local max,min,sin,cos=math.max,math.min,math.sin,math.cos local scene={} local loading local progress,maxProgress local t1,t2,animeType local studioLogo-- Studio logo text object local logoColor1,logoColor2 local titleTransform={ function(t) GC.translate(0,max(50-t,0)^2/25) end, function(t) GC.translate(0,-max(50-t,0)^2/25) end, function(t,i) local d=max(50-t,0)GC.translate(sin(TIME()*3+626*i)*d,cos(TIME()*3+626*i)*d) end, function(t,i) local d=max(50-t,0)GC.translate(sin(TIME()*3+626*i)*d,-cos(TIME()*3+626*i)*d) end, function(t) GC.setColor(1,1,1,min(t*.02,1)+math.random()*.2) end, } local loadingThread=coroutine.wrap(function() DAILYLAUNCH=freshDate'q' if DAILYLAUNCH then logoColor1=COLOR.S logoColor2=COLOR.lS else local r=math.random()*6.2832 logoColor1={COLOR.rainbow(r)} logoColor2={COLOR.rainbow_light(r)} end coroutine.yield() coroutine.yield('loadSFX')SFX.load('media/effect/'..SETTING.sfxPack..'/') coroutine.yield('loadSample')SFX.loadSample{name='bass',path='media/sample/bass',base='A2'}-- A2~A4 coroutine.yield('loadSample')SFX.loadSample{name='lead',path='media/sample/lead',base='A3'}-- A3~A5 coroutine.yield('loadSample')SFX.loadSample{name='bell',path='media/sample/bell',base='A4'}-- A4~A6 coroutine.yield('loadVoice')VOC.load('media/vocal/'..SETTING.vocPack..'/') coroutine.yield('loadFont') for i=1,17 do getFont(15+5*i)getFont(15+5*i,'mono') end coroutine.yield('loadModeIcon') local modeIcons={} modeIcons.marathon=GC.DO{128,128, {'move',6,2}, {'fRect',40,12,-8,84}, {'fPoly',40,12,96,40,40,68}, {'fRect',16,96,40,12}, } modeIcons.infinite=GC.DO{128,128, {'setLW',8}, {'dCirc',64,64,56}, {'line',64,28,64,64,82,82}, {'move',1,1}, {'fRect',60,14,8,8}, {'fRect',14,60,8,8}, {'fRect',104,60,8,8}, {'fRect',60,104,8,8}, } modeIcons.classic=GC.DO{128,128, {'setLW',12}, {'dRect',20,48,24,24}, {'dRect',52,48,24,24}, {'dRect',84,48,24,24}, {'dRect',52,80,24,24}, } modeIcons.tsd=GC.DO{128,128, {'fRect',14,14,32,32}, {'fRect',14,82,32,32}, {'fRect',82,82,32,32}, {'move',1,1}, {'setLW',2}, {'dPoly',14,48,112,48,112,78,78,78,78,112,48,112,48,78,14,78}, } modeIcons.t49=GC.DO{128,128, {'setLW',4}, {'dRect',10,10,20,40},{'dRect',98,10,20,40}, {'dRect',10,78,20,40},{'dRect',98,78,20,40}, {'dRect',40,20,46,86}, {'setCL',1,1,1,.7}, {'fRect',40,20,46,86}, } modeIcons.t99=GC.DO{128,128, {'setLW',4}, {'dRect',04,004,12,24},{'dRect',022,004,12,24}, {'dRect',04,036,12,24},{'dRect',022,036,12,24}, {'dRect',04,068,12,24},{'dRect',022,068,12,24}, {'dRect',04,100,12,24},{'dRect',022,100,12,24}, {'dRect',94,004,12,24},{'dRect',112,004,12,24}, {'dRect',94,036,12,24},{'dRect',112,036,12,24}, {'dRect',94,068,12,24},{'dRect',112,068,12,24}, {'dRect',94,100,12,24},{'dRect',112,100,12,24}, {'dRect',40,20,46,86}, {'setCL',1,1,1,.7}, {'fRect',40,20,46,86}, } modeIcons.secret_grade=GC.DO{128,128, {'fRect',048,000,16,16}, {'fRect',064,016,16,16}, {'fRect',080,032,16,16}, {'fRect',096,048,16,16}, {'fRect',112,064,16,16}, {'fRect',096,080,16,16}, {'fRect',080,096,16,16}, {'fRect',064,112,16,16}, } modeIcons.sprint_pento=GC.DO{256,256, {'scale',2.8}, {'move',-10,-5}, {'rotate',-.26}, {'setFT',100}, {'print',CHAR.mino.F}, } modeIcons.sprint_tri=GC.DO{256,256, {'move',72,20}, {'rotate',.26}, {'fRect',0,80,160,80}, {'fRect',80,0,80,80} } modeIcons.ultra=GC.DO{128,128, {'setLW',12}, {'fRect',46,0,36,12}, {'dCirc',64,72,48}, {'fRect',58,42,12,38,4,4}, {'fRect',58,68,24,12,4,4}, {'rotate',math.pi/4}, {'fRect',90,-64,16,24,4,4} } modeIcons.big=GC.DO{100,100, {'setLW',2}, {'fRect',00,80,60,20}, {'fRect',20,60,20,20}, {'setCL',unpack(COLOR.lX)}, {'dRect',00,80,20,20}, {'dRect',20,80,20,20}, {'dRect',40,80,20,20}, {'dRect',20,60,20,20}, {'setCL',1,1,1,.5}, -- Draw grid {'fRect',15,20,8,2},{'fRect',35,20,8,2},{'fRect',55,20,8,2},{'fRect',75,20,8,2}, {'fRect',15,40,8,2},{'fRect',35,40,8,2},{'fRect',55,40,8,2},{'fRect',75,40,8,2}, {'fRect',15,60,8,2},{'fRect',35,60,8,2},{'fRect',55,60,8,2},{'fRect',75,60,8,2}, {'fRect',15,80,8,2},{'fRect',35,80,8,2},{'fRect',55,80,8,2},{'fRect',75,80,8,2}, {'fRect',18,17,2,8},{'fRect',38,17,2,8},{'fRect',58,17,2,8},{'fRect',78,17,2,8}, {'fRect',18,37,2,8},{'fRect',38,37,2,8},{'fRect',58,37,2,8},{'fRect',78,37,2,8}, {'fRect',18,57,2,8},{'fRect',38,57,2,8},{'fRect',58,57,2,8},{'fRect',78,57,2,8}, {'fRect',18,77,2,8},{'fRect',38,77,2,8},{'fRect',58,77,2,8},{'fRect',78,77,2,8}, } modeIcons.zen=GC.DO{128,128, {'setLW',8}, {'dArc',30,74,20,1.45,5.1}, {'dArc',63,57,29,.2,-3.14}, {'dArc',101,79,15,-1.8,1.8}, {'fRect',26,89,78,9}, {'fRect',86,60,14,8} } do -- generate tech b2b modeicons local base={128,128, {'setLW',4}, {'dPoly',51,12, 75,12, 75,43, 109,117, 17,117, 51,43}, -- draw Erlenmeyer flask {'fPoly',42,10, 52,10, 52,20},{'fPoly',74,10, 84,10, 74,20}, -- draw flask rim -- draw flask measurement marks {'line',42,105, 62,105},{'line',46,91, 62,91}, {'line',50,75, 62,75}, {'line',54,57, 62,57}, } local plus={ {'line',105,16, 105,38}, {'line',94,27, 116,27}, } modeIcons.tech=GC.DO(base) modeIcons.tech_plus=GC.DO(TABLE.connect(base,plus)) end coroutine.yield('loadMode') for _,M in next,MODES do M.records=loadFile("record/"..M.name..".rec",'-luaon -canSkip') or M.score and{} M.icon=M.icon and (modeIcons[M.icon] or GC.newImage("media/image/modeicon/"..M.icon..".png")) end coroutine.yield('loadOther') STAT.run=STAT.run+1 SFX.play('enter',.8) SFX.play('welcome') VOC.play('welcome') THEME.set(THEME.calculate()) LOADED=true saveStats() Z.setPowerInfo(SETTING.powerInfo) return 'finish' end) function scene.enter() studioLogo=GC.newText(getFont(90),"26F Studio") progress=0 maxProgress=10 t1,t2=0,0-- Timer animeType={} for i=1,#SVG_TITLE_FILL do animeType[i]=math.random(#titleTransform) end-- Random animation type NET.launchNotice() end function scene.leave() SCN.go('quit','none') end function scene.mouseDown() if LOADED then if FIRSTLAUNCH then SCN.push('main') SCN.go('lang') else SCN.go(SETTING.simpMode and 'main_simple' or 'main') end end end scene.touchDown=scene.mouseDown function scene.keyDown(key) if key=='escape' then SCN.go('quit','none') else scene.mouseDown() end end function scene.update(dt) if not LOADED then loading=loadingThread() progress=progress+1 else t1,t2=t1+dt*60,t2+dt*60 end end local titleColor={COLOR.P,COLOR.F,COLOR.V,COLOR.A,COLOR.M,COLOR.N,COLOR.W,COLOR.Y} function scene.draw() GC.clear(.08,.08,.084) local T=(t1+110)%300 if T<30 then GC.setLineWidth(4+(30-T)^1.626/62) else GC.setLineWidth(4) end GC.push('transform') GC.translate(126,100) for i=1,#SVG_TITLE_FILL do local triangles=love.math.triangulate(SVG_TITLE_FILL[i]) local t=t1-i*15 if t>0 then GC.push('transform') titleTransform[animeType[i]](t,i) local dt=(t1+62-5*i)%300 if dt<20 then GC.translate(0,math.abs(10-dt)-10) end GC.setColor(titleColor[i][1],titleColor[i][2],titleColor[i][3],min(t*.025,1)*.2) for j=1,#triangles do GC.polygon('fill',triangles[j]) end GC.setColor(1,1,1,min(t*.025,1)) GC.polygon('line',SVG_TITLE_LINE[i]) if i==8 then GC.polygon('line',SVG_TITLE_LINE[9]) end GC.pop() end end GC.pop() GC.setColor(logoColor1[1],logoColor1[2],logoColor1[3],progress/maxProgress)mDraw(studioLogo,640,400) GC.setColor(logoColor2[1],logoColor2[2],logoColor2[3],progress/maxProgress) for dx=-2,2,2 do for dy=-2,2,2 do mDraw(studioLogo,640+dx,400+dy) end end GC.setColor(.2,.2,.2,progress/maxProgress)mDraw(studioLogo,640,400) GC.setColor(COLOR.Z) setFont(30) GC.mStr(text.loadText[loading] or "",640,530) end return scene