Files
Techmino/parts/scenes/setting_sound.lua
2024-09-26 02:29:24 +08:00

118 lines
5.9 KiB
Lua

local gc=love.graphics
local sin=math.sin
local scene={}
local last1,last2-- Last touch/sound time
local sfxPack=SETTING.sfxPack
local vocPack=SETTING.vocPack
function scene.enter()
last1,last2=0,0
sfxPack=SETTING.sfxPack
vocPack=SETTING.vocPack
scene.widgetList.sfxPack:reset()
scene.widgetList.vocPack:reset()
BG.set()
DiscordRPC.update("Tweaking Settings")
end
function scene.leave()
saveSettings()
end
function scene.mouseDown(x,y)
local t1=TIME()-last1
if x>780 and x<980 and y>470 and y<720 and t1>.626 then
last1=TIME()
local t2=TIME()-last2
if t2>2.6 and t2<3 and not GAME.playing then
loadGame('sprintSmooth',true)
elseif vocPack==SETTING.vocPack then
VOC.play((t2<1.26 or t2>6.26) and 'doubt' or 'happy')
last2=TIME()
end
end
end
scene.touchDown=scene.mouseDown
function scene.keyDown(key)
if key=='space' then
scene.mouseDown(942,626)
else
return true
end
end
function scene.draw()
gc.setColor(1,1,1)
gc.push('transform')
local clickTime=TIME()-last1
if vocPack=="miya" then
gc.translate(780,340+6*sin(TIME()*.5))
gc.draw(IMG.miyaGlow,-4,-4)
if clickTime<1 then
if TIME()%60>30 then
gc.draw(IMG.miyaCH3)
else
gc.draw(IMG.miyaCH4)
end
elseif TIME()%2>.126 then
gc.draw(IMG.miyaCH1)
else
gc.draw(IMG.miyaCH2)
end
gc.translate(0,-6*sin(TIME()*.5))
gc.setColor(1,1,1,1-(clickTime))
gc.draw(IMG.miyaHeart,162,52,nil,.3)
elseif vocPack=="mono" then
local jump=math.max(30-(clickTime)*60,0)%10
gc.translate(730,340+6*sin(TIME()*.5)+(jump-10)*jump*.3)
gc.draw(IMG.monoCH)
elseif vocPack=="xiaoya" then
gc.translate(770,340+4*sin(TIME()*.5))
gc.draw(IMG.xiaoyaCH)
gc.draw(IMG.xiaoyaOmino,16,168,26/(1+clickTime),.36,.36,33,37)
elseif vocPack=="flore" then
gc.translate(770+56*sin(clickTime*26)/(clickTime+.56)^2/20,300+12*sin(TIME()*.5))
gc.draw(IMG.floreCH,nil,nil,nil)
elseif vocPack=="neuro" then
gc.translate(880,820+12*sin(TIME()*.5))
gc.draw(IMG.neuroCH,nil,nil,.021*sin((TIME()+clickTime)*12.6)/(2.6*clickTime+.26),.8,nil,IMG.neuroCH:getWidth()*.5,IMG.neuroCH:getHeight())
elseif vocPack=="miku" then
gc.translate(700,320+12*sin(TIME()*.5))
gc.draw(IMG.mikuCH,nil,nil,nil,.8)
elseif vocPack=="zundamon" then
gc.translate(810,370)
gc.draw(IMG.zundamonCH,nil,nil,nil,.65)
end
gc.pop()
end
scene.widgetList={
WIDGET.newText{name='title', x=640, y=15,lim=630,font=80},
WIDGET.newButton{name='game', x=200, y=80,w=240,h=80,color='lC',font=35,code=swapScene('setting_game','swipeR')},
WIDGET.newButton{name='graphic', x=1080,y=80,w=240,h=80,color='lC',font=35,code=swapScene('setting_video','swipeL')},
WIDGET.newSlider{name='mainVol', x=300, y=170,w=420,lim=220,color='lG',disp=SETval('mainVol'), code=function(v) SETTING.mainVol=v love.audio.setVolume(SETTING.mainVol) end},
WIDGET.newSlider{name='bgm', x=300, y=240,w=420,lim=220,color='lG',disp=SETval('bgm'), code=function(v) SETTING.bgm=v BGM.setVol(SETTING.bgm) end},
WIDGET.newSlider{name='sfx', x=300, y=310,w=420,lim=220,color='lC',disp=SETval('sfx'), code=function(v) SETTING.sfx=v SFX.setVol(SETTING.sfx) end, change=function() SFX.play('warn_1') end},
WIDGET.newSlider{name='stereo', x=300, y=380,w=420,lim=220,color='lC',disp=SETval('stereo'), code=function(v) SETTING.stereo=v SFX.setStereo(SETTING.stereo) end,change=function() SFX.play('touch',1,-1)SFX.play('lock',1,1) end,hideF=function() return SETTING.sfx==0 end},
WIDGET.newSlider{name='spawn', x=300, y=450,w=420,lim=220,color='lC',disp=SETval('sfx_spawn'), code=function(v) SETTING.sfx_spawn=v end, change=function() SFX.fplay('spawn_'..math.random(7),SETTING.sfx_spawn) end,},
WIDGET.newSlider{name='warn', x=300, y=520,w=420,lim=220,color='lC',disp=SETval('sfx_warn'), code=function(v) SETTING.sfx_warn=v end, change=function() SFX.fplay('warn_beep',SETTING.sfx_warn) end},
WIDGET.newSlider{name='vib', x=300, y=590,w=420,lim=220,color='lN',disp=SETval('vib'),axis={0,10,1},code=function(v) SETTING.vib=v end, change=function() if SETTING.vib>0 then VIB(SETTING.vib+2) end end},
WIDGET.newSlider{name='voc', x=300, y=660,w=420,lim=220,color='lN',disp=SETval('voc'), code=function(v) SETTING.voc=v VOC.setVol(SETTING.voc) end, change=function() if VOC.getQueueLength(1)==0 then VOC.play('test',1) end end},
WIDGET.newSwitch{name='autoMute', x=1150,y=180,lim=380,disp=SETval('autoMute'),code=SETrev('autoMute')},
WIDGET.newSwitch{name='fine', x=1150,y=250,lim=380,disp=SETval('fine'),code=function() SETTING.fine=not SETTING.fine if SETTING.fine then SFX.play('finesseError',.6) end end},
WIDGET.newSelector{name='sfxPack',x=1100,y=330,w=200,color='lV',list=SFXPACKS,disp=function() return sfxPack end,code=function(i) sfxPack=i end},
WIDGET.newButton{name='apply', x=1100,y=400,w=180,h=60,code=function() SETTING.sfxPack=sfxPack SFX.load('media/effect/'..sfxPack..'/') end,hideF=function() return SETTING.sfxPack==sfxPack end},
WIDGET.newSelector{name='vocPack',x=1100,y=470,w=200,color='lV',list=VOCPACKS,disp=function() return vocPack end,code=function(i) vocPack=i end},
WIDGET.newButton{name='apply', x=1100,y=540,w=180,h=60,code=function() SETTING.vocPack=vocPack VOC.load('media/vocal/'..vocPack..'/') end,hideF=function() return SETTING.vocPack==vocPack end},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
}
return scene