local gc=love.graphics local sin=math.sin local scene={} local last1,last2-- Last touch/sound time local sfxPack=SETTING.sfxPack local vocPack=SETTING.vocPack function scene.enter() last1,last2=0,0 sfxPack=SETTING.sfxPack vocPack=SETTING.vocPack scene.widgetList.sfxPack:reset() scene.widgetList.vocPack:reset() BG.set() DiscordRPC.update("Tweaking Settings") end function scene.leave() saveSettings() end function scene.mouseDown(x,y) local t1=TIME()-last1 if x>780 and x<980 and y>470 and y<720 and t1>.626 then last1=TIME() local t2=TIME()-last2 if t2>2.6 and t2<3 and not GAME.playing then loadGame('sprintSmooth',true) elseif vocPack==SETTING.vocPack then VOC.play((t2<1.26 or t2>6.26) and 'doubt' or 'happy') last2=TIME() end end end scene.touchDown=scene.mouseDown function scene.keyDown(key) if key=='space' then scene.mouseDown(942,626) else return true end end function scene.draw() gc.setColor(1,1,1) gc.push('transform') local clickTime=TIME()-last1 if vocPack=="miya" then gc.translate(780,340+6*sin(TIME()*.5)) gc.draw(IMG.miyaGlow,-4,-4) if clickTime<1 then if TIME()%60>30 then gc.draw(IMG.miyaCH3) else gc.draw(IMG.miyaCH4) end elseif TIME()%2>.126 then gc.draw(IMG.miyaCH1) else gc.draw(IMG.miyaCH2) end gc.translate(0,-6*sin(TIME()*.5)) gc.setColor(1,1,1,1-(clickTime)) gc.draw(IMG.miyaHeart,162,52,nil,.3) elseif vocPack=="mono" then local jump=math.max(30-(clickTime)*60,0)%10 gc.translate(730,340+6*sin(TIME()*.5)+(jump-10)*jump*.3) gc.draw(IMG.monoCH) elseif vocPack=="xiaoya" then gc.translate(770,340+4*sin(TIME()*.5)) gc.draw(IMG.xiaoyaCH) gc.draw(IMG.xiaoyaOmino,16,168,26/(1+clickTime),.36,.36,33,37) elseif vocPack=="flore" then gc.translate(770+56*sin(clickTime*26)/(clickTime+.56)^2/20,300+12*sin(TIME()*.5)) gc.draw(IMG.floreCH,nil,nil,nil) elseif vocPack=="neuro" then gc.translate(880,820+12*sin(TIME()*.5)) gc.draw(IMG.neuroCH,nil,nil,.021*sin((TIME()+clickTime)*12.6)/(2.6*clickTime+.26),.8,nil,IMG.neuroCH:getWidth()*.5,IMG.neuroCH:getHeight()) elseif vocPack=="miku" then gc.translate(700,320+12*sin(TIME()*.5)) gc.draw(IMG.mikuCH,nil,nil,nil,.8) elseif vocPack=="zundamon" then gc.translate(810,370) gc.draw(IMG.zundamonCH,nil,nil,nil,.65) end gc.pop() end scene.widgetList={ WIDGET.newText{name='title', x=640, y=15,lim=630,font=80}, WIDGET.newButton{name='game', x=200, y=80,w=240,h=80,color='lC',font=35,code=swapScene('setting_game','swipeR')}, WIDGET.newButton{name='graphic', x=1080,y=80,w=240,h=80,color='lC',font=35,code=swapScene('setting_video','swipeL')}, WIDGET.newSlider{name='mainVol', x=300, y=170,w=420,lim=220,color='lG',disp=SETval('mainVol'), code=function(v) SETTING.mainVol=v love.audio.setVolume(SETTING.mainVol) end}, WIDGET.newSlider{name='bgm', x=300, y=240,w=420,lim=220,color='lG',disp=SETval('bgm'), code=function(v) SETTING.bgm=v BGM.setVol(SETTING.bgm) end}, WIDGET.newSlider{name='sfx', x=300, y=310,w=420,lim=220,color='lC',disp=SETval('sfx'), code=function(v) SETTING.sfx=v SFX.setVol(SETTING.sfx) end, change=function() SFX.play('warn_1') end}, WIDGET.newSlider{name='stereo', x=300, y=380,w=420,lim=220,color='lC',disp=SETval('stereo'), code=function(v) SETTING.stereo=v SFX.setStereo(SETTING.stereo) end,change=function() SFX.play('touch',1,-1)SFX.play('lock',1,1) end,hideF=function() return SETTING.sfx==0 end}, WIDGET.newSlider{name='spawn', x=300, y=450,w=420,lim=220,color='lC',disp=SETval('sfx_spawn'), code=function(v) SETTING.sfx_spawn=v end, change=function() SFX.fplay('spawn_'..math.random(7),SETTING.sfx_spawn) end,}, WIDGET.newSlider{name='warn', x=300, y=520,w=420,lim=220,color='lC',disp=SETval('sfx_warn'), code=function(v) SETTING.sfx_warn=v end, change=function() SFX.fplay('warn_beep',SETTING.sfx_warn) end}, WIDGET.newSlider{name='vib', x=300, y=590,w=420,lim=220,color='lN',disp=SETval('vib'),axis={0,10,1},code=function(v) SETTING.vib=v end, change=function() if SETTING.vib>0 then VIB(SETTING.vib+2) end end}, WIDGET.newSlider{name='voc', x=300, y=660,w=420,lim=220,color='lN',disp=SETval('voc'), code=function(v) SETTING.voc=v VOC.setVol(SETTING.voc) end, change=function() if VOC.getQueueLength(1)==0 then VOC.play('test',1) end end}, WIDGET.newSwitch{name='autoMute', x=1150,y=180,lim=380,disp=SETval('autoMute'),code=SETrev('autoMute')}, WIDGET.newSwitch{name='fine', x=1150,y=250,lim=380,disp=SETval('fine'),code=function() SETTING.fine=not SETTING.fine if SETTING.fine then SFX.play('finesseError',.6) end end}, WIDGET.newSelector{name='sfxPack',x=1100,y=330,w=200,color='lV',list=SFXPACKS,disp=function() return sfxPack end,code=function(i) sfxPack=i end}, WIDGET.newButton{name='apply', x=1100,y=400,w=180,h=60,code=function() SETTING.sfxPack=sfxPack SFX.load('media/effect/'..sfxPack..'/') end,hideF=function() return SETTING.sfxPack==sfxPack end}, WIDGET.newSelector{name='vocPack',x=1100,y=470,w=200,color='lV',list=VOCPACKS,disp=function() return vocPack end,code=function(i) vocPack=i end}, WIDGET.newButton{name='apply', x=1100,y=540,w=180,h=60,code=function() SETTING.vocPack=vocPack VOC.load('media/vocal/'..vocPack..'/') end,hideF=function() return SETTING.vocPack==vocPack end}, WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene}, } return scene