Files
Techmino/parts/scenes/app_AtoZ.lua
2024-09-26 02:29:24 +08:00

127 lines
4.1 KiB
Lua

local gc=love.graphics
local rnd=math.random
local levels={
A_Z="ABCDEFGHIJKLMNOPQRSTUVWXYZ",
Z_A="ZYXWVUTSRQPONMLKJIHGFEDCBA",
Tech1="TECHMINOHAOWAN",
Tech2="TECHMINOISFUN",
KeyTest1="THEQUICKBROWNFOXJUMPSOVERALAZYDOG",
KeyTest2="THEFIVEBOXINGWIZARDSJUMPQUICKLY",
Hello="HELLOWORLD",
Roll1="QWERTYUIOPASDFGHJKLZXCVBNM",
Roll2="QAZWSXEDCRFVTGBYHNUJMIKOLP",
Roll3="ZAQWSXCDERFVBGTYHNMJUIKLOP",
ZZZ="ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ",
ZXZX="ZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZXZX",
ZMZM="ZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZMZM",
Stair="ZXCVZXCVZXCVZXCVZXCVZXCVZXCVZXCVZXCVZXCVZXCVZXCVZXCVZXCVZXCVZXCV",
Stair2="ZXCVCXZXCVCXZXCVCXZXCVCXZXCVCXZXCVCXZXCVCXZXCVCXZXCVCXZXCVCXZXCV",
Stair3="XZCVXZCVXZCVXZCVXZCVXZCVXZCVXZCVXZCVXZCVXZCVXZCVXZCVXZCVXZCVXZCV",
BPW="OHOOOOOOOOOAAAAEAAIAUJOOOOOOOOOOOAAEOAAUUAEEEEEEEEEAAAAEAEIEAJOOOOOOOOOOEEEEOAAAAAAA",
}
local scene={}
local levelName="A_Z"
local targetString
local startTime,time
local state,progress
local frameKeyCount,mistake
function scene.enter()
BG.set('bg2')
BGM.play('way')
levelName="A_Z"
targetString=levels.A_Z
progress=1
frameKeyCount=0
mistake=0
startTime=0
time=0
state=0
DiscordRPC.update("Spamming keyboard")
end
function scene.keyDown(key,isRep)
if isRep then return end
if #key==1 then
if state<2 and frameKeyCount<3 then
if key:upper():byte()==targetString:byte(progress) then
progress=progress+1
frameKeyCount=frameKeyCount+1
TEXT.show(key:upper(),rnd(320,960),rnd(100,240),90,'score',2.6)
SFX.play('touch')
if progress==2 then
state=1
startTime=TIME()
elseif progress>#targetString then
time=TIME()-startTime
state=2
SFX.play('reach')
end
elseif progress>1 then
mistake=mistake+1
SFX.play('finesseError')
end
end
elseif key=='left' or key=='right' then
if state==0 then
scene.widgetList.level:scroll(key=='left' and -1 or 1)
end
elseif key=='space' then
progress=1
mistake=0
time=0
state=0
elseif key=='escape' then
SCN.back()
end
end
function scene.update()
if state==1 then
frameKeyCount=0
time=TIME()-startTime
end
end
function scene.draw()
FONT.set(40)
gc.setColor(COLOR.Z)
gc.print(("%.3f"):format(time),1026,80)
gc.print(mistake,1026,150)
if state>0 then
gc.print(("%.3f/s"):format((progress-1)/time),1026,220)
end
if state==2 then
gc.setColor(.9,.9,0)-- win
elseif state==1 then
gc.setColor(.9,.9,.9)-- game
elseif state==0 then
gc.setColor(.2,.8,.2)-- ready
end
FONT.set(100)
GC.mStr(state==1 and #targetString-progress+1 or state==0 and "Ready" or state==2 and "Win",640,200)
gc.setColor(COLOR.Z)
gc.print(targetString:sub(progress,progress),120,280,0,2)
gc.print(targetString:sub(progress+1),310,380)
gc.setColor(1,1,1,.7)
FONT.set(40)
gc.print(targetString,120,520)
end
scene.widgetList={
WIDGET.newSelector{name='level', x=640,y=640,w=200,list={'A_Z','Z_A','Tech1','Tech2','KeyTest1','KeyTest2','Hello','Roll1','Roll2','Roll3','ZZZ','ZXZX','ZMZM','Stair','Stair2','Stair3','BPW'},disp=function() return levelName end,code=function(i) levelName=i; targetString=levels[i] end,hideF=function() return state>0 end},
WIDGET.newButton{name='reset', x=160,y=100,w=180,h=100,color='lG',font=50,fText=CHAR.icon.retry_spin,code=pressKey'space'},
WIDGET.newButton{name='keyboard',x=160,y=210,w=180,h=100,code=function() love.keyboard.setTextInput(true,0,select(2,SCR.xOy:transformPoint(0,500)),1,1) end,hide=not MOBILE},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
}
return scene