42 lines
1.4 KiB
Lua
42 lines
1.4 KiB
Lua
local BGcolor
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local sysAndScn,errorText
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local errorShot,errorInfo
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local scene={}
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function scene.enter()
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BGcolor=math.random()>.026 and {.3,.5,.9} or {.62,.3,.926}
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sysAndScn=SYSTEM.."-"..VERSION.string.." scene:"..Z.getErr('#').scene
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errorText=LOADED and text.errorMsg or "An error has occurred while the game was loading.\nAn error log has been created so you can send it to the author."
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errorShot,errorInfo=Z.getErr('#').shot,Z.getErr('#').mes
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NET.ws_close()
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if SETTING then
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SFX.fplay('error',SETTING.voc*.8 or 0)
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end
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DiscordRPC.update("Struke by an error")
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end
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function scene.draw()
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GC.clear(BGcolor)
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GC.setColor(1,1,1)
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GC.draw(errorShot,100,326,nil,512/errorShot:getWidth(),288/errorShot:getHeight())
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GC.setColor(COLOR.Z)
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setFont(100)GC.print(":(",100,0,0,1.2)
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setFont(40)GC.printf(errorText,100,160,SCR.w0-100)
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setFont(20,'mono')
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GC.print(sysAndScn,100,630)
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setFont(15,'mono')
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GC.printf(errorInfo[1],626,326,1260-626)
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GC.print("TRACEBACK",626,390)
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for i=4,#errorInfo do
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GC.print(errorInfo[i],626,340+20*i)
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end
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end
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scene.widgetList={
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WIDGET.newKey{name='console',x=940,y=640,w=170,h=80,font=65,fText=CHAR.icon.console,code=goScene'app_console'},
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WIDGET.newKey{name='quit',x=1140,y=640,w=170,h=80,font=40,fText=CHAR.icon.cross_thick,code=goScene('quit','none')},
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}
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return scene
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