339 lines
9.1 KiB
Lua
339 lines
9.1 KiB
Lua
--[[
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______ __ _
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/_ __/___ _____ / /_ ____ ___ (_)____ ____
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/ / / _ \ / ___// __ \ / __ `__ \ / // __ \ / __ \
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/ / / __// /__ / / / // / / / / // // / / // /_/ /
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/_/ \___/ \___//_/ /_//_/ /_/ /_//_//_/ /_/ \____/
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Techmino is my first "huge project"
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optimization is welcomed if you also love tetromino game
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]]--
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--Declaration
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goto REM love=require"love"::REM::--Just tell IDE to load love-api, no actual usage
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local fs=love.filesystem
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NONE={}function NULL()end
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DBP=print--Use this in permanent code
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TIME=love.timer.getTime
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YIELD=coroutine.yield
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SYSTEM=love.system.getOS()
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MOBILE=SYSTEM=="Android"or SYSTEM=="iOS"
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SAVEDIR=fs.getSaveDirectory()
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--Global Vars & Settings
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LOADED=false
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DAILYLAUNCH=false
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EDITING=""
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ERRDATA={}
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--System setting
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math.randomseed(os.time()*626)
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love.setDeprecationOutput(false)
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love.keyboard.setKeyRepeat(true)
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love.keyboard.setTextInput(false)
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love.mouse.setVisible(false)
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--Create directories
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for _,v in next,{"conf","record","replay","cache"}do
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local info=fs.getInfo(v)
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if not info then
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fs.createDirectory(v)
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elseif info.type ~= 'directory' then
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fs.remove(v)
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fs.createDirectory(v)
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end
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end
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--Collect files of old version
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if fs.getInfo("data.dat")or fs.getInfo("key.dat")or fs.getInfo("settings.dat")then
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for k,v in next,{
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["settings.dat"]="conf/settings",
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["unlock.dat"]="conf/unlock",
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["data.dat"]="conf/data",
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["key.dat"]="conf/key",
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["virtualkey.dat"]="conf/virtualkey",
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["account.dat"]="conf/user",
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}do
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if fs.getInfo(k)then
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fs.write(v,fs.read(k))
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fs.remove(k)
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end
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end
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for _,name in next,fs.getDirectoryItems("")do
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if name:sub(-4)==".dat"then
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fs.write("record/"..name:sub(1,-4).."rec",fs.read(name))
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fs.remove(name)
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end
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end
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end
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--Load modules
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require"Zframework"
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require"parts.list"
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require"parts.globalTables"
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require"parts.gametoolfunc"
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SCR.setSize(1280,720)--Initialize Screen size
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FIELD[1]=newBoard()--Initialize field[1]
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NET= require"parts.net"
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AIBUILDER= require"parts.AITemplate"
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FREEROW= require"parts.freeRow"
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TEXTURE= require"parts.texture"
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SKIN= require"parts.skin"
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PLY= require"parts.player"
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AIFUNC= require"parts.ai"
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MODES= require"parts.modes"
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--First start for phones
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if not fs.getInfo("conf/settings")and MOBILE then
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SETTING.VKSwitch=true
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SETTING.swap=false
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SETTING.powerInfo=true
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SETTING.cleanCanvas=true
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end
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if SETTING.fullscreen then love.window.setFullscreen(true)end
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--Initialize image libs
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IMG.init{
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batteryImage="mess/power.png",
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lock="mess/lock.png",
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dialCircle="mess/dialCircle.png",
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dialNeedle="mess/dialNeedle.png",
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lifeIcon="mess/life.png",
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badgeIcon="mess/badge.png",
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spinCenter="mess/spinCenter.png",
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ctrlSpeedLimit="mess/ctrlSpeedLimit.png",
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speedLimit="mess/speedLimit.png",
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pay1="mess/pay1.png",
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pay2="mess/pay2.png",
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nakiCH="characters/naki.png",
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miyaCH="characters/miya.png",
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miyaF1="characters/miya_f1.png",
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miyaF2="characters/miya_f2.png",
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miyaF3="characters/miya_f3.png",
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miyaF4="characters/miya_f4.png",
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electric="characters/electric.png",
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hbm="characters/hbm.png",
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lanterns={
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"lanterns/1.png",
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"lanterns/2.png",
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"lanterns/3.png",
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"lanterns/4.png",
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"lanterns/5.png",
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"lanterns/6.png",
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},
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}
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SKIN.init{
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"crystal_scf",
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"contrast_mrz",
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"polkadots_scf",
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"toy_scf",
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"smooth_mrz",
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"simple_scf",
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"glass_scf",
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"penta_scf",
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"bubble_scf",
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"minoes_scf",
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"pure_mrz",
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"bright_scf",
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"glow_mrz",
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"plastic_mrz",
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"paper_mrz",
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"yinyang_scf",
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"cartooncup_earety",
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"jelly_miya",
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"brick_notypey",
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"gem_notypey",
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"classic",
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"ball_shaw",
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"retro_notypey",
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"textbone_mrz",
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"coloredbone_mrz",
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"wtf",
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}
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--Initialize sound libs
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SFX.init((function()
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local L={}
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for _,v in next,fs.getDirectoryItems("media/SFX")do
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if fs.getRealDirectory("media/SFX/"..v)~=SAVEDIR then
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L[#L+1]=v:sub(1,-5)
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else
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LOG.print("Dangerous file : %SAVE%/media/SFX/"..v)
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end
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end
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return L
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end)())
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BGM.init((function()
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local L={}
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for _,v in next,fs.getDirectoryItems("media/BGM")do
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if fs.getRealDirectory("media/BGM/"..v)~=SAVEDIR then
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L[#L+1]=v:sub(1,-5)
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else
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LOG.print("Dangerous file : %SAVE%/media/BGM/"..v)
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end
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end
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return L
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end)())
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VOC.init{
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"zspin","sspin","lspin","jspin","tspin","ospin","ispin",
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"single","double","triple","techrash",
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"mini","b2b","b3b",
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"perfect_clear","half_clear",
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"win","lose","bye",
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"test","happy","doubt","sad","egg",
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"welcome_voc",
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}
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--Initialize language lib
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LANG.init(
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{
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require"parts.language.lang_zh",
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require"parts.language.lang_zh2",
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require"parts.language.lang_yygq",
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require"parts.language.lang_en",
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require"parts.language.lang_fr",
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require"parts.language.lang_sp",
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require"parts.language.lang_pt",
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require"parts.language.lang_symbol",
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--1. Add language file to LANG folder;
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--2. Require it;
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--3. Add a button in parts/scenes/setting_lang.lua;
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},
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{
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block={
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"Z","S","J","L","T","O","I",
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"Z5","S5","Q","P","F","E",
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"T5","U","V","W","X",
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"J5","L5","R","Y","N","H","I5",
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"I3","C","I2","O1"
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},
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}
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)
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--Load shader files from SOURCE ONLY
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SHADER={}
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for _,v in next,fs.getDirectoryItems("parts/shaders")do
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if fs.getRealDirectory("parts/shaders/"..v)~=SAVEDIR then
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local name=v:sub(1,-6)
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SHADER[name]=love.graphics.newShader("parts/shaders/"..name..".glsl")
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end
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end
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--Load background files from SOURCE ONLY
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for _,v in next,fs.getDirectoryItems("parts/backgrounds")do
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if fs.getRealDirectory("parts/backgrounds/"..v)~=SAVEDIR then
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if v:sub(-3)=="lua"then
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local name=v:sub(1,-5)
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BG.add(name,require("parts.backgrounds."..name))
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end
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end
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end
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--Load scene files from SOURCE ONLY
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for _,v in next,fs.getDirectoryItems("parts/scenes")do
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if fs.getRealDirectory("parts/scenes/"..v)~=SAVEDIR then
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local sceneName=v:sub(1,-5)
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SCN.add(sceneName,require("parts.scenes."..sceneName))
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LANG.addScene(sceneName)
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end
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end
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LANG.set(SETTING.lang)
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--Update data
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do
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local needSave
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local autoRestart
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if STAT.extraRate then
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STAT.finesseRate=5*(STAT.piece-STAT.extraRate)
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end
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if type(STAT.version)~="number"then
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STAT.version=0
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end
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if STAT.version<1300 then
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STAT.frame=math.floor(STAT.time*60)
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STAT.lastPlay="sprint_10l"
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RANKS.sprintFix=nil
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RANKS.sprintLock=nil
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needSave=true
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for _,name in next,fs.getDirectoryItems("replay")do
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fs.remove("replay/"..name)
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end
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end
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if STAT.version<1302 then
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if RANKS.pctrain_n then RANKS.pctrain_n=0 end
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if RANKS.pctrain_l then RANKS.pctrain_l=0 end
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fs.remove("conf/settings")
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needSave=true
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autoRestart=true
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end
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if STAT.version<1400 then
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fs.remove("conf/user")
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SETTING.appLock=false
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needSave=true
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autoRestart=true
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end
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for _,v in next,VK_org do
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if not v.color then
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autoRestart=true
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fs.remove("conf/virtualkey")
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break
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end
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end
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if RANKS.GM then RANKS.GM=0 end
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if RANKS.infinite then RANKS.infinite=6 end
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if RANKS.infinite_dig then RANKS.infinite_dig=6 end
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for k in next,RANKS do
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if type(k)=="number"then
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RANKS[k]=nil
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needSave=true
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end
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end
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local modeTable={attacker_h="attacker_hard",attacker_u="attacker_ultimate",blind_e="blind_easy",blind_h="blind_hard",blind_l="blind_lunatic",blind_n="blind_normal",blind_u="blind_ultimate",c4wtrain_l="c4wtrain_lunatic",c4wtrain_n="c4wtrain_normal",defender_l="defender_lunatic",defender_n="defender_normal",dig_100l="dig_10",dig_10l="dig_100",dig_400l="dig_40",dig_40l="dig_400",dig_h="dig_hard",dig_u="dig_ultimate",drought_l="drought_lunatic",drought_n="drought_normal",marathon_h="marathon_hard",marathon_n="marathon_normal",pc_h="pcchallenge_hard",pc_l="pcchallenge_lunatic",pc_n="pcchallenge_normal",pctrain_l="pctrain_lunatic",pctrain_n="pctrain_normal",round_e="round_1",round_h="round_2",round_l="round_3",round_n="round_4",round_u="round_5",solo_e="solo_1",solo_h="solo_2",solo_l="solo_3",solo_n="solo_4",solo_u="solo_5",sprint_10l="sprint_10",sprint_20l="sprint_20",sprint_40l="sprint_40",sprint_400l="sprint_400",sprint_100l="sprint_100",sprint_1000l="sprint_1000",survivor_e="survivor_easy",survivor_h="survivor_hard",survivor_l="survivor_lunatic",survivor_n="survivor_normal",survivor_u="survivor_ultimate",tech_finesse_f="tech_finesse2",tech_h_plus="tech_hard2",tech_h="tech_hard",tech_l_plus="tech_lunatic2",tech_l="tech_lunatic",tech_n_plus="tech_normal2",tech_n="tech_normal",techmino49_e="techmino49_easy",techmino49_h="techmino49_hard",techmino49_u="techmino49_ultimate",techmino99_e="techmino99_easy",techmino99_h="techmino99_hard",techmino99_u="techmino99_ultimate",tsd_e="tsd_easy",tsd_h="tsd_hard",tsd_u="tsd_ultimate",master_extra="GM"}
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for k,v in next,modeTable do
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if RANKS[v]then
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RANKS[k]=RANKS[v]
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RANKS[v]=nil
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end
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v="record/"..v
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if fs.getInfo(v..".dat")then
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fs.write("record/"..k.."rec",fs.read(v..".dat"))
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fs.remove(v..".dat")
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end
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if fs.getInfo(v..".rec")then
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fs.write("record/"..k..".rec",fs.read(v..".rec"))
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fs.remove(v..".rec")
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end
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end
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if not RANKS.sprint_10l then
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RANKS.sprint_10l=0
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needSave=true
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end
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if needSave then
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FILE.save(RANKS,"conf/unlock","q")
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FILE.save(SETTING,"conf/settings","q")
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end
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if keyMap[1]then
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autoRestart=true
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fs.remove("conf/key")
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end
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USER.username=nil
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if STAT.version~=VERSION.code then
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newVersionLaunch=true
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STAT.version=VERSION.code
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FILE.save(STAT,"conf/data","q")
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end
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if autoRestart then
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love.event.quit("restart")
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end
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end |