local BGcolor local sysAndScn,errorText local errorShot,errorInfo local scene={} function scene.enter() BGcolor=math.random()>.026 and {.3,.5,.9} or {.62,.3,.926} sysAndScn=SYSTEM.."-"..VERSION.string.." scene:"..Z.getErr('#').scene errorText=LOADED and text.errorMsg or "An error has occurred while the game was loading.\nAn error log has been created so you can send it to the author." errorShot,errorInfo=Z.getErr('#').shot,Z.getErr('#').mes NET.ws_close() if SETTING then SFX.fplay('error',SETTING.voc*.8 or 0) end DiscordRPC.update("Struke by an error") end function scene.draw() GC.clear(BGcolor) GC.setColor(1,1,1) GC.draw(errorShot,100,326,nil,512/errorShot:getWidth(),288/errorShot:getHeight()) GC.setColor(COLOR.Z) setFont(100)GC.print(":(",100,0,0,1.2) setFont(40)GC.printf(errorText,100,160,SCR.w0-100) setFont(20,'mono') GC.print(sysAndScn,100,630) setFont(15,'mono') GC.printf(errorInfo[1],626,326,1260-626) GC.print("TRACEBACK",626,390) for i=4,#errorInfo do GC.print(errorInfo[i],626,340+20*i) end end scene.widgetList={ WIDGET.newKey{name='console',x=940,y=640,w=170,h=80,font=65,fText=CHAR.icon.console,code=goScene'app_console'}, WIDGET.newKey{name='quit',x=1140,y=640,w=170,h=80,font=40,fText=CHAR.icon.cross_thick,code=goScene('quit','none')}, } return scene