Files
Techmino/parts/scenes/load.lua
2024-08-07 12:54:06 +08:00

274 lines
8.8 KiB
Lua

local max,min,sin,cos=math.max,math.min,math.sin,math.cos
local scene={}
local loading
local progress,maxProgress
local t1,t2,animeType
local studioLogo-- Studio logo text object
local logoColor1,logoColor2
local titleTransform={
function(t) GC.translate(0,max(50-t,0)^2/25) end,
function(t) GC.translate(0,-max(50-t,0)^2/25) end,
function(t,i) local d=max(50-t,0)GC.translate(sin(TIME()*3+626*i)*d,cos(TIME()*3+626*i)*d) end,
function(t,i) local d=max(50-t,0)GC.translate(sin(TIME()*3+626*i)*d,-cos(TIME()*3+626*i)*d) end,
function(t) GC.setColor(1,1,1,min(t*.02,1)+math.random()*.2) end,
}
local loadingThread=coroutine.wrap(function()
DAILYLAUNCH=freshDate'q'
if DAILYLAUNCH then
logoColor1=COLOR.S
logoColor2=COLOR.lS
else
local r=math.random()*6.2832
logoColor1={COLOR.rainbow(r)}
logoColor2={COLOR.rainbow_light(r)}
end
coroutine.yield()
coroutine.yield('loadSFX')SFX.load('media/effect/'..SETTING.sfxPack..'/')
coroutine.yield('loadSample')SFX.loadSample{name='bass',path='media/sample/bass',base='A2'}-- A2~A4
coroutine.yield('loadSample')SFX.loadSample{name='lead',path='media/sample/lead',base='A3'}-- A3~A5
coroutine.yield('loadSample')SFX.loadSample{name='bell',path='media/sample/bell',base='A4'}-- A4~A6
coroutine.yield('loadVoice')VOC.load('media/vocal/'..SETTING.vocPack..'/')
coroutine.yield('loadFont') for i=1,17 do getFont(15+5*i)getFont(15+5*i,'mono') end
coroutine.yield('loadModeIcon')
local modeIcons={}
modeIcons.marathon=GC.DO{128,128,
{'move',6,2},
{'fRect',40,12,-8,84},
{'fPoly',40,12,96,40,40,68},
{'fRect',16,96,40,12},
}
modeIcons.infinite=GC.DO{128,128,
{'setLW',8},
{'dCirc',64,64,56},
{'line',64,28,64,64,82,82},
{'move',1,1},
{'fRect',60,14,8,8},
{'fRect',14,60,8,8},
{'fRect',104,60,8,8},
{'fRect',60,104,8,8},
}
modeIcons.classic=GC.DO{128,128,
{'setLW',12},
{'dRect',20,48,24,24},
{'dRect',52,48,24,24},
{'dRect',84,48,24,24},
{'dRect',52,80,24,24},
}
modeIcons.tsd=GC.DO{128,128,
{'fRect',14,14,32,32},
{'fRect',14,82,32,32},
{'fRect',82,82,32,32},
{'move',1,1},
{'setLW',2},
{'dPoly',14,48,112,48,112,78,78,78,78,112,48,112,48,78,14,78},
}
modeIcons.t49=GC.DO{128,128,
{'setLW',4},
{'dRect',10,10,20,40},{'dRect',98,10,20,40},
{'dRect',10,78,20,40},{'dRect',98,78,20,40},
{'dRect',40,20,46,86},
{'setCL',1,1,1,.7},
{'fRect',40,20,46,86},
}
modeIcons.t99=GC.DO{128,128,
{'setLW',4},
{'dRect',04,004,12,24},{'dRect',022,004,12,24},
{'dRect',04,036,12,24},{'dRect',022,036,12,24},
{'dRect',04,068,12,24},{'dRect',022,068,12,24},
{'dRect',04,100,12,24},{'dRect',022,100,12,24},
{'dRect',94,004,12,24},{'dRect',112,004,12,24},
{'dRect',94,036,12,24},{'dRect',112,036,12,24},
{'dRect',94,068,12,24},{'dRect',112,068,12,24},
{'dRect',94,100,12,24},{'dRect',112,100,12,24},
{'dRect',40,20,46,86},
{'setCL',1,1,1,.7},
{'fRect',40,20,46,86},
}
modeIcons.secret_grade=GC.DO{128,128,
{'fRect',048,000,16,16},
{'fRect',064,016,16,16},
{'fRect',080,032,16,16},
{'fRect',096,048,16,16},
{'fRect',112,064,16,16},
{'fRect',096,080,16,16},
{'fRect',080,096,16,16},
{'fRect',064,112,16,16},
}
modeIcons.sprint_pento=GC.DO{256,256,
{'scale',2.8},
{'move',-10,-5},
{'rotate',-.26},
{'setFT',100},
{'print',CHAR.mino.F},
}
modeIcons.sprint_tri=GC.DO{256,256,
{'move',72,20},
{'rotate',.26},
{'fRect',0,80,160,80},
{'fRect',80,0,80,80}
}
modeIcons.ultra=GC.DO{128,128,
{'setLW',12},
{'fRect',46,0,36,12},
{'dCirc',64,72,48},
{'fRect',58,42,12,38,4,4},
{'fRect',58,68,24,12,4,4},
{'rotate',math.pi/4},
{'fRect',90,-64,16,24,4,4}
}
modeIcons.big=GC.DO{100,100,
{'setLW',2},
{'fRect',00,80,60,20},
{'fRect',20,60,20,20},
{'setCL',unpack(COLOR.lX)},
{'dRect',00,80,20,20},
{'dRect',20,80,20,20},
{'dRect',40,80,20,20},
{'dRect',20,60,20,20},
{'setCL',1,1,1,.5},
-- Draw grid
{'fRect',15,20,8,2},{'fRect',35,20,8,2},{'fRect',55,20,8,2},{'fRect',75,20,8,2},
{'fRect',15,40,8,2},{'fRect',35,40,8,2},{'fRect',55,40,8,2},{'fRect',75,40,8,2},
{'fRect',15,60,8,2},{'fRect',35,60,8,2},{'fRect',55,60,8,2},{'fRect',75,60,8,2},
{'fRect',15,80,8,2},{'fRect',35,80,8,2},{'fRect',55,80,8,2},{'fRect',75,80,8,2},
{'fRect',18,17,2,8},{'fRect',38,17,2,8},{'fRect',58,17,2,8},{'fRect',78,17,2,8},
{'fRect',18,37,2,8},{'fRect',38,37,2,8},{'fRect',58,37,2,8},{'fRect',78,37,2,8},
{'fRect',18,57,2,8},{'fRect',38,57,2,8},{'fRect',58,57,2,8},{'fRect',78,57,2,8},
{'fRect',18,77,2,8},{'fRect',38,77,2,8},{'fRect',58,77,2,8},{'fRect',78,77,2,8},
}
modeIcons.zen=GC.DO{128,128,
{'setLW',8},
{'dArc',30,74,20,1.45,5.1},
{'dArc',63,57,29,.2,-3.14},
{'dArc',101,79,15,-1.8,1.8},
{'fRect',26,89,78,9},
{'fRect',86,60,14,8}
}
do -- generate tech b2b modeicons
local base={128,128,
{'setLW',4},
{'dPoly',51,12, 75,12, 75,43, 109,117, 17,117, 51,43}, -- draw Erlenmeyer flask
{'fPoly',42,10, 52,10, 52,20},{'fPoly',74,10, 84,10, 74,20}, -- draw flask rim
-- draw flask measurement marks
{'line',42,105, 62,105},{'line',46,91, 62,91},
{'line',50,75, 62,75}, {'line',54,57, 62,57},
}
local plus={
{'line',105,16, 105,38},
{'line',94,27, 116,27},
}
modeIcons.tech=GC.DO(base)
modeIcons.tech_plus=GC.DO(TABLE.connect(base,plus))
end
coroutine.yield('loadMode')
for _,M in next,MODES do
M.records=loadFile("record/"..M.name..".rec",'-luaon -canSkip') or M.score and{}
M.icon=M.icon and (modeIcons[M.icon] or GC.newImage("media/image/modeicon/"..M.icon..".png"))
end
coroutine.yield('loadOther')
STAT.run=STAT.run+1
SFX.play('enter',.8)
SFX.play('welcome')
VOC.play('welcome')
THEME.set(THEME.calculate())
LOADED=true
saveStats()
Z.setPowerInfo(SETTING.powerInfo)
return 'finish'
end)
function scene.enter()
studioLogo=GC.newText(getFont(90),"26F Studio")
progress=0
maxProgress=10
t1,t2=0,0-- Timer
animeType={} for i=1,#SVG_TITLE_FILL do animeType[i]=math.random(#titleTransform) end-- Random animation type
NET.launchNotice()
end
function scene.leave()
SCN.go('quit','none')
end
function scene.mouseDown()
if LOADED then
if FIRSTLAUNCH then
SCN.push('main')
SCN.go('lang')
else
SCN.go(SETTING.simpMode and 'main_simple' or 'main')
end
end
end
scene.touchDown=scene.mouseDown
function scene.keyDown(key)
if key=='escape' then
SCN.go('quit','none')
else
scene.mouseDown()
end
end
function scene.update(dt)
if not LOADED then
loading=loadingThread()
progress=progress+1
else
t1,t2=t1+dt*60,t2+dt*60
end
end
local titleColor={COLOR.P,COLOR.F,COLOR.V,COLOR.A,COLOR.M,COLOR.N,COLOR.W,COLOR.Y}
function scene.draw()
GC.clear(.08,.08,.084)
local T=(t1+110)%300
if T<30 then
GC.setLineWidth(4+(30-T)^1.626/62)
else
GC.setLineWidth(4)
end
GC.push('transform')
GC.translate(126,100)
for i=1,#SVG_TITLE_FILL do
local triangles=love.math.triangulate(SVG_TITLE_FILL[i])
local t=t1-i*15
if t>0 then
GC.push('transform')
titleTransform[animeType[i]](t,i)
local dt=(t1+62-5*i)%300
if dt<20 then
GC.translate(0,math.abs(10-dt)-10)
end
GC.setColor(titleColor[i][1],titleColor[i][2],titleColor[i][3],min(t*.025,1)*.2)
for j=1,#triangles do
GC.polygon('fill',triangles[j])
end
GC.setColor(1,1,1,min(t*.025,1))
GC.polygon('line',SVG_TITLE_LINE[i])
if i==8 then GC.polygon('line',SVG_TITLE_LINE[9]) end
GC.pop()
end
end
GC.pop()
GC.setColor(logoColor1[1],logoColor1[2],logoColor1[3],progress/maxProgress)mDraw(studioLogo,640,400)
GC.setColor(logoColor2[1],logoColor2[2],logoColor2[3],progress/maxProgress) for dx=-2,2,2 do for dy=-2,2,2 do mDraw(studioLogo,640+dx,400+dy) end end
GC.setColor(.2,.2,.2,progress/maxProgress)mDraw(studioLogo,640,400)
GC.setColor(COLOR.Z)
setFont(30)
GC.mStr(text.loadText[loading] or "",640,530)
end
return scene