w,"center")
end
end
function key:getInfo()
return format("x=%d,y=%d,w=%d,h=%d,font=%d",self.x+self.w*.5,self.y+self.h*.5,self.w,self.h,self.font)
end
function key:press()
self.code()
end
function WIDGET.newKey(D)--name,x,y,w[,h][,color][,font],code[,hide]
if not D.h then D.h=D.w end
local _={
name= D.name,
x= D.x-D.w*.5,
y= D.y-D.h*.5,
w= D.w,
h= D.h,
resCtr={
D.x,D.y,
D.x-D.w*.35,D.y-D.h*.35,
D.x-D.w*.35,D.y+D.h*.35,
D.x+D.w*.35,D.y-D.h*.35,
D.x+D.w*.35,D.y+D.h*.35,
},
color= D.color and(COLOR[D.color]or D.color)or COLOR.white,
font= D.font or 30,
code= D.code,
hide= D.hide,
}
for k,v in next,key do _[k]=v end
setmetatable(_,widgetMetatable)
return _
end
local switch={
type="switch",
ATV=0,--Activating time(0~8)
CHK=0,--Check alpha(0~6)
}
function switch:reset()
self.ATV=0
self.CHK=0
end
function switch:isAbove(x,y)
return x>self.x and x<self.x+50 and y>self.y-25 and y<self.y+25
end
function switch:getCenter()
return self.x,self.y
end
function switch:update()
local atv=self.ATV
if WIDGET.sel==self then if atv<8 then self.ATV=atv+1 end
else if atv>0 then self.ATV=atv-.5 end
end
local chk=self.CHK
if self:disp()then if chk<6 then self.CHK=chk+1 end
else if chk>0 then self.CHK=chk-1 end
end
end
function switch:draw()
local x,y=self.x,self.y-25
local ATV=self.ATV
--Checked
if ATV>0 then
gc.setColor(1,1,1,ATV*.08)
gc.rectangle("fill",x,y,50,50)
end
if self.CHK>0 then
gc.setColor(.9,1,.9,self.CHK/6)
gc.setLineWidth(6)
gc.line(x+5,y+25,x+18,y+38,x+45,y+11)
end
--Frame
gc.setLineWidth(4)
gc.setColor(1,1,1,.6+ATV*.05)
gc.rectangle("line",x,y,50,50)
--Text
local t=self.text
if t then
gc.setColor(1,1,1)
setFont(self.font)
gc.printf(t,x-412-ATV,y+20-self.font*.7,400,"right")
end
end
function switch:getInfo()
return format("x=%d,y=%d,font=%d",self.x,self.y,self.font)
end
function switch:press()
self.code()
SFX.play("move")
end
function WIDGET.newSwitch(D)--name,x,y[,font][,disp],code,hide
local _={
name= D.name,
x= D.x,
y= D.y,
resCtr={
D.x+25,D.y,
},
font= D.font or 30,
disp= D.disp,
code= D.code,
hide= D.hide,
}
for k,v in next,switch do _[k]=v end
setmetatable(_,widgetMetatable)
return _
end
local slider={
type="slider",
ATV=0,--Activating time(0~8)
TAT=0,--Text activating time(0~180)
pos=0,--Position shown
lastTime=0,
}
local sliderShowFunc={
int=function(S)
return S.disp()
end,
float=function(S)
return int(S.disp()*100)*.01
end,
percent=function(S)
return int(S.disp()*100).."%"
end,
}
function slider:reset()
self.ATV=0
self.TAT=180
self.pos=0
end
function slider:isAbove(x,y)
return x>self.x-10 and x<self.x+self.w+10 and y>self.y-25 and y<self.y+25
end
function slider:getCenter()
return self.x+self.w*(self.pos/self.unit),self.y
end
function slider:update()
local atv=self.ATV
if self.TAT>0 then
self.TAT=self.TAT-1
end
if WIDGET.sel==self then
if atv<6 then
atv=atv+1
self.ATV=atv
end
self.TAT=180
else
if atv>0 then
atv=atv-.5
self.ATV=atv
end
end
if not(self.hide and self.hide())then
self.pos=self.pos*.7+self.disp()*.3
end
end
function slider:draw()
local x,y=self.x,self.y
local ATV=self.ATV
local x2=x+self.w
gc.setColor(1,1,1,.5+ATV*.06)
--Units
if not self.smooth then
gc.setLineWidth(2)
for p=0,self.unit do
local X=x+(x2-x)*p/self.unit
gc.line(X,y+7,X,y-7)
end
end
--Axis
gc.setLineWidth(4)
gc.line(x,y,x2,y)
--Block
local cx=x+(x2-x)*self.pos/self.unit
local bx,by,bw,bh=cx-10-ATV*.5,y-16-ATV,20+ATV,32+2*ATV
gc.setColor(.8,.8,.8)
gc.rectangle("fill",bx,by,bw,bh)
if ATV>0 then
gc.setLineWidth(2)
gc.setColor(1,1,1,ATV*.16)
gc.rectangle("line",bx+1,by+1,bw-2,bh-2)
end
if self.TAT>0 and self.show then
setFont(25)
gc.setColor(1,1,1,self.TAT/180)
mStr(self:show(),cx,by-30)
end
--Text
local t=self.text
if t then
gc.setColor(1,1,1)
setFont(self.font)
gc.printf(t,x-312-ATV,y-self.font*.7,300,"right")
end
end
function slider:getInfo()
return format("x=%d,y=%d,w=%d",self.x,self.y,self.w)
end
function slider:drag(x)
if not x then return end
x=x-self.x
local p=self.disp()
local P=x<0 and 0 or x>self.w and self.unit or x/self.w*self.unit
if not self.smooth then
P=int(P+.5)
end
if p~=P then
self.code(P)
end
if self.change and Timer()-self.lastTime>.18 then
self.lastTime=Timer()
self.change()
end
end
function slider:release(x)
self.lastTime=0
self:drag(x)
end
function slider:arrowKey(isLeft)
local p=self.disp()
local u=(self.smooth and .01 or 1)
local P=isLeft and max(p-u,0)or min(p+u,self.unit)
if p==P or not P then return end
self.code(P)
if self.change and Timer()-self.lastTime>.18 then
self.lastTime=Timer()
self.change()
end
end
function WIDGET.newSlider(D)--name,x,y,w[,unit][,smooth][,font][,change],disp,code,hide
local _={
name= D.name,
x= D.x,
y= D.y,
w= D.w,
resCtr={
D.x,D.y,
D.x+D.w*.25,D.y,
D.x+D.w*.5,D.y,
D.x+D.w*.75,D.y,
D.x+D.w,D.y,
},
unit= D.unit or 1,
smooth=nil,
font= D.font or 30,
change= D.change,
disp= D.disp,
code= D.code,
hide= D.hide,
show= nil,
}
if D.smooth~=nil then
_.smooth=D.smooth
else
_.smooth=_.unit<=1
end
if D.show then
if type(D.show)=="function"then
_.show=D.show
else
_.show=sliderShowFunc[D.show]
end
elseif D.show~=false then
if _.unit<=1 then
_.show=sliderShowFunc.percent
else
_.show=sliderShowFunc.int
end
end
for k,v in next,slider do _[k]=v end
setmetatable(_,widgetMetatable)
return _
end
local selector={
type="selector",
ATV=8,--Activating time(0~4)
select=0,--Selected item ID
selText=nil,--Selected item name
}
function selector:reset()
self.ATV=0
local V=self.disp()
local L=self.list
for i=1,#L do
if L[i]==V then
self.select=i
self.selText=self.list[i]
return
end
end
self.hide=true
LOG.print("Selector "..self.name.." dead, disp= "..tostring(V),"warn")
end
function selector:isAbove(x,y)
return
x>self.x and
x<self.x+self.w+2 and
y>self.y and
y<self.y+60
end
function selector:getCenter()
return self.x+self.w*.5,self.y+30
end
function selector:update()
local atv=self.ATV
if WIDGET.sel==self then
if atv<8 then
self.ATV=atv+1
end
else
if atv>0 then
self.ATV=atv-.5
end
end
end
function selector:draw()
local x,y=self.x,self.y
local r,g,b=unpack(self.color)
local w=self.w
local ATV=self.ATV
gc.setColor(1,1,1,.6+ATV*.1)
gc.setLineWidth(3)
gc.rectangle("line",x,y,w,60)
gc.setColor(1,1,1,.2+ATV*.1)
local t=(Timer()%.5)^.5
if self.select>1 then
gc.draw(drawableText.small,x+6,y+20)
if ATV>0 then
gc.setColor(1,1,1,ATV*.4*(.5-t))
gc.draw(drawableText.small,x+6-t*40,y+20)
gc.setColor(1,1,1,.2+ATV*.1)
end
end
if self.select<#self.list then
gc.draw(drawableText.large,x+w-24,y+20)
if ATV>0 then
gc.setColor(1,1,1,ATV*.4*(.5-t))
gc.draw(drawableText.large,x+w-24+t*40,y+20)
end
end
--Text
setFont(30)
t=self.text
if t then
gc.setColor(r,g,b)
mStr(self.text,x+w*.5,y+17-21)
end
gc.setColor(1,1,1)
mStr(self.selText,x+w*.5,y+43-21)
end
function selector:getInfo()
return format("x=%d,y=%d,w=%d",self.x+self.w*.5,self.y+30,self.w)
end
function selector:press(x)
if x then
local s=self.select
if x<self.x+self.w*.5 then
if s>1 then
s=s-1
SYSFX.newShade(3,1,1,1,self.x,self.y,self.w*.5,60)
end
else
if s<#self.list then
s=s+1
SYSFX.newShade(3,1,1,1,self.x+self.w*.5,self.y,self.w*.5,60)
end
end
if self.select~=s then
self.code(self.list[s])
self.select=s
self.selText=self.list[s]
SFX.play("prerotate")
end
end
end
function selector:arrowKey(isLeft)
local s=self.select
if isLeft and s==1 or not isLeft and s==#self.list then return end
if isLeft then
s=s-1
SYSFX.newShade(3,1,1,1,self.x,self.y,self.w*.5,60)
else
s=s+1
SYSFX.newShade(3,1,1,1,self.x+self.w*.5,self.y,self.w*.5,60)
end
self.code(self.list[s])
self.select=s
self.selText=self.list[s]
SFX.play("prerotate")
end
function WIDGET.newSelector(D)--name,x,y,w[,color],list,disp,code,hide
local _={
name= D.name,
x= D.x-D.w*.5,
y= D.y-30,
w= D.w,
resCtr={
D.x,D.y,
D.x+D.w*.25,D.y,
D.x+D.w*.5,D.y,
D.x+D.w*.75,D.y,
D.x+D.w,D.y,
},
color= D.color and(COLOR[D.color]or D.color)or COLOR.white,
list= D.list,
disp= D.disp,
code= D.code,
hide= D.hide,
}
for k,v in next,selector do _[k]=v end
setmetatable(_,widgetMetatable)
return _
end
local textBox={
type="textBox",
keepFocus=true,
ATV=0,--Activating time(0~4)
value="",--Text contained
}
function textBox:reset()
self.ATV=0
if not MOBILE then
kb.setTextInput(true)
end
end
function textBox:isAbove(x,y)
return
x>self.x and
y>self.y and
x<self.x+self.w and
y<self.y+self.h
end
function textBox:getCenter()
return self.x+self.w*.5,self.y
end
function textBox:update()
local ATV=self.ATV
if WIDGET.sel==self then
if ATV<3 then self.ATV=ATV+1 end
else
if ATV>0 then self.ATV=ATV-.25 end
end
end
function textBox:draw()
local x,y,w,h=self.x,self.y,self.w,self.h
local ATV=self.ATV
gc.setColor(1,1,1,ATV*.1)
gc.rectangle("fill",x,y,w,h)
gc.setColor(1,1,1)
gc.setLineWidth(4)
gc.rectangle("line",x,y,w,h)
--Text
setFont(self.font)
local t=self.text
if t then
gc.printf(t,x-412,y+h*.5-self.font*.7,400,"right")
end
if self.secret then
for i=1,#self.value do
gc.print("*",x-5+self.font*.5*i,y+h*.5-self.font*.7)
end
else
gc.print(self.value,x+10,y+h*.5-self.font*.7)
setFont(self.font-10)
if WIDGET.sel==self then
gc.print(EDITING,x+10,y+12-self.font*1.4)
end
end
end
function textBox:getInfo()
return format("x=%d,y=%d,w=%d,h=%d",self.x+self.w*.5,self.y+self.h*.5,self.w,self.h)
end
function textBox:press()
if MOBILE then
local _,y1=SCR.xOy:transformPoint(0,self.y+self.h)
kb.setTextInput(true,0,y1,1,1)
end
end
function textBox:keypress(k)
local t=self.value
if #t==0 then return end
if k=="backspace"then
while t:byte(#t)>=128 and t:byte(#t)<192 do
t=sub(t,1,-2)
end
t=sub(t,1,-2)
SFX.play("lock")
elseif k=="delete"then
t=""
SFX.play("hold")
end
self.value=t
end
function WIDGET.newTextBox(D)--name,x,y,w[,h][,font][,secret][,regex],hide
local _={
name= D.name,
x= D.x,
y= D.y,
w= D.w,
h= D.h,
resCtr={
D.x+D.w*.2,D.y,
D.x+D.w*.5,D.y,
D.x+D.w*.8,D.y,
},
font= int(D.h/7-1)*5,
secret= D.secret,
regex= D.regex,
hide= D.hide,
}
for k,v in next,textBox do _[k]=v end
setmetatable(_,widgetMetatable)
return _
end
WIDGET.active={}--Table contains all active widgets
WIDGET.sel=nil--Selected widget
function WIDGET.lnk_BACK() SCN.back()end
function WIDGET.lnk_CUSval(k) return function() return CUSTOMENV[k] end end
function WIDGET.lnk_CUSrev(k) return function() CUSTOMENV[k]=not CUSTOMENV[k] end end
function WIDGET.lnk_CUSsto(k) return function(i) CUSTOMENV[k]=i end end
function WIDGET.lnk_SETval(k) return function() return SETTING[k] end end
function WIDGET.lnk_SETrev(k) return function() SETTING[k]=not SETTING[k] end end
function WIDGET.lnk_SETsto(k) return function(i) SETTING[k]=i end end
function WIDGET.lnk_STPval(k) return function() return sceneTemp[k] end end
function WIDGET.lnk_STPrev(k) return function() sceneTemp[k]=not sceneTemp[k] end end
function WIDGET.lnk_STPsto(k) return function(i) sceneTemp[k]=i end end
function WIDGET.lnk_STPeq(k,v) return function() return sceneTemp[k]==v end end
function WIDGET.lnk_pressKey(k) return function() love.keypressed(k) end end
function WIDGET.lnk_goScene(t,s) return function() SCN.go(t,s) end end
function WIDGET.lnk_swapScene(t,s) return function() SCN.swapTo(t,s) end end
local indexMeta={
__index=function(L,k)
for i=1,#L do
if L[i].name==k then
return L[i]
end
end
end
}
function WIDGET.init(scene,list)
local L={}
for i=1,#list do
ins(L,list[i])
end
setmetatable(L,indexMeta)
widgetList[scene]=L
end
function WIDGET.set(scene)
kb.setTextInput(false)
WIDGET.sel=nil
scene=widgetList[scene]
WIDGET.active=scene or Empty
--Reset all widgets
if scene then
for i=1,#scene do
scene[i]:reset()
end
end
end
function WIDGET.setLang(lang)
for S,L in next,widgetList do
for _,W in next,L do
W.text=lang[S][W.name]
end
end
end
function WIDGET.moveCursor(x,y)
for _,W in next,WIDGET.active do
if not(W.hide==true or W.hide and W.hide())and W.resCtr and W:isAbove(x,y)then
WIDGET.sel=W
return
end
end
if WIDGET.sel and not WIDGET.sel.keepFocus then
WIDGET.sel=nil
end
end
function WIDGET.press(x,y)
local W=WIDGET.sel
if not W then return end
if W.type=="button"or W.type=="key"or W.type=="switch"or W.type=="selector"or W.type=="textBox"then
W:press(x,y)
elseif W.type=="slider"then
WIDGET.drag(x,y)
end
if W.hide and W.hide()then WIDGET.sel=nil end
end
function WIDGET.drag(x,y)
local W=WIDGET.sel
if not W then return end
if W.type=="slider"then
W:drag(x,y)
elseif not W:isAbove(x,y)then
WIDGET.sel=nil
end
end
function WIDGET.release(x,y)
local W=WIDGET.sel
if not W then return end
if W.type=="slider"then
W:release(x,y)
end
end
function WIDGET.keyPressed(k)
if k=="space"or k=="return"then
WIDGET.press()
elseif kb.isDown("lshift","lalt","lctrl")and(k=="left"or k=="right")then
--When hold [↑], control slider with left/right
local W=WIDGET.sel
if W and W.type=="slider"or W.type=="selector"then
W:arrowKey(k=="left")
end
elseif k=="up"or k=="down"or k=="left"or k=="right"then
if not WIDGET.sel then
for _,v in next,WIDGET.active do
if v.isAbove then
WIDGET.sel=v
return
end
end
return
end
local W=WIDGET.sel
if not W.getCenter then return end
local WX,WY=W:getCenter()
local dir=(k=="right"or k=="down")and 1 or -1
local tar
local minDist=1e99
local swap_xy=k=="up"or k=="down"
if swap_xy then WX,WY=WY,WX end -- note that we do not swap them back later
for _,W1 in ipairs(WIDGET.active)do
if W~=W1 and W1.resCtr then
local L=W1.resCtr
for j=1,#L,2 do
local x,y=L[j],L[j+1]
if swap_xy then x,y=y,x end -- note that we do not swap them back later
local dist=(x-WX)*dir
if dist>10 then
dist=dist+abs(y-WY)*6.26
if dist<minDist then
minDist=dist
tar=W1
end
end
end
end
end
if tar then
WIDGET.sel=tar
end
else
local W=WIDGET.sel
if W and W.type=="textBox"then
W:keypress(k)
end
end
end
local keyMirror={
dpup="up",
dpdown="down",
dpleft="left",
dpright="right",
start="return",
back="escape",
}
function WIDGET.gamepadPressed(i)
if i=="start"then
WIDGET.press()
elseif i=="a"or i=="b"then
local W=WIDGET.sel
if W then
if W.type=="button"or W.type=="key"then
WIDGET.press()
elseif W.type=="slider"then
local p=W.disp()
local P=i=="left"and(p>0 and p-1)or p<W.unit and p+1
if p==P or not P then return end
W.code(P)
if W.change and Timer()-W.lastTime>.18 then
W.lastTime=Timer()
W.change()
end
end
end
elseif i=="dpup"or i=="dpdown"or i=="dpleft"or i=="dpright"then
WIDGET.keyPressed(keyMirror[i])
end
end
function WIDGET.update()
for _,W in next,WIDGET.active do
if W.update then W:update()end
end
end
function WIDGET.draw()
for _,W in next,WIDGET.active do
if not(W.hide==true or W.hide and W.hide())then
W:draw()
end
end
end
return WIDGET